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Which ammunition system would you prefer in ME:Next? (Poll inside)


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#26
Finlandiaprkl

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ME1 type overheat/heat vent system.

 

OR

 

This. With the addition of weapon cooling down on it's own, and partially used clips cooling faster.



#27
Display Name Owner

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A hybrid system is what makes the most sense lorewise, but gameplay-wise is kind of impractical I guess. If you can cool down clips and never run out, it defeats the purpose of an ammo system. If you can eject clips to skip the cooldown, it defeats the purpose of the cooldown system.

 

Issue with the ammo system is there are clips all over the place so you never even do run out for more than a minute, if ever. I'm sure I've emptied a weapon completely like 3 times in the hours I put in ME2 and 3 combined.

 

So, to answer your question, I don't really know. I did enjoy the cooldown system, kind of. But I get the clip system as well.



#28
Ahriman

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Why not make both of them, like in ME3? I personally prefer cooldown system, but there is much more people who don't like to wait.


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#29
StealthGamer92

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I voted for ME1's heat system. It felt different and refreshing from the usual spend-ammo-find-ammo that almost every shooter has. However, I'd want it to be improved upon a lot, as it wasn't exactly perfect in ME1.

 

I'm also open to a hybrid system. Someone proposed such a thing on these forums and it sounded intriguing :)

I voted a new system. I want each gun to have a thermal clip and overheat model. Say Avenger-A I through X and Avenger-B I through X, A for overheat(press reload to vent style so it doesn't way outperform B model) but slightly less damage and B has thermal clips and does slightly higher damage but if you run out you can do a Lancer style heat disapation that takes up more time than a A model since gun B was built with thermal clips in mind.

 

EDIT: I also hope Ammo goes back to ME1 style gun mod but only be good for X-number shot



#30
ImaginaryMatter

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Heat management system. ME1 wasn't perfect but it was unique and properly utilized it can facilitate some different playstyles than the usual TPS. Also, it adds depth to the ME lore to have weapons that are not, for all intents and purposes, ammunition based. I do like the idea of a hybrid system but that seems really difficult to balance so I prefer BioWare go with the heat management and focus resources elsewhere.

 

But if they have go for a hybrid system here are my ideas:

 

1) Guns can either have thermal clips or built in heat management systems. Both disperse heat over time but the built in systems are significantly more efficient at the expense of not being reloadable.

 

2) Either that or all guns have a mix of the two. Guns disperse heat over time, however, in intense situation where lots of bullets are being expended and the player can't afford to wait for cool down the current clip can be ejected and replaced. Perhaps if a clip completely overheats, it is 'permanently damaged' and must be replaced. Another idea is maybe the efficiency of heat dispersion is inversely proportional to heat already built up. Dispersing heat after expending only 10 or 20% of the weapons max capacity results in a faster cool down rate than expending 90% of the weapons max capacity.

 

3) Clips would be much more rare, some missions might not even have a single spare clip so MC and friends have to carry in all their own.

 

4) Clips are actually universal for all guns. Instead of each gun having it's own reserve the player has a single pool of clips. Whenever any gun is reloaded a clip is pulled from that single pool. Classes affect how many spare clips the character can carry.

 

5) While possible to mod or improve weapons to make them more efficient, no weapon could ever be modded to have the ME1 levels of efficiency.

 

6) Rail extensions, not barrel extensions.


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#31
Pasquale1234

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I voted for ME1's classic system.

Running around looking for thermal clips after every battle is not my idea of fun. Neither is hanging back in cover relying primarily on skills or squadmates because you're trying to conserve clips.

There are a couple of other issues I have with thermal clips that could be mitigated if they were pooled instead of per weapon.
-- Having to switch to an alternate, instead of one's preferred weapon because you've expended the clips.
-- Carrying extra weapons in case your primary weapon runs out of clips. With ME3's carry weight mechanics, that became a thing.

Also - ME1's mechanics allowed enemy sabotage to overheat your weapons. That went away with the introduction of the clips.

#32
Xerxes52

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Hybrid: Thermal Clip style "ammo" that cools down over time (i.e. the reserve ammo regenerates). Thermal Clips can be scavenged to provide immediate ammo, but all guns, be it in your hands or on your back/hip, will regenerate to full after about 30-60 seconds when not firing. Also all weapons draw from a single "ammo" pool.



#33
dreamgazer

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Overheat. The clip fairy is an overpaid tart.
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#34
Guest_StreetMagic_*

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I don't have a preference. Maybe a slight edge to thermal clips.. It kind of adds to the challenge, I guess, if you're out of ammo and have to run across the room to refill (although there's a bit too much ammo lying around). While with a cooldown, you just sit in place.



#35
themikefest

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With a cooldown just switch to another weapon



#36
Jaquio

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I thought the overheating system was a refreshing change of pace.  Plus, it solved the immersion issue of having random boxes of thermal clips everywhere.

 

Having an offensive/defensive toggle would be cool too, where the amount it overheats is dependent on how much damage you want to do.  Turn it low for suppressive fire, or lots of weaker enemies, crank it up for the big boys.  Power settings, basically.

 

Of course, the deepest and most satisfying answer would be to allow customization of equipment so that ammo type was flexible and modular based on your preferences.



#37
Guest_StreetMagic_*

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I thought the overheating system was a refreshing change of pace.  Plus, it solved the immersion issue of having random boxes of thermal clips everywhere.

 

Having an offensive/defensive toggle would be cool too, where the amount it overheats is dependent on how much damage you want to do.  Turn it low for suppressive fire, or lots of weaker enemies, crank it up for the big boys.  Power settings, basically.

 

Of course, the deepest and most satisfying answer would be to allow customization of equipment so that ammo type was flexible and modular based on your preferences.

 

Even if you took out those ammo boxes, there's still medigel all over the place too. Even on a Geth ship (then again, maybe there's a reason for that. I don't know).



#38
ImaginaryMatter

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Even if you took out those ammo boxes, there's still medigel all over the place too. Even on a Geth ship (then again, maybe there's a reason for that. I don't know).

 

Supposedly the Geth platforms aren't metal metal and are some sort of synthetic flesh stuff. When that gets shot it bleeds/leeks and can apparently be treated similarly.



#39
Nitrocuban

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Without any doubt the shooter gameplay of ME3 is superior in every way compared to ME1.

And a big part oft that actually is thermal clips and a big number of fun to use diverse weapons.

 

Taking away reloading, ammo and clip size limits the way weapons can behave and can be balanced. And finally we are back to ME1's weapons that all felt the same and could shoot for ever till everything was dead.


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#40
Drone223

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Ideally both, but if I had to pick one it'd be thermal clips mainly because it worked very well gameplay wise.


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#41
wright1978

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Definitely Thermal Clips for me.



#42
KrazyKiko

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I chose the ME1-style.  I found it to be the most refreshing, considering all the big games at the time still had ammo.  I hope they see fit and find a version of this in the next game.  I was heavily disappointed EA/BioWare introduced "ammo" into the series with ME2.  Rather than tweak and fix - what they felt was broken - they ripped it out and threw in another strategy.  That said, the M7 Lancer is the weapon of choice in my ME3 playthroughs.  I have to admit, it's a nice blend of ME1 and ME2/ME3



#43
Mister J

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I prefer thermal clips, but it should have both of them! For every weapon have both versions available and let the player decide. That's the Mass Effect way.



#44
Nitrocuban

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Actually some sort of weapon mod for that could be a nice addition, yes.


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#45
StealthGamer92

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Without any doubt the shooter gameplay of ME3 is superior in every way compared to ME1.

And a big part oft that actually is thermal clips and a big number of fun to use diverse weapons.

 

Taking away reloading, ammo and clip size limits the way weapons can behave and can be balanced. And finally we are back to ME1's weapons that all felt the same and could shoot for ever till everything was dead.

Then why didn't the Lancer and Prothean rifle break the game, they were exactly what ME1 guns were and they worked.

 

And on your ME3 weapons compared to ME1 weapons point who said we'd have to go back to guns that were impossible to overheat when setup that way? Or that all the guns would be 1 of 2 designs with only differen paint schemes and names/manufacturers?


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#46
Nitrocuban

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I think ME3 did the right thing with having a couple none thermal clip weapons in addition to the others. Diversity and stuff.



#47
Malanek

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Both. ME3 weapons (at least in multiplayer) were by far the best in the series. It is another variable with which to differentiate and balance weapons.



#48
Inprea

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I voted for ME1 over heat system. The thermal clip system never bothered me but as soon as I got the beam rifle from Javick's dlc I started using that. My play style tells me what I like more than my feelings in this case.

 

Now what I believe I'd prefer, not sure about this, is mixed weapons with different advantages. A nice weapon with limitless ammo but you have to worry about over heating and a portable cannon with limited shots for punching through armor. Which is really how I played ME3. I had a hand cannon for punching through armor and shields and then the beam rifle for everything else. Plus biotics for shields being a sentinel and all.

 

This all makes me think I want to play Mega Man again and pick the right weapon for the right boss.



#49
ImaginaryMatter

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Without any doubt the shooter gameplay of ME3 is superior in every way compared to ME1.

And a big part oft that actually is thermal clips and a big number of fun to use diverse weapons.

 

Taking away reloading, ammo and clip size limits the way weapons can behave and can be balanced. And finally we are back to ME1's weapons that all felt the same and could shoot for ever till everything was dead.

 

That's not an issue inherent to a heat based system though. ME1 essentially had one gun in each class with the only difference being slight stat changes and palette swaps. I don't think anyone is advocating for that or abilities/weapon mods that allow infinite firing. Instead it would be more similar to taking the guns that currently exist and adapting them.

 

Reloading can be replaced by weapons that manage heat differently, clip size can be replaced by weapons that have different heat capacities, and ammo never seemed like much of an issue on the single player since they were so bountiful in the first place. Otherwise issues like accuracy, weight, recoil, firing speed, power, and just gimmicky stuff still remain -- tradeoffs that again didn't exist in ME1.



#50
chris2365

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I'm pretty indifferent as to which system they use. They both have their advantages and disadvantages, though I did like the originality of the weapon cooldown in ME1.

 

Which leads me to preferring the cooldown system from ME1 for the Next Mass Effect. If they are indeed going to a new galaxy via an Ark, it wouldn't really make sense that this new galaxy would have loads of thermal clips just lying around. And I doubt this little colony of ships would have the ability to mass manufacture them unless they've already been established for a few decades in this galaxy.

 

I just feel the cooldown system fits better with this new world and exploration in general. You need something reliable, and when you're out exploring, the last thing you need is your weapon running out of ammo in the middle of a desolate planet. Just my point of view


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