One of my many disappointments upon loading ME2 for the first time was the lack of stat info about the weapons. ME1 had it in abundance, and I'd like to see it return. ME3's bar graphs only compared 2 weapons at a time, and still didn't give you actual raw numbers. You didn't know, for example, the actual clip capacity until you equipped a weapon and went into battle with it. So weapon selection in ME2&3 was really trial and error.
Worse is that in ME3 the info bar does not depend on the actual weapon properties, but independent numbers...
I hope ME:N will use an equipment information system similar to the one used in Call of Pripyat*.
Speaking of which - I've wondered how people feel about the homogenization of shields and barriers in ME3. Specifically, overload and disruptor ammo became effective on barriers, warp ammo was still not effective on shields.
That these were suddenly supposed to be 2 differently working systems in ME2 never made sense to me, so I welcomed the 'soft' change back.
Ideally, overload/disruptor ammo should be effective against shields/barriers and warp/warp ammo against armour and health again, as in ME1. (Imo)
(I know there was no warp ammo in ME1, and there is an overlap between warp, incendiary, and armour piercing/shredder ammo -but these can be adjusted to posses distinctive pros and cons, and not fall all into the same category)
*Edit:
I was to lazy to boot up my copy of CoP, but here is a screenshot to showcase what I mean. (Rather large picture)
The game this is from is obviously modded, but the important thing is the Beretta stats window, which compares the pistol to the currently equipped (upgraded) Fort12 (?).
As can be seen on first glance, the Beretta is better in every compared way, except Magazine size.
(Light green bar parts double as the Fort's stat bar, the darker green displayed shows how much the Beretta excells in that area. If the two weapons were reversed, it would be light and dark red instead)
Not displayed is only the degradation coefficient (which I believe is higher for a base Beretta than for the Fort). Weight is displayed but not compared; the Fort12 weights about half as much as the Beretta, if i'm not mistaken.
Edit 2: Refrased some parts and added Info on the missing stat comparison.
I hope that ME:N will display all equipment information in some way, not only what the (GUI- ?) designers deem necessary.
Modifié par KrrKs, 03 mai 2015 - 07:05 .