You're confusing regular story events with player decisions, and this doesn't make any sense.
Saren always dies at the end of ME1 because players don't get a choice. It's always canon that this happens. If we'd had an option to leave him alive then he turned up dead in ME2 regardless, that would have been an example of the developers canonising player choices rather than respecting them. I have no problem with the writers dictating that some stuff always happens, because this is a narrative game and it's impossible to give the player complete control over events.
(In fact, I reckon they could've avoided a whole lot of controversy and disappointment by just killing the Reapers at the end of ME3 and killing off characters as a result of Shepard's choices and achievements, rather than entire civilisations. It would've made it a heck of a lot easier to make an ME4 that was set in the Milky Way, and we wouldn't be having this conversation.)
Shepard gets to decide the future of an entire galaxy by picking one of three radically different alternatives. Each of those alternatives has been presented as a valid ending for the series. If Bioware move forward and decide that some of or all of them didn't actually happen, that would be an example of a terrible precedent to set for how the series deals with big player choices.
player decisions are influenced with THE STORY OF THE DEVS. I don't give a crap about my decisions if it involves my decisions then I would be making my own game then for crying out loud! I WANT A GOOD STORY TOLD BY OTHERS NOT MY OWN STORY!!! god maybe Mass Effect is just not for me!
BIOWARE should re-take their own game and TELL it how it should be told IN THEIR PERSPECTIVE PERIOD. Yes we can influence the game with our decisions but ultimately there must be a LINE DRAWN between the devs/writers and US! No more HERE FANS HAVE YOUR game it is based on your decisions! NOW LOOK AT WHERE WE ARE? OBLIVION





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