Why does moving to another galaxy make sense, when it's not possible with technology as described? Especially since so little has been done with this galaxy?
Moving to another galaxy makes sense if you assume - with good reason - that the first thing BioWare decided on was to what degree they were willing to invalidate decisions in the original trilogy for the new setting. If you look at their original statement when ME3 came out, they didn't plan on any future games taking place after ME3 in order to preserve the player's decision.
Preserving player choice was always the guiding principle behind the setting - whether it be space or time - of the next ME game.
Once it became evident through surveys with the fanbase that fans wanted a sequel much more than a prequel, the question became whether it was possible to make a game set after ME3 while preserving player choice. Two options: Make a 10-hour game for each ending choice, or set it outside the scope of the ending choice somehow. The former is unattractive for obvious reasons, so you need to roll with the latter. The scope of the ending choice dictates another galaxy, with a departure before ME3's close.
Currently you have been arguing that preserving player choice in future games does not matter, but I don't recall this tune when it came to homogenized decisions during ME3 (feel free to correct me here). Your guiding principle, rather, is a steadfast will to make ME3's endings non-canon, and any argument that supports this is what you will undertake. You are the one who said numerous times in the past, after all, that the ME franchise is dead to you so long as ME3 still happened. And that's fine if it's your goal, but it's a bit different than the arguments you've been making, which is highlighted by your response to whether a Destroy-canon ME4 would work for you.





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