I never said they were obligated to fix them, that's a bit hyperbolic on your behalf.
I guess it was easy to misinterpret, because I was quoting you, but I meant that in general not you specifically. A lot of vocal people do feel that way.
I never said they were obligated to fix them, that's a bit hyperbolic on your behalf.
I guess it was easy to misinterpret, because I was quoting you, but I meant that in general not you specifically. A lot of vocal people do feel that way.
On topic I don't think they should return to the Milky Way. Like you, and others, said ME3 was written in a way that it can't be continued. Like Shepard's story the Milky Way's story is over as well. There's happily ever after in the Milky Way sooner or later whatever ending you picked.
Also I don't see any reason why they should return even if they could. What story they could write in the Milky Way that can't be done in Andromeda?
On topic I don't think they should return to the Milky Way. Like you, and others, said ME3 was written in a way that it can't be continued. Like Shepard's story the Milky Way's story is over as well. There's happily ever after in the Milky Way sooner or later whatever ending you picked.
Also I don't see any reason why they should return even if they could. What story they could write in the Milky Way that can't be done in Andromeda?
Well, the stars will eventually eat the planets and then burn out or go super nova, and asteroids will eventually wipe out life on earth/palavan/etc. so no it won't be happily ever after. ![]()
Oh and Andromeda will eventually collide with the Milky Way, so everybody gets to die together. ![]()
Modifié par Torgette, 06 mai 2015 - 02:11 .
The thread title feels so over-dramatic
I think he's trying to land a job at The Verge.
Well, that's kinda the whole point.
A sequel was never planned for ME3. Casey even said before it launched that they'd have to set future games during or before Shepard's trilogy. The Extended Cut doubled down on that by making the endings more different and showing the future(s) of the galaxy for centuries after.
When lots of fans said they wanted something set afterwards, the writers had to come up with a solution that let them move forward without having to deal with the hugely divergent outcomes of the trilogy.
I thought the intend was to end Shepards story not make it impossible to have post Shepard story altogether. Well I can't make sense of any of the decision making process so maybe you're correct.
I don't really think Casey was thinking of the future of the franchise when he decided that ME3 would include some of the decisions that it did, unfortunately.
ME was originally conceived as a trilogy after all, and I don't think they made any firm plans beyond that.
Also I don't see any reason why they should return even if they could. What story they could write in the Milky Way that can't be done in Andromeda?
Anything even remotely involving the citadel and all that implies for a start.
So you want a game about the Citadel? Yaaaaawn. We already know everything about it.
So you want a game about the Citadel? Yaaaaawn. We already know everything about it.
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The citadel is the size of several cities. There's places on it no organic has ever been. We, as Shepard, have been to, like part of one ward and some sections of the Presidium. We actually know very little about it.
The Citadel is kinda like the Milky Way: Sadly underutilized and has people all too willing to throw it away.
So you want a game about the Citadel? Yaaaaawn. We already know everything about it.
Even after thousands of years of occupation, the Citadel retains many secrets. The precise age of the station is not known, nor what resilient material it is constructed from. The location of the Citadel's core and its master control unit, regulating systems such as life support and navigation, remain hidden. The most visible, and perhaps intriguing, mystery of the Citadel concerns its caretakers, the keepers. These mute alien creatures maintain the Citadel's vital systems, and can be seen working throughout the station, yet, despite this, little is known about them.
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The citadel is the size of several cities. There's places on it no organic has ever been. We, as Shepard, have been to, like part of one ward and some sections of the Presidium. We actually know very little about it.
The Citadel is kinda like the Milky Way: Sadly underutilized and has people all too willing to throw it away.
... we do?
It was made by the Reapers to help with the Harvest. What else do you want to know about it? Better yet what epic story Bioware could possibly make of a space station?
On topic I don't think they should return to the Milky Way. Like you, and others, said ME3 was written in a way that it can't be continued. Like Shepard's story the Milky Way's story is over as well. There's happily ever after in the Milky Way sooner or later whatever ending you picked.
Also I don't see any reason why they should return even if they could. What story they could write in the Milky Way that can't be done in Andromeda?
One that involves locations like the Citadel, or the homeworlds, or the civilizations, or possibly the Mass Relays, or characters we know and love, etc.
It was made by the Reapers to help with the Harvest. What else do you want to know about it? Better yet what epic story Bioware could possibly make of a space station?
How about a story of exploration and discovery? ![]()
Full of traps, betrayal, lost histories, Disappearing citizens of the Citadel. Old technology gone haywire. Hidden communities living in the depths of the station. Secrets of the relay network. The Keepers. Tales of spies, mad science, black markets, and politics.
There's a reason why the Citadel was compared to Babylon 5 back in the ME1 days. It's a nexus for all sorts of potential stories.
It was made by the Reapers to help with the Harvest. What else do you want to know about it?
Better yet what epic story Bioware could possibly make of a space station?
Full of traps, betrayal, lost histories, Disappearing citizens of the Citadel. Old technology gone haywire. Hidden communities living in the depths of the station. Secrets of the relay network. The Keepers. Tales of spies, mad science, black markets, and politics.
The underlined part except it can all be done in Andromeda.
What kind of "epic story" could be made out of the place that houses the galactic government, serves as the hub for the relays, and has countless undiscovered corners and vast urban sprawl? Come on!
Nothing that can't be done in Andromeda.
I'm baffled that you actually think they could make a long, engaging, epic story about a space station. More so since we already know it's main function, everything else is detail.
One that involves locations like the Citadel, or the homeworlds, or the civilizations, or possibly the Mass Relays, or characters we know and love, etc.
Replay the trilogy then. What's the point of constantly retreading old ground?
The underlined part except it can all be done in Andromeda.
Nothing that can't be done in Andromeda.
So... why bother with Andromeda then? If all the stories that can be told there (and more) can be done right here?
I'm baffled that you actually think they could make a long, engaging, epic story about a space station. More so since we already know it's main function, everything else is detail.
Replay the trilogy then. What's the point of constantly retreading old ground?
Because there are still many stories that can be told on that ground that can't be told on new ground.
By your logic, why have the same races again? Just replay the Shepard Trilogy if someone wants to see Asari, Turians, Salarians, Krogans, etc.
Oh and Andromeda will eventually collide with the Milky Way, so everybody gets to die together.
Actually, during the collision it is very unlikely that any stars or planets from one galaxy will hot stars or planets from the other galaxy.
So... why bother with Andromeda then? If all the stories that can be told there (and more) can be done right here?
Because of the endings. I don't have a problem with the Milky Way, if we could stay there without retcon/canon/homogenization I'd like that. But we can't.
I think he's trying to land a job at The Verge.
What's wrong with it? do you want the second amendment? and I don't mind landing a job at the Verge at all instead of having to survive without a job at all.
It's a video game. Who cares?
I'm baffled that you actually think they could make a long, engaging, epic story about a space station. More so since we already know it's main function, everything else is detail.
I'm baffled that you actually believe they can't write a story about the Citadel. I'm not sure I would like a story about the Citadel itself, but I'm curious about some of its functions. Where are the engines located? Remember Barla Von in ME1 saying the Citadel has engines? I would also like to see the machinery that is needed to open and close the arms.