That relatively smaller part of space will have to be hundreds or thousands of light years across to house "100s of solar systems and 100s of planets" that can be colonized. Conventional FTL wouldn't be efficient since travelling it can take weeks, but that distance is the perfect length for Mass Relays.
A travel time of weeks is actually fairly efficient compared to practically every other form of long-distance travel in human history before the invention of aeroplanes. I don't think it's a dealbreaker if Andromeda has no relays - people will just travel less, and be more deliberate about where they travel because it's not instantaneous like the Milky Way.
(Given neighbouring star systems may be less than ten light years apart, and conventional FTL can achieve 12 LY in a day, I expect that most short-distance trips would be pretty short anyway. Certainly not even as long as it takes to cross from one Earth continent to another by air.)
At some point too, especially if a fast travel system is involved, the demands of gameplay have to be given a higher priority than sticking strictly to a literal interpretation of the time and distance.
For instance, it's totally absurd that the Inquisitor (or, any other game character in a non-sci-fi game) can cross enormous distances repeatedly without any time passing, but that's what happens. Journeys that should take months for the player-character are unremarked-upon by everyone else in the world, and nobody gets older even if the player crosses from one side of the world to the other a hundred times.





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