Well, he did. its been awhile since I read the books, but I recall an extensive epilogue detailing the rest of many characters' entire lives, sometimes the lives of their children too.
So does the EC.
Well, he did. its been awhile since I read the books, but I recall an extensive epilogue detailing the rest of many characters' entire lives, sometimes the lives of their children too.
So does the EC.
Hmm, Kate Mulgrew voicing the PC might go over well
I feel like you are incapable to make sense. It is stated numerous times that the Reapers are hibernated in Dark Space. And somehow, without evidance, you come up with "what if they don't?" and expect it to be a viable argument against the Ark theory.
Actually you even expect Bioware to make the Reapers do something that would harm ME:N's story.
This is so illogical I can't even be bothered to go on with this.
If you (and the others) want to constantly cry about the Ark theory, conveniences, contrivances, ass pulls, retcons, lore breakings, abandoning the Milky Way, and want to tie the hands of the writers with your arbitrary and petty demands, then be my guest.
...look, I agree that ark theory is perfectly plausible in lots of different ways, but you don't have a leg to stand on here. You don't have any evidence either. There's no source in the trilogy that authoritatively states what the Reapers do between cycles.
Bio does like to re-use VAs, come to think of it.
Commander Janeway.
So does the EC.
It's not remotely comparable. Believe me.
...look, I agree that ark theory is perfectly plausible in lots of different ways, but you don't have a leg to stand on here. You don't have any evidence either. There's no source in the trilogy that authoritatively states what the Reapers do between cycles.
There was only one thing stated ever, whether it's true or not, and that is they wait in Dark Space. From there Bioware can write whatever they want. But tell me why would they write something that contradicts their story design (in case the Ark theory is true)?
There's a really big difference between talking about it and using it for the whole setting.Yeah, but I thought the whole point of moving to Andromeda was to not have to handle this stuff.
There's another option
As Shepard passes out, the crucible fires it space magic destroying the reapers. Or it fires the space magic that changes the reapers programming causing them to leave the galaxy never to be heard from again. Or it fires it space magic that changes the reapers programmiing that causes them to destroy each other. What this does is get rid of the catalyst
I think any sequel set in Council space would need to find a way to get rid of the Reapers. Unless you're going to have to the Reapers be the villains again, the Reapers are the biggest road blocks to a sequel with Control & Synthesis. They should be much more capable of eliminating whatever the new threat is than the protagonist, unless the villains are small fries who are beneath the Reapers' notice and only significant to the protagonist.
IMO, thats a really really bad idea. If this happened, most people would start saying that whatever ending is used is the canon ending. We dont need another divide in the community.
Whether or not it is a good idea to go that route, people are going to complain about what is and isn't canon anyway. People did that with male Shep vs Fem Shep and in the DA series there are people who claim the books canonized a certain version of the Warden (Fem Dalish / No LI / Ultimate Sacrifice) despite Bioware stating that the book canon is not the same as game canon, unless your choices happen to align.
Whatever ME:Next turns out to be there will be people bickering about their choices being the one true canon route, even if the devs state the canon is determined by player choice.
You gave nothing. The lore is not explicit on any of those.
There is no evidence to support that such a project is possible within the limitations of the lore and its existence will just be so sudden because there was no build up to it.
It doesn't have to be. Perhaps the colonists have a QEC device but the people on the other end were lost in the course of the war. Then, in the course of the game, the MW device might be rediscovered by Liara or something and you could have a chat about the state of the galaxy.
Would that satisfy you?
It won't do the series any justice since even a QEC can only explain so much about the state of the MW not to mention it'll be more interesting to actually be there when its happening.
It's not remotely comparable. Believe me.
EC is more vague about it, but it is the same thing. And being vague doesn't make it worse. Some people like open endings, and not having everything spelled out for them so they can imagine the rest.
If that's not your cup of tea...well, what can you do?
There is no evidence to support that such a project is possible within the limitations of the lore..
Lack of evidence is not evidence of absence.
I think any sequel set in Council space would need to find a way to get rid of the Reapers. Unless you're going to have to the Reapers be the villains again, the Reapers are the biggest road blocks to a sequel with Control & Synthesis. They should be much more capable of eliminating whatever the new threat is than the protagonist, unless the villains are small fries who are beneath the Reapers' notice and only significant to the protagonist.
Sure. THe Reapers are defeated. But how is left as a Noodle Incident Lets them draw on anything they like for the state of the galaxy.
Heck Deus Ex: Mankind Divided is doing largely that for Human Revolution's ending.
I think any sequel set in Council space would need to find a way to get rid of the Reapers. Unless you're going to have to the Reapers be the villains again, the Reapers are the biggest road blocks to a sequel with Control & Synthesis. They should be much more capable of eliminating whatever the new threat is than the protagonist, unless the villains are small fries who are beneath the Reapers' notice and only significant to the protagonist.
I thought it would have been grand if they wrote a story starting from 'Destroy', with the overarching goal of 'Control' and finally 'Synthesis'.
You can fill in the blanks here I think.
Lore isn't always written in stone, the reapers contradicted ME1's own lore... and that's in the same game.
EC is more vague about it, but it is the same thing. And being vague doesn't make it worse. Some people like open endings, and not having everything spelled out for them so they can imagine the rest.
If that's not your cup of tea...well, what can you do?
I didn't mean that merely in the sense that Tolkien's treatment was more expansive, but that you can not compare the two works in that way.
Because, in Middle-Earth, you are an observer, whereas in Mass Effect you are an actor.
All this proves is that there were two accidental oversights with Garrus. Or rather, that the same oversight shows up in two places.
You're more likely to notice these than most people, since you're into killing off the popular characters.
There's a few others that don't involve Garrus. I just used him as an example.
Doesn't matter if I kill them or not. If its in the game, I would like for it to be acknowledge no matter how small the detail.
I didn't mean that merely in the sense that Tolkien's treatment was more expansive, but that you can not compare the two works in that way.
Because, in Middle-Earth, you are an observer, whereas in Mass Effect you are an actor.
I don't see what you mean then, or why would that matter. Care to elaborate?
Partly, but I'm not opposed to getting a glimpse.as long as a glimpse is all it is. What makes the endings impossible to followup on is, for me, the sheer divergence implied by the endings and EC, which is required to make the choices at all meaningful. Setting a story in three wildly different galaxies is next to impossible from a resource and writing standpoint without a lot of contrivance.Yeah, but I thought the whole point of moving to Andromeda was to not have to handle this stuff.
You realize you are agreeing with a person who does all the things you just complained about people doing, right?
I'm glad you see you mirror Elitepinecone in that matter if he does the same. But please, just ease up on the repetitive posts. I am pretty sure I have seen the same postings in different topics. It makes coming here not so entertaining.
Not in such detail.So does the EC.
Not in such detail.
See above, that's not necessary a bad thing.
I think any sequel set in Council space would need to find a way to get rid of the Reapers. Unless you're going to have to the Reapers be the villains again, the Reapers are the biggest road blocks to a sequel with Control & Synthesis. They should be much more capable of eliminating whatever the new threat is than the protagonist, unless the villains are small fries who are beneath the Reapers' notice and only significant to the protagonist.
What my suggestion does is make it one ending that the player doesn't choose. As soon as the arms are fully opened the crucible fires the space magic. No magic carpet ride up to whatever. So if the space magic destroys the reapers, that's it. They're destroyed and depending on ems, have the same ending for destroy as seen in the game.
But talking about it? That's fine. They can even include Refuse and have a depressed Liara tell the colonists how lucky they are to have left the galaxy.
Why Liara? She can be dead. What's wrong with having someone else to talk with?
I don't see what you mean then, or why would that matter. Care to elaborate?
It makes the 'EC' epilogue problematic for many players, in that it represents a stark disconnect from the usual modus operandi.
I realize that there were similar instances before, where you would see things that you're not supposed to see, being the protagonist, but these were much easier to swallow because they were small and could otherwise be explained by the protagonist having learned about them retroactively.
Now, in most endings, you are dead but you still see the world unfold.
It makes the 'EC' epilogue problematic for many players, in that it represents a stark disconnect from the usual modus operandi.
I realize that there were similar instances before, where you would see things that you're not supposed to see, being the protagonist, but these were much easier to swallow because they were small and could otherwise be explained by the protagonist having learned about them retroactively.
Now, in most endings, you are dead but you still see the world unfold.
That's because it's all a dream, you're still in a coma in london and the reapers actually won! ![]()