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SAVE THE MILKYWAY! Mass Effect 4 to DELETE MILKYWAY BECAUSE ANDROMEDA?


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#1701
themikefest

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This game that is currently being developed already has a big advantage over ME3. Time. How different would ME3 be had it be given more time? I wonder what the current game being developed would be like had it been released 2 years after ME3 in 2014?



#1702
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This game that is currently being developed already has a big advantage over ME3. Time. How different would ME3 be had it be given more time? I wonder what the current game being developed would be like had it been released 2 years after ME3 in 2014?

 

Yeah, but they're reinventing the wheel too. They'll have to win me over again on new things. New settings, new characters, etc.. They could have a shorter development time and I wouldn't know better.

 

Time was more important for ME3, because I was already hoping to revisit so much.


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#1703
Iakus

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Yeah, but they're reinventing the wheel too. They'll have to win me over again on new things. New settings, new characters, etc.. They could have a shorter development time and I wouldn't know better.

 

Time was more important for ME3, because I was already hoping to revisit so much.

If they really are moving to another galaxy, they're not just reinventing the wheel, they're reinventing fire!



#1704
themikefest

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Yeah, but they're reinventing the wheel too. They'll have to win me over again on new things. New settings, new characters, etc.. They could have a shorter development time and I wouldn't know better.

 

Time was more important for ME3, because I was already hoping to revisit so much.

 Why couldn't ME3 get the same amount of time? Was it to make a quick buck? The game was rushed and it showed. With the amount of stuff put in ME3, more time was needed. Or they could've made it into two games. It didn't matter. ME3 is the place to start playing a trilogy



#1705
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 Why couldn't ME3 get the same amount of time? Was it to make a quick buck? The game was rushed and it showed. With the amount of stuff put in ME3, more time was needed. Or they could've made it into two games. It didn't matter. ME3 is the place to start playing a trilogy

 

I think EA didn't appreciate what it takes to actually make a Bioware styled RPG. They're so used to cranking out shorter action games and annual sports titles. Maybe they finally learned their lesson, because DAI got the time it needed.

 

ME2 doesn't count either, because much of it was Bioware trying it on their own, while looking for a new publisher after Microsoft.



#1706
themikefest

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I think EA didn't appreciate what it takes to actually make a Bioware styled RPG.

That dollar sign was all they cared about
 

Maybe they finally learned their lesson, because DAI got the time it needed.

Unfortunately that lesson was learned after ME3 was released
 



#1707
ElitePinecone

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ME2 doesn't count either, because much of it was Bioware trying it on their own, while looking for a new publisher after Microsoft.

 

Uh, what? Bioware was bought by EA back in 2007. Every game since the first Mass Effect has been developed by Bioware as a division of Electronic Arts.



#1708
saladinbob

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I think EA didn't appreciate what it takes to actually make a Bioware styled RPG. They're so used to cranking out shorter action games and annual sports titles. Maybe they finally learned their lesson, because DAI got the time it needed.

 

ME2 doesn't count either, because much of it was Bioware trying it on their own, while looking for a new publisher after Microsoft.

 

Only if your platform was a Console. The PC version was a clusterfuck.



#1709
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Uh, what? Bioware was bought by EA back in 2007. Every game since the first Mass Effect has been developed by Bioware as a division of Electronic Arts.

 

I stand corrected then. Must be confusing it with DAO... which I know was floating in development for quite awhile. But still had the EA label at release.



#1710
Pasquale1234

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I'm a fan of the sidequel trip to Andromeda with a new crew and new outlook on the universe but I have to admit if they ever announce a direct sequel to 3 I would probably scream with joy.  :D


I think for me it would depend on what they did with it. Regardless of what they did, it would step on a lot of people's headcanon / interpretations of the endings.

I've seen some wildly different thoughts about what happened next - like fleets stranded around Earth (with the destruction of the relays) and starving. Humanity becoming the new #1 and dictating galactic policy with the Citadel orbiting Earth.

Bioware planned and delivered a trilogy. They left the ending intentionally somewhat vague, and invited players to draw their own conclusions. Revisiting any of that might please some, but would incite others, particularly those whose headcanon / interpretations would be violated. With all the backlash they've already suffered wrt the endings, continuing in that vein could be akin to throwing more fuel on the fire.

So I guess I'm okay with the thought of never visiting TMW again.
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#1711
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Only if your platform was a Console. The PC version was a clusterfuck.

 

I wonder if that's a problem with "time" though. Or just carelessness. It's not like it's hard program "click to move". And the tactical mode isn't necessarily badly done -- but missing the point of what people want in the first place.



#1712
Torgette

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SWTOR launching probably didn't help ME3, I don't remember Bioware not being optimistic about hitting their goals though. It could've used more time on the front end if simply because what was leaked was exactly what got made, that's usually a sign of lack of collaboration and tweaking.



#1713
Torgette

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I think for me it would depend on what they did with it. Regardless of what they did, it would step on a lot of people's headcanon / interpretations of the endings.

I've seen some wildly different thoughts about what happened next - like fleets stranded around Earth (with the destruction of the relays) and starving. Humanity becoming the new #1 and dictating galactic policy with the Citadel orbiting Earth.

Bioware planned and delivered a trilogy. They left the ending intentionally somewhat vague, and invited players to draw their own conclusions. Revisiting any of that might please some, but would incite others, particularly those whose headcanon / interpretations would be violated. With all the backlash they've already suffered wrt the endings, continuing in that vein could be akin to throwing more fuel on the fire.

So I guess I'm okay with the thought of never visiting TMW again.

 

Headcanon is nice and all but it's just that - headcanon, it isn't real and isn't the headcanon of the writers. Besides that everybody's headcanon already tramples all over everybody else's headcanon, you can easily kill creativity with that stuff. As for a sequel to ME3, obviously the ending is vague and I don't think there's an easy solution to that, hence why it's a pipe dream. One can dream though! I'm just happy another ME is even being made.



#1714
saladinbob

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I wonder if that's a problem with "time" though. Or just carelessness. It's not like it's hard program "click to move". And the tactical mode isn't necessarily badly done -- but missing the point of what people want in the first place.

 

Mate, the tactical camera is an abortion on the PC but that isn't the issue. Forget the lies told by Bearded one and his Australian side kick, forget the issues with the tac cam, forget the issues with combat, the issue was a sizeable (read the overwhelming majority) of PC players crashing and unable to get past the first cut scene. Something so glaringly obvious wasn't picked up because Bioware did precisely sweet Fanny Adams in the way of testing the PC version. The next Mass Effect game has to have thorough testing on all platforms or Bioware risk alienating the PC audience.



#1715
ElitePinecone

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Keep in mind that ME3 was already delayed by three or four months. It was originally planned to release in late 2011. 

 

We could say that EA might've wanted to use it to hit their financial targets for a particular period, because that's what happened to DA2, but I reckon game development times and launch windows are decided by a whole ton of other factors that we as fans don't have any idea about.

 

At any rate, DA:I was delayed by more than a year past its original planned launch date, and EA's new CEO Andrew Wilson seems prepared to delay games if the result is more quality and fewer angry players. 



#1716
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Mate, the tactical camera is an abortion on the PC but that isn't the issue. Forget the lies told by Bearded one and his Australian side kick, forget the issues with the tac cam, forget the issues with combat, the issue was a sizeable (read the overwhelming majority) of PC players crashing and unable to get past the first cut scene. Something so glaringly obvious wasn't picked up because Bioware did precisely sweet Fanny Adams in the way of testing the PC version. The next Mass Effect game has to have thorough testing on all platforms or Bioware risk alienating the PC audience.

 

Oh, I didn't know about crashes. I mostly played on XOne.



#1717
Torgette

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Oh, I didn't know about crashes. I mostly played on XOne.

 

I played the game first on the xbox and am now replaying it on PC, haven't had any issues other than the load times being far worse for no reason (I can floss my teeth in the time it takes to load). A friend has had a lot of issues though, graphics are all messed up (gold hair) and they're in the Windows 10 preview which apparently makes DAI crash instantly everytime.



#1718
NM_Che56

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And that is very bad storytelling.  Explanations have to make sense in the context of the world that was created.  Otherwise it's just a cop-out.

 

 

The world is CONSTANTLY being created, though.  The Mass Effect Universe, like any active work of fiction is going to grow.  To be stodgy about it just kills enthusiasm. 

 

Who says that we have to know EVERYTHING about a fictional universe?  Hell, the makers of it don't.  The beauty of fiction is in the infinite possibilities, not finite dogma.



#1719
Iakus

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The world is CONSTANTLY being created, though.  The Mass Effect Universe, like any active work of fiction is going to grow.  To be stodgy about it just kills enthusiasm. 

 

Who says that we have to know EVERYTHING about a fictional universe?  Hell, the makers of it don't.  The beauty of fiction is in the infinite possibilities, not finite dogma.

We don't have to know EVERYTHING.  But anything new must remain internally consistent.  If it flies in the face of what is already known, there has to be a reason WHY we didn't know it before and WHY it fits now.

 

Suddenly having intergalactic travel capability when current FTL drives would fry the crew long before reaching the destination, and even the Reapers would take centuries to make the journey, leaves little wiggle room for an explanation that isn't space magic, totally contrived, or both.



#1720
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The world is CONSTANTLY being created, though.  The Mass Effect Universe, like any active work of fiction is going to grow.  To be stodgy about it just kills enthusiasm. 

 

Who says that we have to know EVERYTHING about a fictional universe?  Hell, the makers of it don't.  The beauty of fiction is in the infinite possibilities, not finite dogma.

 

I like the idea of possibilities. Not so much "infinite" ones though. :P



#1721
NM_Che56

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I like you. You get the concept of us not knowing everything. Most in this thread do not.

Thanks.
 
I mean, seriously: Did we know about the Yagh prior to LotSB?  Did we know about the Illusive man in the first game? How about Aria T'Loak?  Did we know what Collectors were in Mass Effect 1 or the Omega 4 relay?  
 
Here is the sainted Drew Karpyshyn weighing on the origins of Cerberus:
"When we wrote ME1, Cerberus was basically a throw-away group of pro-human radicals: a name we dropped for some side missions to play the role of villain. We didn’t even have a concept of who was running them, and we didn’t think they were that important".

 

Yet low and behold, they became central to the trilogy!  

 

People get up their own asses about "make believe" that it's somewhat disturbing.


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#1722
Dr. Rush

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Andromeda is the final nail in the coffin of the ME trilogy, and honestly, I think that is for the best. So many people seem so desperate to go backwards and unwilling to let go of the past. I think ME needs a really fresh start so people can stop thinking and harping on the past. Right now, its all they have left, but when something new comes out, it will give them something else to focus on and be excited about. 



#1723
NM_Che56

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Andromeda is the final nail in the coffin of the ME trilogy, and honestly, I think that is for the best. So many people seem so desperate to go backwards and unwilling to let go of the past. I think ME needs a really fresh start so people can stop thinking and harping on the past. Right now, its all they have left, but when something new comes out, it will give them something else to focus on and be excited about. 

...or ****** about.  

 

I'm sorry.  I am not one of them.  I'm excited to see where we go next.  I know that on my second playthru of ME3, it all felt like old hat.  New wine in old skins would have probably turned me off so I'm glad we're getting a fresh start here.



#1724
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Right now, its all they have left, but when something new comes out, it will give them something else to focus on and be excited about. 

 

Other things to focus on... What do you mean? Like other games? ;)

 

I won't stick around if it sucks (I'm willing to give it a chance though). But I won't like it simply because it's Mass Effect, and it's something new. For example, Dragon Age is dead to me. I won't give it a chance again. Sometimes you can disappoint fans to the point of no return.



#1725
Torgette

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Andromeda is the final nail in the coffin of the ME trilogy, and honestly, I think that is for the best. So many people seem so desperate to go backwards and unwilling to let go of the past. I think ME needs a really fresh start so people can stop thinking and harping on the past. Right now, its all they have left, but when something new comes out, it will give them something else to focus on and be excited about. 

 

No doubt, at one point in time Mass Effect 1 was completely foreign.


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