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SAVE THE MILKYWAY! Mass Effect 4 to DELETE MILKYWAY BECAUSE ANDROMEDA?


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#1876
Torgette

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Because they'll just be riding on branding and visuals. Rather than story or even lore (seeing that the galaxy is gone, how much does the lore even matter now?).

 

They're hoping to sell Mass Effect purely on the former (afaik). And maybe it can.

 

There would be more lore changes if they made a direct sequel than if they travel to another galaxy with pre-ME3 ending council races - Mass Effect 3's ending was basically one massive "let's change everything" event. The only thing they would be abandoning are locations, the reaper threat plot and the main characters. I get where you're going about abandoning those specific things - Shepard and co. were to Mass Effect what Snake is to Metal Gear or Master Chief to Halo, but I would not call a metal gear game without snake a cheap knockoff unless it was objectively bad or lazy.


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#1877
ElitePinecone

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I knew they were clueless about story when they started asking that question awhile back:

 

"What does N7 mean to you?"

 

 

That's the kind of stuff marketing grads ask. 

 

Keep in mind this was literally said at a marketing feedback meeting.



#1878
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There would be more lore changes if they made a direct sequel than if they travel to another galaxy with pre-ME3 ending council races - Mass Effect 3's ending was basically one massive "let's change everything" event. The only thing they would be abandoning are locations, the reaper threat plot and the main characters. I get where you're going about abandoning those specific things - Shepard and co. were to Mass Effect what Snake is to Metal Gear or Master Chief to Halo, but I would not call a metal gear game without snake a cheap knockoff unless it was objectively bad or lazy.

 

It's not just Shepard though. It's actually the locations that bother me. The whole civilization and political dynamics, along with humanity's place in that. Not sure how much any of that is relevant anymore. This is what stuck out to me about Mass Effect. Shepard was just a vehicle for manipulating it.

 

I can play another/new story.. Don't get me wrong. It's just that they're going to try to hook up on entirely different conflicts. And branding.



#1879
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Keep in mind this was literally said at a marketing feedback meeting.

 

Either way, marketing is an uninspired way to kick off things.

 

I'm pretty sure they did this with DAI too, with the "helmet", which was shown off before anything else. I can just see them in meetings now, going on about what made Skyrim so successful. "The iconic helmet! We have to do that too."

 

And it wasn't their concept artists either. Matt Rhodes said they didn't design it. That it came from the marketing department first. He explained that they were tasked with designed a corresponding piece of armor (which was the Dlc dragon armor), when marketing came in and showed the helmet.

 

I like the helmet btw. I just laugh at this type of design process.



#1880
ElitePinecone

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I'm not a huge fan of the N7 either, but it's a bit unfair to blame the writers for something that probably comes down from someone far above them in the food chain. 

 

If the project lead or whatever says the game needs to have an iconic symbol to connect it to the previous ones, they just have to find a way to put that in.


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#1881
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I'm not a huge fan of the N7 either, but it's a bit unfair to blame the writers for something that probably comes down from someone far above them in the food chain. 

 

If the project lead or whatever says the game needs to have an iconic symbol to connect it to the previous ones, they just have to find a way to put that in.

 

I understand. It's just uninspiring to go about things like that. Marketing is funny. It's the difference between the Monkees and the Beatles (the Monkees had some good songs though ;) ).



#1882
ElitePinecone

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Unfortunately a lot of the stuff behind the scenes is pretty uninspiring :P



#1883
Torgette

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It's not just Shepard though. It's actually the locations that bother me. The whole civilization and political dynamics, along with humanity's place in that. Not sure how much any of that is relevant anymore. This is what stuck out to me about Mass Effect. Shepard was just a vehicle for manipulating it.

 

I can play another/new story.. Don't get me wrong. It's just that they're going to try to hook up on entirely different conflicts. And branding.

 

Well after surviving annihilation politics in the milky way would forever be changed anyways, even history of the species would be different after everybody is forced to revisit every understanding from Shepard & co's POV. The home planets would be heavily changed as well after recovering from utter devastation, and culture would obviously change after trillions are reaped and/or everybody is synthesized. Even basic things like militaries, infrastructure and economies would be vastly different, you're basically looking at a massive sea-change on the order of the biblical flood (hence ark hehe). To say lore changes is kind of an understatement. On the flip side by going to another galaxy we'll get to experience new stories, new politics and new locations while retaining a lot of what made the pre-ME3 milky way interesting.

 

This is of course all a big assumption that we're leaving during the conflict, if it were after the conflict then I have no idea where to even begin.



#1884
The Arbiter

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Well after surviving annihilation politics in the milky way would forever be changed anyways, even history of the species would be different after everybody is forced to revisit every understanding from Shepard & co's POV. The home planets would be heavily changed as well after recovering from utter devastation, and culture would obviously change after trillions are reaped and/or everybody is synthesized. Even basic things like militaries, infrastructure and economies would be vastly different, you're basically looking at a massive sea-change on the order of the biblical flood (hence ark hehe). To say lore changes is kind of an understatement. On the flip side by going to another galaxy we'll get to experience new stories, new politics and new locations while retaining a lot of what made the pre-ME3 milky way interesting.

 

This is of course all a big assumption that we're leaving during the conflict, if it were after the conflict then I have no idea where to even begin.

If we are leaving during the conflict it would bug the hell out of me about the Milkyway instead of focusing on Andromeda. If it is after the conflict then there must be good and logical reason to go to Andromeda. If we are just starting fresh and just going to Andromeda for the sake of just going there then... I don't know anymore.



#1885
The Arbiter

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Anyway I'd rather stop talking about the lore and settings starting today. We can close this thread now, I'd rather just judge the game based on action and gameplay along with the fun factor like what I do in most games if it gets released already. I would keep my expectation low this time as well to avoid unforeseen consequences.



#1886
Nohvarr

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evacuating a bunch of cowards

Wow.....really? So those innocent civilians should've chosen to die at the Hands of the Reapers along with their families rather than leave? I don't just mean the ones going to Andromeda but all the ones that left heir homes to escape the Reapers attacks? You are essentially calling all refugees cowards for not allowing themselves and their families to be slaughtered by an enemy they had no chance against. Every person that flees with their family to get out the way of a hurricane, or leaves their land to avoid warring factions is, by your logic, a coward for not staying where they are and allowing these things to destroy them. That is one screwed up outlook.



#1887
dreamgazer

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Unfortunately a lot of the stuff behind the scenes is pretty uninspiring :P


Just look at the process in how BioWare landed on the title "Mass Effect".

#1888
AresKeith

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There are only a few races I could see them leaving behind:

 

  • Drell (Maybe, maybe not, but there weren't that many of them to start with, so I could see them getting left behind.  If the hanar are there, good chance they are too though)
  • Batarians (Isolationists and almost wiped out by the Reapers, never been hugely popular in the fanbase)
  • Vorcha(Very minor as a species in the franchise, but apparently very skilled workers if trained properly (They actually develop more finely tuned nerve endings in response to delicate work), so I could see them coming on)
  • Quarians (Migrant Fleet Quarians definitely not, but I could see a population of exiles get recruited for their technical expertise)
  • Geth (Second most likely candidate to be gone, possibly replaced by a new AI.  Their storyline is pretty much played out... Although...  If the exiled Quarians have geth living among them and that's why they're exiled... could be interesting, avoids the Rannoc question altogether.
  • Rachni (Almost certainly not going to appear)

 

 

But we need the Batarians!

 

Specifically Bray


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#1889
Vortex13

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[*]Rachni (Almost certainly not going to appear)

:(

If there's any species that need to be rectoned back into the series, it's the Rachni IMO.

Aside from the un-matched advantage that Rachni can provide in settling new worlds (colonies in a few days), as well as relyable soldiers that can be easily replaced (queens birthing hundredes of eggs over several hours), the Rachni are the most alien species left in the setting after the end of the trilogy.

When it comes to truely different perspectives, none of the other species even comes close to what the space bugs offer. The Geth were close in ME 2, but they were "fixed" in ME 3 to be more like us. I want to see more than just humans in rubber suits, I want to see a universe that doesn't automatically conform to our moralities, or our way of thinking, and most importantly, I would like to see these things in something that is not imeditatly labled as a "bad guy" for our protagonist to kill.

Of course BioWare will give us new aliens to encounter in Andromeda, but how many of them are going to be alien to the same level as the Rachni, or Thorian, or ME 2 Geth? They don't exactly have the best track record when it comes to adding in new "alien" elements or characters to a franchise as it goes on.

Look at Dragon Age, in Origins you could deal with intelligent demons, werewolves, a talking sylvan, Awakened Darkspawn, ect. You could recruit a golem into your party, enlist the aid of savage wolf-men to help you, chat it up with the Architect, ect.

Flash forward to Inquisition and all of the demons you encounter are mindless monsters (outside of two dialogues with little more than a few lines), golems, werewolves, and Sylvans are nowhere to be seen, and the fantasy creatures that are present (like Giants) are just XP bags for the player to kill. Anything that is not imeditatly recognized as human or very human-like is automatically hostile and in need of slaying.

Mass Effect starts out strong with the Thorian, the Rachni , the Elcor, the Hanar and the Geth, but over the course of the trilogy these alien aliens are killed off, shoved off camera, made into joke races, or "corrected" to be more in line with our way of thinking. Any new aliens added to the universe were just more humans in rubber suites; the Leviathans where just Reapers: Skin Edition.

I would much rather have Bioware preserve what little alien elements that remain in the setting rather than hoping that they can buck their established trend and create something new and unique. (Again IMO)


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#1890
Drone223

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Your choices and history are not invalidated by a change of address. All the things I experience when in Germany were not invalidated upon my return to the states. Those events are a part of the things that define who I am. The events that occurred in the Milky Way lead to Andromeda. The swath of destruction the Reapers left convinced some people to take a chance on the unknown, and will likely play a part in how they react to challenges in a new land. Players will do the same thing, using their time in the Milky Way as a guide post in their dealings with Andromeda.

Why bother letting players have choice in the first if everything they did becomes irrelevant, because that's what's happening and it won't leave a sense of continuity.  There is also the fact that according to the leaks the krogan are in the next game so the presence of the krogan already renders the genophage arc meaningless.

And I don't know how you can claim the trilogy wasn't going to be the end when dev comments, and interviews say exactly the opposite.

 

Your putting words in my mouth not to mention that the dev's said that ME3 is the end of Shepard and the Reaper's not the series. Also they never said anything about no more stories in the MW.

 

 

*snip*

The reason why people have a problem with ark theory is that whole concept that an ark ship can be built without drawing attention and in such a short time span is contrived and uses a lot of hand waving. Such a project would requiring thousands and thousands of personal, large quantities of resources given the logistics of the project its going to get notice eventually. There is a also the issue of the galaxy suddenly developing intergalactic travel in the span two or three years its ridiculous something like that can't be developed so quickly its just bad writing. It also doesn't solve the issue of static build up since they'll be no way to safely remove it considering they'll be in FTL non-stop for a few centuries means they'll end up dead before they even reach their destination.

 

In short it's there is no way this can be done without using hand waving, contrivances and conveniences.



#1891
Get Magna Carter

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Why bother letting players have choice in the first if everything they did becomes irrelevant, because that's what's happening and it won't leave a sense of continuity.  There is also the fact that according to the leaks the krogan are in the next game so the presence of the krogan already renders the genophage arc meaningless.

...

Bioware gave players choices at the end of Star Wars:KOTOR and Jade Empire without any plans to follow them up.

 

The player's choices as the end of KOTOR became irrelevant BECAUSE of the sequel standardising the area   

 

there are very few options to continue from the end of Mass Effect 3 in the Milky Way

The ones I can think of are

1) IT.  the ending was a hallucination.  the Reaper war continues...

2) pick a canon ending (probably Destroy)

3) use "space magic" to standardise the endings (declare the Refusal ending a hoax, get rid of the reapers, minimise the effects of synthesis, find or build Geth,etc)

4) make a different sequel for each ending

 

BIOWARE have announced that they are not doing 1) or 2), they are definitely not doing 4), I would hate it if they did 3) 



#1892
Torgette

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Of course BioWare will give us new aliens to encounter in Andromeda, but how many of them are going to be alien to the same level as the Rachni, or Thorian, or ME 2 Geth? They don't exactly have the best track record when it comes to adding in new "alien" elements or characters to a franchise as it goes on.

 

I'd be shocked if the next ME game didn't blow the others away with the alieness of aliens, too many aliens in the ME trilogy were humans with funny faces anyways.



#1893
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I'd be shocked if the next ME game didn't blow the others away with the alieness of aliens, too many aliens in the ME trilogy were humans with funny faces anyways.

 

I still think the Asari are one of the strangest though.. the most human looking, but far from human otherwise. Mostly for the mindmelding and lifespan (which is said to contribute to their "longview" of political decision making i.e. They sit on their asses too much).



#1894
von uber

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I still think the Asari are one of the strangest though.. the most human looking, but far from human otherwise. Mostly for the mindmelding and lifespan (which is said to contribute to their "longview" of political decision making i.e. They sit on their asses too much).

 

The Asari had the potential to be a very interesting species (especially with the Adrat Yakshi thrown in). They are almost parasitic.



#1895
Drone223

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Bioware gave players choices at the end of Star Wars:KOTOR and Jade Empire without any plans to follow them up.

 

The player's choices as the end of KOTOR became irrelevant BECAUSE of the sequel standardising the area   

 

there are very few options to continue from the end of Mass Effect 3 in the Milky Way

The ones I can think of are

1) IT.  the ending was a hallucination.  the Reaper war continues...

2) pick a canon ending (probably Destroy)

3) use "space magic" to standardise the endings (declare the Refusal ending a hoax, get rid of the reapers, minimise the effects of synthesis, find or build Geth,etc)

4) make a different sequel for each ending

 

BIOWARE have announced that they are not doing 1) or 2), they are definitely not doing 4), I would hate it if they did 3) 

Moving to another galaxy is worst since it ditches the setting along with a lot of the lore and uses space magic to a certain degree like lazarus project.



#1896
Sion1138

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Bioware gave players choices at the end of Star Wars:KOTOR and Jade Empire without any plans to follow them up.

 

The player's choices as the end of KOTOR became irrelevant BECAUSE of the sequel standardising the area   

 

there are very few options to continue from the end of Mass Effect 3 in the Milky Way

The ones I can think of are

1) IT.  the ending was a hallucination.  the Reaper war continues...

2) pick a canon ending (probably Destroy)

3) use "space magic" to standardise the endings (declare the Refusal ending a hoax, get rid of the reapers, minimise the effects of synthesis, find or build Geth,etc)

4) make a different sequel for each ending

 

BIOWARE have announced that they are not doing 1) or 2), they are definitely not doing 4), I would hate it if they did 3) 

 

Yeah, KotOR did.

 

Still, I loved KotOR 2 and I didn't mind at all.



#1897
Torgette

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Alternate ending fanfic: Revan time travels into the future (past?) with the death star, blows up all reapers in 30 seconds, uses sith powers to control all the synthesized races to fight the borg.


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#1898
The Arbiter

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Wow.....really? So those innocent civilians should've chosen to die at the Hands of the Reapers along with their families rather than leave? I don't just mean the ones going to Andromeda but all the ones that left heir homes to escape the Reapers attacks? You are essentially calling all refugees cowards for not allowing themselves and their families to be slaughtered by an enemy they had no chance against. Every person that flees with their family to get out the way of a hurricane, or leaves their land to avoid warring factions is, by your logic, a coward for not staying where they are and allowing these things to destroy them. That is one screwed up outlook.

Oh sorry my bad... we people have different cultures. Our ancestors never fled when Spain took over our country we fought them for 378 years. They had galleons, muskets and cannons while we had bows and arrows literally. But not a single child nor a single woman left.



#1899
Torgette

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Oh sorry my bad... we people have different cultures. Our ancestors never fled when Spain took over our country we fought them for 378 years. They had galleons, muskets and cannons while we had bows and arrows literally. But not a single child nor a single woman left.


Reapers invading would be more like defending with bows and arrows against nukes.

#1900
AlanC9

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If any of your people had tried to flee, could they have? And if they could have, wouldn't it have been smart to?