Sorry to hear itFor some reason my Xbox 360 freezes whenever I put a Mass Effect 3 game in. The only game it does it for.
Which is sad because I am one achievement away from 100%, leaving it the only Bioware game which isn't.
SAVE THE MILKYWAY! Mass Effect 4 to DELETE MILKYWAY BECAUSE ANDROMEDA?
#2001
Posté 21 mai 2015 - 12:18
- Hanako Ikezawa aime ceci
#2002
Posté 21 mai 2015 - 12:45
Sorry to hear it
Thanks. I know the problem is my profile, since it freezes regardless of copy of the game and the game works with other profiles, but I don't know how to fix it.
#2003
Posté 21 mai 2015 - 12:11
Soo... uh does this confirm my Alternate Universe RESTART / REBOOT theory then?

#2004
Posté 21 mai 2015 - 12:58
Soo... uh does this confirm my Alternate Universe RESTART / REBOOT theory then?
As much as it confirms Half Life 3 I guess.
- 7twozero aime ceci
#2005
Posté 21 mai 2015 - 02:55
Yeah, leaving the whole galaxy forever and never returning is only going to result in wasted potential.
You repeatedly harp on this "wasted potential", but ME3 wrung out much of the setting's potential. The major inter-species conflicts were addressed and many worlds obliterated during the course of ME3.
Setting ME:Next in familiar parts of The Milky Way would require a whole bunch of world re-building. Much more complex than world-building, and would be full of contrivances, conveniences, and retcons to get the starting world state to the point where there are new, engaging stories to tell.
What would the "new" galactic government and balance of power look like? Would there even be a new galactic government? Would the Citadel still be the seat of that government - or would humanity claim it and bar access to other species? Would it continue to orbit Earth or be moved back to its former location? Would the various species rebuild their original homeworlds, or leave the mess to colonize other worlds? Would insurgent groups try to take over the various species' governments while they are weakened? These are just a few of the questions the writers would have to answer, and those answers would delight some people while angering others.
The Milky Way we knew no longer exists in a familiar form.
This sort of reminds me of Bioware's decision not to include the Warden in DAI. They recognized that a lot of the people for whom they wanted to do it would not have liked the character's presentation, regardless of how they did it.
I don't particularly care for Shepard. I care about everything else that is there, the established civilisations with their history an culture; Asari temples, Turian dreadnoughts, Salarian STG operatives, Krogan poets...
The Asari temples and Turian dreadnoughts were destroyed. The Salarian STG might still exist in some form, and Krogan poets can appear in any new setting they might devise.
- ZoliCs aime ceci
#2006
Posté 21 mai 2015 - 03:20
What would the "new" galactic government and balance of power look like? Would there even be a new galactic government? Would the Citadel still be the seat of that government - or would humanity claim it and bar access to other species? Would it continue to orbit Earth or be moved back to its former location? Would the various species rebuild their original homeworlds, or leave the mess to colonize other worlds? Would insurgent groups try to take over the various species' governments?
That's what would make the next game interesting. To see what happens as the galaxy is being rebuilt
These are just a few of the questions the writers would have to answer, and those answers would delight some people while angering others.
Do you mean choices made by the player in the trilogy? When Bioware said that they respect the player's choice, they forgot that some choices didn't matter. They may want to fix that by not saying that comment again
The guy telling the kid the details have changed can mean whatever the writers want that to mean. I don't see a problem with Bioware having the next game take place in the Milky Way if they choose
The Milky Way we knew no longer exists in a familiar form.
Only if a low ems destroy is picked. The others have the galaxy being rebuilt without too much problem. I'm sure a lot of stuff will remain familiar
This sort of reminds me of Bioware's decision not to include the Warden in DAI. They recognized that a lot of the people for whom they wanted to do it would not have liked the character's presentation, regardless of how they did it.
The hardest thing about having the Warden show up in another game would be the voice. If she/he had a voice, I don't see why the Warden would not be in DAI. At least for a cameo
The Asari temples and Turian dreadnoughts were destroyed. The Salarian STG might still exist in some form, and Krogan poets can appear in any new setting they might devise.
How many temples did the asari have? Is there anything saying all were destroyed? The same with the Turian dreadnoughts.
I do see the STG still being around, though with fewer numbers until they can recruit more.
The Krogan poet thing was only that one Krogan so I'm sure there might be more of them than what was seen in the trilogy
- Hanako Ikezawa aime ceci
#2007
Posté 21 mai 2015 - 03:31
The guy telling the kid the details have changed can mean whatever the writers want that to mean. I don't see a problem with Bioware having the next game take place in the Milky Way if they choose
Yet again that doesn't mean that they can do whatever. Entire races can be wiped out in ME3. I wouldn't call that a detail.
#2008
Posté 21 mai 2015 - 03:38
Yet again that doesn't mean that they can do whatever. Entire races can be wiped out in ME3. I wouldn't call that a detail.
Yet again the writers can do whatever they want. They can write it that no species is gone.
If you don't call a species being wiped out a detail, than you feel the same about all choices made in the game no matter how small
#2009
Posté 21 mai 2015 - 03:43
Yet again the writers can do whatever they want. They can write it that no species is gone.
Yes, and that's called canon. Which I'm against...
If you don't call a species being wiped out a detail, than you feel the same about all choices made in the game no matter how small
That doesn't make sense. Extinction itself, however you want to twist it, is not a mere detail. How that went down might be. But that's not the same.
An example: Germany losing WWII is not a detail. How they lost is.
#2010
Posté 21 mai 2015 - 03:56
Yes, and that's called canon. Which I'm against...
Why are you so concerned about canon? Did you make a choice that isn't popular? Is the ending the one choice that you're concerned about the most?
That doesn't make sense. Extinction itself, however you want to twist it, is not a mere detail. How that went down might be. But that's not the same.
It is a detail. Bioware just has to say that this species is either still around or its not.
An example: Germany losing WWII is not a detail. How they lost is.
Is there a reason why you mention this? It has nothing to do with the game.
#2011
Posté 21 mai 2015 - 04:26
You repeatedly harp on this "wasted potential", but ME3 wrung out much of the setting's potential. The major inter-species conflicts were addressed and many worlds obliterated during the course of ME3.
Setting ME:Next in familiar parts of The Milky Way would require a whole bunch of world re-building. Much more complex than world-building, and would be full of contrivances, conveniences, and retcons to get the starting world state to the point where there are new, engaging stories to tell.
What would the "new" galactic government and balance of power look like? Would there even be a new galactic government? Would the Citadel still be the seat of that government - or would humanity claim it and bar access to other species? Would it continue to orbit Earth or be moved back to its former location? Would the various species rebuild their original homeworlds, or leave the mess to colonize other worlds? Would insurgent groups try to take over the various species' governments while they are weakened? These are just a few of the questions the writers would have to answer, and those answers would delight some people while angering others.
The Milky Way we knew no longer exists in a familiar form.
This sort of reminds me of Bioware's decision not to include the Warden in DAI. They recognized that a lot of the people for whom they wanted to do it would not have liked the character's presentation, regardless of how they did it.
Who says we have to visit "familiar" parts of the Milky Way, tough. There's plenty of places to go. And even old locations may end up looking new again thanks to the war.
What would the new galactic government look like? Good question! One I'd be interested in seeing answered.
I for one an glad Bioware didn't bring back the Warden. But just because tehy didn't, doesn't mean we didn't get to visit Ferelden again.
- Hanako Ikezawa et Drone223 aiment ceci
#2012
Posté 21 mai 2015 - 04:29
Why are you so concerned about canon? Did you make a choice that isn't popular? Is the ending the one choice that you're concerned about the most?
Because what's the point of a franchise that promotes player choices (to the point that I believe ME2 was the first game ever with save game transfer) if they gona canonize it anyway? Might as well just remove the choices altogether and save themselves of the trouble that arises from interacitve storytelling.
It is a detail. Bioware just has to say that this species is either still around or its not.
It's not a detail, even if you repeat it a million more times. A world changing event can't be a detail, simple as that. Even if they canonize it.
Is there a reason why you mention this? It has nothing to do with the game.
Tried to give you a real life example. I could write more of those, but if you didn't get it from that one...
For an ingame example: Everything that happened during Priority: Tuchanka is a detail. The outcome is not.
#2013
Posté 21 mai 2015 - 04:41
Because what's the point of a franchise that promotes player choices (to the point that I believe ME2 was the first game ever with save game transfer) if they gona canonize it anyway?
They have made a choice canon. I will post this again. Did you know that if Garrus isn't recruited in ME1 and is taken to Sur'Kesh in ME3, he and Kirrahe will recognize each other? How is that possible? It might be a small choice, but its still a choice. Can I say my choices don't matter?
Might as well just remove the choices altogether and save themselves of the trouble that arises from interacitve storytelling.
I would remove some choices or at least limit them to how far they branch off.
It's not a detail, even if you repeat it a million more times. A world changing event can't be a detail, simple as that. Even if they canonize it.
I will call it a detail. Simple as that
Tried to give you a real life example. I could write more of those, but if you didn't get it from that one...
I know what you were doing. There was no reason for it
For an ingame example: Everything that happened during Priority: Tuchanka is a detail. The outcome is not.
And you couldn't say this the first time?
- ArabianIGoggles aime ceci
#2014
Posté 21 mai 2015 - 04:55
They have made a choice canon. I will post this again. Did you know that if Garrus isn't recruited in ME1 and is taken to Sur'Kesh in ME3, he and Kirrahe will recognize each other? How is that possible? It might be a small choice, but its still a choice. Can I say my choices don't matter?
That wasn't a deliberate canon considering they only should've changed 2 lines, also in ME2 it's acknowledged if you don't recruit Garrus. So it's either an oversight or a bug. In either case I wouldn't compare it to deliberately canonizing the whole trilogy.
I will call it a detail. Simple as that.
Make up a new word for it then, because that's not what detail means.
I know what you were doing. There was no reason for it.
And you couldn't say this the first time?
Why are you so worked up about my first example? You can fuss about the smallest things sometime...
#2015
Posté 21 mai 2015 - 04:57
As much as it confirms Half Life 3 I guess.
DO NOT REMIND ME... I just finished episode 2 and Portal 2 :c GlaDOS...
#2016
Posté 21 mai 2015 - 05:08
That wasn't a deliberate canon considering they only should've changed 2 lines, also in ME2 it's acknowledged if you don't recruit Garrus. So it's either an oversight or a bug. In either case I wouldn't compare it to deliberately canonizing the whole trilogy.
Doesn't matter. Its still a choice that is not acknowledged in the game.
Make up a new word for it then, because that's not what detail means.
That's what Bioware uses when the guy tells the kid that the details have changed
Why are you so worked up about my first example?
Lets just say it was a bad example
You can fuss about the smallest things sometime...
You might want to look in the mirror when making that comment. You seem to fuss over that your choices won't matter if Bioware chooses to stay in the Milky Way
- ArabianIGoggles aime ceci
#2017
Posté 21 mai 2015 - 05:11
I can't even.....
...Let's just stop because my head kinda hurst for beating it against the wall for so long.
#2018
Posté 21 mai 2015 - 05:17
You might want to look in the mirror when making that comment. You seem to fuss over that your choices won't matter if Bioware chooses to stay in the Milky Way
Yeah, not wanting a company to change the foundation of their IP is totally the same thing as getting fussed about a gif or about a WWII example ![]()
#2020
Posté 21 mai 2015 - 05:30
How is asking about why you need to post a gif being fussy?
So you need a smiley to explain what you can't with words?
#2021
Posté 21 mai 2015 - 05:34
So you need a smiley to explain what you can't with words?
Yep.
#2023
Posté 21 mai 2015 - 06:51
Who says we have to visit "familiar" parts of the Milky Way, tough. There's plenty of places to go. And even old locations may end up looking new again thanks to the war.
There's not much reason to stay in TMW if known locations would not be re-visited.
The people who care most are the same people who have the greatest investment in the setting, which typically means the strongest attachments to specific outcomes.
What would the new galactic government look like? Good question! One I'd be interested in seeing answered.
Again - whatever form it would take would meet the approval of some and the chagrin of others.
The world-building they did when they started the trilogy has run its course. The major conflicts were addressed and resolved. Humanity not only earned its place in the galaxy, but is positioned to become the dominant species - leaving yet another struggle that was interesting and meaningful throughout the trilogy behind.
I guess I'd rather have them invest their creativity in developing interesting new places, conflicts, themes, storylines, etc. than trying to assemble something interesting out of the rubble ME3 left behind.
I for one an glad Bioware didn't bring back the Warden. But just because tehy didn't, doesn't mean we didn't get to visit Ferelden again.
I am, too - because the Warden was more the player's character than Bioware's, and they could not have done it in a way that would remotely resemble any of my Wardens.
Just as the state of The Milky Way depends on the player's choices.
#2024
Posté 21 mai 2015 - 07:03
There's not much reason to stay in TMW if known locations would not be re-visited.
The people who care most are the same people who have the greatest investment in the setting, which typically means the strongest attachments to specific outcomes.
AS you can see in my sig, I have no investment in any ending that's likely to be acknowledged. But moving to another galaxy would solve nothing. Just damage the lore further (if that's possible).
Again - whatever form it would take would meet the approval of some and the chagrin of others.
The world-building they did when they started the trilogy has run its course. The major conflicts were addressed and resolved. Humanity not only earned its place in the galaxy, but is positioned to become the dominant species - leaving yet another struggle that was interesting and meaningful throughout the trilogy behind.
I guess I'd rather have them invest their creativity in developing interesting new places, conflicts, themes, storylines, etc. than trying to assemble something interesting out of the rubble ME3 left behind.
Just because old struggles have ended doesn't mean new ones can't come about.
I think of Zathras addressing the three "Ones" in Babylon 5 "You are the beginning of the story, and the middle of the story, and end of the story. That creates the next great story."
Sure they could create brand new settings, species, conflicts, etc. But if the old setting is really that tainted, they might as well make a brand new IP.
I am, too - because the Warden was more the player's character than Bioware's, and they could not have done it in a way that would remotely resemble any of my Wardens.
Just as the state of The Milky Way depends on the player's choices.
Honestly, I think player choice was vastly overstate in the Mass Effect trilogy. I mean, it looks like there's going to be krogan no matter what, and you can screw them twice over and guarantee their extinction in the very near future.
#2025
Posté 21 mai 2015 - 07:08
Moving to Andromeda would change the foundation of their IP.
Even if I would agree with you (which I don't), it's not the same to change the IP for a new sequel than changing the IP (OT in this case) retroactively.





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