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SAVE THE MILKYWAY! Mass Effect 4 to DELETE MILKYWAY BECAUSE ANDROMEDA?


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#2026
Pasquale1234

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AS you can see in my sig, I have no investment in any ending that's likely to be acknowledged.  But moving to another galaxy would solve nothing.  Just damage the lore further (if that's possible).


It solves several problems.

It allows them to establish a new game world:
-- With no baggage from previous titles
-- With whatever history, lore, technology, species they want to develop thematically going forward
-- With no need to canonize or step on anyone's choices for TMW
-- With no expectation of ever re-visiting previous locations
-- With no need to retcon or contrive some path from ME3's ending to a new world state
-- With the freedom for players to get immersed in the new setting without constant throwbacks or concern about the what / why / how / where / when everything changed from the trilogy

Whether and how existing lore might be impacted remains to be seen.
 

Just because old struggles have ended doesn't mean new ones can't come about.


It's a lot easier, less convoluted, contrived, and restrictive to create new struggles from a blank slate than try to build on top of the corpses of what came before.
 

Sure they could create brand new settings, species, conflicts, etc.  But if the old setting is really that tainted, they might as well make a brand new IP.


At this point, I'm viewing it just as I would a new IP. The original Mass Effect was a trilogy and it's finished. What happens to any IP is up to its owners.
 

Honestly, I think player choice was vastly overstate in the Mass Effect trilogy.  I mean, it looks like there's going to be krogan no matter what, and you can screw them twice over and guarantee their extinction in the very near future.


All the more reason to pack up sufficient numbers of each species you intend to continue with on an ark and skedaddle.
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#2027
Drone223

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It allows them to establish a new game world:
-- With no baggage from previous titles
-- With whatever history, lore, technology, species they want to develop thematically going forward
-- With no need to canonize or step on anyone's choices for TMW
-- With no expectation of ever re-visiting previous locations
-- With no need to retcon or contrive some path from ME3's ending to a new world state
-- With the freedom for players to get immersed in the new setting without constant throwbacks or concern about the what / why / how / where / when everything changed from the trilogy
 

All of those things can easily be done without leaving the galaxy.

 

It's a lot easier, less convoluted, contrived, and restrictive to create new struggles from a blank slate than try to build on top of the corpses of what came before.

 

Except the whole idea of moving to another galaxy relies heavily on contrivances and hand waving.

 

All the more reason to pack up sufficient numbers of each species you intend to continue with on an ark and skedaddle.

 

That defeats the purpose of saving the galaxy there really isn't much point in saving the galaxy if your just going to leave it forever and never return.



#2028
Torgette

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All of those things can easily be done without leaving the galaxy.

 

How so?



#2029
dreamgazer

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#2030
The Elder King

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All of those things can easily be done without leaving the galaxy.
 

Except the whole idea of moving to another galaxy relies heavily on contrivances and hand waving.
 

That defeats the purpose of saving the galaxy there really isn't much point in saving the galaxy if your just going to leave it forever and never return.

Other then saving billions of People from genocide.
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#2031
Drone223

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How so?

99% of the galaxy is unexplored, that leaves a lot of potential to tell new stories.

 

Other then saving billions of People from genocide.

The whole concept of running away while the galaxy is fighting for its existence is defeatist in nature, so it does in a way render the whole point of saving it moot.


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#2032
Sion1138

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Here's a plot idea; One species has managed to hide from the harvest for multiple cycles and they're looking to take over now that the Reapers are gone and everything is in tatters.

 

Oh wait.



#2033
Torgette

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99% of the galaxy is unexplored, that leaves a lot of potential to tell new stories.

 

I think fulfilling his list of demands would be impossible staying in the milky way, unexplored or not you'd still be tethered to civilization.



#2034
Drone223

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I think fulfilling his list of demands would be impossible staying in the milky way, unexplored or not you'd still be tethered to civilization.

Hardly the relay's only cover a very small percentage of the galaxy, there are lots of areas that can't be acessed by the relay network.
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#2035
Daemul

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Tbh I wouldn't mind choices being canonized since Bioware would base the choices off of the cano- I mean default Shepard(c'mon, we all know that regardless of what Bioware says there is actually a canon Shepard) since most people played as him, and because Bioware literally wrote the entire narrative around him because they knew this would be the case(If you don't believe me then go and play ME3 with default Shepard and see just how coherent the writing and plot, and how consistent the tone of the game suddenly becomes).

I would be very interested in seeing with what choices Bioware goes with for him, since you have Wreave who doesn't even try to hide the fact that he'll go to war if the genophage is cured, which could lead to a game based around a 2nd Krogan Rebellion, and making peace on Rannoch is literally impossible, so they could delve more into the organic vs synthetic issues and just how big a problem it is, though this would rely on Destroy being mad e the canon ending.

There is so much Bioware could do in the Milky Way just by using their default Shepard's choices, they don't have to run away to a different galaxy.
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#2036
Messi Kossmann

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When Bioware create Mass Effect 1, they can change EVERY aspect of the lore to create a cohesive plot. They can, for example, create a rachni War, and later create a law that forbidden open new mass relay, just do explain why Humans find a vast unexplored star system, wich explain why humans are the 4th powerfull species when game start. In ME:N, they can't do that. Is already a lore and story do respect, and a many people will conplain if bioware change it. 

So, moving to a new Galaxy they can start from zero, with a little background to deal with. They can create new lore to fulfil the new story without change anything in lore and in the story so far. "Yeah, but 99% of milk way are unexplored". Yes, but the reaper war affect this are, even if citadel never reach thad system. 

So, for this, i think move to a new galaxy is a good idea.


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#2037
Drone223

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When Bioware create Mass Effect 1, they can change EVERY aspect of the lore to create a cohesive plot. They can, for example, create a rachni War, and later create a law that forbidden open new mass relay, just do explain why Humans find a vast unexplored star system, wich explain why humans are the 4th powerfull species when game start. In ME:N, they can't do that. Is already a lore and story do respect, and a many people will conplain if bioware change it. 

So, moving to a new Galaxy they can start from zero, with a little background to deal with. They can create new lore to fulfil the new story without change anything in lore and in the story so far. "Yeah, but 99% of milk way are unexplored". Yes, but the reaper war affect this are, even if citadel never reach thad system. 

So, for this, i think move to a new galaxy is a good idea.

That doesn't excuse the changes from being criticized if they are poorly written and implemented. Just because Bioware can change the lore doesn't mean they should.



#2038
FlyingSquirrel

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Hardly the relay's only cover a very small percentage of the galaxy, there are lots of areas that can't be acessed by the relay network.

 

I guess I'm still working from the assumption that even though the relays were used to disseminate the RGB pulse at the end of ME3, it still spreads widely enough to affect pretty much the entire galaxy. So you'd still have synthetics destroyed in non-relay systems if Shepard picks Destroy and you'd still have organic-synthetic fusion if Shepard picks Synthesis. As for Control, the Reapers seem to travel FTL without the relays at least some of the time.



#2039
Sion1138

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I guess I'm still working from the assumption that even though the relays were used to disseminate the RGB pulse at the end of ME3, it still spreads widely enough to affect pretty much the entire galaxy. So you'd still have synthetics destroyed in non-relay systems if Shepard picks Destroy and you'd still have organic-synthetic fusion if Shepard picks Synthesis. As for Control, the Reapers seem to travel FTL without the relays at least some of the time.

 

Which is why you'd have to go with one of them, namely the one which offers the most interesting starting conditions for a new story.. That simple.

 

It's a shame to throw away such a fleshed out setting just because some of us fans would be slightly annoyed.



#2040
Pasquale1234

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Hardly the relay's only cover a very small percentage of the galaxy, there are lots of areas that can't be acessed by the relay network.


You sure about that?

The Reapers built the relays to make their harvesting more efficient. I see no reason why they would limit the network to systems known to the Council races.

From the wiki:

There are two kinds of mass relay, primary and secondary. Primary relays can propel a ship thousands of light years but only link to one other relay, its "partner". Secondary relays can link to any other relay over shorter distances, only a few hundred light years. After the Rachni Wars, space faring species won't open a primary relay without knowing where it links to, in case they run into another powerful and hostile species like the rachni. This caused a rift when the turians found human pioneers, ignorant of this Citadel Council prohibition, trying to open any mass relay they could find while exploring the relay network, eventually leading to the First Contact War.

Many mass relays are currently dormant for unknown reasons, though they can be easily reactivated. A Prothean data cache found on Mars led humans to a mass relay encased in ice and orbiting Pluto, previously thought to be a moon called Charon, which the Charon Relay was eventually named after.



#2041
themikefest

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I wouldn't be surprised if the reapers move relays from one system to another after each harvest to help a young species grow.That species that was left alone in a previous cycle, can now advance with that relay in their system that wasn't there before


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#2042
Iakus

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Given the relay network has never been fully explored, we have no idea how far it really stretches.



#2043
Drone223

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You sure about that?
The Reapers built the relays to make their harvesting more efficient. I see no reason why they would limit the network to systems known to the Council races.

Since when did I say anything about the network being limited to council races? The galaxy has approximately 100 billion stars its unlikely that the network would be able to cover the whole galaxy.
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#2044
Hanako Ikezawa

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An easier way to handle the Relay problem is right in front of us and established: they were destroyed by the Crucible. 

 

That means until they are repaired, the galaxy has to rely on conventional FTL travel. That repair could take years or decades, and then there is the issue of the Relays being prioritized. So there are some places that won't be touched by Relay traffic again, if they ever were, for centuries or millennia. 

 

The Pathfinder Initiative could literally be finding paths and new worlds to use until the Relay Array is repaired. 


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#2045
ElitePinecone

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The Pathfinder Initiative could literally be finding paths and new worlds to use until the Relay Array is repaired. 

 

... except it's not, because it's about finding habitable worlds in Andromeda.



#2046
Nitrocuban

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THE CYCLE MUST CONTINUE



#2047
Hanako Ikezawa

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... except it's not, because it's about finding habitable worlds in Andromeda.

According to an unconfirmed leak. Or did Bioware confirm Andromeda as the setting? 



#2048
Pasquale1234

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Since when did I say anything about the network being limited to council races? The galaxy has approximately 100 billion stars its unlikely that the network would be able to cover the whole galaxy.


What you actually said is this:
 

Hardly the relay's only cover a very small percentage of the galaxy, there are lots of areas that can't be acessed by the relay network.


And I'm suggesting that, unless you have additional info about the relay network, your previous statement is not supported by lore.

Lore says there are a number of inactive relays mapped and known by council races. Each of them would have a partner somewhere, likely an unmapped area.

People love to state that 99% of TMW is yet unexplored, but that doesn't mean there aren't already space-faring species with mass relay networks we simply haven't encountered in those areas.

#2049
Vazgen

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People love to state that 99% of TMW is yet unexplored, but that doesn't mean there aren't already space-faring species with mass relay networks we simply haven't encountered in those areas.

It's actually one of the reasons why people say that a move to another galaxy is unnecessary. An unexplored area of the Milky Way has the same potential of development for new species, technology and characters as a new galaxy while still preserving some iconic elements of Mass Effect - mass relays. 


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#2050
Iakus

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An easier way to handle the Relay problem is right in front of us and established: they were destroyed by the Crucible. 

 

That means until they are repaired, the galaxy has to rely on conventional FTL travel. That repair could take years or decades, and then there is the issue of the Relays being prioritized. So there are some places that won't be touched by Relay traffic again, if they ever were, for centuries or millennia. 

 

The Pathfinder Initiative could literally be finding paths and new worlds to use until the Relay Array is repaired. 

I like this idea.  It brings a frontier feel to the relay network