@Pasquale1234 - I go with TMW being deep. I'm not saying it'll be less contrived or annoying (regardless of me not agreeing with this). I'm merely saying that they have options to set the game in Milky Way without addressing trilogy choices.
I'd imagine they're aware of that - and probably have better ideas about it than we'll ever come up with.
I'm not debating how well they'll be received. As for the Reapers not being there, there are safe systems that only get Reaper icon on them after Cerberus HQ. I brought the example to illustrate that the Reapers are not present in the entire Milky Way (which should not be possible based on simple math).
At any given moment in time, sure. They can't be everywhere at once.
But here's the thing: Some people are insisting they create some sort of bridge between the ending of the trilogy and whatever comes next. I'm not sure whether that's a reasonable - or even desirable - expectation. I suspect that despite their best efforts, some people would still not be satisfied with the explanations.
Let's look at the trilogy's premise. I mean, really - LOOK AT IT:
-- In 2147, humanity discovered trace amounts of eezo - a previously unknown substance - on Mars
-- In 2148, humans found Prothean archives (an unknown language) and technology on Mars, and voila! Mass effect technology and FTL travel.
-- In 2149, Charon is found to be a mass relay, we somehow knew what to do with it, and off we go into parts unknown. Also, the Systems Alliance is formed.
-- In 2151, humanity begins the construction of a massive military fleet and Arcturus Station. Apparently, they'd figured out where and how to mine, refine, and transport sufficient supplies of eezo in the 4 years since its existence became known.
-- In 2152, the first 3 human colonies were planted. This would imply colony ships, freighters, and those modular residential pod thingies had been designed, built, and were transported to those worlds.
-- And a whole lot more...
Now we see that a lot of the same people who accepted that premise are rejecting possibilities around reverse-engineering advanced technologies, building and deploying an ark ship, etc. I don't find the idea of going to Andromeda - with or without an ark ship - any more fantastical or belief-stretching than the initial premise of the trilogy.
And I do remember it stretching the envelope for me when I first started playing it just 6 months ago. But I'm awfully glad I decided to go with it - in spite of the plot holes, wtf?! moments, and other shortcomings, the trilogy has provided me with many, many hours of gaming enjoyment - and many more to come.
To me, the trilogy was a package - fully realized, delivered, savored - and it's a done deal. If they want (or need) to build a whole new setting and lore to deliver a great new narrative, I'm okay with that. Shepard's narrative is finished, the reapers, genophage, quarians-geth resolved, the primary conflicts built into the previous setting have been addressed. New conflicts and new themes may be best served in a new setting.