Warrior
#1
Posté 18 avril 2015 - 06:42
#2
Posté 18 avril 2015 - 07:11
My reasoning? The 2h looks awesome.
- capn233 aime ceci
#3
Posté 18 avril 2015 - 08:22
2H Reaver is the most fun character I have played in SP.
- zeypher et q5tyhj aiment ceci
#4
Posté 18 avril 2015 - 10:18
I hated reaver. Exchanging health for damage was not my cup of tea. 2H Templar is my favorite but 2H Champion is loads of fun too.
Early game use grappling hook (upgraded and then with mighty blow follow-through is a great combo). After Skyhold drop it though.
Block and Slash takes practices but works on almost everything, even dragons. Great fun and nice feedback if you use a controller.
Upgraded charging bull is great because it lets you offset the expensive cost of some skills (like wrath of heaven). Plus nothing quite beats bull dozing people over.
#5
Posté 18 avril 2015 - 11:18
2H Tree: Mighty Blow+ < Shield Basher < Whirlwind+ < Clear a Path < Earthquake < Guard-Smasher < Block and Slash*
- SOBWEOIWQE aime ceci
#6
Posté 19 avril 2015 - 03:05
What I would recommend for your first-time warrior class build is:
2H Tree: Mighty Blow+ < Shield Basher < Whirlwind+ < Clear a Path < Earthquake < Guard-Smasher < Block and Slash*Battlemaster Tree: Grappling Chain+ < Crippling Blows < Combat RollVanguard Tree: War Cry < Charging BullAs for the specialization -- in my opinion -- the only bad option out of Templar, Champion and Reaver, is Reaver, I just don't fancy the idea of trading health for damage.
How did you possibly miss "flow of battle"????? That is the best passive the 2H tree has.
Also, I really found combat roll & charging bull overkill. Pick which ever one you like and use it. The 8 slot limit is just too restrictive to pick up two mobility skills. Finally, if you play on hard or nightmare, I strongly recommend you drill down the vanguard tree for upgraded unbowed. This, along with charging bull, will help you maintain your guard. You can use warcry too (recommend upgraded if you have latest patch) but your mileage may very as you can easily take too much damage on nightmare as a 2H warrior pre-skyhold.
If you go champion, once you can get walking fortress you can drop unbowed.
http://dragoninquisi...d_Warrior_Build
#7
Posté 23 avril 2015 - 05:13
I am about to play as a warrior. I always play as an archer or mage but want to try something different. Thoughts on the most interesting skills and specializations for some one who usually plays long range? That grappling hook move looks cool.
For warriors I find guard to be a must, so war cry is a must have skill right out of the gate and as I get to higher levels I like getting the unbowed and the upgrade for it as soon as I can, having two skills to generate guard can be a real life saver in tougher battles as you can use one to supplement guard while the other is still waiting for cool down. After that it sort of depends on what your shooting for, me I like having a lot of mobility whenever possible - so combat roll from battle master and bulls rush from vanguard are two of my favorite warrior skills.
#8
Posté 23 avril 2015 - 03:03
I am in the hated the reaver camp. I've done three warriors and it was just not my cup of tea. I don't like exchanging my health for damage. I much prefer a templar build. Spell purge is everything for those rifts (especially on nightmare). If you go templar and roll two mages with dispell you can really kill off a lot of those demons before they even come out of the gate. Champion is good if you want to be the tank. It is by far the tankiest warrior specializations. I also like grappling chain. It's great for taking out archers (on nightmare, they can one shot your squishier party members to near death). In general with my warriors I go heavy in the vanguard tree in the beginning to generate guard.
#9
Posté 23 avril 2015 - 03:29
Play sword and shield with flow of battle and a cooldown reduction ammy, charging bull for half a sec from point blank range to build gard and manage stamina, and spam the hell out of all your attack skills while staggerlocking your enemies in perpetual impact combos. You don't need taunts and whatnot, just go get your hands dirty and bash the hell out of your enemies, only stop to mark of the rift once every other pack ![]()
You don't even need a specialization for nightmare jaws of hakkon with that strategy (although stagger immune monsters will take longer than the rest) ![]()
And when all else fails, just smash your enemies off a cliff and watch them fly





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