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Yet another (hard) lesson for Bioware (Inquisition)


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#1
Lilithor

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http://www.littlewhi...th-lwlies-29797

 

"I think that the greatest special effect is caring about a character. A lot of movies seem to forget that, and they bring out a lot of fireballs and then wonder why the fireballs don't have that much impact, no matter how loud and how big they are. But the truth is that the fireball isn't that exciting unless you care about the person running from it.


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#2
Andraste_Reborn

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I think this is absolutely true. But given that Dragon Age: Inquisition contains my favourite bunch of BioWare characters ever (and that's saying something) I think they've already learned it.


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#3
Guest_Donkson_*

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http://www.littlewhi...th-lwlies-29797

 

"I think that the greatest special effect is caring about a character. A lot of movies seem to forget that, and they bring out a lot of fireballs and then wonder why the fireballs don't have that much impact, no matter how loud and how big they are. But the truth is that the fireball isn't that exciting unless you care about the person running from it.

 

I agree.

 

Yet... the characters in DA:I were actually a positive, minus a couple of the NPCs and the actual Inquisitor.

 

Varric, Hawke and Inky all felt tranquil as opposed to the rest of them. Each had their own unique personalities, personal baggage, a couple had some deep dark secrets, one was a major plot twist that was unexpected, etc.

 

I would say that you have to make the fans care about the character.. but the story that said character is involved in, has to be engaging as well.

 

Besides, DA:2 (while I love the game, it's my favourite in the story) had both a protag with an engaging personality plus NPCs.. yet is still considered a notorious failure for a lot of people.


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#4
AppalachianApex

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Er, not sure what you're on about with the 'hard lesson' stuff, seeing as Inquisition has some spectacular and incredibly well-developed characters.


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#5
AresKeith

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Tony-Stark-Eyeroll.gif


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#6
Sylvius the Mad

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http://www.littlewhi...th-lwlies-29797

"I think that the greatest special effect is caring about a character. A lot of movies seem to forget that, and they bring out a lot of fireballs and then wonder why the fireballs don't have that much impact, no matter how loud and how big they are. But the truth is that the fireball isn't that exciting unless you care about the person running from it.

This is why DA2 failed (and for me, also the entire ME series), but I think they've done this really well in DAI.

#7
AlanC9

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So..... what's the lesson Bio's supposed to learn, again?

#8
Il Divo

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So..... what's the lesson Bio's supposed to learn, again?

 

The impression I'm getting is that Bioware already learned the lesson, apparently. 



#9
MelissaGT

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http://www.littlewhi...th-lwlies-29797

 

"I think that the greatest special effect is caring about a character. A lot of movies seem to forget that, and they bring out a lot of fireballs and then wonder why the fireballs don't have that much impact, no matter how loud and how big they are. But the truth is that the fireball isn't that exciting unless you care about the person running from it.

 

tumblr_inline_mtbrvg3WmJ1qbjc85.gif

 

DA:I is my favorite out of the three, and my Trevelyan Templar IQ has become my favorite protagonist of all time sooooo....

 

Yeah, opinions are like arseholes - everybody has one. 


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#10
Eelectrica

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I thought the characters were all quite well done in this game. One of the games strongest features.

I prefer the DAI characters over those found in PoE actually.



#11
Winged Silver

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Inquisition had a lot of issues, but I would argue that the quality of the characters wasn't one of them. This felt like one of their strongest casts.

 

Now Bioware's implementation of them...that could've stood some improvement. But even without much interaction amongst themselves, they still felt like a strong cast to me.


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#12
In Exile

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So..... what's the lesson Bio's supposed to learn, again?

Make sure everyone likes your characters without exception, which is a possible thing that has been achieved before in fiction. 


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#13
Lilithor

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"But the truth is that the fireball isn't that exciting unless you care about the person running from it." - This is the key and you missed it by billion of light years. It is not about the character development it is about nobody running from anything. There is no fireball. Characters could be the best ever, they could even be so perfect you demand the government to let you marry them and it would make no difference. The "Inquisition Fireball" is static. It does not move. You just look at it and know it will never fall and will never hit anyone. As much as you care for the characters you know that nothing is going to happen to them. There is no threat. No fireball. Well, there is, the flash, the graphics. Inquisition is the graphic fireball without the threat of the fireball. We see a breach but there is no risk about the breach. Later we have Corypheus but Corypheus isn't going to do anything.

 

This is why you missed the point. The problem is not the characters. Is a fireball without impact. How will you care about a character, as much as you love them when you know nothing is going to happen to them? Dragon Age Inquisition in fact did not fail to deliver character for which we care, but nothing is ever going to happen, so what? When I do not romance Solas he is pretty boring. Same with Cassandra. Blackwall and so on... Because romance is the only "real fireball" in this game, the rest is just the looks, the light of a thousand suns but it hits you like a summer breeze. And well, even in romance what we have is mostly hurt, let's say the fireball makes a small burn far from the explosion it should be.

 

Corypheus is all "graphical fireball" with his godhood talk and threatening to conquer the world. But when the "actual fireball" hits, you barely notice, you laugh. So this is the problem, can you understand it? There is no fireball. No matter how much you care for Cassandra or Solas you know nothing is going to happen to them, nothing threatening. THERE IS NO FIREBALL. No matter how much Bioware invested in making it looking like the world was about to end, you can't absolutely feel any threat.

 

Making you care about a character is more than developing the character is about making something threatening to that character. Inquisition fails completely.  personal quests are almost there, almost like the romances, but even with the (good) drama it never actually becomes a threat. DA2 had family dying. DAO too, even companions. DAI there is just no threat. (Bonus: Also, I miss having difficult choices in which your own companions would try to kill you or where you could be the threat to them.)


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#14
(Disgusted noise.)

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The only problem with the characters in DAI is that I wanted more content for them.


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#15
MelissaGT

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Make sure everyone likes your characters without exception, which is a possible thing that has been achieved before in fiction. 

 

13207377128fd71cd6cf7d4b43f27c91b8367269

 

...if you aren't joking, go ahead and name your example and I'm sure you'd find someone that disagrees. 

 

It's a simple fact of life that you will never please everyone all the time. 


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#16
MelissaGT

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"But the truth is that the fireball isn't that exciting unless you care about the person running from it." - This is the key and you missed it by billion of light years. It is not about the character development it is about nobody running from anything. There is no fireball. Characters could be the best ever, they could even be so perfect you demand the government to let you marry them and it would make no difference. The "Inquisition Fireball" is static. It does not move. You just look at it and know it will never fall and will never hit anyone. As much as you care for the characters you know that nothing is going to happen to them. There is no threat. No fireball. Well, there is, the flash, the graphics. Inquisition is the graphic fireball without the threat of the fireball. We see a breach but there is no risk about the breach. Later we have Corypheus but Corypheus isn't going to do anything.

 

This is why you missed the point. The problem is not the characters. Is a fireball without impact. How will you care about a character, as much as you love them when you know nothing is going to happen to them? Dragon Age Inquisition in fact did not fail to deliver character for which we care, but nothing is ever going to happen, so what? When I do not romance Solas he is pretty boring. Same with Cassandra. Blackwall and so on... Because romance is the only "real fireball" in this game, the rest is just the looks, the light of a thousand suns but it hits you like a summer breeze. And well, even in romance what we have is mostly hurt, let's say the fireball makes a small burn far from the explosion it should be.

 

Corypheus is all "graphical fireball" with his godhood talk and threatening to conquer the world. But when the "actual fireball" hits, you barely notice, you laugh. So this is the problem, can you understand it? There is no fireball. No matter how much you care for Cassandra or Solas you know nothing is going to happen to them, nothing threatening. THERE IS NO FIREBALL. No matter how much Bioware invested in making it looking like the world was about to end, you can't absolutely feel any threat.

 

Making you care about a character is more than developing the character is about making something threatening to that character. Inquisition fails completely.  personal quests are almost there, almost like the romances, but even with the (good) drama it never actually becomes a threat. DA2 had family dying. DAO too, even companions. DAI there is just no threat. (Bonus: Also, I miss having difficult choices in which your own companions would try to kill you or where you could be the threat to them.)

 

Um, you do know that this game was just a segue into a bigger story, right? You did watch the scene after the credits, right? 



#17
In Exile

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...if you aren't joking, go ahead and name your example and I'm sure you'd find someone that disagrees. 

 

It's a simple fact of life that you will never please everyone all the time. 

 

Oh, I'm totally joking. :) 

 

And your second sentence just sounds like a challenge. Well, I'm just going to have to prove you wrong by going out there and pleasing everyone for all time (or is it all the time?). 


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#18
Handsome Jack

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I never cared about any of the characters in 2 or Cisquisition. Origins was the last time I cared about who was running from the fireballs and/or Darkspawn hordes.



#19
AresKeith

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Um, you do know that this game was just a segue into a bigger story, right? You did watch the scene after the credits, right? 

 

OP is just someone who literally is only here just to rip on the game


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#20
Eelectrica

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If I am understanding the OP this time, then yes I agree that Cory would have felt like a better villain if he had have killed some well like characters, or taken something away from from our character. He takes away Haven and for that we get skyhold, which is an upgrade.

 

It's probably what makes Handsome Jack an awesome villain in BL2, he just never stops attacking and throwing things at our Vault hunters also they weren't afraid to kill off popular characters to make him seem like an actual threat. Poor old one punch Cory just never really gets going.


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#21
KaiserShep

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You schooled 'em good.

#22
MelissaGT

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OP is just someone who literally is only here just to rip on the game

 

Don't you just love those people? 

 

If I am understanding the OP this time, then yes I agree that Cory would have felt like a better villain if he had have killed some well like characters, or taken something away from from our character. He takes away Haven and for that we get skyhold, which is an upgrade.

 

It's probably what makes Handsome Jack an awesome villain in BL2, he just never stops attacking and throwing things at our Vault hunters also they weren't afraid to kill off popular characters to make him seem like an actual threat. Poor old one punch Cory just never really gets going.

 

Except that it looks like Corypheus isn't the real villain after all.



#23
C0uncil0rTev0s

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Don't you just love those people? 

 

 

Except that it looks like Corypheus isn't the real villain after all.

Yeah, basically Cory is a loser that is SOMEHOW threatening Thedas. Supposedly. I don't really think so, but it was the idea I believe...



#24
Koneko Koji

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I must admit that I found the story very linear, it didn't seem to matter what choice you made - the outcome was still the same; barring a few cosmetic differences when choosing which group to side with. I mean, even when you side with the Templars, you spend the rest of the game fighting Templars - it really made it feel like Bioware had chosen their cannon path, and you were going down it whether you liked it or not.

I miss making the tough decisions, running the risk of alienating your allies, and feeling that you might lose something important if you made the wrong choice. It does make Inquisition feel like a prologue, and that annoys me - I've waited years for the game, and I really wanted to enjoy it for what it is - not play it in expectation of the next one.

So yes, I agree, that although we largely got a good group of characters, there was very little to actually DO with them - i.e the static fireball analogy.


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#25
SardaukarElite

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So..... what's the lesson Bio's supposed to learn, again?

 

Don't read the forums?


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