Um, you do know that this game was just a segue into a bigger story, right? You did watch the scene after the credits, right?
Yeah like November 18th 2014
Then again Bioware should learn with movies, Guardians of the Galaxy director more specifically. He said we shouldn't make movies focusing on the sequel. Also anyone in writting, movies or anything else knows sequel is no excuse for being ridiculously bad to the point of redefining awful like Inquisition is.
But, you missed the point, a "fireball" being threatening can happen in day to day life with no plot at all. It only need a person and a threat. In the case of games, movies, books, and so on, a character developed well enough for you to care. A cockroach could be a threat, literally, if a certain character had a phobia and it affected this character in a decisive moment for her life. This is the joke, Corypheus as godly as he is means no threat because of the way the writters chose to go with the story while a rabid dog could be a huge threat to Thedas. There is no excuse for making a story where you don't feel threatened, you can do it in the first page of a book, and you don't even need character development. Character development can happen after the threatening so that you get deeper into that feeling. You need to care about the character being hit by the fireball not only because of character development but because of the way the scene is described/portrayed, character development won't do the magic by itself. When graphics and sound are additioned to the writting you need to use both to make the player feel. Inquisition makes us feel lots of things but threatened is not one of them.
Inquisition is safe from the beginning to the end (in fact it is counter intuitively safer the closer we get to the end)
There is no fireball
You understand very little about writting, movies and games if you believe there would need to be an "ultimate villain" to pose a threat. Not only little understanding but also very little experience since even games like Final Fantasy VI, Chrono Trigger and Super Mario RPG in the SNES presented these feelings with those 16bits sprites and few lines. Bioware had the skills but lost the soul, it is as simple as that.





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