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Yet another (hard) lesson for Bioware (Inquisition)


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#51
MelissaGT

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It is true that they did a poor job of maintaining the threat level and plot drive through THIS story, though.

 

That's your opinion though. Plenty of people, including myself, thought the game's story was just fine. I felt very engaged the whole time. Perhaps it's because I enjoy things that are left open for internal role-playing. 


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#52
DaemionMoadrin

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That's your opinion though. Plenty of people, including myself, thought the game's story was just fine. I felt very engaged the whole time. Perhaps it's because I enjoy things that are left open for internal role-playing. 

 

Is that what a game should do? If I want internal role-playing, then I could always write fanfiction or something. I expect a little more from a RPG.



#53
C0uncil0rTev0s

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Is that what a game should do? If I want internal role-playing, then I could always write fanfiction or something. I expect a little more from a RPG.

...from a triple-A 60-bucks 100+ GOTY awards wannabe RPG.



#54
KaiserShep

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Is that what a game should do?

 

A choice-based game with a flexible narrative? Absolutely in my opinion.

 

 

If I want internal role-playing, then I could always write fanfiction or something. I expect a little more from a RPG.

 

This seems rather contradictory. "Internal role-playing" is just another way of saying using your imagination, and an RPG requires it if you're going to have your own personal experience with a story with a flexible narrative and a customizable protagonist. So what do you expect from an RPG if not allowing you to use your imagination? Isn't this the very thing that people keep saying is so great about the Warden? This is a voiceless marionette that has absolutely no personality beyond what you imagine this person to be like, which people feel adds a great deal of value to the character. Besides, a video game RPG is just a list of presets and permutations of such with a set list of outcomes, so the only nuance you can really get is whatever you can imagine, since the writers obviously can't account for it all.

 

But it's kind of funny that you should make a fan-fiction remark, considering that BioWare themselves have added a feature in the Keep that allows you to use your own words in your world state.


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#55
Rawgrim

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The characters in DA:I saved the game from being a really poor one. I would go so far as to say that the companions in DA:I is its only strength.


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#56
Rawgrim

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That's your opinion though. Plenty of people, including myself, thought the game's story was just fine. I felt very engaged the whole time. Perhaps it's because I enjoy things that are left open for internal role-playing. 

 

Things aren't really left open for internal roleplaying when the game forces you to play as a good guy + the game also takes control over your character's behavior and personality during certain cutscenes.


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#57
9TailsFox

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The characters in DA:I saved the game from being a really poor one. I would go so far as to say that the companions in DA:I is its only strength.

I agree with. For me is same as ME2 feeler game with no story but great companions who save game + ME2 have one of best endings design DA:I companions didn't save DA:I :(  Varric take brooding from Fenris and I loved him in DA2. Solas was nice. And Vivienne my best enemy forever. Expected DA:I ending be same to bad if just ended.


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#58
DaemionMoadrin

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A choice-based game with a flexible narrative? Absolutely in my opinion.

 

 

This seems rather contradictory. "Internal role-playing" is just another way of saying using your imagination, and an RPG requires it if you're going to have your own personal experience with a story with a flexible narrative and a customizable protagonist. So what do you expect from an RPG if not allowing you to use your imagination? Isn't this the very thing that people keep saying is so great about the Warden? This is a voiceless marionette that has absolutely no personality beyond what you imagine this person to be like, which people feel adds a great deal of value to the character. Besides, a video game RPG is just a list of presets and permutations of such with a set list of outcomes, so the only nuance you can really get is whatever you can imagine, since the writers obviously can't account for it all.

 

But it's kind of funny that you should make a fan-fiction remark, considering that BioWare themselves have added a feature in the Keep that allows you to use your own words in your world state.

 

It's not contradictory. 

 

My protagonist in various games (DA:O, BG series etc) might be customizable but the games give me a broad range of choices and a world that reacts to them. Of course, -some- headcanon will always be present but I expect that the majority of the roleplaying is acted out in the game. I do not pay a company to do the lion share of the work myself in my own head. 

 

That the Inquisitor has no personality to start with is not the problem, the problem is that the game itself doesn't allow me to develop it at all. There is one single road to take and that is more about the position than the person holding it. Even during romances you do not get to be more than generic and bland. 

 

I can imagine my Inquisitor to be funny and sarcastic, if the game doesn't support it (and it doesn't), then the entire roleplay does not work.



#59
Deadmac

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'Dragon Age: Inquisition' lacks the influence system, romance system, origin stories, and new species. Outside of moving along the Templar and Mage storyline, the players are not presented with anything new. 'Dragon Age: Origins' was all about exploring new species, cultures, social cast systems, etc... Unlike the side quests in 'Dragon Age: Origins', where you learn about a new species, the side quests in 'Inquisition' are hollow.

While comparing the different sizes of strategy guides, between 'Dragon Age: Inquisition', 'Skyrim', and 'Oblivion', the smallest game of them all was 'Inquisition'. When it comes to side quests, content, and world sizes, 'Oblivion' is still the king of all rpgs.

'Dragon Age: Inquisition' feels long, for it's use of busy work makes everything slow and boring.

#60
Hexoduen

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... Corypheus is all "graphical fireball" with his godhood talk and threatening to conquer the world. But when the "actual fireball" hits, you barely notice, you laugh. So this is the problem, can you understand it? There is no fireball. No matter how much you care for Cassandra or Solas you know nothing is going to happen to them, nothing threatening. THERE IS NO FIREBALL. No matter how much Bioware invested in making it looking like the world was about to end, you can't absolutely feel any threat. ...

 

Quite the rant you had there, but I do agree with the above and felt the same way when I played Inquisition. +1 OP



#61
o Ventus

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I have no idea what the OP is getting at. The actual opening post has no substance at all, just a link to an article vaguely implying the characters are bad (which I'm pretty sure has been thoroughly argued against, given the cascade of "I like the cast" responses). Then later it's something about Corypheus (just vaguely "something" with no central complaint) and how the companions are boring outside romance. 


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#62
Leones Maneres

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Yeah, no.  I don't follow the OP's purpose at all.  Brad Bird was talking about special effects for the sake of special effects (Transformers, etc) being pointless exercises.
 
I see 0 connection to DA:I.  ZERO.  


#63
SnakeCode

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I don't agree with the OP at all. The characters were arguably the strongest part of the game, and were what kept me playing long after the gameplay had become so tedious it felt like a chore. DA:I had/has many problems, I was disappointed with many parts of the game. The storytelling, the execution of the semi open world, the combat etc. There are a great many lessons Bioware could do with learning for their future titles. Creating characters that people care about isn't one of them. 


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#64
Hexoduen

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Yeah, no.  I don't follow the OP's purpose at all.  Brad Bird was talking about special effects for the sake of special effects (Transformers, etc) being pointless exercises.
 
I see 0 connection to DA:I.  ZERO.

 

Brad Bird's example was a special effect fireball threatening a character you do not care about. Not the best article for the discussion. But turn it upside down, as in a character you do care about but with no real threat, yeah, I see the connection.

 

I don't agree with the OP at all. The characters were arguably the strongest part of the game, and were what kept me playing long after the gameplay had become so tedious it felt like a chore. DA:I had/has many problems, I was disappointed with many parts of the game. The storytelling, the execution of the semi open world, the combat etc. There are a great many lessons Bioware could do with learning for their future titles. Creating characters that people care about isn't one of them. 

 

I agree the characters are the strongest part of the game, and it was them that kept me going through the story. Both NPCs and companions were well-written and the voice acting as always, excellent B) ... But the story itself is rather weak in my opinion, it didn't make me feel much, which reflects on how I feel about the characters in the world.

 

"No matter how much you care for Cassandra or Solas you know nothing is going to happen to them, nothing threatening". I felt the same way.


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#65
dirk5027

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The companions are the most boring, mundane group this company has ever come up with, the advisers are good however



#66
SofaJockey

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"No matter how much you care for Cassandra or Solas you know nothing is going to happen to them, nothing threatening". I felt the same way.

 

Has to be said, the threat of Blackwell being executed lasted maybe 3 minutes...



#67
Dieb

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I think we're criticising from a high plateau yet again, in the BioWare camp.

 

Make sure everyone likes your characters without exception, which is a possible thing that has been achieved before in fiction. 

 

Yeah, I mean, who doesn't like Jar-jar?



#68
Rawgrim

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'Dragon Age: Inquisition' lacks the influence system, romance system, origin stories, and new species. Outside of moving along the Templar and Mage storyline, the players are not presented with anything new. 'Dragon Age: Origins' was all about exploring new species, cultures, social cast systems, etc... Unlike the side quests in 'Dragon Age: Origins', where you learn about a new species, the side quests in 'Inquisition' are hollow.

While comparing the different sizes of strategy guides, between 'Dragon Age: Inquisition', 'Skyrim', and 'Oblivion', the smallest game of them all was 'Inquisition'. When it comes to side quests, content, and world sizes, 'Oblivion' is still the king of all rpgs.

'Dragon Age: Inquisition' feels long, for it's use of busy work makes everything slow and boring.

 

Try playing Arena or Daggerfall. Both of those dwarf Oblivion when it comes to size. Arena has the whole Elder Scrolls world in one game. Takes about 40 hours real time to walk from east to west in it.



#69
dirk5027

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Best character in the game is Sutherland, excited to be there, fun to talk to

Solas is as exciting as a root canal and one more word about an artifact and i'm gonna shove one right up your a...

Carry on :D



#70
Dieb

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Try playing Arena or Daggerfall. Both of those dwarf Oblivion when it comes to size. Arena has the whole Elder Scrolls world in one game. Takes about 40 hours real time to walk from east to west in it.

 

...of randomly generated plains, especially in Daggerfall. Sure those games were great, but their sheer size wasn't necessarily it.

 

Careful, you're among other old people ;)



#71
Rawgrim

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...of randomly generated plains, especially in Daggerfall. Sure those games were great, but their sheer size wasn't necessarily it.

 

Careful, you're among other old people ;)

 

I am rather old myself :) Greetings, by the way.


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#72
Dieb

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I am rather old myself :) Greetings, by the way.

 

As I was saying - your knowledge betrays you as a member of the pre-preorder-order of videogamers.

 

Let's gang up on kids and not tell them how to access the vendor's inventory in Ultima, or hit them over the heads with the dialogue script that came with the game to save floppy space. Bad writing, I say!


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#73
Rawgrim

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As I was saying - your knowledge betrays you as a member of the pre-preorder-order of videogamers.

 

Let's gang up on kids and not tell them how to access the vendor's inventory in Ultima, or hit them over the heads with the dialogue script that came with the game to save floppy space. Bad writing, I say!

 

 

Some of these youngsters even thinks The Hoe of Destruction is Paris Hilton, and not a weapon.