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Bioware please give us option to play as non-human hero in ME4(not a in a mp but in a single game)


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#26
Soultaker08

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DA:I was okay but not good, ME would need to take it to the next level to get me interested.

For now i prefer human only, honestly.

#27
Dan De'lion

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I don't really get the "Human character = more/better background" because ME character background was like a couple of sentences when you stared in 1 and maybe 2-3 missions over the course of the 3 games that brought up Shepard's mother/gang days/family tragedy. (Same goes for the Ruthless/Survivor/Hero choices too) It didn't really change anything.


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#28
Wynterdust

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I personally think a game like Mass Effect should always be a human only protagonist  for the main story and leave other races for other modes. In a game where we're making choices they'll always be very "human" responses (since it's us making those choices afterall). If we're controlling a non-human character then they're suddenly less alien because they are responding as a human would. It would essentially make them just a human in a costume which I personally feel would make them less interesting. Just playing Shepard was great as all the other species actually seemed like aliens rather than reskinned humans. Plus, the less selectable races would allow more focus onto the main part of the game rather than working around the possibilities that someones playing a different race at a particular point.


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#29
laudable11

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Nah. I wouldn't hate seeing more racial choices, but I know there will be more bugs because of it.

Bioware isn't the best at squashing bugs.

#30
Dr. Rush

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Humans are so boring and generic. Playable species emphasizes and facilitates roleplaying in a way human-only protagonist never can. Bioware should be prioritizing roleplaying in you know... a roleplaying game. 



#31
Revan Reborn

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Humans are so boring and generic. Playable species emphasizes and facilitates roleplaying in a way human-only protagonist never can. Bioware should be prioritizing roleplaying in you know... a roleplaying game. 

Except, BioWare games are story-driven experiences first and roleplaying games second. That has been the case for at least as far back as KotOR and it is what separates BioWare games from just being another "roleplaying game." If BioWare compromises that aspect of their experience, we may as well just play Skyrim, D&D, Ultima, Warcraft, or various other RPGs that allow you to play blank templates with dozens of races to choose from with no personality and a story that doesn't matter.


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#32
wolfhowwl

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I don't really get the "Human character = more/better background" because ME character background was like a couple of sentences when you stared in 1 and maybe 2-3 missions over the course of the 3 games that brought up Shepard's mother/gang days/family tragedy. (Same goes for the Ruthless/Survivor/Hero choices too) It didn't really change anything.

 

Maybe those choices should change things.



#33
Dan De'lion

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Maybe those choices should change things.

 

How significant do the variations need to be for the differences to be worthwhile?



#34
KaiserShep

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The unavoidable dialogue overlap would effectively make the protag a scaly human.

 

Like, imagine if we could play a krogan. I have no doubt that we'd lack all the more aggressive lines about eating your enemies alive or some such nonsense.


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#35
kold213

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It probably won't happen, but it totally should. Blu ray discs should more than handle the multiple VAs required. 

 

Multiple races and genders would definitely increase replayability:

Quarians deal with discrimination

Krogan intimidate most people

Asari are often flirted with

Salarians can outsmart others


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#36
LordSwagley

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It probably won't happen, but it totally should. Blu ray discs should more than handle the multiple VAs required. 

 

Multiple races and genders would definitely increase replayability:

Quarians deal with discrimination

Krogan intimidate most people

Asari are often flirted with

Salarians can outsmart others

I hadn't really thought about that. It would be interesting to experiment with racial passives that go beyound "10% bonus to damage resistance" or "15% bonus to tech damage and shields" but any of these bonuses could be achieved by a squadmate of that race to do these tasks for you (In the supposed leak we hear about each squad members having unique skills that open up new possibilities during missions) so it would render it moot (no offence I can see the benefits of these passives and it would work if you don't have a squadmember of that race with you).



#37
Hanako Ikezawa

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It probably won't happen, but it totally should. Blu ray discs should more than handle the multiple VAs required. 

 

Multiple races and genders would definitely increase replayability:

Quarians deal with discrimination

Krogan intimidate most people

Asari are often flirted with

Salarians can outsmart others

That sounds like so much fun. 



#38
Dr. Rush

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Except, BioWare games are story-driven experiences first and roleplaying games second. 

Right, this is fundamentally the problem. Prioritizing story ahead of roleplaying is how you get devs who are more interested in high fidelity cinematics rather than meaningful consequences and radical divergence.

 

Bioware's ability to create a meaningful roleplaying game is hamstringed by their commitment to prioritizing cinematic storytelling above all else.


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#39
Revan Reborn

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Right, this is fundamentally the problem. Prioritizing story ahead of roleplaying is how you get devs who are more interested in high fidelity cinematics rather than meaningful consequences and radical divergence.

 

Bioware's ability to create a meaningful roleplaying game is hamstringed by their commitment to prioritizing cinematic storytelling above all else.

It's not even "cinematic storytelling," as that was a recent invention with Mass Effect. Look at Jade Empire or Knights of the Old Republic. The story was always what made the game. Finding out that you were Darth Revan all along. Getting to know and love/hate the various crew members of the Ebon Hawk. The actual player (until he/she found out he/she was Revan) mattered little in the larger scheme of things. The story was always front and center.

 

Again, I think the nature of roleplaying and having an engaging story are contradictory. I don't believe you can do one without impacting the other. With that being said, I'd rather BioWare do what they do best and what they are known for: Story.


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#40
Hanako Ikezawa

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Again, I think the nature of roleplaying and having an engaging story are contradictory. I don't believe you can do one without impacting the other. With that being said, I'd rather BioWare do what they do best and what they are known for: Story.

In that case, why don't you advocate the removal of choice altogether? You say roleplaying hampers story, so if we want the best story clearly all dialogue and choices should be set. 



#41
Andrew Lucas

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Not happening. What's people's problem with humans? Geeez..

#42
Hanako Ikezawa

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Not happening. What's people's problem with humans? Geeez..

We always play them and Bioware made really interesting alien races. People would like to play as them instead of human again. 



#43
Andrew Lucas

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I don't really get the "Human character = more/better background" because ME character background was like a couple of sentences when you stared in 1 and maybe 2-3 missions over the course of the 3 games that brought up Shepard's mother/gang days/family tragedy. (Same goes for the Ruthless/Survivor/Hero choices too) It didn't really change anything.


If Shepard was a Krogan/Asari/Turian/Whatever, the entire trilogy would have to be rewritten, no Alliance, no Joker or any other Alliance character, no Normandy, no Eden Prime because you wouldn't be on the Normandy, without that, ME1 never happens or Sovereign wins because the real Space Jesus never existed.


It's wayyyy more complex than a simple background mention.
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#44
Andrew Lucas

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We always play them and Bioware made really interesting alien races. People would like to play as them instead of human again.

'Some' people. Not everyone. They can't please everyone. Better stick up with humans and not sacrifice resources for a simple re-skin aka Inquisition.
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#45
StealthGamer92

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Not happening. What's people's problem with humans? Geeez..

Maybe the fact there are 1000's or even 100's of 1000' of games I play as human, but this game has untaped potential in there alien species that other games can't say they have? Honestly it would sell even if it forced us to play one species each game and cycle through the top 3 or 4 species that fans show most interest in.



#46
Andrew Lucas

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Eh, I would be really pissed if I was forced to play as a Turian or Asari, like - very, really pissed.

#47
StealthGamer92

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Eh, I would be really pissed if I was forced to play as a Turian or Asari, like - very, really pissed.

Then you'd know how we feel now, but I wouldn't wish that outcome. I'd prefer a story that allowed for the different races feel unique and not reskined humans(it is possibl despite what some think), I think Bioware could pull it off excelently if they wanted to.



#48
Dan De'lion

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If Shepard was a Krogan/Asari/Turian/Whatever, the entire trilogy would have to be rewritten, no Alliance, no Joker or any other Alliance character, no Normandy, no Eden Prime because you wouldn't be on the Normandy, without that, ME1 never happens or Sovereign wins because the real Space Jesus never existed.


It's wayyyy more complex than a simple background mention.

 

I wasn't advocating that they make Shepard's species a choice. Shepard was Shepard not some character the player makes (despite how you dress him/her up). However, Bioware could have made a Krogan/Asari/Turian/Whatever Space Jesus if they had chosen to and that particular story could have involved the exact same plot points.

 

But that's not the point. I was using a historical example of how little background means in a Bioware video game even when the character's species is a controlled variable by the programmers and not the player.



#49
Andrew Lucas

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Then you'd know how we feel now, but I wouldn't wish that outcome. I'd prefer a story that allowed for the different races feel unique and not reskined humans(it is possibl despite what some think), I think Bioware could pull it off excelently if they wanted to.


Honestly, I really don't. You said it yourself, you played many games where you're a human, that shouldn't be a problem or anything like that. It's a common thing, after all, you're human.

This is now a matter of personal taste, but I can't bring myself to play anything else than a human in roleplaying games. In DAO, it was always the human noble. It's the only origin where I feel comfortable to command the PC, it feels natural, no doubt, so forcing me to play, let' say, as a Turian, I would probably let it pass. Heck, even when it comes to romance it works like that, sure, the personality pays a huge deal as well, but so does the looks, and I can't "feel" (lol) the Aliens.

I have no quarrel with people who wish a race selector, if Bioware makes one, which is very unlikely, at least with the main Mass Effect game, I'll be fine with it, as long we don't lost content like most of the time.

#50
Hanako Ikezawa

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'Some' people. Not everyone. They can't please everyone. Better stick up with humans and not sacrifice resources for a simple re-skin aka Inquisition.

I never said everyone. I said people, the plural of person. There are enough posters in this thread alone who want it that lets me warrant using the term people. 

 

And I don't see why it would be a reskin. It was only a 'reskin'(don't consider it such myself) in Inquisition since it was added with the extension. If race selection was written in from the get go, it would work a lot better.