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Bioware please give us option to play as non-human hero in ME4(not a in a mp but in a single game)


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#76
Atelon

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It probably won't happen, but it totally should. Blu ray discs should more than handle the multiple VAs required. 

 

Multiple races and genders would definitely increase replayability:

Quarians deal with discrimination

Krogan intimidate most people

Asari are often flirted with

Salarians can outsmart others

Except Bioware won't be able to spend the resources to do it properly. Just look at Inquisition with it's botched armor variety and a bunch of other stuff that could have been improved if not for the multiple races.



#77
RIPRemusTheTurian

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So I completely understand if you don’t see the interest in ‘taking a dullard human character and making him into an alien’. But if that’s the only difference – a facelift – then why are people against a small fraction of resources going towards a few racial specific lines and a couple of different models, especially when it means a lot to many of us?

 

And correct me if I’m wrong, but wasn’t the botched armor only a problem for the non-human races? I’d rather be a clipping turian than no turian at all. And I’m not sure exactly how transferable it is, but the aliens in ME3MP all played pretty damn nicely for me.

 

1. A unified galaxy after the reapers, a smaller scale story focused on crew interaction, and the fact that aliens became honorary (if unofficial) members of N7 makes an alien protagonist plausible without derailing the plot. It’s not going to be ‘turians versus humans’ or ‘earth versus reapers’, it’ll be ‘our ship versus the great unknown’.

 

2. We already intimately know the details of the trilogy’s main races, plus every trilogy race will be ‘newcomers’ on the unexplored worlds, therefore we don’t need to have the perspective of ‘relatable’ humanity to understand ME4’s themes.

 

3. We’ll probably be interacting with completely new species, so there are other opportunities for alien foreignness that don’t require alienating the trilogy’s main races.

 

4. The developers might make their new races take the stage light in future games/trilogies, so this might be our last chance for a turian or asari character. These races are unique and loved by many, let’s not discount them.

 

5. We alien fanatics will be more accepting of an overall human-centric plot involving human colonization if we can just play as an alien.

 

6. I believe that the lack of a ‘solid’ Inquisitor character comes more from the focus on open world and less from multiple races. If you say that several races (DAI) lead to too many vapid conversation options, I’ll say that a single race (ME3) lends itself towards too much auto-dialogue. ME4’s method of protagonist characterization depends on a lot more than the number of playable races.

 

(N)7. At the end of the day, as with all optional content, a great game with playable races would cause a lot more happiness than a great game without it.

 

I could go into detail about all the personal reasons that make me want to play as an alien, but suffice to say that, for me, I don’t know any sci-fi game with aliens as compelling as Mass Effect’s.


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#78
BraveVesperia

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Except Bioware won't be able to spend the resources to do it properly. Just look at Inquisition with it's botched armor variety and a bunch of other stuff that could have been improved if not for the multiple races.

To be fair, Shepard was a set race, and they still only had a handful of armour variations. Pretty much everyone's Shepard is wearing a very similar set of armour, unless modded.


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#79
Asdrubael Vect

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Quarians are stuck in their suits. They also have weak immune systems and are susceptible to diseases and basic injuries. How would that make any practical sense from a storytelling perspective? Not to mention, animations, armor variety, romance, and many other things would be severely limited..

 

Also, bear in mind that Mass Effect is largely from the perspective of humanity. It is exploring this unique and vast galaxy of various cultures and how they impact humans as a result. The Shepard trilogy largely explored that in great depth. If BioWare was to have another race as the lead, the back story, culture, and character development would have to be just as elaborate and compelling as the human perspective.

 

Part of the reason why games focus on humans is because they are obviously the most relatable, thus the most compelling. Again, ask yourself how practical it really is to play as other races and not see it severely hamper the experience.

I said healthy quarians and they do not need to have their suits 24 hours anymore, devs finally decided and show their look and they are human-like, even more than asari...

 

their immune system is very easy to restore and very adaptive(by the biology facts they are kinda supreme race if they can and they do in some months-years restore their kind after 300 years of space ships sterility with spartan comforts and yeah but close blood relationship...3 millions refugees became more than 17 millions) as we perfectly know from previous games..

 

so this is not a problem at all to explain why after all what was in previous games they does not wear it all 24 hours(i remind that most of the game shepard and others always was in armors)....its like saying that turians and other races females was not exist because we not see them much in games

 

 

most races always was have the same animations of almost the same body types(humans=asari/drells/batarians, turian=quarians/prothean/vorcha and others), we have companions and damn a lot of npcs who was and always would be aliens...and they will not be naked too as in previous games..

 

we never have much armor variety, only color difference, weapons variety its only variety what we have

 

limited romances? really? we as human have turian,asari,drell,quarian to romance....it all about human like and turian/quarian like body animations difference in cut-scenes..just 4, 2 males and 2 females...most of them we already would have with alien romances

 

race selection not change almost anything for storytelling sense, really...we are not some kind of cerberus guy and even they use alien mercenaries...or you will want to hear another story about humans are "surprise" master race and shepard genes was supreme and some old machine need it for synthesis what he wait for millions of years

 

i not see any sense to limit us only for human race, not by story, not by gameplay, not by anything even in previous games about a guy who with others save galaxy...only ME1 was understandable about "first" human who do some spectr sh*t but others was not too much about it

 

...and about practical sense to have only humans for me it would be only to make game more cheep, and if so so, why have option to female protag and other things...no one would want this stupid limits and i am too

 

this is rpg and we already have 3 games about humans in ME universe


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#80
Golden_Persona

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While Inquisition didn't do nearly enough when it came to making each race unique, I still loved my Inquisitors as much as I've loved any protagonist I've created, save for my Galactic Goddess Elizabeth Shepard of course. I've beaten Inquisition 5 times since release, and I made some a badars two-handed sword human with an awesome beard with dark red battlemaster coats and giant silver gauntlets/ helmet. Then I made a Saber Fate Stay night inspired character with the same coat only blue, with gold gauntlets and a sword that was very big and gold like her Excalibur was. Then I made a blood-thirsty Elf who murdered or conscripted everyone as slaves to her service...I don't think the Inquisitor was nearly as bad as I've read on BSN. Then again, things are NEVER as bad as people on BSN would like us to believe.

 

I say anything that sacrifices the narrative needs to be scrapped. I like the idea of greater exploration and colonization of planets, but even that survey sounds like they are sacrificing plot for that which I personally don't want. In ME2 exploration came in the form of every mission having its own unique location with its own cast of colorful character, and in the form of awesome hub worlds that could be even more awesome if made bigger and multi-tiered. It was your silly fun, but still serious, pop-corn flick sci-fi action game with some over the top moments which were funny, moments of just pure adrenaline and triumph... I want that to be expanded upon most. I don't see them being able to do all that if they have to account for a bunch of different races. Plus with the new races come the expectations that MEnot5 will add even more races and... let's not have Mass Effect become DA in space please.



#81
daveliam

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While I'd really, really love this, I just don't see it happening, unfortunately.  It would certainly make the game much more interesting and add a ton of replayability for me.  For some reason, I just don't see them implementing this. 



#82
Asdrubael Vect

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Would love to see this happen, but I know there is little chance it will happen. The most I'm hoping for is that the game isn't completely revolving around humanity like the last two games.

i am not think that this is a little chance, after making tali and garrus romancable and after Inquisition what have only human protag and later they add all races even kossiths

 

its not too late to add this and this is easy

 

and about differences in playing as some races...we never see much alien discrimination and differences what make them "more anhuman" especially in later games when everything was in 90% normal and so tolerate...there was some minor things what show this but not too much...one thing then you are first see something and another one if you live more than 100 years with something

 

Me its like star trek and starwars


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#83
camphor

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So I completely understand if you don’t see the interest in ‘taking a dullard human character and making him into an alien’. But if that’s the only difference – a facelift – then why are people against a small fraction of resources going towards a few racial specific lines and a couple of different models, especially when it means a lot to many of us?

 

 

 

2. We already intimately know the details of the trilogy’s main races, plus every trilogy race will be ‘newcomers’ on the unexplored worlds, therefore we don’t need to have the perspective of ‘relatable’ humanity to understand ME4’s themes.

 

 

(N)7. At the end of the day, as with all optional content, a great game with playable races would cause a lot more happiness than a great game without it.

 

 

 

Your vastly underestimating the work involved any cut scene has to be almost completely remade for each individual model in that cut scene 4 races you have to remake the cut scene things like camera angled at the proper height to catch the entirety of the model, skeletal and modeling work can be time consuming, then you have to take into consideration that even then racial dialog and scenes all must be voiceacted added in to code and tested.

 

I don't think anyone is saying having more races wouldn't be cool, but just like everything else there is opportunity cost, mass effect next along with every other game ever made has a budget by spending time money and resources adding more races they loose the ability to use the time they were making those cut scenes that 20% of the player base sees to making a cut scene that 100% sees and that's why we are against it

 

also point 2. as a major franchise from a business prospective you never want a player to feel unwelcome which often means reexplain everything in hopes f drawing out a new audience 

 

my last point is although i respect the fact that you want something even if its bad over nothing at all many think that if its not done right then dont do it



#84
Karlone123

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I'd rather the human only protagonist have a wide variety of customisation available as opposed to multi-race selection.



#85
NewBlue

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No. The core of Mass Effect has always been humanity finding it's place in the galaxy. Ripping the story points of being human out of the story is just taking away another thing that made mass effect, mass effect



#86
Han Shot First

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It might be best to just stick with human protagonists. DA:I provided a good example of what could go wrong when you introduce multiple playable species. The Inquisitor was rather bland compared to previous DA protagonists, had the barest of a bare bones backstory, and had much less cinematic dialogue with both companions and random NPCs compared to previous titles. While having multiple playable races probably wasn't soley responsible for the latter, no doubt the time and resources needed to create cinematic content for protagonists of varying builds had a hand in that.

 

If Bioware ever attempts multiple playable races with Mass Effect I think it would be best to keep the options very limited. Say for example the human default, and option to play as a Turian or an Asari. If there were only a couple alien options it might mean those characters could be a little more fleshed out than what we saw in DA:I, with more unique alien dialogue, and without taking as big of hit with the cinematic content.



#87
Barquiel

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I like to play as non-humans as often as possible, personally. That's why I'm also glad they let us choose our race in DA:I. Honestly, that was the turning point for me (I wasn't very excited about the game before that). And I think the story is much more fun as an elf.

For me, race option in the next ME game would be a huge plus (I'd even forgive them for the ME3s ending if I can play as an asari :D )...especially since I don't see why everything has to be so human-centric (human and their place in the galaxy, cerberus, the fixation on earth in ME3, etc.).
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#88
saMoorai

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I'd much rather have a Human protagonist with selectable backgrounds that people react to.


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#89
Mandalorkian

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I would love an opportunity to play as a non-human, personally a quarian, as any game with a great lore of various races just leads to fans that would want to play as those other races. I have read the concerns and reasons against a non-human character, but I am still for the inclusion of such a feature. Maybe not in this game, but hoepfully Bioware will have the resources, time, and freedom to make a game that appeals to this section of the fanbase.

A way around this problem would be to have a multi-racial group that the players switch between the members to have different experiences of the same game and story. This would remove the trouble of accommodating for every possibility while allowing players to play multiple races.


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#90
MrStoob

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Considering how BW handled the myriad of options they COULD have given meaning to but decided it all meant nothing, I wouldn't trust them with the complex task of overarching implications and possibilities of race choices for the protagonist.



#91
themikefest

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Human only

 

humanity #1



#92
Torgette

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Considering how BW handled the myriad of options they COULD have given meaning to but decided it all meant nothing, I wouldn't trust them with the complex task of overarching implications and possibilities of race choices for the protagonist.


Yeah, as much as i'd like other playable races - i'd rather them focus on voice casting, it's hard enough topping Jennifer Hale.

#93
Hanako Ikezawa

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No. The core of Mass Effect has always been humanity finding it's place in the galaxy. Ripping the story points of being human out of the story is just taking away another thing that made mass effect, mass effect

No, that was a core of Mass Effect 1. In Mass Effect 2 and 3 humanity had established its place. 


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#94
NewBlue

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No, that was a core of Mass Effect 1. In Mass Effect 2 and 3 humanity had established its place. 

In Mass effect 2 and 3 humanity was just as disregarded as it was in ME1. ME2 and 3 were still consistent with the themes of humanities growth and hardships. Cerberus for example in ME2 being the organization that does everything it can to advance humanity biologically, and politically above the other races.



#95
Hanako Ikezawa

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In Mass effect 2 and 3 humanity was just as disregarded as it was in ME1. ME2 and 3 were still consistent with the themes of humanities growth and hardships. Cerberus for example in ME2 being the organization that does everything it can to advance humanity biologically, and politically above the other races.

How? They were on the Citadel Council and deeply involved in Citadel Space, the Attican Traverse, and the Terminus Systems. They were not disregarded, especially not as much as they were in ME1. 

 

ME2 and especially ME3 could have had a member of any race as the protagonist of the game. There was no need for them to be human other than it was continuing Shepard's story. Shepard's story is over, so now there is no good plot reason whatsoever that the protagonist has to be human. 


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#96
TheJester000

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Well if the rumors are true and we won't be visiting the Milky Way galaxy or Earth, I just don't see any point to being human. It would be so much more fun to be an alien and have the story revolve around Spectres rather than N7 since they matter way more to the universe. In fact, I can't wait for the day when we finally get a game with a protagonist that is set as an alien. There is so much still to learn about the different species and they are the most interesting part of the series. Learning more about their lore first hand instead of through dialogue and codex entries would add so much depth to the game. Being human is becoming dull and boring. I know it appeals more to the casual gamer who they are trying to newly market the game to but come on, have a little imagination and do something that's actually interesting and different. How many times can people really enjoy the same regurgitated elements that are involved with every human-centric story.


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#97
Guest_StreetMagic_*

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Well if the rumors are true and we won't be visiting the Milky Way galaxy or Earth, I just don't see any point to being human. It would be so much more fun to be an alien and have the story revolve around Spectres rather than N7 since they matter way more to the universe. In fact, I can't wait for the day when we finally get a game with a protagonist that is set as an alien. There is so much still to learn about the different species and they are the most interesting part of the series. Learning more about their lore first hand instead of through dialogue and codex entries would add so much depth to the game. Being human is becoming dull and boring. I know it appeals more to the casual gamer who they are trying to newly market the game to but come on, have a little imagination and do something that's actually interesting and different. How many times can people really enjoy the same regurgitated elements that are involved with every human-centric story.

 

It's not there for the casual gamers. The human angle is integral to the whole story and more thought out than being there for mere marketing purposes. It's supposed to be a "frontier" story at first, where we barely have a footing....where we're still figuring out biotics, Council politics, etc.. and isn't about aliens so much as how we relate to aliens. Slight difference. Finally, the series ends with Shepard, Anderson, and TIM vying for humanity's ultimate course. It isn't just about saving the galaxy, but who has the right vision for humans specifically. All of their dialogue is about this. It isn't just there for casual gamers.. they're trying to tell an actual story here.

 

If humans are dull and boring, then everything that the series is founded on is boring (which is fair if that's what you think.. but I wonder why you played it to begin with).


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#98
spinachdiaper

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alien role playing is relegated to the MP



#99
GalacticWolf5

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Human only character in SP
Human and Alien characters in MP
That's how it should be imo

#100
Hanako Ikezawa

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Human only character in SP
Human and Alien characters in MP
That's how it should be imo

It should be:

Human and Alien characters in SP and MP