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Bioware please give us option to play as non-human hero in ME4(not a in a mp but in a single game)


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#101
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It should be:

Human and Alien characters in SP and MP

 

I just think it depends on what kind of story you tell.

 

I'd love to play a Batarian, setting out to rebuild a wasteland version of Khar'shan (or just climbing on top of the corpses and establishing a pirate empire. Either/or :P). But I wouldn't want to play a human rebuilding a wasteland version of Khar'shan. It's not their place. And if it was a human centric story, then it's just stupid to have some Turian as the protagonist. For what? The plot matters first.. then what fits into it.



#102
Hanako Ikezawa

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It's not there for the casual gamers. The human angle is integral to the whole story and more thought out than being there for mere marketing purposes. It's supposed to be a "frontier" story at first, where we barely have a footing....where we're still figuring out biotics, Council politics, etc.. and isn't about aliens so much as how we relate to aliens. Slight difference. Finally, the series ends with Shepard, Anderson, and TIM vying for humanity's ultimate course. It isn't just about saving the galaxy, but who has the right vision for humans specifically. All of their dialogue is about this. It isn't just there for casual gamers.. they're trying to tell an actual story here.

 

If humans are dull and boring, then everything that the series is founded on is boring (which is fair if that's what you think.. but I wonder why you played it to begin with).

True, but that human angle isn't needed anymore. Whether we go to some uncharted area in the Milky Way or Andromeda like the leak suggests, all races are equally on the frontier so being human only is no longer necessary. Otherwise it is just a repeat of the ME1 scenario. 

 

I just think it depends on what kind of story you tell.

 

I'd love to play a Batarian, setting out to rebuild a wasteland version of Khar'shan (or just climbing on top of the corpses and establishing a pirate empire. Either/or  :P). But I wouldn't want to play a human rebuilding a wasteland version of Khar'shan. It's not their place. And if it was a human centric story, then it's just stupid to have some Turian as the protagonist. For what? The plot matters first.. then what fits into it.

I agree. And the story they seem to want to tell is one that works with multiple races. 


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#103
TheJester000

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It's not there for the casual gamers. The human angle is integral to the whole story and more thought out than being there for mere marketing purposes. It's supposed to be a "frontier" story at first, where we barely have a footing....where we're still figuring out biotics, Council politics, etc.. and isn't about aliens so much as how we relate to aliens. Slight difference. Finally, the series ends with Shepard, Anderson, and TIM vying for humanity's ultimate course. It isn't just about saving the galaxy, but who has the right vision for humans specifically. All of their dialogue is about this. It isn't just there for casual gamers.. they're trying to tell an actual story here.

 

If humans are dull and boring, then everything that the series is founded on is boring (which is fair if that's what you think.. but I wonder why you played it to begin with).

 

The human angle was integral to Shepard's story, but I see Mass Effect as more than that. To me the series as a whole is about exactly what the title says, the Massive Effect a person can have on their universe. There is no reason that person has to be human. The human's effect on the galaxy has been played out and is over. Nothing they do can be more powerful or as important as what has already taken place. Having a story that follows humans doing small, less important quests or something only beneficial to humanity undermines the foundations of the game series. The other side of that coin is if humanity has to save everyone from something larger or more dangerous than the reapers, it diminishes everything Shepard did in his trilogy. It just makes more sense that if we are to visit a completely new galaxy that we have a completely new type of protagonist so we can see how he and his species massively effect their universe.



#104
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The human angle was integral to Shepard's story, but I see Mass Effect as more than that. To me the series as a whole is about exactly what the title says, the Massive Effect a person can have on their universe. There is no reason that person has to be human. The human's effect on the galaxy has been played out and is over. Nothing they do can be more powerful or as important as what has already taken place. Having a story that follows humans doing small, less important quests or something only beneficial to humanity undermines the foundations of the game series. The other side of that coin is if humanity has to save everyone from something larger or more dangerous than the reapers, it diminishes everything Shepard did in his trilogy. It just makes more sense that if we are to visit a completely new galaxy that we have a completely new type of protagonist so we can see how he and his new species massively effect their universe.

 

Like I said above, I'd still love to play an alien sometime. And I will agree Mass Effect is definitely big enough for that. It just depends on the plot. But if they have something specific in mind for humans again, I don't mind it. It could be good. And I don't think it's fair to make "racial" requests from Bioware, without knowing the story first. 



#105
RIPRemusTheTurian

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In Mass effect 2 and 3 humanity was just as disregarded as it was in ME1. ME2 and 3 were still consistent with the themes of humanities growth and hardships. Cerberus for example in ME2 being the organization that does everything it can to advance humanity biologically, and politically above the other races.

 

That's true, humanity's progress is integral to the trilogy. But don't you think that this theme has evolved? Cerberus' isolationist policies clearly didn't work, and the overall trilogy promoted inter-racial teamwork.

 

Adding in playable races does not "take away from another thing that made ME, ME". All of the trilogy's races are equally new and explorers in ME4's setting (especially if its in another galaxy). Even if the game's focus is on human expeditions or even competition with the other trilogy races (a thematically regressive move), I fail to see how adding a race unique to Mass Effect goes against ME's spirit.

 

I personally find that Dragon Age Origins had the best character... well, origins. The unique introduction based on your character was lengthy, and there were several unique references in the game. And that game had playable races. The references to Shepard's backstory where minimal. Other than the word 'Earth' in the Earthborn origin, they could also all be applied to an alien child. Yet, I don't recall people demanding a more fleshed our background. What's more defining to the character are the in-game actions, and I believe that we can get the same defining opportunities while we explore, regardless of race. Its feasible that our characters will be representing ARKCON, N7, (which aliens were an unofficial part of in ME3), or the Milky Way in the same way, regardless of race.

 

 

It's not there for the casual gamers. The human angle is integral to the whole story and more thought out than being there for mere marketing purposes. It's supposed to be a "frontier" story at first, where we barely have a footing....where we're still figuring out biotics, Council politics, etc.. and isn't about aliens so much as how we relate to aliens. Slight difference. Finally, the series ends with Shepard, Anderson, and TIM vying for humanity's ultimate course. It isn't just about saving the galaxy, but who has the right vision for humans specifically. All of their dialogue is about this. It isn't just there for casual gamers.. they're trying to tell an actual story here.

 

If humans are actually dull and boring, then everything that the series is founded on is boring (which is fair if that's what you think.. but I wonder why you played it to begin with).

 

That "frontier" has moved on to the unexplored regions of space. We've already established a footing among the trilogy races, heck we even had the "series ends... vying for humanity's ultimate course". Having the next game about redefining it seems a little circular, and I'd rather think that the footing has resulted in the now defined races finally agreeing to adventure together, hence the thematically appropriate option (if you don't like the idea of playing as an alien, perfectly fine) to play as a trilogy race.

 

As cliche as it sounds, what I've learned from ME is that the 'aliens' embody the spirit of 'humanity' just as much as the humans do, and have the same capabilities for touching 'human' moments.


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#106
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That's true, humanity's progress is integral to the trilogy. But don't you think that this theme has evolved? Cerberus' isolationist policies clearly didn't work, and the overall trilogy promoted inter-racial teamwork.

 

Adding in playable races does not "take away from another thing that made ME, ME". All of the trilogy's races are equally new and explorers in ME4's setting (especially if its in another galaxy). Even if the game's focus is on human expeditions or even competition with the other trilogy races (a thematically regressive move), I fail to see how adding a race unique to Mass Effect goes against ME's spirit.

 

I personally find that Dragon Age Origins had the best character... well, origins. The unique introduction based on your character was lengthy, and there were several unique references in the game. And that game had playable races. The references to Shepard's backstory where minimal. Other than the word 'Earth' in the Earthborn origin, they could also all be applied to an alien child. Yet, I don't recall people demanding a more fleshed our background. What's more defining to the character are the in-game actions, and I believe that we can get the same defining opportunities while we explore, regardless of race. Its feasible that our characters will be representing ARKCON, N7, (which aliens were an unofficial part of in ME3), or the Milky Way in the same way, regardless of race.

 

 

 

That "frontier" has moved on to the unexplored regions of space. We've already established a footing among the trilogy races, heck we even had the "series ends... vying for humanity's ultimate course". Having the next game about redefining it seems a little circular, and I'd rather think that the footing has resulted in the now defined races finally agreeing to adventure together, hence the thematically appropriate option (if you don't like the idea of playing as an alien, perfectly fine) to play as a trilogy race.

 

As cliche as it sounds, what I've learned from ME is that the 'aliens' embody the spirit of 'humanity' just as much as the humans do, and have the same capabilities for touching 'human' moments.

 

 

I'm fine with moving on too. I don't even know if the next game is about humans.. only that rumor says it is. It could be bullshit. I'm just saying if that's the case, then adding alien protagonists would be tacky. 

 

But you never know, the story could be entirely different.



#107
RIPRemusTheTurian

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After reading your other posts StreetMagic, sorry if that came across as assuming too much or flammatory. I agree that the plot/race options connection is important and your concerns about this are right. I think that Shepard was 100% a human role.

 

What I'm trying to get at is that I really like and connect with the alien races introduced in Mass Effect. As I can't get my turian fix anywhere else, I'm hoping that the next Mass Effect makes them an integral part of the plot, and I hope to make it so by arguing for playable races. 


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#108
MrStoob

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Well if the rumors are true and we won't be visiting the Milky Way galaxy or Earth

Ummm...

 

Everyone in ME is from the Milky Way.



#109
GalacticWolf5

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Ummm...

Everyone in ME is from the Milky Way.


The characters you know are from the Milky Way. There are other galaxies in ME. Those galaxies also have life in them.

#110
Krudus

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This only make the story and narrative more unfocused. That will sacrifice quality for the sake of a not meaningful variety. 

Agreed. Besides, i enjoy playing as a human since i am one. Im fond of our species.


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#111
Hanako Ikezawa

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Agreed. Besides, i enjoy playing as a human since i am one. Im fond of our species.

Us being human is all the more reason to allow race options. It's a roleplaying game, so let the player roleplay. If I want to be a human, I'll go outside or play literally almost any other video game. 



#112
Krudus

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Us being human is all the more reason to allow race options. It's a roleplaying game, so let the player roleplay. If I want to be a human, I'll go outside or play literally almost any other video game. 

Well i was merely stating why i personally prefer playing as a human. It doesnt become any less of an rpg because of it either, since the rpg options extends beyond simply what race you decide to play. The regress has to end at some point to allow for some kind of focus and meaning to the choices that will actually be made, and im good with it ending there.



#113
Hanako Ikezawa

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Well i was merely stating why i personally prefer playing as a human. It doesnt become any less of an rpg because of it either, since the rpg options extends beyond simply what race you decide to play. The regress has to end at some point to allow for some kind of focus and meaning to the choices that will actually be made, and im good with it ending there.

I never said it made it less of an RPG without. It just makes it more of an RPG with it. 



#114
Krudus

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I never said it made it less of an RPG without. It just makes it more of an RPG with it. 

Yes if nothing else is removed because of it. But i think we both know that adding content somewhere means diverting resources from something else, thats what i was alluding to when talked about avoiding the regress in my previous post. In an ideal world sure, we could add anything, but with finite resources, thats not an option. So in practicality it probably doesnt become more of an rpg.



#115
Hanako Ikezawa

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Yes if nothing else is removed because of it. But i think we both know that adding content somewhere means diverting resources from something else, thats what i was alluding to when talked about avoiding the regress in my previous post. In an ideal world sure, we could add anything, but with finite resources, thats not an option. So in practicality it probably doesnt become more of an rpg.

Unfortunately for me the resources in Bioware games go to things that make 'my character' not my character, making it less of an RPG for me. 



#116
Torgette

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Unfortunately for me the resources in Bioware games go to things that make 'my character' not my character, making it less of an RPG for me.


I agree but imo if having just 2 player characters/voice actors leads to a more believable and powerful connection with the world then in many ways it's a superior rpg

#117
MrStoob

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The characters you know are from the Milky Way. There are other galaxies in ME. Those galaxies also have life in them.

While it hasn't been said explicitly by BW, conceded, but from what we've seen so far, I think it would be safe to assume the Milky Way races will be present.



#118
GalacticWolf5

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While it hasn't been said explicitly by BW, conceded, but from what we've seen so far, I think it would be safe to assume the Milky Way races will be present.


Of course they will. Like you said, we've already seen some of them.

#119
goishen

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I like to think of the the Batarians in the Tolkien - esque thinking of elves.  Their time is over, even if they don't know it yet.  Sure, they might be steady on their feet for a fight, or even for a battle.  But for a war?   Nope.

 

I once read, and it may even be a codex somewhere, that the batarians are like a paper mache tiger.  If you're looking at it in a darkened room, it looks scary.  Otherwise, it doesn't.



#120
Han Shot First

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Batarians survived the Reaper War.

 

Hackett was referring to their government, not the species. There were still millions (if not billions) left at the end of the Reaper War, if the planet descriptions are anything to go by. And you also had massive amounts of Batarian refugees who managed to flee into Council space.



#121
goishen

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Batarians survived the Reaper War.

 

Hackett was referring to their government, not the species. There were still millions (if not billions) left at the end of the Reaper War, if the planet descriptions are anything to go by. And you also had massive amounts of Batarian refugees who managed to flee into Council space.

 

Right, and I'm not stating anything against that.  In fact, I'm kind'a supporting that idea.  What I mean is that Batarians don't know how to win a war of ideas...   Sure, they can beat you.  But can they defeat an idea?   Much like Cerberus at the end of ME3.  "In fact, we have accomplished much more than I had ever imagined.  An idea is not so easily beaten."
 

EDIT :  It just kind'a goes to show me that the line between being right and being morally superior is a very fine one.


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