Refuse has the issue of everyone dead.
I honestly don't consider Refuse in the same level of the others. And it also has the Problem of the Reapers still alive and set in their plaN.
Refuse has the issue of everyone dead.
Why? In the end, it's all some story a grandfather's telling.
Doesn't make what happened in the trilogy any less true
As much as I want to ignore that scene
Refuse has the issue of everyone dead.
There's also a version of ME2's ending where Shepard dies.
Remember to put a [trigger warning] on any mentions of Refuse.
Some people here are still convinced it was a personal insult to them from BioWare and are very angry.
::shrug:: It's not like I'm saying they should go back to ME3 and delete the entire ending. You can go back and play ME3 and pick your ending, and end Shepard's story however you want.
But MENext is a different game, a different story. Why should Shepard's ending have any influence on this story?
Folks. The endings (red, blue, green) aren't nearly as drastic and different as many claim
Actually they are and Bioware made that even clearer with EC. Think about it, get over it and do what ever you like with ME4.
Just don't force your false interpretation of facts on us anymore. Please.
Actually they are and Bioware made that even clearer with EC. Think about it, get over it and do what ever you like with ME4.
Just don't force your false interpretation of facts on us anymore. Please.
There's nothing to think about. I've probably played the entire trilogy more than you ever have... Look at the endings. Look at the differences. Look at how they easily could be resolved so everybody could have a similar world state going forward. This isn't rocket science. If you are in support of Ark, good for you. Don't hide from the truth nor try to make it a "false interpretation of facts" because you don't want to hear it.
Well, Synthesis still has the problem of glowing organics.
That's easily rectified as well. Nobody says glowing organics are permanent. It could have been a temporary symptom of being infused with new DNA from the Citadel discharge. Again, hardly an issue.
Iakus, you can't complain about this possible new setting being lore-breaking while advocating for future games to break the lore. You can't have it both ways.
There's nothing to think about. I've probably played the entire trilogy more than you ever have... Look at the endings. Look at the differences. Look at how they easily could be resolved so everybody could have a similar world state going forward. This isn't rocket science. If you are in support of Ark, good for you. Don't hide from the truth nor try to make it a "false interpretation of facts" because you don't want to hear it.
Well, let's just wait to E3 then to see who's right.
:3
"I've probably played the entire trilogy more than you ever have... "
Are we really getting on this level? Sounds like a three years old saying : "I have more toys than you!"
You are misconstruing the sentence then. The point is you can't play ME3 once or twice to really understand what the heck is going on, especially at the ending. Like any good book, you have to read it several times and you will pick up on points you missed previously. It's a growing experience. I'm merely establishing that the more you play ME3, the more you will recognize the endings aren't nearly as different as they may have seen at launch when people finished it the first time. A lot has changed since then.
You are misconstruing the sentence then. The point is you can't play ME3 once or twice to really understand what the heck is going on, especially at the ending. Like any good book, you have to read it several times and you will pick up on points you missed previously. It's a growing experience. I'm merely establishing that the more you play ME3, the more you will recognize the endings aren't nearly as different as they may have seen at launch when people finished it the first time. A lot has changed since then.
That depends of the person, it wasn't hard to understand what's going with ME3, the codex is a thing. I know people that only played the game once and are well aware of it's ramifications, used to have a great time discussing it with them.
Each ending leads to a totally different outcome, they aren't the same thing minus the fact that the war is over, except refuse which is equivalent to Shepard's death in ME2.
The story isn't that complex, but each to their own.
Yeah...no. The game at launch ended ambiguously and without answers. That's why EC happened. Regardless of the codex, there wasn't a lot of explanation at the ending. There were no Leviathans at the time. There was barely any explanation of what was happening the last ten minutes and what the future would old based on your choices, there was nothing. That was the problem. BioWare largely rectified that by filling in A LOT of blanks, so I call shenanigans on your understanding the "ramifications."
They aren't nearly as different as you claim and the story is far more complex than you give it credit. I don't believe this discussion will go any further.
Yeah...no. The game at launch ended ambiguously and without answers. That's why EC happened. Regardless of the codex, there wasn't a lot of explanation at the ending. There were no Leviathans at the time. There was barely any explanation of what was happening the last ten minutes and what the future would old based on your choices, there was nothing. That was the problem. BioWare largely rectified that by filling in A LOT of blanks, so I call shenanigans on your understanding the "ramifications."
They aren't nearly as different as you claim and the story is far more complex than you give it credit. I don't believe this discussion will go any further.
Hey everyone. Let's keep it civil in here. Thank you.
Because the game is set after said ending in the Milky Way and is trying to link to the lore set up in the trilogy and the changes the ending results in are a huge elephant in the room.
ANd relocating to Andromeda won't be an elephant in the room?
"Gee why did we have to change the setting to someplace millions of light years removed from the last game"?
Iakus, you can't complain about this possible new setting being lore-breaking while advocating for future games to break the lore. You can't have it both ways.
Yes, I can. Watch this:
"There is no way given the technology of the Mass Effect universe, even using Reaper technology, could a colony ship reach Andromeda"
"A much more reasonable method would simply be to retcon the endings into a common starting point for all players in the Milky Way. It's not a perfect solution, but it doesn't make my brain bleed as much"
A lot of people have shown interest in nothing but the romances. Should the next Mass Effect be nothing but a dating sim?
Fans are stupid. They don't know what they want until it's given to them. Do you know why most fanfic is utter crap? Because most fans are utterly stupid. If we left these sorts of decisions up to the fans Mass Effect would become the worst series in gaming history.
Revisiting places from the trilogy or exploring new regions in the galaxy is far from stupid and is actually more realstic and beliveable since there can eqasily be several in game reasons to do so. Bioware does listen to fan suggestions but they only going implimant 2 or 3 of them becsue most of them aren't fesiable due to technical limitations or other contrsaints. Things such as dating sims or elcor squadmates not going to happen, revisiting places from the trilogy and having more detailed invatory can be done with the proper time and effort.
ANd relocating to Andromeda won't be an elephant in the room?
"Gee why did we have to change the setting to someplace millions of light years removed from the last game"?
No i don't think creating a separate story revolving around a group fleeing to the Andromeda galaxy is an elephant in the room. It won't stop people asking about the milky way constantly but the elephant would be safely isolated in the Milky way galaxy, where they can easily control the scale of interaction with it in comparison with bumping into it at every turn if the game is set in the milky way.
No i don't think creating a separate story revolving around a group fleeing to the Andromeda galaxy is an elephant in the room. It won't stop people asking about the milky way constantly but the elephant would be safely isolated in the Milky way galaxy, where they can easily control the scale of interaction with it in comparison with bumping into it at every turn if the game is set in the milky way.
But it is. The question will always be there "Why did we have to leave behind everything from the first trilogy?"
Folks. The endings (red, blue, green) aren't nearly as drastic and different as many claim. BioWare doesn't need to reboot the franchise to avoid "retconning" or to start "fresh" because they "ruined Mass Effect." This is all nonsense. Regardless of the choice you made, the reaper threat is over. Thus, the only thing that really separates the choices of what happens to the reapers in Synthesis and Control? The most logical step would be they return to dark space. Problem solved. Other than that, everything else is easily manageable such as the genophage, fate of the geth/quarian, etc. BioWare doesn't need a plot to justify them running away from what Mass Effect is.
Yes, I can.
Not without discrediting your own argument you can't.
Then think of it this way:
I'd rather have a punch in the nose than a kick to the groin.
No i don't think creating a separate story revolving around a group fleeing to the Andromeda galaxy is an elephant in the room. It won't stop people asking about the milky way constantly but the elephant would be safely isolated in the Milky way galaxy, where they can easily control the scale of interaction with it in comparison with bumping into it at every turn if the game is set in the milky way.
So ... the elephant is in the next room and we get to peek at it through the keyhole from time to time? ![]()
The Reapers would just come back in the next cycle, or the vanguard they left behind (perhaps, a new human-Reaper) would just wake up sometime and begin the harvest again. Unless you're proposing the survivors hide for 50,000 years and don't access the mass relay network and don't go back to the Citadel.
We have to assume that the people sending out a colony ship have no idea if Shepard was going to be successful, or what the Reapers would do once they finished harvesting everybody.
And if they're going to restart galactic civilisation with a few ships, why take the risk of sticking around in the Milky Way? Why not use "precious resources" going to a place that they know the Reapers won't be at? Staying in the Milky Way has the guaranteed threat of the Reapers; a new galaxy could be dangerous but could also be totally benign.
The only way to guarantee that the Reapers would never be a threat is to leave their area of control entirely. And if I were someone sending out a colony ship in the middle of the Reaper war, that would be my priority.