You can say it again and again, but you're still wrongThen it involves breaking the lore or another case of space magic, one larger than any other case case to date.
If mass effect 4 takes place in the andromeda then.....
#426
Posté 21 avril 2015 - 04:19
- NM_Che56 aime ceci
#427
Posté 21 avril 2015 - 04:22
By "respecting", you mean throwing them away like they're trash and never referring to them again. Yeah, real respectful.
We don't even know if there won't be any references to the past games yet
- NM_Che56 aime ceci
#428
Posté 21 avril 2015 - 04:30
You can say it again and again, but you're still wrong
There's no point...
#429
Posté 21 avril 2015 - 04:31
what makes a krogan a krogan? How do they relate to a salarian? What about an asari? Or even a volus?
Moving to andromeda will neccistate each crew member becoming a walking codex to fill the gaps as you cannot just show, you have to tell. How can you show the different aspects of asari culture when there isn't any actually there because you've left it all behind?
And if you don't have it then you might as well just have completely new aliens.
- KrrKs aime ceci
#430
Posté 21 avril 2015 - 04:34
We don't even know if there won't be any references to the past games yet
We don't even know if this little road trip would embark before, during, or after the events of the trilogy.
#431
Posté 21 avril 2015 - 04:35
I think people are missing my point.
what makes a krogan a krogan? How do they relate to a salarian? What about an asari? Or even a volus?
Moving to andromeda will neccistate each crew member becoming a walking codex to fill the gaps as you cannot just show, you have to tell. How can you show the different aspects of asari culture when there isn't any actually there because you've left it all behind?
And if you don't have it then you might as well just have completely new aliens.
And what makes a Krogan in the Milky Way? Genophage can be cured, 50% of their lore already gone. Or they can even be extinct. 100% lore gone...
#432
Posté 21 avril 2015 - 04:37
I guess you didn't read my link: http://masseffect.wi...Centauri_System
Humans already did it albeit in a smaller scale, they made a ship that travelled for 110 years. They just need an engine/fuel that can do the same for 500 years.
Or even less. They could upgrade the FTL even further from dead Reapers to 7.5-10,000x speed of light, they could also use the Citadel to get to Darkspace. And we are already down to ~300 years.
I know they did a small scale run. However that was with insterstellar travel. Intergalactic travel is a whole other ball game. Like I said, they would face problems the trip you linked did not have to worry about, like discharging the core.
That results in it taking place after the endings, which means they would still have to reflect them thus choose a canon. Unless you think they'll add an extra character skin for every character to have the Synthesis circuits.
We don't know how to use the Citadel's Mass Relay. And using Reaper tech adds more problems than solutions, like indoctrination. Besides, many people supporting this don't even think the Reapers could make the trip.
Preserving them is respectful. Trashing them would be what would likely happen if they go back to Milky Way.
There's even the possibility of referring to them in Andromeda in a manageable manner via Quantum Entanglement communication.
No, trashing them is what they are doing. Respecting them would be making the future games reflect the gamer's choices.
You can say it again and again, but you're still wrong
No, I'm not. The lore has limitations on what conventional FTL can do. Going to Andromeda exceeds those limitations. The onus is on you to prove that it can happen thus I am wrong.
We don't even know if there won't be any references to the past games yet
Again, then what's the point of leaving?
#433
Posté 21 avril 2015 - 04:41
We don't even know if this little road trip would embark before, during, or after the events of the trilogy.
Exactly, it's too early to be making such assumptions. But I doubt it's happening after the trilogy though
But then again it's BSN and Biwoare's fanbase
Again, then what's the point of leaving?
To either escape the Reaper Wars or whatever reason
- 7twozero aime ceci
#434
Posté 21 avril 2015 - 04:43
wot about the Milky Way? Bioware just can't leave it like that with all that happened in the ending of mass effect 3. We need closure before we move on ffs.
This is the whole point, a new galaxy means that Bioware can keep all of the assets they created without having to be accountable for the endings of ME3.
#435
Posté 21 avril 2015 - 04:45
I know they did a small scale run. However that was with insterstellar travel. Intergalactic travel is a whole other ball game. Like I said, they would face problems the trip you linked did not have to worry about, like discharging the core.
That results in it taking place after the endings, which means they would still have to reflect them thus choose a canon. Unless you think they'll add an extra character skin for every character to have the Synthesis circuits.
We don't know how to use the Citadel's Mass Relay. And using Reaper tech adds more problems than solutions, like indoctrination. Besides, many people supporting this don't even think the Reapers could make the trip.
Which part of "they would upgrade FTL travel" did you not understand? And they can figure out how to use the Citadel, and there are already Reaper tech being used without indoctrination. Like the Thanix Cannon or EDI.
Also the Reapers could make the trip, they just have no reason to.
No, trashing them is what they are doing. Respecting them would be making the future games reflect the gamer's choices.
Then what's the point in leaving?
It was always meant to be a fresh start. Meaning the chocies don't carry over. The Mass Effect trilogy is done and over with. So if you don't like that it's your problem.
- 7twozero aime ceci
#436
Posté 21 avril 2015 - 04:46
Alright: Reapers. All the limitations that inhibit standard FTL travel, they have apparently already surmounted. They prove that getting around those limitations is possible.No, I'm not. The lore has limitations on what conventional FTL can do. Going to Andromeda exceeds those limitations. The onus is on you to prove that it can happen thus I am wrong.
Though since I've already told you this, I doubt it will make a difference to your denial.
#437
Posté 21 avril 2015 - 04:47
This is the whole point, a new galaxy means that Bioware can keep all of the assets they created without having to be accountable for the endings of ME3.
Indeed. ME3 was the closure. People should really realize that by now.
#438
Posté 21 avril 2015 - 04:49
You Mean like Tali was a quarian walking codex in ME?I think people are missing my point.
what makes a krogan a krogan? How do they relate to a salarian? What about an asari? Or even a volus?
Moving to andromeda will neccistate each crew member becoming a walking codex to fill the gaps as you cannot just show, you have to tell. How can you show the different aspects of asari culture when there isn't any actually there because you've left it all behind?
And if you don't have it then you might as well just have completely new aliens.
Beside the Fact ther every alien Companions acted as codexes from time to time, most of the info about the alien races came from the codexes, which Can be used again. And Since the crew members aren't the only aliens, we can learn about them through interactions and side quests.
- adi21 aime ceci
#439
Posté 21 avril 2015 - 04:51
You Mean like Tali was a quarian walking codex in ME?
Beside the Fact ther every alien Companions acted as codexes from time to time, most of the info about the alien races came from the codexes, which Can be used again. And Since the crew members aren't the only aliens, we can learn about them through interactions and side quests.
Yep, there are multiple ways to keep information or learn about the cultures again even with moving to Andromeda
#440
Posté 21 avril 2015 - 04:51
To either escape the Reaper Wars or whatever reason
So literally running away from the past games?
Which part of "they would upgrade FTL travel" did you not understand? And they can figure out how to use the Citadel, and there are already Reaper tech being used without indoctrination. Like the Thanix Cannon or EDI.
Also the Reapers could make the trip, they just have no reason to.
I understand, but I don't understand how they will upgrade it when no force in the galaxy is even remotely close to doing that with conventional FTL. It's going to be a case of lore-breaking space magic.
The galaxy has no idea how the Citadel works. They relies on the Keepers for that, and they aren't exactly chatty.
That's nonsense. If the Reapers can make the trip, they will do so since Andromeda can hold the answer to the problem they were built to solve.
It was always meant to be a fresh start. Meaning the chocies don't carry over. The Mass Effect trilogy is done and over with. So if you don't like that it's your problem.
So the trilogy was pointless and they are throwing it away for a fresh start. Thank you for proving my point.
Alright: Reapers. All the limitations that inhibit standard FTL travel, they have apparently already surmounted. They prove that getting around those limitations is possible.
Though since I've already told you this, I doubt it will make a difference to your denial.
Alright, now explain how what worked for the Reapers would work for an ark ship. Reapers don't have to worry about any of the problems the crews of our ships would.
- KrrKs aime ceci
#441
Posté 21 avril 2015 - 04:54
So literally running away from the past games?
If you wanna see it that way I guess
Would still call it that if they moved to a different Galaxy at some other point?
#442
Posté 21 avril 2015 - 04:56
So literally running away from the past games?
...
So the trilogy was pointless and they are throwing it away for a fresh start. Thank you for proving my point.
Yes, just like the Star Wars movies make KotOR pointless and Lord of the Rings makes Silmarillion pointless ![]()
- 7twozero aime ceci
#443
Posté 21 avril 2015 - 04:59
If you wanna see it that way I guess
Would still call it that if they moved to a different Galaxy at some other point?
Not if it was actually shaped by the past games.
Yes, just like the Star Wars movies make KotOR pointless and Lord of the Rings makes Silmarillion pointless
No, because KOTOR shaped the galaxy where the Star Wars movies took place in. What Bioware is doing with the Shepard Trilogy is removing it from the equation. It'd be like them being books from Star Wars' EU that were deemed non-canon, thus pointless.
#444
Posté 21 avril 2015 - 05:00
No, because KOTOR shaped the galaxy where the Star Wars movies took place in. What Bioware is doing with the Shepard Trilogy is removing it from the equation. It'd be like them being books from Star Wars' EU that were deemed non-canon, thus pointless.
How did it shape the movies when it was made after them?
- 7twozero aime ceci
#445
Posté 21 avril 2015 - 05:01
First explain why it wouldn't work.So literally running away from the past games?
Alright, now explain how what worked for the Reapers would work for an ark ship. Reapers don't have to worry about any of the problems the crews of our ships would.
#446
Posté 21 avril 2015 - 05:03
But while Shepard never called in for help, in that case Shepard was a solider. He was the last line of defense. He was trained and equipped with the best tools and training to overcome obstacles. It's strange how, despite many titles, Shepard is rarely remembered as just an elite solider.
Shepard is the guy who is actively sent into dangerous situations because that's what he was trained for.
In contrast, the explorer character we're teased with playing is classified as an explorer. Not a soldier. Now that's not to say the exploer won't have combat ability but from a character concept perspective, unless the character is established as having had training to fight I would say he is more trained in leadership skills and the talents one needs to prospect new worlds. The character of Shepard came form the military so s/he was assumed to be a good fighter, so it made sense s/he had combat skills the player could use. The explorer, from a character build perspective ought to not have the same potential since they never solely trained as a solider.
Stars without numbers has a character build system that allows you to pick jobs to build a character. Shepard would have been a straight up and up soldier. Whereas the explorer, to be an explorer, may have one job in soldier? But the other would need to be in something an explorer needs to be an explorer.
Maybe BW haven't explained the character to a level of detail needed just yet to envisage how this new character will work. It'll probably be similar to the class system from past ME games..... But the job of being an explorer ought to be backed up by the classes available. Of course, the explorer could just be a commander like Shepard and have people with explorer skills work under him/her. But I feel lke the character needs to have a background, knowledge and a skill set to explore space and new worlds, compared to Shepard who had a military outlook.
The point is, an explorer in the Milky Way needs to be gven the same kind of gear and training as an N7 to give that person a reason to remain in a hostile situation to resolve it. The explorer isn't neccessairly going to be military and therefore cutting and running ought to always be a an option.... the way to remove that narratively is to make the exploreer on par with an N7, which I question because..... why not just say the explorer is an N7..... or remove the possiblity of retreat to any safe haven.... Which in a galaxy spanning adventure is hard when you have a space vehicle.
What you are saying is even more reason why the exploring aspect without calling for help actually works.
Shep was affiliated with the Alliance and the Council, whereas the explorer character may not be, which would make this character even more self-reliant.
And again, with established governments and infrastructure in shambles after the reaper war, help may just not be an option.
As for combat training, do you honestly believe that we'll get a character without combat skills? I predict, the only reason why the devs teased a character who is not an N7 is because when Shepard started back in EM1, people were complaining that at the beginning, he wasn't good enough in terms of skills, for his story. Besides, even an explorer can have good fighting skills, Pretty much every protagonist explorer in any story I have ever come across in any media has decent to spectacular fighting skills. You just know, that in MEN, we'll start with a fairly untrained guy who will become an uber-warroir throughout the course of the game, just like in any BW game (mass Effect or no). This is an RPG after all.
#447
Posté 21 avril 2015 - 05:04
How did it shape the movies when it was made after them?
Because in the lore it helped shape the galaxy so that millennium later the movies happened. Thus it is not pointless.
First explain why it wouldn't work.
Alright, let's start with one thing we need that Reapers don't: Keeping those on board alive. Reapers don't have to worry about life support, or storage for food, water, etc.
#448
Posté 21 avril 2015 - 05:06
Because in the lore it helped shape the galaxy so that millennium later the movies happened. Thus it is not pointless.
Yet, it's all non-canon now
#449
Posté 21 avril 2015 - 05:07
Yet, it's all non-canon now
Is KOTOR non-canon? I only thought the EU after Episode 6 was made so.
#450
Posté 21 avril 2015 - 05:09
Because in the lore it helped shape the galaxy so that millennium later the movies happened. Thus it is not pointless.
Shepard stopped Sovereign in ME1 which made the Ark possible. There's your influence...





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