While that's true, I think my larger point is that what's important is the ostensible reason for such construction. Exploration vs. galactic war. "You yell barracuda, everyone goes huh? What? You yell shark, we've got a panic on our hands on the Fourth of July."
I get your association there. Still doesn't excuse the redirection of resources and man-power, though.
Well yeah, nothing to show from it from Shepard's perspective. I don't see the issue with the motivation being bleak.
The entire thing hinges on a defeatist attitude involving the Reapers. Every single person involved with the ark project, including the PC, is running away. That's a pretty glum foundation for a spun-off narrative, even if colonization of a new quadrant of space is the consolation prize.
Is there anything that wouldn't be an enormous gamble?
Involving this line of thinking, no, not really. The number of contrivances that would have to preserve suspension of disbelief are starting to really pile up.
I'm not sure why Reapers would suddenly be able to detect something that's trying to escape more competently than they were able to detect what I stated above.
There has to be some point when the sheer number of organic life signatures surmounts the effects of an IFF.
Either they are omniscient or they aren't, and if they aren't then that possibility is a justifiable contrivance to escape the quagmire of continuing the series after ME3. In my opinion, of course.
Not sure I can get behind the galaxy's freedom to just up and leave whenever they'd like to be a justifiable contrivance.
Of course, I'm not sure I can get behind them hacking into Reaper drive cores without getting indoctrinated as a justifiable contrivance, either, something that'd be necessary if they're making the trip without a conveniently opened-up wormhole.
I think if fans go into this not expecting to compromise at least a little bit on suspension of disbelief, then they'll probably be disappointed. At the very least, give BW the same leeway with contrivance that ME1 and ME2 had.
Personally, I'd like to see this new Mass Effect game be superior in narrative to both ME1 and ME2, and this idea already gets them off to a shaky start.
No doubt for your second point. As for the first, I'm still not sure why full disclosure to Shepard matters from the Council's point of view.
Peace of mind and situation awareness. Life will continue even if Shepard's objective fails. That context eases the burden, and it also makes the details about redirected resources and man-power upfront, instead of a secret that'd be easily traced by one of the three information experts on the Normandy.