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If mass effect 4 takes place in the andromeda then.....


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#176
The Elder King

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Told ya guys it will be a soft reboot. And also told you that the game will focus more on exploration instead of telling a decent story.


That exploration would be a Major Focus in the next game was sure since summer 2014. While Bioware Said DAI And MEN will be different, They also stated that the Former would rapresent what their next generation Games would look like (or something similar, at Gamescon 2014).

#177
Iakus

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Of course not. A new AAA IP is a huge risk, one that BioWare is apparently already taking with a different team.


I guess it's less risky to just slap a familiar brand on a new product. Though most would call that a "cash grab"
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#178
Steppenwolf

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I'm glad they're side-stepping the mess ME3 created.

If the next ME game is indeed in another galaxy it'll just mean that everything that Shepard did to save the galaxy is pointless. Why bother saving it in the first place if Bioware is going to abandon it forever.


Just like how everything John McClane did is pointless since he never went back to Nakatomi Plaza, right?
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#179
Drone223

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Just like how everything John McClane did is pointless since he never went back to Nakatomi Plaza, right?

Nope leaving the galaxy forever and never return just after saving it renders the entire trilogy pointless. If your not going to revisit the galaxy you just save then there's not point in saving it at all.
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#180
Rasande

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I'm glad they're side-stepping the mess ME3 created.


Just like how everything John McClane did is pointless since he never went back to Nakatomi Plaza, right?

 

Can't say i agree that moving to another galaxy makes everything that happened pointless, but this is more like John McClane traveling through time where apes are the dominant species of the planet.

 

The setting they created was awesome. We can hope alot of it carries over, but since this is such a clean slate i wouldn't be surprised if all focus is going to be on new races, new politics and new everything. They're creative people, a new studio with a new lead writer from another franchise and company, it seems natural to me they'd rather create something of their own since they have the chance.

 

Maby it will be as good as the last one, maby not. But the setting in the Milky Way is a big part why the series was so great and it would be a damn shame to leave it behind. Hopefully i'm wrong and they won't.

 

Frankly, i'd rather they just cannonized what happened. By ME2 it's already apparent your choices are pointless and them choosing a cannon dosen't change what happened in my game. The setting is too good to just chuck.


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#181
Steppenwolf

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Nope leaving the galaxy forever and never return just after saving it renders the entire trilogy pointless. If your not going to revisit the galaxy you just save then there's not point in saving it at all.


That's absurd. You might as well say everything we do in life in meaningless since we all die and we'll never get to see our own legacies.
You played Shepard. You saved the galaxy. You had those experiences through three games. The next game takes away none of that.
 

Can't say i agree that moving to another galaxy makes everything that happened pointless, but this is more like John McClane traveling through time where apes are the dominant species of the planet.


Hyperbolic much? At worst this the Star Trek: Voyager of Mass Effect. It's a different, uncharted sector of space with new things to explore, new races to meet and new experiences to be had. Why shouldn't they move the franchise in this direction? They legitimately can't move forward with a direct continuation of ME3 so how is this a bad solution?


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#182
Drone223

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That's absurd. You might as well say everything we do in life in meaningless since we all die and we'll never get to see our own legacies.
You played Shepard. You saved the galaxy. You had those experiences through three games. The next game takes away none of that.
 

Only 1% of the entire galaxy has been explored and the games only coverd a small portion off that 1% there so much left to explore and leaving only three games will only result in wasted potential. It would make all the investment into a interesting galaxy pointless since it's potential will never be used you can only fit so much into one game and three games will in the galaxy will not do it any justice.
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#183
7twozero

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Nope leaving the galaxy forever and never return just after saving it renders the entire trilogy pointless. If your not going to revisit the galaxy you just save then there's not point in saving it at all.

 


I once gave a homeless guy my lunch, and I never ran into him ever again. I guess I basically just threw my lunch away because it's like that guy never even existed. Seriously if the arguments around here get any more dense, this whole forum will implode into a black hole.

#184
Drone223

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I once gave a homeless guy my lunch, and I never ran into him ever again. I guess I basically just threw my lunch away because it's like that guy never even existed. Seriously if the arguments around here get any more dense, this whole forum will implode into a black hole.

Your missing the point, Bioware created an interesting galaxy with a lot of potential if Bioware ditch it forever then any potential it has is wasted so why should people invest in something interesting when they are told they'll never come back to it again. 99% of the galaxy is unexplored and players will never have a chance to explore any of that uncharted territory and give the series a chance to add to an already interesting lore.
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#185
Steppenwolf

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Only 1% of the entire galaxy has been explored and the games only coverd a small portion off that 1% there so much left to explore and leaving only three games will only result in wasted potential. It would make all the investment into a interesting galaxy pointless since it's potential will never be used you can only fit so much into one game and three games will in the galaxy will not do it any justice.


Everything has potential for more. There will never be a shortage of ideas. Saying they should keep the franchise in the Milky Way and salvage the turd ME3 left them with just because there might be some more stories to tell there is like saying Luke Skywalker never should have left Tatooine since we only ever saw a tiny portion of that planet.

Your missing the point, Bioware created an interesting galaxy with a lot of potential if Bioware ditch it forever then any potential it has is wasted so why should people invest in something interesting when they are told they'll never come back to it again. 99% of the galaxy is unexplored and players will never have a chance to explore any of that uncharted territory and give the series a chance to add to an already interesting lore.


This is an argument to never push forward with anything ever.

#186
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Hyperbolic much? At worst this the Star Trek: Voyager of Mass Effect. It's a different, uncharted sector of space with new things to explore, new races to meet and new experiences to be had. Why shouldn't they move the franchise in this direction? They legitimately can't move forward with a direct continuation of ME3 so how is this a bad solution?

 

I'd say at best it's like Voyager, that still took place in the same galaxy and setting and last time i checked Star Trek was all about exploring uncharted space.

 

And I already mentioned why in my post. The Milky Way setting is a big part why the series was so great and what made Mass Effect, Mass Effect. It was fleshed out and interesting with plenty of things still left to explore.

I'd rather they canonize and add to the existing setting than create a completely new one. I loved the old setting and i'd hate to see it go.


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#187
Drone223

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Everything has potential for more. There will never be a shortage of ideas. Saying they should keep the franchise in the Milky Way and salvage the turd ME3 left them with just because there might be some more stories to tell there is like saying Luke Skywalker never should have left Tatooine since we only ever saw a tiny portion of that planet.
 

People may have issues with the endings but despite these issues people still are invested in the setting and lore no one is expecting endless titles set in the same galaxy but it should a have a decent amount of development before moving onto new ideas.



#188
Steppenwolf

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I'd say at best it's like Voyager, that still took place in the same galaxy and setting and last time i checked Star Trek was all about exploring uncharted space.


Exploring new places was something Mass Effect wanted to do right from the start. They ditched it in the sequels because they got lazy and envious of shooter franchises. And as far as Voyager still being in the Milky Way, that's irrelevant. In Mass Effect we've always been able to zip all over the galaxy at will. That wasn't the case with Star Trek.
 

And I already mentioned why in my post. The Milky Way setting is a big part why the series was so great and what made Mass Effect, Mass Effect. It was fleshed out and interesting with plenty of things still left to explore.
I'd rather they canonize and add to the existing setting than create a completely new one. I loved the old setting and i'd hate to see it go.


The Milky Way has nothing to do with the success of the series. It just happens to be where we are. Aside from humans nothing of consequence in the series is based on anything real so basically nothing in ME1-3 couldn't have been in a game series set in the Andromeda galaxy. Giving the Milky Way credit for Mass Effect's success is like giving the house you grew up in credit for finding a job.

#189
Steppenwolf

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People may have issues with the endings but despite these issues people still are invested in the setting and lore no one is expecting endless titles set in the same galaxy but it should a have a decent amount of development before moving onto new ideas.


To me three games is plenty. Especially since they bungled ME3 so hard. I was invested in the games I played. I never derived enjoyment from the games because I thought ME4 would tread the same ground or somehow complete the experience the trilogy was supposed to deliver.
What is there to gain by staying in the Milky Way? They need to make the next game/s stand out and tread new ground so we would have been getting new planets, races and lore no matter what. Keeping it in the Milky Way would have just presented untenable problems and detracted from the series' future.

#190
Rasande

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Exploring new places was something Mass Effect wanted to do right from the start. They ditched it in the sequels because they got lazy and envious of shooter franchises. And as far as Voyager still being in the Milky Way, that's irrelevant. In Mass Effect we've always been able to zip all over the galaxy at will. That wasn't the case with Star Trek.
 

The Milky Way has nothing to do with the success of the series. It just happens to be where we are. Aside from humans nothing of consequence in the series is based on anything real so basically nothing in ME1-3 couldn't have been in a game series set in the Andromeda galaxy. Giving the Milky Way credit for Mass Effect's success is like giving the house you grew up in credit for finding a job.

 

Voyager is in the same setting, it's not irrelevant. What Mass Effect "wanted" to do according to you and what Star Trek is about has nothing to do whith my point, and what you can do in ME and can't in Star Trek has nothing to do with anything.

And who said i was against exploring new places? You were exploring an interesting setting they had created, now they're ditching it.

 

Man you have a fundamental missunderstanding what i'm talking about. It's not about the galaxy as a place, it's about the setting they created that happens to exist within the Milky Way.

Just beacuse you don't give a crap about the races,places and history or whatever where Mass Effect took place dosen't mean it wasn't important to other people.


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#191
Guanxii

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I've been opposed to the idea of relocating the setting since day one because it's absolutely pointless... there are virtually unlimited uncharted worlds and systems in our own galaxy to explore the only difference between ours and Andromeda is that there either is nothing else or it's already been partly colonized by unknown races... in which case why does colonizing here make any practical sense over our own given it would be massively more expensive and risky for no discernable practical benefit? All we know about Andromeda is that it's possibly resource poor in terms of metal content compared to the MW.

The only point of colonizing Andromeda would be in the case of mass exodus: either our own galaxy is collapsing somehow, synthetics proved the grey goo theory right, or it's (possibly hundreds of) millions of years later and we've depleted and colonized the entire galaxy and billions/trillions are in search of better lives as we run out of food and resources. Non of these seem likely.

Non of these plot contrivances i.e. magic wormholes required to make this work are necessary. All BioWare has to do is establish the canon fate of the existing races which will happen regardless and we're back in business with relays, the citadel, the established races, factions, more developed and populous locations and lore all good to go and already more uncharted planets than you could ever live to see all with arguably much better prospects for colonization. Batarian slavers and pirates, etc. will likely follow you anyway to pray off the weak and pick the bones as they have always done - at least in the milky way galaxy you have the council races on hand to help you out of these situations.
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#192
Anouk

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I hope the story is good and strong as Mass effect 123.

 

But i must say the leaked info sound to much like DAI and i don,t like the story, characters, and endless grinding in that game. something is off.

 

Playing as an explorer/pathfiner sound awesome.

 

Another galaxy is ok by me. it is something new. but i hope it still has the Mass effect toutch.

 

It is also hard for Bioware to bring a new mass effect. the games are so good.



#193
Drone223

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To me three games is plenty. Especially since they bungled ME3 so hard. I was invested in the games I played. I never derived enjoyment from the games because I thought ME4 would tread the same ground or somehow complete the experience the trilogy was supposed to deliver.What is there to gain by staying in the Milky Way? They need to make the next game/s stand out and tread new ground so we would have been getting new planets, races and lore no matter what. Keeping it in the Milky Way would have just presented untenable problems and detracted from the series' future.

A lot people have shown interest into exploring places such the homeworld of the elcor, hanar, volts etc and returning to Illum and palaven etc just look around BSN and the interet it'll show that people want to explore more of the galaxy. Three games isn't enough to develop the setting bioware created and having only scratched the surface of the lore there is still a lot left to develop.
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#194
countofhell

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I guess you will get your closure at least in codex entries.


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#195
IST

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wot about the Milky Way? Bioware just can't leave it like that with all that happened in the ending of mass effect 3. We need closure before we move on ffs.

Nah.... I'm fine with us going to Andromeda, as long as it's rooted in the Milky Way.

 

aka

 

The Pathfinder project and lore continuity is all legit and we get plenty of Milky Way story tid-bits.



#196
ElitePinecone

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in which case why does colonizing here make any practical sense over our own given it would be massively more expensive and risky for no discernable practical benefit?


If the colony ships left in secret during the events of ME3 before Shepard defeated the Reapers, then the "discernible practical benefit" is avoiding the very real risk of genocide by a race of unstoppable machine cuttlefish.

That's the whole point of the ark being a contingency - it's a Plan B in case Shepard or the Crucible failed and the Reapers killed everybody else in the galaxy.

If the Reapers had been wiping out civilisations for millions of years, and ours was the first to learn of them while we still had a chance to put up a fight and do other stuff, why wouldn't people want to escape the galaxy entirely and avoid the Reapers forever?

It even provides some more flavour to ME3's story, by making Shepard less of a messiah and showing that some people in the galaxy weren't confident about the result of the Reaper war. I think trying to escape to a new place out of desperation and fear is a very natural reaction.
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#197
Redbelle

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If it is indeed true that ME4 will take place in another galaxy then it's perhaps the biggest concession to date that the milky way ME playground is no longer fit for sandboxing due to the way ME3 ended.

 

Now I'm not against the concept of moving the action to Andromeda. A clean slate approach seems to be the only way to move on after the ME3 endings were not retconned out in favour of  a wider tapestry of endings we saw Bioware produce at the end of their first Dragon Age game. The possibilities in a new sandbox where the producer's keep the lore, but now must apply it to new settings seems like it may be able to recapture that explorer essense from the first Mass Effect game. Hearing that the MAko, or rather, that driving to cross landmasses is set to feature, is wonderful to hear provided they don't just throw overblown graphcal designs at us all the time. Yes space is is populated with interesting things, people and sights but it's also vast and lonely where your only friend is often the person on the other end of your radio. What the driving sequences can do therefore is more than just drive into an enemy encampment blasting..... Rather, the driving can do what on foot sections can't..... Put us, the players, into positions where the vehicle becomes a character in that, if we don't look after it, we'll have to face the prospect of hardship further on.......

 

Which brings me to the ship.... Normandy was as much a character as any that walked and talked. It soared like the Mellenium Falcon. Seeing beam weaponry gut the original as we saw it's crew dying inside while the skeleton from outside showed the damage as it's thrusters vainly struggled to keep the ship on an even keel. Testamount to the spirit of the Normandy and it's namesake, as well as it's pilot. Seeing the Normandy reborn..... So with that in mind I hope BW take as much time bringing the new ship to life. Called Tempest, perhaps a nod to Shakespere? The name of the ship and how it is utilised and interacted with is, I would say critical to the success of the next Mass Effect and the wider implications of that design philosophy. In ME 1 and 2 I as player got to interact with the enviroment in such a way that as a player I connected with the world through my character's interactions with said environment. It's surprising how asking  a player to interact with an object can result in a player investing in getting a result for the effort. ME3 by contrast simply asked me to push buttons once. IF you want an example, opening a locked door in ME1 and 2 was a signicantly more rewarding experience than walking up, pressing a button and getting a cut scene of the player avatar doing the work for you.

 

I'm not going to rag to heavily on those who don't want that kind of experience though because of a story I heard back when ME3 was out on release. A boy with a medical condition who was not physically able to overcome the hack puzzles had to wait for his friend to come around and do them for him. That spoke volumes to me about how games need to made accessible to a wide numebr of people who play them, but at the same time I don't want my play expereicne to be hampered by building a game that only cater's to those who have trouble or lack the desire for the RP experience we got in 1 and 2. Fortunately BW already gave an answer to this problem in Me3, different play modes that cater to peoples play styles. ME3 however made an error. Instead of building a core game and then stripping the bits people have said they don't like out of it, they built a game with the play elements people didn't like taken out, and then made that the full RP experience, not realising they had in essence created an RP lite mode that could then be further streamlined. BW, if your listening. Please build a full shooter RP in the same vein as ME1 and 2. Give us things to interact with. And then build the modes that strips out the things your player base don't like. If people don't like hacking, let them simply breeze through doors as if the lock had never been invented. If they don't like driving give them the means to get from A to B without what they deem the hassle of moving back and forth between locations. But don't build the core game for these people. Build the core for the RPG fans who love interacting with your worlds and species. Build it so that the full sugar version of the game captures the gamers attention and keeps them enthralled with whatever narrative your concocting in both what they must witness in cutscene and what they can do in free play in combat and non combat sections. But above all...... Don't try to appeal to other fan bases by trying to be like other games. Be Bioware. Be Mass Effect. Be true to what you are trying to acheive and make a Mass Effect game. Don't chase other games trying to be a bit like them, take inspiration sure but remember, if you don't create Mass Effect, no one else will. whereas if you try to invent CoD, the guys who develop CoD will bring out the next CoD. And then we will have CoD and CoDlite. When really, what we want is to have the choice between CoD, and Mass Effect. And I'll tell you now. Mass Effect will always be my go to, as in the past, it's engaged me more than that souless shooter whose cast of characters and storyline, is a non entity when it comes to talking about what the developers put on the table.



#198
Mazder

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I've been opposed to the idea of relocating the setting since day one because it's absolutely pointless... there are virtually unlimited uncharted worlds and systems in our own galaxy to explore the only difference between ours and Andromeda is that there either is nothing else or it's already been partly colonized by unknown races... in which case why does colonizing here make any practical sense over our own given it would be massively more expensive and risky for no discernable practical benefit? All we know about Andromeda is that it's possibly resource poor in terms of metal content compared to the MW.

The only point of colonizing Andromeda would be in the case of mass exodus: either our own galaxy is collapsing somehow, synthetics proved the grey goo theory right, or it's (possibly hundreds of) millions of years later and we've depleted and colonized the entire galaxy and billions/trillions are in search of better lives as we run out of food and resources. Non of these seem likely.

Non of these plot contrivances i.e. magic wormholes required to make this work are necessary. All BioWare has to do is establish the canon fate of the existing races which will happen regardless and we're back in business with relays, the citadel, the established races, factions, more developed and populous locations and lore all good to go and already more uncharted planets than you could ever live to see all with arguably much better prospects for colonization. Batarian slavers and pirates, etc. will likely follow you anyway to pray off the weak and pick the bones as they have always done - at least in the milky way galaxy you have the council races on hand to help you out of these situations.

I mostly agree, It's simply too soon to consider moving out of the Milky Way when there are many more story points they could choose to do, even if they did not make a canon choice and simply wrote a new one and chalked it up to some in universe "discussion" about what could or could not have happened a la the Blasto Movie parody.

 

I think there are a few story possibilities, even a few small ones that could happen if they had simply made a "best of the best" ending that wasn't possible in ME3.

 

-Expanding Krogans sparking off turf wars due to genophage cure

 

-Batarians attacking human settlements as revenge for the whole Batarian Relay being blown up with some political intrigue thrown in

 

-AI integration and some transhumanism discussion with EDI and the Geth on one "side" and Traditionalists on the other and you can make peace if you wish.

 

And those are just off the bat after the Reaper War or a few years, maybe a decade, after it when things have been settled again. We would not only have the possibility of making a smaller story based around characters, people and interactions between them but also the ability to see things that would honestly matter to those in the universe.

 

I personally couldn't give a toss about what humans do a thousand, or even 500 years from ME3's timeline because that's not the universe I got into from ME1 and onwards. It's not the same thing as just adding a new story. Hitching up and going to a completely new area removed from the current place where the species and people I care about are just makes me not invested in their story.

I honestly do't care about Andromeda, how is our Galaxy going to fare after this literally Galaxy spanning conflict?

 

Maybe the next game or the one after it would be good to possibly consider moving to a new Galaxy, but not right now.

 


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#199
Heimdall

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I feel I should point out that the decision to move to a new Galaxy has nothing to do with finding new areas to explore. It's about giving the franchise a clean slate without the endings of ME3 getting in the way.
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#200
Guest_AugmentedAssassin_*

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That exploration would be a Major Focus in the next game was sure since summer 2014. While Bioware Said DAI And MEN will be different, They also stated that the Former would rapresent what their next generation Games would look like (or something similar, at Gamescon 2014).

 

Yes, But according to the leak, The game's main purpose is to make you explore the Andromeda galaxy, Not to achieve a certain thing. And that portrays how they are not going to focus on the story unlike the original trilogy.