Potato, po-tah-toe. Semantics, sir.
No, not the same. I too think that there are issues with certain points in ME1, just not the same ones that you have. I am not giving it a free pass, I am allowing them to introduce more new stuff in ME1 than in ME2/3.
To what degree? Because a lot of stuff throughout the entire series, especially the seemingly untouchable ME1, only works with leeway and headcanon.
Again, I think giving that content a pass as being both "vague" and "believable" is pretty unfair.
To clarify, if some things are left vague, there needs to be a good reason why they are vague.
For me, an eon old machine that was built by a long extinct civilization and that is destroyed right after use has a good reason to remain unexplained in it's exact function. And as I said, I find it feasible to build such a machine. The protheans are introduced a race that left us these wondrous machines and who's knowladge far exceeded our own. It was not surprising or jarring for me (as in the audence) that there would be a machine, built by them, which does some crazy stuff.
I am also ok with the collectors having a base in the middle of a bunch of black holes for eample because them being introduced to us as an enigmatic race and in the end under reaper control ( a race which we also know virtually nothing about at the time) gave the perfect background for some unexplained phenomena.
Same goes for the thorian, an entity "sufficiently alien to defy conventional classification". That is part of it's coolness, that it is alien.
The same goes for the mass relays themselves by the way, which are fundamental to the entire universe as t is set up.
On the other hand, everything we (as in the current civilizations) is always perfectly explained. We are told how our suits work, how the weapons work, how space travel works, hell even how such crazy stuff like biotics work (a bit of a stretch that explanation but they did go for one). That set s an expectation that the stuff that we do is explained and has some basis in that it was researched, developed and the a result produced by our guys.
It is incidences where technology that we manufacture ourselves remains without even an attempt of an explanation or roper introduction, that I find most jarring.
And if we can suddenly build a ship and fly to the next galaxy, then I really want to know how that happened.
It's about consistency in story telling, not about one "explanation standard" for everything.
In a way, it is ME's own fault, maybe if they hadn't started to try and explain everything in the codex, I would grant the writers much more freedom now (and other SciFi franchises do exactly that, set the bar lower). But than, if they had done that, I probably wouldn't find the universe so intriguing.
There's a difference between the tech involved with the beacon (touch-based memory devices) being speculatively feasible and the contrived way the messages' fragmentation work in ME1, especially in conjunction with the Thorian's production of the absolutely crucial "essence of being a Prothean".
Not to mention Shepard hurling either Kaidan or Ashley out of the way and the beacon lifting Space Jesus into the air with glowing green energy, but that another discussion.
Probably for the best.
As this is fairly specific to the beacon and cypher, I am gonna skip this here but as I said, happy to take it to another thread.
That's easy to agree on.