That final space battle of Mass Effect is short and soulless. It has no dramatic tension, besides that brief moment just before the fleets engage. The actual battle itself is awful. It just rams home how utterly ineffectual the Reapers were as main enemies. As a big horde of baddie space ships, they were just sort of a nothing presence that it was impossible to care about. And with only the Normandy and perhaps the Destiny Ascension being recognizable good guy ships, the battle is just some red and blue ships firing inconclusively at each other, as some explosions happen. There is no drama and no energy to it at all, and certainly no deeper character interest that you might expect in a more personal one on one ship battle.
Big battles just don't work in these games. Smaller scale encounters like a couple of pirate ships or Cerberus strike ships attacking, and engaging in hit and run whilst trying to board Normandy etc would be much more in keeping with the kind of game we want. Big battles that we can't have any direct influence on like this (unless they take the terrible decision to stick us behind a turret for a while). add nothing to a Bioware game. If a big battle is going to happen, we need identifiable good guys to root for, and small little stories playing out.
Like the Ostagar scene, which I happen to agree with. One of the very rare times when Bioware has in fact got this stuff right. It gave me hope for the main story of Origins, which it then proceeded to squander in almost every scene thereafter. The Landsmeet and Final Battle happen so long after this scene, that it feels like years have passed. They are serviceable sequences, still amongst the better concluding set pieces of Bioware games, but they still feel rushed and undercooked. Both the Archdemon and Loghain were completely underutlised in that game IMO. The Archdemon particularly had no personality and though it was a fairly powerful enemy and the battle against it had a big feel, there was still a big 'Wait... is that all?!' about it. That dragon should just have been one of the Archdemon's minions. The actual fiend itself should have backed off and gone back into hiding ready for the sequel. It would have let the Blight story develop, but still given the heroes and Ferelden a big victory to cheer about.
Must disagree; the final confrontation in ME3 was both exciting and enjoyable, for myself at least. It wasn't until the battle on that final street intersection that it became more mechanical and less immersive.
As for other large battles, the defensive actions taken in Lith My'athar for HotU are among the best I have played in modern games. And like many others, the work in DAO is still amazing for me; no changes for this are needed at all.





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