My point was that in Elder Scrolls, you had a vast world, with new NPCs and quests around every bend in the road, over every hill. You could just strike out in a direction, run into some guy in the forest and before you know it, you're halfway through a dungeon, invested in finding out what is going on there and wondering if the NPC could be trusted etc etc. Its simplistic and Bethesda have a cloth ear for dialogue, but like I say, its a hundred times better than the 'content' this game gives you IMO. Because you know more or less what it wlll be. Find 10 of these, close yet more rifts, establsh camps over and over and over and over. If you ignore all that content, as people have suggested I do, then what does that leave? The Main story quests?
Oh be unconfined, my joy... Not!
And again you make that statement about being content if the game doesn't react to you, and that runs in direct opposition to what I want from an RPG. That's why I hold Fallout New Vegas up as the gold standard (and apparently the Witcher 3 team held it in equally high esteem and modelled their game around it whilst criticising DA:I's approach - I'm no friend to the Witcher series, as I can't stand its world and characters, but it sounds very much like TW3 would be my kind of RPG, in terms of its mechanics and approach to roleplaying). If your actions have no consequences, if you can act against people and not have the rest of their fellows and related factions take note of that, it makes the world feel shallow and unrealistic. It makes it feel like nothing you do matters at all, and is one of the principle bones I have to pick with Bethesda's games, and what Obsidian did so much better in New Vegas.
You don't seem to want a heavily narrative driven story, but without that, what do BIoware games have? They certainly don't have the best gameplay, and as a great many people have said both here and elsewhere, their foray into open world exploration has been a great disappointment due to how empty the world is, and how uninspired the quests are. Skyrim's questing was overrated, but its exploration was exceptional, as it is in all Bethesda's games. But whilst the questing and roleplaying was too simplistic and flatly written for my tastes, it at least wasn't actively bad, and didn't detract too much from the exploration and full customisation of character etc to have the experience you wanted in the game, at your pace.
This game forces you into a character class, forces you use specific weapons, doesn't let you change that or branch out. Especially galling as they still refuse to let anyone but Rogues pick locks, or fire bows. That last one, along with the 'Warriors can't use dual weapons, rogues must use only daggers'... I mean what century are Bioware living in?! Times have moved on from this kind of thing, and its just needlessly stifling now. So add the poor gameplay, the pointlessly restricting class system (fine, have classes but make them more open that this, for God's sake), the barren world, the redundant mounts and crafting (because mounts are too slow and no fun to use, whereas item crafting is unnecessary in a game with combat this shallow and where loot is everywhere)..,
But I expected no more from the gameplay, and like I said, I wouldn't have cared at all if the storytelling, characters and roleplaying were good. But they aren't. Which of course is just my opinion, but as I've also said, our opinions may not be *actual* facts (or at least they aren't just because we say they are), but they are facts to the person who holds them. Because so long as we are being honest about what we think, then that is the experience we had with the game, that is how it was, how it *is^ for each individual person. You simply have to allow for subjectivity and try to be objective as you can, try to see how and why others could take a different view.
Its just unusually difficult to do that here, because everything about my personal experience with this game told me loud and clear that it was an awful and unendurably boring game. Hence the reason I gravitated towards a thread that struck this specific tone (i.e I don't get it), because its genuinely baffling to me how people could like this... thing.
But I've said my piece, and that's that. Its just been hard to accept that I waited 4 years and this is what I got. A series I loved, still love, and to come crashing down as far as this... Its been a bitter pill to swallow. So whilst I haven't been on here every day since its release howling with rage, I have dropped back in now and again, still reeling with sheer bewilderment that I feel so little for a game I had waited for, for so long.