Hinterlands can kill ur enjoyment if ur not careful. I always do just wut I have to and move on to another zone then go back later in the game.
I just don't get it. :(
#26
Posté 22 avril 2015 - 04:58
- Magdalena11 aime ceci
#28
Posté 22 avril 2015 - 11:07
Or not.
As others have mentioned, you can ignore almost all of the "side quest" stuff if you don't like them. There's so much to do that you can "play your way" without spending hours-and-hours doing things you don't like.
As many others have mentioned, there are power requirements. I think I calculated 124 power required in total to progress the main story, and when you don't enjoy any of the random pointless tasks (tent pitching, rift closing, goat finding, etc...) it's a huge chore at 1-2 power per task. ![]()
- London, LiaraShepard, Texhnolyze101 et 5 autres aiment ceci
#30
Posté 23 avril 2015 - 08:50
Whilst i feel that DA:I was a far better game then DA2 due to Bioware having the time they needed to develop it, i feel that the open world approach disrupted their ability to deliver an excellent story. The Elder One was a bit of a crap villian and i pretty much didn't feel the need to fight him whereas, the Archdemon, i knew i had to unite Ferelden and stop Loghain or it would be too late for Ferelden. The sheer amount of fetch quests is one of the worse parts of the Inquistion. I'm the Inquisitor and yet, i'm sent to fetch a flower for someone. Where as Oriigns had tons of side quests that rarely went into fetch quest terrority.
I agree with the cinematic conversations needing to make a return as NPCs were able to display subtle emotions whilst talking to you in the previous two games. And was the Warden's sole means of talking to people.
I also rushed the last part of Inquisition due to it going down hill rapidly and the final boss fight was too easy despite me using the hit it until it dies approach. Oh and Tatics being removed was a big mistake.
- JeffZero, Flatrid et Ghanima01 aiment ceci
#31
Posté 23 avril 2015 - 11:05
Like a few pointed out, the lack of cinematics in conversations really made this game....blah in comparison to previous Bioware games.
But all the new stuff had no effect.
#32
Posté 24 avril 2015 - 07:36
I found DAI fun, but because I liked pulling things together and somewhat organizing a movement, not because I was invested in the story. I think DAO was a much better story because it was primarily about me becoming a warden, avenging my family, doing my duty, etc. DAI suffers, IMHO, from a story that is just not that engaging. My first playthrough as a human noble, I was neither a templar or a mage, and I really didn't care all that much about their big problem. There was really no reason other than blind misfortune that I had the rift mark on my hand. When I played as a mage, it was like none of the problems affecting mages applied to me, just like in DA2. The story just had a distinct lack of personal relevancy. Basically, I had no real skin in the game. So the game was interesting, but not something to fall in love with like DAO.
#33
Posté 24 avril 2015 - 09:11
As many others have mentioned, there are power requirements. I think I calculated 124 power required in total to progress the main story, and when you don't enjoy any of the random pointless tasks (tent pitching, rift closing, goat finding, etc...) it's a huge chore at 1-2 power per task.
Someone in this forum told me there is a merchant in skyhold who sells power. I dunno if I would have finished otherwise. I made it to like the last big quest which needed 40 power and kept giving up. But, yes, merchant.
#34
Posté 24 avril 2015 - 09:37
i had two PTs (started 3rd but gave up). no crashes, no serious bugs.
in first i disregarded most of the quests, focusing on the plot ones. it was 60-80h or so. normal difficulty to learn mechanics and not have to farm/grind. didn't care about the lore and the immersion. the game felt terrible (controlls, UI, tactical camera, predictable plot, realtime war table missions), aside from pretty views. i RPd atheist but generally good character.
in second one i chose to enjoy the world, take time, do everything, see everything. changed difficulty to NM to have fun with combat, decided to RP self-righteous chantry zealot, burning unfaithfull and whatnot. the game felt even worse than 1st PT - constraining - a complete RP fail, repetitive - because even different choices had the same outcome, boring - because combat is terrible (see whining threads), tedious (because of the grind fest - fetch quests and RNG),...
i actually advertise this game to my friends as my worst BW experience ever.
- Don Re et Ashen Nedra aiment ceci
#35
Posté 24 avril 2015 - 04:37
Someone in this forum told me there is a merchant in skyhold who sells power. I dunno if I would have finished otherwise. I made it to like the last big quest which needed 40 power and kept giving up. But, yes, merchant.
You don't get him until you're a higher level though I think.
#36
Posté 24 avril 2015 - 05:27
There is the wartable mission "Power for a Price" which is avaliable at Skyhold and requires an Influence level 6 according to the Wikipedia. It rewards 30 influence and unlocks Farris the Representative who sells contracts that increase power and influence.
#37
Posté 24 avril 2015 - 06:00
I thought dragon age inquisition started way too fast. I couldn't believe we met so many characters in just the introduction. Not that I don't love the characters , except for ****** solas who disapproves at everything I do. That being said there are things I hate.
The fact the quickbar is tiny
The origin of the inquisitor
MOST IMPORTANTLY THE FACT THAT THE ABILITIES YOU CAN GET ARE SO LIMITED . Where is the entropy, where is my Two handed sweep?
That being said inquisition has been moving at a nice speed for me. When I realised that there are only around 8 main missions i was very disappointed. And this next bit may be because I haven't done the next main quest but the introduction of Morrigan felt q bit forced. But the hard decisions I'm forced to make are the reason I can't help but love this game. Its been way to long since I've had this feeling! I will update this after I finish my play through
#38
Posté 24 avril 2015 - 11:18
The OP is right. DAI is sort of unqualified job, which you are not even paid for doing. Best way to deal with DAI is hiring an illegal immigrant to do that job for you, but that means more expenditures and exposure with the US immigration authorities.
#39
Posté 25 avril 2015 - 02:29
The whole idea of the Inquisition getting more powerful, because you and a couple of guys are rolling about over hill and dale, picking up odds and ends, and doing odd jobs is very silly. Its basically just a President/Prime Minister simulator with you meeting and greeting, helping people bring in their groceries in return for their votes, mixed with some open world roaming on your days off. A friend jokingly suggested my Inquisitor was like Vladimr Putin in those silly 'Vote for me, because I hunt and swim and I'm a real man's man of a leader!' videos.
The game should have been a lot more intimate and intense. Your connections to the your party should have been stronger, Corypheus should have been a much more active menace, and there should have been some visual evidence to show the fruits of your labour. Bioware insist on giving these scenarios where you recuit for a big war, but never make good on it after all the effort we expend. The few levels we see in their games that show anything like a big warzone are always fumbled and feel like uninteresting slogs. Because there's just no spectacle to it, no sight of your allies, no chevaliers riding in a huge host at the enemy, no huge barrages of spells from mages etc etc. Its just you and 3 guys massacring waves of basic guys as a couple of regular soldiers look on. It was the same in the Mass Effect games too.
- Ghanima01, Aren, Heathen Oxman et 1 autre aiment ceci
#40
Posté 30 avril 2015 - 03:16
The whole idea of the Inquisition getting more powerful, because you and a couple of guys are rolling about over hill and dale, picking up odds and ends, and doing odd jobs is very silly. Its basically just a President/Prime Minsister simulator with you meeting and greeting, helping people bring in their groceries in return for their votes, mixed with some open world roaming on your days off. A friend jokingly suggested my Inquisitor was like Vladimr Putin in those silly 'Vote for me, because I hunt and swim and I'm a real man's man of a leader!' videos.
The game should have been a lot more intimate and intense. Your connections to the your party should have been stronger, Corypheus should have been a much more active menace, and there should have been some visual evidence to show the fruits of your labour. Bioware insist on giving these scenarios where you recuit for a big war, but never make good on it after all the effort we expend. The few levels we see in their games that show anything like a big warzone are always fumbled and feel like uninteresting slogs. Because there's just no spectacle to it, no sight of your allies, no chevaliers riding in a huge host at the enemy, no huge barrages of spells from mages etc etc. Its just you and 3 guys massacring waves of basic guys as a couple of regular soldiers look on. It was the same in the Mass Effect games too.
I don't get the criticisms from people complaining about this game. I thought it was/is a great rpg game compared to most of the mindless multiplayer shooters that have come out for current gen consoles. This game isn't about huge armies fighting set piece battles, it's about one person's attempt to close the breach in the sky while not understanding why they were chosen to do it. I'm guessing that rpg's like this game and the Mass Effect trilogy aren't your cup of tea in which case you probably will want to stay away from Witcher 3 as well.
#41
Posté 30 avril 2015 - 04:05
The whole idea of the Inquisition getting more powerful, because you and a couple of guys are rolling about over hill and dale, picking up odds and ends, and doing odd jobs is very silly. Its basically just a President/Prime Minsister simulator with you meeting and greeting, helping people bring in their groceries in return for their votes, mixed with some open world roaming on your days off. A friend jokingly suggested my Inquisitor was like Vladimr Putin in those silly 'Vote for me, because I hunt and swim and I'm a real man's man of a leader!' videos.
I guess your friend missed the entirety of the War Table missions, main story missions, taking over keeps, establishing camps, and closing Rifts, eh? The quests of the game - minus silly things like returning a Druffalo or shards - do a very good job at establishing how the Inquisition is gaining power.
- AllThatJazz, badboy64, agonis et 5 autres aiment ceci
#42
Posté 30 avril 2015 - 04:40
Do I find DAI a great innovative game, not exactly. I am glad old school RPG are a succes for a lot of people but personally not for me and yes I tried Divinity original Sin and found that boring as hell. So I won't be bothering with Pillars of Eternity.
What I do not want is that diversity in games get dispersed to the same all over the board. It seems lots of people want that by stating what should be in and what not should not be in a game.
I rather leave more creativity up to the devs and if a game developper changes so much in a franshise it doesn't fit my ideas of gaming any more there is no shame to move on. Lots of people seem to have problems to let go and actually let the devs use their creative imagination.
- Cigne et Bob Walker aiment ceci
#43
Posté 30 avril 2015 - 05:48
I guess your friend missed the entirety of the War Table missions, main story missions, taking over keeps, establishing camps, and closing Rifts, eh? The quests of the game - minus silly things like returning a Druffalo or shards - do a very good job at establishing how the Inquisition is gaining power.
Sometimes I wonder if I'm playing the same game as others.
Or rather, if I"m one of the few who bothers to make sense of things before making delusional forum posts.
Seriously... I've seen better arguments from people who use Sparknotes to read a book.
#44
Posté 01 mai 2015 - 02:23
Like a few pointed out, the lack of cinematics in conversations really made this game....blah in comparison to previous Bioware games.
I see this complaint over and over and it makes little sense. So, you don't get to see the zoomed in face of the person you're talking to, with the awkward "I should go" exit from the scene by your main character...and that ruins the game for you?
If there's anything that bothers me about conversations in Inquisition, it's the audio level (speak up dammit!), but I actually like being able to see the setting of the conversation in it's entirety, and I like rotating the camera around the scene as they talk.
- Sylvius the Mad et pdusen aiment ceci
#45
Posté 02 mai 2015 - 02:48
I see this complaint over and over and it makes little sense. So, you don't get to see the zoomed in face of the person you're talking to, with the awkward "I should go" exit from the scene by your main character...and that ruins the game for you?
If there's anything that bothers me about conversations in Inquisition, it's the audio level (speak up dammit!), but I actually like being able to see the setting of the conversation in it's entirety, and I like rotating the camera around the scene as they talk.
I love the move away from cinematic conversations. I hope they keep heading in that direction with future games.
- jedidotflow et chrstnmonks aiment ceci
#46
Posté 02 mai 2015 - 04:20
I love the move away from cinematic conversations. I hope they keep heading in that direction with future games.
Agree to the first part, but I think they have the balance just about perfect as is. SOME cinematic conversations are helpful to the experience.
#47
Posté 02 mai 2015 - 04:28
So I loved Dragon Age, within the first few minutes of game-play I was hooked. Then came Dragon Age II, I was excited and played through the whole game, while hugely disappointing, I did finish it twice.
Now that I've finally found a bit of free time, I picked up Dragon Age Inquisition. It is so boring I can't bring myself to play it. While the game is pretty looking and smooth (PC) Its damn bland, there hasn't been a "hook" for me. I feel bad having spent the money and not even enjoying the game.
I'm not sure if anyone else has had this experience with DAI. I find none of the characters interesting, or worth spending time with. I typically love Bioware games, so somehow I feel this might be just me, but I can't get over it.
I don't think your experience is unique, certainly. I enjoyed DA:I VERY much but I can see how other people may not enjoy or may actively dislike it for very good reasons.
I can make it all the way up to just before the last major story mission and then it poops out on me . . . so much scavenger hunting crap left to do and so very little story to keep me interested and I'm already facerolling combat so hard that I don't really care about polishing off the last few dragons to get my final gear upgrades . . .
I start looking for the option to get one of my companions to go finish off the big bad for me so I can snuggle up with Cullen and watch a movie together or something.
#48
Posté 02 mai 2015 - 09:48
This is weird, why u wanna conquer your own bad feelings about the game?
It's just a game, restricting yourself coz u bought it for any reason is morbid.
Maybe u should try inquisition before u buy it.
Actually I'm a completionist and I find the side quests boring as hell, always find a letter or whatever else on a corpse or a stupid table filled up with boring words which exactly wants u fetch for him. For god sake y should I? But as a completionist I still do it. Anyway can't really bear this anymore. ![]()
#49
Posté 02 mai 2015 - 09:50
This is weird, why u wanna conquer your own bad feelings about the game?
It's just a game, restricting yourself coz u bought it for any reason is morbid.
Maybe u should try inquisition before u buy it.
Actually I'm a completionist and I find the side quests boring as hell, always find a letter or whatever else on a corpse or a stupid table filled up with boring words which exactly wants u fetch for him. For god sake y should I? But as a completionist I still do it. Anyway can't really bear this anymore. ![]()
#50
Posté 02 mai 2015 - 10:20
I love the move away from cinematic conversations. I hope they keep heading in that direction with future games.
Actually Bioware wanna let players see a fully view of the person u talk with, coz talk is talk, barely got expressions in real life (or is it? though simple talks don't bring that many expressions), and as a matter of fact, dragon age series really don't do too much work on the emotions and expressions whether it's cinematic or fully view. Even though they may try to give a fully view to players in order to show some body languages but I haven't seen any actual body language they intended. What? Don't tell me holding two hands before the belly is an option.
Now the fully view doesn't really bother me when I can turn my camera around my player, and just read no facial expressions on the cold face I'm actually facing to. Is the studio lazy and they think it'd waste resources?
Whatever cinematic or fully view, I'm ok with both.





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