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I just don't get it. :(


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#126
Marshal Moriarty

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As you are well aware but are choosing not to say however, there is grave concern amongst the fans that approval and disapproval counts for nothing in this game! Not to mention that it only triggers during certain events (usually main quests and the judgements from the throne). These kinds of passive ups and down of approval cannot the place of having actual conversations with your companions and hearing them voice their concerns. Nor does it explain why they would simply let you act as you please on matters you have no qualifications or experience to be left to decide on yourself.

 

Your ability to close the rifts is a narrative cop-out. Even the most glowing reviews by the most biased critics admitted that! It is a arbitrary power given to you to confer an authority you have not earned. All it does is allow you to close the rifts - it doesn't make you the right person to decide matters of strategy, reilgion, jurisprudence or diplomacy. And the fact you are given the authority to make whatever decisions on these matters you wish, with no pushback whatsoever from the others, despite it affecting the lives, reputation and intregrity of the Inquisition and its members (not to mention the world, if the organisation were to fold because of bad decisions you make), the whole narrative makes no sense.

 

You are assigning authority to the character, based on one ability they possess. That has nothing to do with their ability to run an organization. Fortunately for them, you are amazing at everything. This sort of thing is pathetic, wish fulfulment power trip storytelling, and Bioware are serial offenders at doing this. Inquisition is simply a really bad case of this, because this time they barely offer any justfication for it. It comes across as the writers themselves being tired of doing this, and it has no credibility at all.

 

You say the Cullen is about how you want to treat others. But the scene assumes you are better than him, as the Mass Effect scene assumes you are better than Garrus at something they each take some pride at being skilled at. It undermines them and it pampers the player's ego by always portraying them as the greatest. I cringed throughout the dance scene as my character with no apparent background in such things performed flawlessly, and winced whenever my character spoke like Commander Shepard in a 'Let's do this people!' I mean the battle at the end of the Orlesian questline has you spouting all kinds of witty, sarcastic banter during the fight... despite the fact that this could be *completely* out of character for you.

 

To quote the OP, I just don't get it, if you honestly think this game offers immersion. The narrative breaks when you so much as look at it sideways. Your character is given authority based on nothing relevant (its like showing up to a job interview to be a nuclear fission scientist and telling them you're good at rugby as proof of your qualifications for the job), and the fact they go along with whatever troops deployments and strategic decisions because 'You're the Inqusiitor so you know best' is just ridiculous. Like everything else about the narrative of this game, it makes no sense at all.


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#127
Sylvius the Mad

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-snip-

First, attacking high dragons isn't in the main quest line. The narrative isn't making you do that. If you're doing it, it's because you think it makes sense.

Second, I'm not attacking forts through the front gate if I can ever avoid it. I strike at extreme range wherever possible. I minimise risk, because that's the sensible thing for the Herald to do. Charging in doesn't seem like it would ever be a good idea. That's why this game needs (and has) features like stealth and the ability to initiate combat (two things missing from DA2).

Third, if you brought ordinary soldiers to fight a high dragon, they would die. You're protecting the Inquisition's forces by not bringing them into these dangerous places.

Finally, I happily view much of the gameplay, including the combat, as an abstraction. It need not be literally occurring as we see it.

#128
jds1bio

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As you are well aware but are choosing not to say however...

 

...It is a arbitrary power given to you to confer an authority you have not earned. All it does is allow you to close the rifts - it doesn't make you the right person to decide matters of strategy, reilgion, jurisprudence or diplomacy. And the fact you are given the authority to make whatever decisions on these matters you wish, with no pushback whatsoever from the others...

 

...You say the Cullen is about how you want to treat others. But the scene assumes you are better than him...

.

..The narrative breaks when you so much as look at it sideways...

 

Are you trying to roleplay this conversation by casting on to me what I am aware of and what I am choosing not to say?  Nothing about this game sparks "grave concern" for me, and I won't speak for others since it would be conferring an authority on myself that I have not earned.

 

So I may be better at a tabletop game than Cullen, without having ever played that game, but in DAI it matters more how I treat Cullen, and how he reacts to me.  Does what really matters most in Mass Effect whether Garrus or Shepard is the better marksman?

 

Pushback is all over this game - you tell a character with a strong faith that the Chantry and Andraste are bunk, they are going to disapprove and have words with you.  You choose to ask the mages for help - another example - and Cullen tells you his strong reservations about it.  There are even situations where pushback ends up netting you MORE approval (one of Dorian's quests comes to mind).  A great quest that directly implements companion pushback in its sequencing, choices, and outcome is The Verchiel March.  Also, your advisors tell you at the war table what they think is the right (or wrong) approach to a situation, and depending on which one you choose, sometimes you end up with nothing.  Same with Judgements.

 

If I look at the narrative sideways - the story of demons pouring out of the sky, invading a land where dragons fly around and wizards can freeze people - then it sounds completely ridiculous and unbelievable.  But if I do so, I give up that arbitrary power and unearned authority granted to me by this game - and by pretty much every videogame I've ever played - to be a part of that narrative.


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#129
Marshal Moriarty

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That they can disapprove is not in dispute.- I said as much. But I also pointed out that this counts for *nothing*. It doesn't affect anything! And if you saw someone about to make a choice that you thought was a disastrous mistake, saying you disapprove after the decision is taken, is pretty weak don't you think? Would you be happy knowing that the people in your government would allow the Prime Minister to drive the economy (or whatever) actually over the cliff before they said anything? Your actions and words to others can completely blacken the Inquisition's name and reputation (particularly if you are militantly anti-Chantry), yet they never so much as bat an eyelash.

 

And the Judgements. Thanks for bringing that up, seeing as how the whole idea of giving someone with no legal training such authority is... unwise.Your advisors should be I don't know... advising in the Judgements. Instead they just leave it up to you! A judgement on people of influence and forgeign nationals would carry a great deal of weight in how it was perceived by others. Even if the people in charge have officially named you as having the right of judgement, the actual decisions you take would be noted by parties far and wide. Your advisors should all be intimately involved in this process, not just dump it on you. This person is guilty of this crimes - what;s your decision? Well? WELL?!!! Wouldn't it be a good idea to at least take some time to mull it over, take the temperature of interested parties, discuss what the potential consequences would be, how it reflects on the Inquisition if you are seen to spare a certain person or execute another? But no, just an on the spot decision made in a manner of minutes!

 

And you say the characters have words with you, yet the characters never comment on these things. The advisors get the odd comment during Main Quest missions, but they are frequently contradictory. Cassandra and Leliana recomend that you recruit the Mages, yet bemoan the fact that having them on board lowers your reputation afterwards, whilst they counsel against recruiting the Templars, then heap praise on the decision afterwards as if they always knew it was the best course. They argue that you *must* attend the Orlesian ball because you *must* stop the events that are motion, only to then come up to you at the eleventh hour and say the exact opposite! There is no consistency. You can be the worst Chantry hating malcontent to ever stalk the hills of Thedas, yet Mother Giselle will still heap praise on you, you can be tyrannical in your oppression of mages and opinions about them and your party mages will still think be fine with you. An approval loss here and there doesn't alter their conversations, and is almost always made up for with approval gains elsewhere, even when they aren';t present!

 

Along with their decision to promote a complete amateur (at all the various role you are handed), It gives the Inquisition the feel of a band of utter fools, who couldn't organise the proverbial ****** up in a brewery. Cassandra cares enough to create the Inquisition and push it through all the red tape, then dumps it all on you and goes off to whack dummies all day in the courtyard. She doesn't even bother showing up to the War Room from Act 2 onwards. Pushback from characters would be them saying you couldn't do something, or would be stupid to do so. But no, we can't have that. Because every time characters do take legitmate concern over stupid decisions that Bioware force on you, people blame those characters for daring to challenge you (Ashley/Kaiden in Mass Effect 2 for example). Its all part of the Rule of Cool direction that Bioware have been going in. You get to be the best person ever who is always right about everything, and nobody gets to tell you No, even when you're making utterly ridiculous decisions. Because you're amazing and can do everything.

 

It didn't use to be like this. Mass Effect 1 for example had stats that governed whether a particular character (including Shepard) was any good with computers, decryptions, electronics etc. If you didn't have it, then you couldn't intereact with certain objects, locks, hack certain computers etc. And yet by the time of Mass Effect 2, those stats have gone. Now in all the missions, Shepard is hacking computers like the world's greatest tech nerd, despite still occasionally professing ignorance of such things in dlalogue. Even when you have people who *are* qualifie to do all this stuff, they don't do it, because you have be the one in the spotlight who saves the day. And in ME3 they occasionally do the exact opposite - where you can be an Engineer, but because fixing a console or some such isn't nearly as dynamic or heroic as fighting off hordes of Geth, you get your team members to do the tech stuff - despite the fact you can be easily the best qualified, and they might be people who know *nothing* about such things. Yet they still get the job done just as quickly as the tech savvy members.

 

All in service of pampering the player's ego. Which is what Dragon Age Inqusition is doing. I really don't see how this can be argued against. Your character has carte blanche to act in all matters, despite not having earned that right, and not being in any way qualified to do so. And not only that - you succeed. All the time. Because you're just that amazing. Isn't that rather undermining people who practice these things as their profession. Lawyers, judges, dancers, strategists, diplomats etc.

 

If you took all the various origins and backstories of the available character classes and races and crushed them together in giant transmutotronic genomorphic psychoneuro splicing chamber, and gave it a jolt of lightning on a dark and stormy Geheimnisnacht night, you might be able to create this remarkable specimen that you are, who is proficient at all of these things. Having the military know-how and survival skills of the Quanari merc, the educated courtly nous of the Noble, the arcane smarts of the Circle Mage etc. But without doing that, your character is simply drawing on vast reserves of knowledge and talent that they would have no realistic chance of possessing. Being a Renaissance man is one thing, but even they had their limits! And how would your advisots even know this?

 

'Oh actually, you pretty good at everything, so we'll leave all the big decisions to you and not gainsay you. If you do anything particularly stupid or immoral, we might glare at you a bit for a few seconds.'

 

Its like that SNES version of Sim City, where you could build airports all around a guy's house, or have the local park be in the middle of the coal factory district, put the football stadium on a island off the coast, and the main street be enclosed and not lead anywhere. All whllst taxing the people with about 500% tax rates, and supplying no power to the businesses and residental areas. Yet even though public opinion was through the floor, they would never replace you or have another election. They bore their (enitrely justified) rage and bewilderment at your anarchic policies with dignity and stoicisim! Which seems to be what the Inquistion are doing with you.

 

Especially since their own reputations suffer as a result of your actions - the chances of your various companions winning that election are entirely based on *your* actions and opinions, not theirs! All the modifiers that determine who wins are based on things you say and do. If they only knew, eh? Maybe then they'd actually speak up and try to stop you, instead of scowling behind closed doors and wondering why they let you get away with all this.

 

And don't blame every game for having unlikely narratives,as some kind of excuse. It doesn't justify bad writing, nor is it as bad even in Bioware's own games, without slapping everyone else's games with a blanket statement like that. This game's narrative does not hold up to scrutiny. Its just an opinion obviously, but I think its fairly clear how strongly I feel about it. Because being a fan of this series and Bioware in general is not the same as being an apologist for bad work and a Yes Man when they are going wrong. And IMO they are going very wrong these days. Pretending otherwise will not help things.

 

You claim you genuinely feel differently, and we detractors have no choice but to take you at your word. But to once again quote the OP (with slight paraphrasing) 'We just don't get it'. Because this game's narrative is poorly written, badly developed, and terribly inconsistent. The narrative does not support the way the gameplay functions, has no credibility, chronically misuses previous characters (that smile of delighted familiaty in Wicked Hearts... what on earth?!) and has systems make no sense at all. Power is meaningless as supporters of the game have admitted on this thread, and Influence does not do what it purports to do, instead being of relevance only to Perks. They could have fixed all that by simply axing the Influence stat, giving you Power for completing War Table missions and tying Perks into that instead. Then make Power into a spendable stat, which which you could actually purchase upgrades, trade agreements, troops etc for the Inquistion, as well as being something you use to offer Alpha Protocol style mission specific benefits and targeted support from allies etc.

 

But instead we had a system where none of the stats really mean anything. You have hundreds of Power points that mean nothing, Influence that does nothing, and Perks which give such tiny incremental passive buffs, that feel wholly unworthy of the time and effort expended to get them (not to mention that they feel like the wrong kind of reward to get from the stat in the first place - its like you're skimming benefits for yourself).

 

If you like this mess of a game, then good for you. But plenty of us don't, and we're no less fans of the series than you, because we say what we think about it. This was a terribly put together game, and it represents a dangerous direction for Bioware to be going in. Narrative and character interaction particularly are what they have going for them usually, but not in this game. Without that, they have nothing in the face of rising stars like From Software and (to play Devil's advocate) CDProjeckt.


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#130
FemShem

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Hmmm.  Well I really liked the game.  I feel like all DA games is like starting fresh.  

If you don't that's fine, and there is nothing wrong with that.

I was hooked on the story, dialogue, characters and dungeons.  There was a millions things to do, and a million ways to play.  

Each game had it's own hook to me.  They were all appealing for different reasons, but I'm not every player, but I think most were pleased with the game overall.  I'm sorry if your not enjoying it.

Like some, I didn't hook into the game until I completed the first 3rd, but before that I was just enjoying exploring.

I hope it gets better for you:)

Then again: I am the only person in the world who doesn't like The Beatles or Fight Club...so maybe I'm not Everywoman...



#131
correctamundo

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Did you really miss the whole "Herald of Andraste" thing? I didn't think it was possible, but I guess it is.



#132
PhroXenGold

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While I wouldn't go quite as far as Marshal Moriarty above - after all, in the end, depsite it's flaws, I do thoroughly enjoy DA:I - I do think he raises a lot of good points about the game, and the problems with the underlying structure of the story and the way charcaters act and react to you. I really hope the writers (and other BW people for that matter) take a good hard look at what he's saying and take at least some of it on board.


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#133
correctamundo

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While I wouldn't go quite as far as Marshal Moriarty above - after all, in the end, depsite it's flaws, I do thoroughly enjoy DA:I - I do think he raises a lot of good points about the game, and the problems with the underlying structure of the story and the way charcaters act and react to you. I really hope the writers (and other BW people for that matter) take a good hard look at what he's saying and take at least some of it on board.

 

Well apart from whether BW could flesh out more discussions, conversations etc. All of which they could of course, the question is at what cost in computing power. They probably would have to go the route of Obsidian in POE. But I am not a game developer so it is of course guesswork. But there is not an infinite amount of time, resources so something would have to go.

 

The rest is just an endless repetition of "grave concern", "utter fools" nonsense. Grave concern? A fantasy role-playing game? :-P



#134
Uccio

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Well apart from whether BW could flesh out more discussions, conversations etc. All of which they could of course, the question is at what cost in computing power. They probably would have to go the route of Obsidian in POE. But I am not a game developer so it is of course guesswork. But there is not an infinite amount of time, resources so something would have to go.

 

The rest is just an endless repetition of "grave concern", "utter fools" nonsense. Grave concern? A fantasy role-playing game? :-P

 

Dropping like 80% of the meaningless fetch quests and empty maps would do for starters. That would give time and resources to work on the actual story and conversations. 


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#135
Sylvius the Mad

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This was a terribly put together game, and it represents a dangerous direction for Bioware to be going in. Narrative and character interaction particularly are what they have going for them usually, but not in this game.

I, for one, think that BioWare's narrative-heavy direction was always a bad idea, so I'm glad they appear to have stopped heading in that direction.

Also, I think you're assigning too much value to the Inquisition's PR. That they present the Inquisitor as the final arbiter of things doesn't mean that he actually is.

Finally, I don't think reactivity is particularly important in these games. Agency is much more important, and DAI does a fine job of offering that. Games often restrict agency in order to offer greater reactivity, and I think that's a mistake.

And regarding CDPR, ignoring their unfortunate insistence on action combat (which guarantees I will never like their games), I would choose a game in which I get to create and roleplay my own character over one in which I'm forced to play someone else's character, and I would do it every time.
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#136
correctamundo

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Dropping like 80% of the meaningless fetch quests and empty maps would do for starters. That would give time and resources to work on the actual story and conversations. 

 

Yes meaningless quests could go. There is only a slight problem with that phrase, and it is that it means different things for different people. Although there may not be an apparent higher "meaning" surrounding the beverages of Thedas I would not want to lose the bar-hopping. As for empty maps? I will keep looking for them.


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#137
Shechinah

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Yes meaningless quests could go. There is only a slight problem with that phrase, and it is that it means different things for different people. Although there may not be an apparent higher "meaning" surrounding the beverages of Thedas I would not want to lose the bar-hopping. As for empty maps? I will keep looking for them.

 

I am personally very fond of the astrariums because they are some of my favorite sort of puzzles and I really like their constellation motifs.
 


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#138
The Elder King

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I think BW simply didn't find the right balance beteeen the open world-exploration content and the story-narrative content. Which, to be fair, I don't think it's easy. I hope they'd do a better job with ME.

#139
CronoDragoon

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Dropping like 80% of the meaningless fetch quests and empty maps would do for starters. That would give time and resources to work on the actual story and conversations.


This is pretty typical -- "if they remove the stuff I don't like, they'd obviously have more time to work on the stuff I do like".

I'm afraid it's comparing apples to oranges, however. You could remove all the exploration content in the entire game, and that still wouldn't amount to a single additional major plot on the crit path. Different people, cinematic designers in particular, who did little to no work on the exploration content as it was.


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#140
LightningPoodle

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I think BW simply didn't find the right balance beteeen the open world-exploration content and the story-narrative content. Which, to be fair, I don't think it's easy. I hope they'd do a better job with ME.

 

Open World is not BioWares strong point and I doubt it ever will be. They are known for great stories and great characters. Both the Mass Effect trilogy and the previous two Dragon Age games, are quite linear in how they go about the story. You can go from the start to the end without diverting from that path. With Inquisition, you can't do that, because you need power (a system I despise) to progress, which means doing side quests and exploring the world. I think BioWare should go back to how they did it before, and scrap this whole "power" system. Open World... they need to work on that. Less fetch quests. More reason to actually explore - Make me feel something for the world and the characters that inhabit it. If they can't succeed on that with the next game, whether that be ME4, the next Dragon Age or the new IP BioWare are working on, I think they should just go back to what worked before. There are countless other games out there that are open world. There is no need for BioWare to follow in that direction, because they already have a huge amount of fan support based entirely on their previous way of going about it.



#141
The Elder King

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Open World is not BioWares strong point and I doubt it ever will be. They are known for great stories and great characters. Both the Mass Effect trilogy and the previous two Dragon Age games, are quite linear in how they go about the story. You can go from the start to the end without diverting from that path. With Inquisition, you can't do that, because you need power (a system I despise) to progress, which means doing side quests and exploring the world. I think BioWare should go back to how they did it before, and scrap this whole "power" system. Open World... they need to work on that. Less fetch quests. More reason to actually explore - Make me feel something for the world and the characters that inhabit it. If they can't succeed on that with the next game, whether that be ME4, the next Dragon Age or the new IP BioWare are working on, I think they should just go back to what worked before. There are countless other games out there that are open world. There is no need for BioWare to follow in that direction, because they already have a huge amount of fan support based entirely on their previous way of going about it.

I agree that full open world wasn't needed, though I do think that their previous games' worlds were too linear/small.
I don't know if they'd go back if the next one fails in this regard, but as I said, I hope they'll improve.

#142
Sylvius the Mad

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BioWare has now made 3 games with significant exploration elements:

Baldur's Gate
Mass Effect
Dragon Age: Inquisition

In Mass Effect, the exploration is limited to optional content (the uncharted worlds).

In the two games where exploration is not limited to optional content, we see similar overall designs. And, I think, BioWare's two best games.
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#143
RedLens37

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If I want an extraordinary narrative experience, there are plenty of good novels available for that.

 

If I want to sit on the couch and feel like a participant in an adventure, then video games, especially good ones like DAI, fulfill that need.

 

Literature and video games can crossover and supply similar types of entertainment, but they each have their strengths.

 

I'm genuinely curious how someone can call oneself a "fan" of the Dragon Age series, yet spend their free time here talking about how much they dislike this game. At some point there must have been something you liked about other Bioware games or you wouldn't be here, yet the notion that Inquisition is so entirely different from any of those other games is silly, especially when comparing the narrative content of the games. The fact that Inquisition's world is more open doesn't make the story at its core very different from Bioware's other games.

 

It's entirely acceptable to not enjoy a game--there are plenty of games I choose not to spend my time with, but some attempt to steer Bioware in a direction more suited to your liking seems pointless. When they have established close to two decades worth of history creating critically and financially successful games that are all relatively similar at their core, why would Bioware choose to dramatically change course now? I for one, wouldn't want them to.


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#144
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If I want an extraordinary narrative experience, there are plenty of good novels available for that.
 
If I want to sit on the couch and feel like a participant in an adventure, then video games, especially good ones like DAI, fulfill that need.
 
Literature and video games can crossover and supply similar types of entertainment, but they each have their strengths.
 
I'm genuinely curious how someone can call oneself a "fan" of the Dragon Age series, yet spend their free time here talking about how much they dislike this game. At some point there must have been something you liked about other Bioware games or you wouldn't be here, yet the notion that Inquisition is so entirely different from any of those other games is silly, especially when comparing the narrative content of the games. The fact that Inquisition's world is more open doesn't make the story at its core very different from Bioware's other games.
 
It's entirely acceptable to not enjoy a game--there are plenty of games I choose not to spend my time with, but some attempt to steer Bioware in a direction more suited to your liking seems pointless. When they have established close to two decades worth of history creating critically and financially successful games that are all relatively similar at their core, why would Bioware choose to dramatically change course now? I for one, wouldn't want them to.

A person can love DAO and DA2 and not DAI. He/she'd still be a DA fan. Hating/disliking one game doesnt mean you're not a fan anymore.
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#145
RedLens37

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A person can love DAO and DA2 and not DAI. He/she'd still be a DA fan. Hating/disliking one game doesnt mean you're not a fan anymore.

 

True, but to so adamantly point out the narrative flaws of one of those games, as though it is such a deviation from the other two, says to me that you're just arguing a point for the sake of arguing. Either you like Bioware's narratives enough to enjoy the games in that respect, or you don't. It's like saying "I LOVE chocolate cake with red frosting, but I HATE chocolate cake with white frosting. And oh yeah, I hate when they give me two pieces of cake instead of one--it's just too much cake and I get so full and bored of all that cake eating."



#146
Realmzmaster

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I do not understand the point on authority. The Inquisitor has as much authority as the warden. The only point that gives the warden authority is the treaties. In that regard the Inquisitor gets authority from being seen as the Herald. It is not just the ability to close rifts. The Herald is seen as being touched by the divine.

 

Morrigan even points out to Alistair that he is the senior warden but the junior warden is leading the group. People defer to the Herald because they believe that the Herald has the spark of divinity. That point is driven home on many occasions even when the Herald tries to disavow it. People will continue to believe what they believe.

 

The DA game that shows a rise from nothing to something is DA2. Hawke actually has to work his/her way to a place of some importance as the Champion.

 

As far as fetch quests those are easy to make and inexpensive. The developers could remove all the fetch quests and still not have enough resources to add a minimal amount to the main quest. David Gaider even points this out in several posts he made one of which is repeated in a post above.

 

History is replete with examples of people who have been thrust into leadership roles without the necessary "leadership" qualities. Those individuals either grow or fail to grow into the position.

 

One reason I like DAI is that it allows me to control when I do the main story. The other two DA games were linear in that regard.  I like the semi-open world exploration. The design as Sylvius the Mad points out harkens back to Baldur's Gate. 

 

As it stands DAI and Baldur's Gate stand as my two favorite games by Bioware.


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#147
Sylvius the Mad

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A person can love DAO and DA2 and not DAI. He/she'd still be a DA fan. Hating/disliking one game doesnt mean you're not a fan anymore.

Quite right. I intensely dislike DA2, but think DAO and DAI are brilliant.

#148
FieryDove

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One reason I like DAI is that it allows me to control when I do the main story. The other two DA games were linear in that regard.  I like the semi-open world exploration. The design as Sylvius the Mad points out harkens back to Baldur's Gate. 

 

 

I agree. I love to roam/explore so the design was a big plus for me.



#149
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True, but to so adamantly point out the narrative flaws of one of those games, as though it is such a deviation from the other two, says to me that you're just arguing a point for the sake of arguing. Either you like Bioware's narratives enough to enjoy the games in that respect, or you don't. It's like saying "I LOVE chocolate cake with red frosting, but I HATE chocolate cake with white frosting. And oh yeah, I hate when they give me two pieces of cake instead of one--it's just too much cake and I get so full and bored of all that cake eating."

People might dislike how the narrative Is connected to the open-world nature of the game. Others might dislike some features of the game Too much to enjoy it, or maybe they don't like the story in DAI.

I did personally enjoy DAI despite its flaws, but I can see Why for other People certain elements Are too much to digest.

#150
PhroXenGold

PhroXenGold
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I agree. I love to roam/explore so the design was a big plus for me.

 

I wouldn't've minded having the open world to explore if it hadn't just been a dead static snapshot of a world. If the world had changed around me and without my direct influence. If there had been consequences to choosing to explore the world instead of actually stopping the big bad. But as it is, we got a half-assed open world that stood completely alone from the main quest.


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