The thing is, all the stats are meaningless and that goes for money as well. You always have tens of thousands of Gold Coins, and nothing to spend it on. Buying weapons and armour is pointless when you are finding new gear all the time and could craft even better stuff yourself. I never bought anything, so I ended the game as the richest person who ever lived! in this, it is in the same boat as games like Skyrim etc which always give you loads of money and nothing truly worth buying. This is all the more tragic, given that Dragon Age: Origins was one of the few games to actually do this right. Severely restricting the amount of gold you had, relative to the price of the game's better gear. And making that gear sufficiently impressive, that you did want them. It meant you had to careful how you spent your money, and it was more of an incentive both to do quests in general, but also how to approach asking people for payment, whether to accept rewards from people who probably can't afford it, whether or not you should engage in slightly shadier work etc etc.
And again, people come on here insisting that the side quests and side content is great. 'Its our opinion!' they cry. 'Just beause you don't like them...' they proclaim. And yet when we ask them for some examples of this amazing side content, as we have repeatedly done during this thread alone (this is at least my 3rd time asking this question and I've yet to receive an answer). So maybe we'll have more luck this time. What are the good side missions in this game? Side missions that feature quality NPC interaction, have an actual story, aren't just fetch and carry busy work or 'Put the thing on the other thing?'
It doesn't take much to make a mission interesting, even sometimes after the fact. You just need a hook, something to hold onto that makes the excercise worthwhile.The whole business with the painted box for the Friends of Red Jenny in Origins for example. For the duration of that fetch and carry quest, I barely registered I was even doing it, not really noticing when I picked it up etc. And yet when I delivered it, the scene with the mysterious guy behind the door, and the lack of any answers, made me curious. What was that box actually? Who is Red Jenny? This was a level of interest that made what should have been a tedious fetch and carry quest worthwhile. Especially because the game isn't asking you to go out of your way for this stuff (you'll get the box, location and visit the drop off point naturally anyway). And it isn't holding such quests up as major side content- its just one of the little quests you could do. Like the Irregulars missions etc etc, this kind of busy work has always existed in Bioware games. But to make a whole game out of such stuff?!
But you tell us that this is not so in Inquisition? Well then please tell us more, because we have failed to find these quests evidently! And if you're worried about some kind of ridicule, then I simply put it to you that t I do respect other people's opinions, even if I don't agree with them. And I am willing to hear sensible argument. If people make valid points, I like to think I'm man enough to admit it, and even to admit when I might be wrong. Without that, the internet is just a lot of people shouting at each other. But equally I don't like to be messed about, and I won't be fobbed off with this continual 'Oh, this game has tons of great side content' excuses anymore. No more dodging of this question.
So let's get specific shall we, so we all know we stand? If you think there are great side quests in this game, then let's have them. Which ones are they? Why are they great? Give us some examples. Nobody disputes that the idea behind most of the zones are decent ones, but the actual reality of gaming in those zones is (again IMO) just an awful lot of grinding, planting flags, and picking up bric a brac. Its exasperating that under these circumstances, Quests that have only the thinnest layer of substance, become the ones that you are seeking out. Just so you are 'generally bored and disappointed' rather than 'So unengaged, you lose the power of speech and motion'.