Well, fair play to Elthanan for sticking his neck and actually giving some examples. Unsurprisingly, i don't agree at all with any of them. I will say that the mission in Crestwood, and the one in the Fallow Mire with the Avvar came the closest to being of at least average quality. I found them both desperately disappointing, but they were at least somewhat intriguing, even if the execution, development and engagement (or complete lack of it) was so utterly underwhelming. Another couple of passes, some more content to actually engage you and your party and invest them in what's going on, and they would have been fine. (Although again, it is very disappointing that for Crestwood, they just recycled a side quest from Tien's Landing in Jade Empire).
The rest have no narrative worth whatsoever in my opinion. There are a few germs of interesting ideas here and there (the Blades of Hessarian for example, but theiir questline - you can even call it that - ends as soon as it begins. I was moderately interested to see what was going on, only to think 'Is that it?!' about 5 minutes later. As for the Dragons... meh. The routine of seeing and slaying multiple dragons holds no inherent appeal to me. Like the Dragons of Origins, I was disappointed ot see (with one obvious shapeshifting exception) they had no personalities and were just hanging around minding their own business. If the game had shown them attacking populated areas etc etc, then I might have had some incentive to go after them. I have killed them, because I tried very hard to find something, anything to interest me in this game. But the fights were dull, grindy affairs. I'm no particular fan of Skyrim, but I thought that game's dragon fights were much better (and I wasn't much of a fan of either, to be honest).
I won't belabour this further. IMO, the game is full of meaningless busy work, with no reasons narratively or in terms of gameplay fulfillment to want to do any of it. I don't particularly care about the latter, but I do care about the former. Bioware games have always had silly quests that feel extremely unlikely that you would be doing, but its how they are presented, what dressing they put around it to draw you in. This game doesn't have that, and the sheer amount of such content actively works against it. Sadly, its not even as though I can say its stopping us from seeing the content which actually matters, because I think the Main Quest are awful too.
Just a deflating experience all round. I've had my problems with some of Bioware games in the past, but this game (along with perhaps Jade Empire) stands out as being possessed of basically nothing that appealed to me. I've been around the block with gaming, I'm not much interested in gameplay these days. Narrative, story, but overall a sense of the unexpected, of that extra something which hooks me and convinces me that I haven''t seen it all... that's what I look for now. And some games can still provide that, but this one definately did not.
It was safe, it was boring, it was time spent rather time well spent.





Retour en haut




