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Mass Effect 3: Deadshot Soldier


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#1
Vazgen

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Deadshot Soldier

Precise, relentless and fast - these words perfectly describe this character. Capable of dishing large amount of damage in mere seconds with her sniper rifle, deceiving enemies with false targets and supporting her team - the Deadshot Soldier does it all!
 

Gameplay

Deadshot Soldiers are classic snipers with a unique twist in form of reload canceling with Adrenaline Rush and distractions (Decoy). Targets usually die from one shot, if they don't - Incendiary Ammo primes them for fire explosion, detonated by a squadmate. Decoy allows for more freedom in the battlefield and helps to divert some of the enemy fire away from Shepard.
Squadmates work greatly with Deadshot Soldier due to the Squad Bonus evolution with Incendiary Ammo which allows them to set up and detonate fire explosions with ease. Enemies never stand a chance.
 

The Build

Adrenaline Rush: Ranks 1-2
The leveling is unusual, especially since it forgoes weapon damage bonus at rank 4 but it has a unique synergy with the playstyle. Adrenaline Rush is used to fire Mantis for a second time in quick succession and extra duration at rank 3 interferes with that, lowering DPS. 
 
Incendiary Ammo: Squad Bonus, Headshots, Explosive Burst
Squad Incendiary Ammo allows squadmates to set up fire explosions and gives much needed damage boost to their not as powerful weapons (more on that later). It also allows the Deadshot Soldier to prime targets herself. One shot from Mantis is enough to prime a target. Needless to say, this skill, along with the previous one, is at the core of the playstyle.
 
Combat Mastery: Damage, Headshots, Weapon Master
The main focus here is to increase weapon damage. Low weight of Mantis allows to have a reasonably high cooldown bonus and extra damage is always helpful against bosses - common enemies are decimated with that rifle.
 
Fitness: Durability, Shield Recharge, Durability
This build involves a lot of relocations, mostly due to the Mantis being a single shot rifle. Focus on survivability in this skill tree allows for safer movement across the battlefield.
 
Decoy: Durability, Shock, Shields & Duration
Another option to allow more freedom on the battlefield. Decoy does a good job on diverting enemy fire from Shepard and is especially effective on Phantoms, distracting them enough for a perfect headshot.
 

Squadmates

Garrus
 
Concussive Shot: Force & Damage, Recharge Speed, Shredder
Overload: Damage, Recharge Speed, Shield Damage
Turian Rebel: Weapon Damage, Power Damage, Sniper Rifle

Garrus provides fire detonations, sniper fire and helps to deal with shielded bosses, like Atlases. Concussive Shot is used to detonate fire explosions and prime them (with rank 6 ammo power evolution). Overload is used in conjunction with Liara's Warp to provide tech bursts, stripping shields from boss enemies. Class power is evolved for maximum sniper rifle and power damage.
 
Liara
 
Singularity: Duration, Recharge Speed, Detonate
Warp: Detonate, Expose, Pierce
Pure Biotic: Recharge Speed, Duration & Force, Singularity Recharge

 

Liara is picked for her fast power recharge rate and crowd control abilities. Singularity can lift/stun enemies for easy headshots. Warp can be used to detonate both fire explosions from Mantis shots, tech bursts from Garrus's Overload or biotic explosions from Liara's own Singularity. Class power is evolved for fastest power recharge and highest power damage - all boosting Warp.
 

Equipment

Weapon
 
Mantis was chosen for its low weight, high damage (and simply awesome looks). Low weight allows for 184% cooldown bonus in the end game while providing damage that can take down enemy shields or kill a regular enemy in one shot. Low rate of fire allows to reliably prime targets for fire explosions with every shot.
 

Mods: Piercing Mod, Extended Barrel
Piercing mod allows to pierce Guardian shields, cover and Cannibal plating, not to waste precious ammo. Extended Barrel gives more damage and helps with bosses.
 
Armor
 
Helmet: Kestrel Helmet
Chest: Hahne Kedar
Shoulders: Hahne Kedar
Arms: Hahne-Kedar 
Legs: Hahne-Kedar

 

Together this armor set increases weapon damage by 40% and ammo capacity by 10%. Large weapon damage allows to take down enemy shields in one shot and extra ammo capacity helps to circumvent the inherent low number of thermal clips for Mantis. Despite seemingly low number, the abundance of dropped/placed thermal clips in Mass Effect solves the issue of searching for ammo. Higher weapon damage also helps with boss fights.
 

Gameplay videos 

(full playthrough of the vanilla game starting from level 1)


Priority: Mars
Priority: Palaven
N7: Cerberus Lab
Grissom Academy: Emergency Evacuation
Priority: Eden Prime
Priority: Sur'Kesh
Attican Traverse: Krogan Team
N7: Cerberus Abductions
N7: Cerberus Attack
Tuchanka: Turian Platoon
Tuchanka: Bomb
Priority: Tuchanka
N7: Cerberus Fighter Base
Priority: Citadel II
Arrae: Ex-Cerberus Scientists
Kallini: Ardat-Yakshi Monastery
Priority: Geth Dreadnought
Rannoch: Admiral Koris
Priority: Rannoch
N7: Fuel Reactors
Priority: Thessia
N7: Communication Hub
Priority: Horizon
Priority: Cerberus Headquarters
Priority: Earth



#2
RedCaesar97

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Adrenaline Rush is used to make two shots from Mantis in quick succession. Short duration of AR and low weight of the Mantis allow to execute this move quite frequently. On bosses and shielded enemies Incendiary Ammo sets up Fire Explosions which are detonated with Overload from Garrus (the shields are taken down in one shot from Mantis).
 

 

(Emphasis added)

 

One shot or two? You say you are using Incendiary Ammo, but the Mantis should not be able to take down shields in one shot, unless you are using Disruptor Ammo. What level are you?

 

Or is that a typo/error?



#3
Vazgen

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(Emphasis added)

 

One shot or two? You say you are using Incendiary Ammo, but the Mantis should not be able to take down shields in one shot, unless you are using Disruptor Ammo. What level are you?

 

Or is that a typo/error?

Mantis V with Extended Barrel, weapon damage bonuses from armor, Combat Mastery and intel needs only one shot. I just finished the test run today, it takes down shields of a Marauder in one shot and primes it for a fire explosion :)

As for level, I used an import Shepard and finished at 57



#4
capn233

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Mantis V with Extended Barrel V (0.25 bonus) should do about 2513 damage per headshot with no character bonuses, and that should be enough for shields in SP, per weapon calculator.  Actually should be a good deal higher with the build since Rank 5 Headshot from IA modifies the headshot multiplier (same for that evo in any other ammo in SP).

 

edit: since there are a lot of bonuses going on, this should be a little closer:

 

Armor Bonus: 40% weapon damage (standard)

Combat Mastery: 25% weapon damage (standard), 20% additional in case of headshot

Extended Barrel V: 25% (standard)

IA: 25% headshot multiplier bonus

 

Mantis V Base: [(886.4-738.7)/9]*4+738.7 = 804.3

 

Bodyshot:

 

804.3*(1+ 0.4 + 0.25 + 0.25) = 1528.7

 

Headshot:

 

804.3*(1+ 0.4 + 0.25 + 0.2 + 0.25 )*(2.5+0.25) = 4644.8

 

***

 

Enemies level with Shepard.

 

Cerberus: most shielded units 1125 -> 1687.5.  @ 57 they should have around 1650 shields.

 

I didn't include any intel, wasn't listed and I don't remember how many you can get for weapon damage anyway. :)


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#5
Abraham_uk

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Head shot soldier. Works great with sniper rifles.

Nice! :wizard:

 

Consider this thread bookmarked.


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#6
Abraham_uk

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Just noticed you're using Decoy.

Useful but underutilised power if you ask me.

 

It gets overlooked because there is always the temptation to go for something more dps orientated or protection orientated.

Good use of the power for this build. Nice thinking.



#7
Vazgen

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Just noticed you're using Decoy.

Useful but underutilised power if you ask me.

 

It gets overlooked because there is always the temptation to go for something more dps orientated or protection orientated.

Good use of the power for this build. Nice thinking.

It is somewhat situational but saved my hide quite a few times. It's especially fun to use on Guardians who try to melee it :D You can then flank them and use heavy melee :P