Anyone who has played Dragon Age Inquisition knows for a fact that it's large, but is it too large?
I feel like Bioware made the areas in-game as large as possible, yet I feel that they made them large for the sake of making them large. While the areas look good in-game, I feel like they have no real purpose other than for a bunch of boring mini-quests. They focused the main story around the Inquisition, and you have to build it up throughout the game to progress. You can't fight A huge threat without resources and soldiers after all. But while some main missions and side missions are large and fleshed out, it feels like the rest are a bunch of boring, pointless side quests that help the inquisition, even though most of them really shouldn't do anything at all. How would retrieving a small item for some unimportant person who lives alone in the forest help your cause? It feels like they gave us these empty MMO style quests for three reasons: 1. To have an excuse for huge areas, 2. To stretch out the game as long as possible, and 3. To build up the Inquisition.
However, I don't want to build an organization like that.
I don't know about anyone else, this is just my opinion, but I'd rather have a smaller amount of meaningful quests in a more compacted, focused area than a bunch of filler quests with no story that belong in an MMO in a large area that while amazing and quite nice, is too much.
For example, I played DA:O for the first time last summer, and my base game playthrough with all the DLC (Not counting time on Awakening, Witch Hunt, and Golems) took about 50 hours if I remember correctly. Now, my Inquisition playthrough with Zero DLC took a lot longer, but yet I felt a lot more satisfied with DA:O. While DA:I was great, and all of those crappy mini-quests they forced you into made it feel like a really long playthrough, I didn't have the same feeling about the ending as I did Origins. Maybe this is because they plan on making more and fleshing it out with DLC, I don't know.
I just feel like I would've been more invested in the story if I had done longer side quests with story rather then run around really large areas collecting flowers and metals. I mean if you're going to need that many of a material you might as well cut out the animation and let people collect them like Skyrim did with plants.





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