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The Rise and Fall of Video Game Evolve


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#1
The Jackal

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How does a game that won dozens of awards, was one of the 2015 games to get go from starting off strong to dropping from 25k players in a single month going to under 1k. 

 

Think about that for a moment. When they opened they had different packages you could buy. They ranged from 60 dollars to 100 dollars. Each package had something different. The graphics are amazing. The game-play is unique. I personally think its failing hard due to the day one DLC. If they had waited two months, then slowly leaked DLC, they would have been fine.

 

Customers are being nickle and dimed for everything from wanting to change the color of their gear. Everything in game has a price. It was estimated that all the DLC cost well over a hundred dollars. Many items was not included in any of the bundles. They even had a weekend contest to boost numbers for free gear. It didn't even break above 2k players online.

 

Why do you think this game is failing hard

 

 

 

Articles about this: 

 

http://gamerant.com/...steadily-steam/



#2
Althix

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because this game sucks.

 

and you should probably hide your steam's id.



#3
Dobby

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I was going to get this game. Good thing I decided not to and saved my money. 


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#4
C9316

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Unique game play? If it started with like 25k players to only 1k in only a month that's a pretty good indicator that game play is repetitive and boring. That's probably why it isn't doing so well. 



#5
The Jackal

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because this game sucks.

 

and you should probably hide your steam's id.

 

 

Could you detail why this game sucks exactly. The graphics were pretty good. I played it in beta. The game play was intense and fast paced. What went wrong. 

 

 

Unique game play? If it started with like 25k players to only 1k in only a month that's a pretty good indicator that game play is repetitive and boring. That's probably why it isn't doing so well. 

 

 

It can have unique game play but also get boring at the same time. I'm talking about how you had to capture the monster. You could use weapons such as throwing up a shield or rocket jet fuel. Stuff we don't normally see. Why exactly did it fail. 



#6
Kaiser Arian XVII

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Video game industry just doesn't make Unreal Tournament III or SW: Battlefront II anymore.


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#7
Voxr

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I was going to get this game. Good thing I decided not to and saved my money. 

Donged that bullet


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#8
The Jackal

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This is a company in 2014. It nearly smashed records with the amount of awards it won. You would assume it would be best video game ever. I mean just look at this article. The hype behind this game was unreal. I'm just thinking what must be going through the mind of the Dev's to spend all that money, then have it fail in its first month after the year long hype of winning those awards. 

 

What to do with the game now, should they turn it free to play. Or scale back the DLC. Can anything be done

 

http://www.gamespot....n/1100-6421763/



#9
C9316

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Amount of award =/= a good game look at things like Titanfall or Destiny for example.

 

If the core concept behind the video game is a dime a dozen (Evolve's case), not used to its full potential (Titanfall) or just inherently flawed (Destiny) no one will stick with it for long no matter how pretty it looks. 


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#10
Guest_Catch This Fade_*

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A game didn't live up to the pre-release hype? Has this ever happened before?

watch-dogs-pc-comparison.jpg

I sure can't think of any. Man...



#11
The Jackal

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A game didn't live up to the pre-release hype? Has this ever happened before?

watch-dogs-pc-comparison.jpg

 

I sure can't think of any. Man...

 

 

It's not that..I'm not aware of the video game living up to the hype. I'm asking the question "why" anyone can mock it not living up to the hype. I'm sincerely trying to get feedback that centers around what people found so sour about the game. I keep hearing it sucks. I want dig a little deeper then that. Find out why it sucks to them. It sucked to me because of the DLC solely. 



#12
wolfhowwl

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It had an interesting premise but turned out to be mediocre.

 

Also the pricepoint was probably too high.



#13
Guest_Catch This Fade_*

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It's not that..I'm not aware of the video game living up to the hype. I'm asking the question "why" anyone can mock it not living up to the hype. I'm sincerely trying to get feedback that centers around what people found so sour about the game. I keep hearing it sucks. I want dig a little deeper then that. Find out why it sucks to them. It sucked to me because of the DLC solely. 

You have your reasoning, people have theirs. I'm not sure Evolve and its reception deserve to be dug into deeper than that. This isn't the first time a multiplayer-centric game wasn't received well.



#14
Kaiser Arian XVII

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This is a company in 2014. It nearly smashed records with the amount of awards it won. You would assume it would be best video game ever. I mean just look at this article. The hype behind this game was unreal.

 

23709e1f08ac896763250d55020774e7.jpg

 

Too unreal.


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#15
SmilesJA

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Video game industry just doesn't make Unreal Tournament III or SW: Battlefront II anymore.

 

I'm actually afraid for Battlefront 3, that It may just be rehash of the Battlefield series.


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#16
Althix

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Could you detail why this game sucks exactly. The graphics were pretty good. I played it in beta. The game play was intense and fast paced. What went wrong. 

I don't care about graphics. i never judge game by it's graphics. content is what matters.

1) it was supposed to be a game with deep teamplay and cooperation. but ah... yeah we all know how well random people play together on the internets.

2) for a game that could have been an Esport discipline - Evolve is lacking balance. which means - target audience for this product is random people.

3) this game is a pvp game. and if you fail because of some other guy - it's more frustrating than in the case of pve product. And if you premade it - steamrolling the opposition is not very funny as well.

4) game is tedious, boring, repetitive grind.

5) cash shop is horrible.

 

L4D was sooo much better.


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#17
Giantdeathrobot

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When the game works, it's a hell of a lot of fun. That mean's if you've got a good monster player and a good hunter team. But you get that once in a blue moon. 90% of matches, the monster is too good and hides until level 3 while the hunters boringly try to find it, then proceeds to destroy them, or the monster sucks, gets found and dies in 2-3 minutes. To say nothing of balance problems such as the Stalker being OP as hell.

 

The concept is solid. The execution is awful. Just one bad player (especially monster or trapper) can easily ruin the experience for everyone, and it's not like in a MOBA where you can still have a hope of carrying the game. If your trapper can't get cages out properly, for instance, you lose. End of story.

 

Add to that the absurd price point (70$ for just a few multiplayer modes and a ''campaign'' even sadder than Titanfall's? no thank you) and the bevy of DLCs if you want any sort of customization, and it's easy to see why this game crashed and burned. I was lucky to get it from an (overly enthusiatic) friend's, but I'd be pissed if I paid 70$ for that. I know my friend is.


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#18
Jehuty

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I wonder who lasted longer? This or Halo 4? 



#19
The Jackal

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I wonder who lasted longer? This or Halo 4? 

 

I checked again. 633 people are logged into that game evolve. That's world wide. That has to be embarrassing for the Dev's. This is a new video game. Pretty almost no one literally is playing it expect for a few hundred. Not even a thousand. How quickly those numbers dropped. I wonder if they will pull the game or keep going. Can they keep going at this rate.  



#20
A Crusty Knight Of Colour

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An overpriced game with a very uneven gameplay feedback loop, featuring little in the way of content (game modes, classes/monsters, maps). Not to mention shaky business practices (Day One DLC out the ass).

Gee, no one could've ever predicted this outcome.

Awards mean jackshit in this industry. More often than not in the AAA arena, awards are tied marketing budgets and leverage. In the Indie scene, it's all built on personal relationships. The games journalism satellite industry is bereft of scrupulous individuals that also have influence. I suspect it's not that much different to other entertainment industries, but this industry has a hard-on for bragging about how personal relationships, money or ideologies are more important than merit.

It's much easier to find reviewers whom you feel shares similar tastes to yours and can use their opinion as a starting point, backed up by gameplay footage. Hence why the likes of Angry Joe and TotalBiscuit are so popular.
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#21
Jehuty

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I checked again. 633 people are logged into that game evolve. That's world wide. That has to be embarrassing for the Dev's. This is a new video game. Pretty almost no one literally is playing it expect for a few hundred. Not even a thousand. How quickly those numbers dropped. I wonder if they will pull the game or keep going. Can they keep going at this rate.  

Does Halo 3 have a higher population? Even after seven years?

 

That's an understatement. It's down right disastrous for the devs that this happened.



#22
Jehuty

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An overpriced game with a very uneven gameplay feedback loop, featuring little in the way of content (game modes, classes/monsters, maps). Not to mention shaky business practices (Day One DLC out the ass).

Gee, no one could've ever predicted this outcome.

No wonder why the game failed so badly. 



#23
Kaiser Arian XVII

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That cursed goddman day when they said Expansions are bad and DLCs are good.



#24
Cainhurst Crow

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It's simple. What gamers, the long term kind, want as a majority have changed in ways the industry wasn't keeping track of.

 

This game has a lot of good looks to it, and a solid foundation gameplay wise, but its shallow and doesn't offer much behind combat + looks. Like, what's the story of evolve? What's the world of evolve? Who are the characters, really? What are they like? What is a defining features do they have that isn't able to be summed up by physical description + gear they have? Beyond that is the story. What is the reason we're going to these planets to hunt these monsters? Why is it the audience should care? Do the characters make it a point to say why they care?

 

From what I can tell, this game doesn't really have a good story mode. It's a multiplayer game, which meant all the resources went into combat + graphics, and a story was made as an after thought to what would look good in marketing. Not to say this is bad, but that there wasn't an effort to get the player to stay after their 16th hour of gameplay.

 

Look at destiny, and look at what people are complaining about. A lack of story, a repetitive type of gameplay, and a massive lack of content that isn't shoot stuff and get randomly generated loot. People wanted a Halo type experience with an immersive and rich story as well as solid gameplay. What they got was a game that was almost entierly gameplay, and almost no story. Or at least no story anyone could make heads or tails of, and thus couldn't become invested in.

 

Forumlas and doing stuff by the gameplay playbook aren't cutting it anymore. People want variety. They want to be entertained in multiplayer, but also experience a story that they can get invested in. They want both.

 

2013 and even before, you see the shift come into swing fully.

 

Assassins Creed Black Flag broke the normal route assassins creed games did in many ways, changing the formula and reinvigorating the story elements with new gameplay, while also keeping the solid writing. Bioshock infinite completely shatters the formula and brings in a good and solid story that rocked the whole industry. The Last of Us took the route of telling a zombie shooter in a way a big cinematic movie would, with a solid story and really emotionally hard hitting stuff. Saints Row 4 and Grand Theft Auto of all games takes the time to make engaging and interesting stories, one in the absurdest route and the other in a grounded a serious route, but both delivering excellent games.

 

Meanwhile, on the other side of the spectrum.

 

You have games like Total War 2: Rome, which blew hard thanks to being rushed and having little content to keep players interested beyond initial gameplay which wasn't that good to begin with. Colonial Marines does its story and writing in some of the most generic and poor fashion to play it safe, offering high graphics as its only saving grace. And the less said about Beyond Two Souls, the better.

 

In 2014, the big losers who didn't learn from 2013 were the ones with the most hype, and also MMO's. Destiny, and Elder Scrolls Online, which had such a stripped down experience compared to Skyrim, what everyone wanted, that the game as far as I know, has died out more or less.

 

Gamers want better games, it's just that simple. They want a story, no matter how simple, to be told, but a good one. Not an overly cliche piece of script that would make even Michel Bay embarrassed to be a part of. They also want gameplay that's fun and solid. And an experience with a game that's got minimal bugs, and that they can play without jumping through hoops. Connectivity makes any game infuriating, espeically if its required to even start a game. And paywalls as you pointed out OP are also a big turn off.

 

But I think people would be willing to go through connectivity issues and pay walls if the product they were getting at least felt worth it to them. In most cases, its either lacking in good gameplay making it hard to play, or the writing is so simplistic and mind numbing compared to the gameplay that it leaves little incentive to play through.


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#25
mybudgee

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