With a 100 constitution and 100 cunning, and 200 willpower you should be able to solo perilous with every single class.....
lol I am not good with every single class.... nor do I claim to be ![]()
With a 100 constitution and 100 cunning, and 200 willpower you should be able to solo perilous with every single class.....
lol I am not good with every single class.... nor do I claim to be ![]()
I think a good rule to follow when playing with random people is to follow what the host wants to do. If the host is into opening doors, go ahead and open doors. If the host is skipping doors, go and skip. If you do decide to open doors on your own, you better be able to clear what's inside on your own. I will never come back for someone who opens doors and gets himself killed. If you don't like what the host is doing, go ahead and host one yourself.
Also recently I ran into idiots who get downed and spam F4 as if demanding for help when there are tons of mobs around his/her dying corpse. F**k off. Seriously. We will help you when the situation allows it, not when you want us to.
This is what I do whenever i play as AW i create the match and solo everything while leaving the option open for people to tag along
Personally I like to complain about the current salvage & loot system, and people that fail at math. BW's stated they're working on the loot system though. Nice folk BW.
yeah I heard that from some one and still even not knowing if it was true started to save all my gold on hopes and dreams, and I am extremely sic of being burned on chest with trash and it takes way to long to open and salvage lol
and at lest on the Xbone there's a block list.....I use it a lot since the elemitalist fade cloak glitch seems to be going viral
Saw it four times this weekend. The saddest one was doing it on routine. On routine. Really? I was there because I'd just promoted my assassin and wanted to get a few skills unlocked before moving it up and I just couldn't believe it.
1. Keepers who have forgotten how to cast barrier and then cry for rez when they are face down..
2. High Level players in Routine
3. Abusive chat or players who think they are better than everyone else in the game(although I tend to mute them or just leave game)
If I can't find a higher difficulty game for my level 16 archer, you bet I'll be in routine. Y'all can sit back and let me solo it for all I care. Free exp is free exp. When i return to the game, that is...
Saw it four times this weekend. The saddest one was doing it on routine. On routine. Really? I was there because I'd just promoted my assassin and wanted to get a few skills unlocked before moving it up and I just couldn't believe it.
Barrierless Keepers, any Ramboer (unless they manage to solo-clear and don't try to pull everyone to the next zone), anyone who pulls everyone to the next zone while we're clearing a treasure room, Guardless Legionnaires, people who kick purely on a class/level basis, people who don't know how to mute their mic, people who open treasure rooms while we're dealing with mobs and get killed by the guardian(s), leachers, people who don't revive when they've got no aggro, etc.
If I'm opening a treasure room while everyone's dealing with a mob, it's because I have faith that they'll be able to handle the mobs on their own, though I make sure to let them know I'm opening the room. If I run into an Arcane Horror or a Revenant, I'll make sure to highlight it as soon as it appears to make sure the team knows what's behind them.
I also make sure to highlight Red Templar Shadows, Knights, Venatori Stalkers, Fear Demons, Despair Demons, Brontos, Druffaloes, Giants, and the Commanders for the team, if for nothing other than to let them know where they are at the moment. I also make sure to cast Barrier on whoever I can and I do my best to support the team. If everyone's clearing a treasure room and there are enemies still flowing towards us, I'll handle them.
What I really like in a pug is when the team splits into pairs, one handling the mobs while the other handles the treasure rooms. Especially when it's the support mage and the tank handling the mobs. That's how you know you've got a good team.
Thats your fault for not being able to survive one or two enemies then. When I rush ahead im usually far enough ahead that my allies cant even take aggro
This is the personification (can't find the word I'm looking for) of an arcane warrior for me. A noob who thinks that being ahead of his team will not cause the team to take aggro.
They also think they are better than they actually are.
All CC and xp gaining tactics are thrown out the window in favor of a mad scramble to get in on the action before the AW sucks all of the fun out of the game...deaths and less experience for the party ensue.
Personally, I don't really hate anything. I just don't like specifically two annoying things. First, when AW or keeper starts with chain lightning in perilous without any warning. This hits enemies who don't have LoS on the caster and aggroes the whole spawn against whoever they can see. The caster usually remains unharmed due to barrier but the rest of the team gets serious unwanted attention sometimes when they are still in the process of moving into position. Second, I hate when the host quits. This happens regularly with some hosts and now, I try to avoid these lobbies. The main reason is usually host dieing and going to the fade. "Your enemies grow stronger" is frequently followed by "host migration in progress" and "connection failed". If you are lucky, you will be allowed to rerun the zone. Sometimes, some lvl20 AWs on threatening also apparently quit when they don't need to solo or cannot kill anything or contribute meaningfully otherwise. This is not that frequent occurrence but still happens occasionally.
All CC and xp gaining tactics are thrown out the window in favor of a mad scramble to get in on the action before the AW sucks all of the fun out of the game...deaths and less experience for the party ensue.
That's when you correct or kick people that don't listen.
Why so specific? I hate people pretty indiscriminately.
Those people who run to the flag zone at zone 5 and wait outside of the circle or do a few laps around the circle, causing everyone to wait for them.
People who handicap to the team XP/minute output. Including, but not limited to, door-openers and low XP class users.
Guardless Legionnaires
there is such a thing as guardless Legos?! ![]()
What I really like in a pug is when the team splits into pairs, one handling the mobs while the other handles the treasure rooms. Especially when it's the support mage and the tank handling the mobs. That's how you know you've got a good team.
+1 because it does happen and I really enjoy these pugs... and usually we stick together for some more matches
If I can't find a higher difficulty game for my level 16 archer, you bet I'll be in routine. Y'all can sit back and let me solo it for all I care. Free exp is free exp. When i return to the game, that is...
I can understand the reasoning due to the damn region lock and extremely poor match making, but don't you find it an absolute bore to run through Routine with a lvl 12+ character? My archer can one shot most enemies in Routine, especially with Long Shot+Lance, using Grunmanns Bow so enemies also explode on kill and damage nearby enemies..
I just feel it takes away all the fun for other players who only get to step over the bodies, yes, probably easy xp & gold but not a lot of it..
I generally select a character under level 8 to get a few skills in Routine, if I cant find a match on Threatening I start one, people will (hopefully) join..
Archers! Or so I was told by an Arcane Warrior who immediately got upset when I joined his public game as my archer. Evidently, archers mess up his combos.. He proceeded to get himself killed in rebellion of me staying in the lobby. The rest of the team decided to continue clearing and left him to his tantrum. I got some nice private messages afterwards telling me I shouldnt join his lobby.. which was public..
I can understand the reasoning due to the damn region lock and extremely poor match making, but don't you find it an absolute bore to run through Routine with a lvl 12+ character? My archer can one shot most enemies in Routine, especially with Long Shot+Lance, using Grunmanns Bow so enemies also explode on kill and damage nearby enemies..
I just feel it takes away all the fun for other players who only get to step over the bodies, yes, probably easy xp & gold but not a lot of it..
I generally select a character under level 8 to get a few skills in Routine, if I cant find a match on Threatening I start one, people will (hopefully) join..
I'm guessing that threatening is the most played mode at the moment, and that it would be the easiest mode to find a match in. Just a guess though, could be routine.
There are no players. Only distractions drawing aggro.
there is such a thing as guardless Legos?!
Yeah, I've ran into my share of them. More annoying than Barrierless Keepers, imo.
Has anyone done a mathematical analysis of whether the time taken to loot rooms makes economic sense relative to finishing the match and objective waves as quickly as possible?
I've heard people claim that speed clearing is more economical, but I've never seen the proof and remain skeptical that it produces more gold.
What's the actual point of opening doors and wasting time or worse getting your team wiped in the process? Free doors I can but It's obvious the amount of gold/items found isn't the greatest but is it the horde everything in sight mentality found in most rpg games? I'm just saying the time it takes to take out a revenant in perilous far outweighs the benefits.
But it's a Revenant. They are undead evil things that need to be put down. All that evil needs if for good men (elves?) to do nothing and let the evil Revenant win.
People still play this asinine garbage? Then... I guess all those people?