Aller au contenu

Photo

Most hated players to play with


  • Veuillez vous connecter pour répondre
164 réponses à ce sujet

#151
Beerfish

Beerfish
  • Members
  • 23 825 messages

Necromancer:  "I'm not your friend."


  • Kalas Magnus aime ceci

#152
Viking

Viking
  • Members
  • 107 messages

Let me! Let me! Let me! Let me! Let me! Let me! Let me!

 

Best quote in the game.



#153
Torkelight

Torkelight
  • Members
  • 668 messages

I turned on my mic to tell them that next time they see us fighting enemies, they should help us out and then we'll open up the treasure rooms.  

Wrong order. Open the treasure room at once when you see it, THEN dispatch enemies. Effectivness is the key. It is always the characters responsibility to open class specific door immediatly no matter the circumstances. By now, everybody playing this game should be geared and promoted enough to do this easily.

 

What I like to do is clear the zone, then go back to open the door.

 

The most annoying, inefficient way of doing this ever! The most annoying thing I can think of is backtracking. Again, repeat: open class specific doors immediatly!

Thats all newbs.


  • Beerfish et Lylithe27 aiment ceci

#154
Beerfish

Beerfish
  • Members
  • 23 825 messages

Wrong order. Open the treasure room at once when you see it, THEN dispatch enemies. Effectivness is the key. It is always the characters responsibility to open class specific door immediatly no matter the circumstances. By now, everybody playing this game should be geared and promoted enough to do this easily.

 

 

The most annoying, inefficient way of doing this ever! The most annoying thing I can think of is backtracking. Again, repeat: open class specific doors immediatly!

Thats all newbs.

I agree with this and even on perilous if the team is not too eager you can avoid the next spawn coming after you.  All treasure rooms are easy to dispatch quickly IF the whole group is working on it.  Even pita guys like the Revy will go down quick with a 4 person team.  They become a danger when you are trying to take them down with fewer people.  This kind if synergy is very very rare these days but it does bug me a bit that you can gain a lot more gold in a match with only a moderate increase in time if you act like a team.



#155
BronzTrooper

BronzTrooper
  • Members
  • 5 013 messages

Wrong order. Open the treasure room at once when you see it, THEN dispatch enemies. Effectivness is the key. It is always the characters responsibility to open class specific door immediatly no matter the circumstances. By now, everybody playing this game should be geared and promoted enough to do this easily.

 

Well, if the enemies are pouring from the spawns ahead of us, I'd say that takes precedence over the treasure rooms.

 

Normally, I prefer clearing the mob closest to the treasure room before opening it.  If there are enemies trickling towards us, someone can just wait outside the room and keep them busy while the rest of us grab the loot/deal with the guardian(s).  But if all the mobs are coming towards us because they were aggro'd on an animal that decided to come say hi before switching to us, I'd prefer to take care of them as quickly as possible.  If the group can split into pairs and still work effectively, then I don't really mind as long as we don't get swarmed.

 

Really, it depends on the quality of the pugs I get.  Hell, I'll open a door by myself if I'm sufficiently leveled, but not if the group's a poorly-skilled/equipped/leveled one.


  • Freedheart aime ceci

#156
Torkelight

Torkelight
  • Members
  • 668 messages

Well, if the enemies are pouring from the spawns ahead of us, I'd say that takes precedence over the treasure rooms.

Then you are doing something wrong. I mean, it doesnt take long before you know the maps so good you can do them blindfolded, even monsteraggro, movement, numbers etc. etc. Treasure room should be cleared immediatly, then move on. Preferably split up for more efficiency. Or agree to not open doors at all, and just speedrun it. Still though, get that treasure room cleared asap. There used to even be instructions on how to clear treasure rooms efficiently, but thats back when this game was new.



#157
BronzTrooper

BronzTrooper
  • Members
  • 5 013 messages

Then you are doing something wrong. I mean, it doesnt take long before you know the maps so good you can do them blindfolded, even monsteraggro, movement, numbers etc. etc. Treasure room should be cleared immediatly, then move on. Preferably split up for more efficiency. Or agree to not open doors at all, and just speedrun it. Still though, get that treasure room cleared asap. There used to even be instructions on how to clear treasure rooms efficiently, but thats back when this game was new.

 

If the group can split into pairs and still work effectively, then I don't really mind as long as we don't get swarmed.

 

Really, it depends on the quality of the pugs I get.  Hell, I'll open a door by myself if I'm sufficiently leveled, but not if the group's a poorly-skilled/equipped/leveled one.



#158
Gya

Gya
  • Members
  • 1 523 messages
You're all doing it wrong. The correct method is to finish the zone, heal up at the font, and then open treasure rooms. This means that the your archer/alchemist/necromancer can effectively facetank 2 hits from the revenant's triple swipe.
  • Drasca et BronzTrooper aiment ceci

#159
DrakeHasNoFlow

DrakeHasNoFlow
  • Members
  • 1 071 messages
Ahhh treasure rooms....the mortons salt of damp pugs......

#160
Senor Pez

Senor Pez
  • Members
  • 337 messages
TO ME
  • Texasmotiv aime ceci

#161
thats1evildude

thats1evildude
  • Members
  • 10 976 messages

The Keeper who won't use friggin' Barriers. I HATE YOU SO MUCH


  • BronzTrooper, Freedheart et Eyecon74 aiment ceci

#162
Kenny Bania

Kenny Bania
  • Members
  • 2 860 messages

The Keeper who won't use friggin' Barriers. I HATE YOU SO MUCH

 

You're welcome.



#163
Beerfish

Beerfish
  • Members
  • 23 825 messages

The only reason I do not have my Caliban or Sulevin is because of the non treasure room people.  I hates them all.



#164
nranola

nranola
  • Members
  • 1 675 messages

btw...I don't know how to do the potion pull that fighters do at the end of the match.  How is that done?  (I tried to do it and I actually drank the potion instead of just having it in my hand.)

 

Use a potion that can be thrown (actually grenades)

 

Apologies to the thread for being off-topic, but I had to add to this:

 

Using a potion for posing at the end of the match WILL consume the potion. Just thought I'd give a heads up, as I've lost a many Healing Mists before I realized. :P



#165
nibyl

nibyl
  • Members
  • 351 messages

Apologies to the thread for being off-topic, but I had to add to this:

 

Using a potion for posing at the end of the match WILL consume the potion. Just thought I'd give a heads up, as I've lost a many Healing Mists before I realized. :P

It's more fun to do a show of the ending screen anyways. Throw a jar of bees on the flag and maybe a static cage for extra effect.