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Hunter tips


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#1
ellpadre

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Hey guys. Just created a hunter and looking for suggestions on build designs. The best/viable ones.

#2
BadgerladDK

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Stealth with Knife in the shadows, plus leaping shot for lots of sweet criticals is pretty much your bread and butter along with upgraded explosive shot, everything else is a matter of preference.


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#3
Robbiesan

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Here's a discussion thread about the Hunter which may be helpful.

 

http://forum.bioware...r#entry18897135

 

 

For myself... (all abilities upgraded)

 

Team Build:

Leaping Shot

Explosive Shot

Stealth

Full Draw

 

Solo Build:

Leaping Shot

Evade

Stealth

Spike Trap

 

There are many good builds however, so you'l need to try various builds and see what does it for you.

 

 

The Hunter is where Longbow of the Griffon really shines.  Ensure you take threat reduction passives.  Stealth > Flank > whichever power.  100% threat reduction allows you to move in behind enemies, get close and put three arrows into them per shot, and they will not turn around to attack you.  Granted, if you are a new player you'll have to pray to RNG for LBotG, but once you get it you'll see what I mean.


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#4
Minuos

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Some people prefer Fallback Plan instead of Stealth, using Hook and Tackle followed by Leaping Shot with the passives Death from Above and On the Razor's Edge, but it can be an unreliable combo if your connection to the host is bad. Evade is unreliable in public games for the same reason, unless you host.

 

Stealth with Knife in the Shadows is my preferred route. Leaping Shot from stealth = 12 crits on a single target, and Explosive Shot from stealth into the middle of a cluster of enemies is quite beautiful. The last skill is up to you. I like Throwing Blades, but you need to unlock most of the Trapping tree to even reach it.

 

Full Draw can be useful, but I'd advise against it for the long casting time and the fact that you rarely land the first hit on a target for the damage bonus unless you communicate with the team, so its potential is often wasted. Your call, though. It's worth trying.

 

Essentially, this:

 

There are many good builds however, so you'l need to try various builds and see what does it for you.


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#5
ellpadre

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Thanks a million guys!! Its a really fun class, so I'll try a few builds :)


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#6
Robbiesan

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Some people prefer Fallback Plan instead of Stealth, using Hook and Tackle followed by Leaping Shot with the passives Death from Above and On the Razor's Edge, but it can be an unreliable combo if your connection to the host is bad. Evade is unreliable in public games for the same reason, unless you host.

 

Good point sir!  Hosting does make a difference.



#7
LearnedHand

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I've been playing with throwing blades and its a fun, highly damaging attack with a fast animation. Its a mini version of hidden blades. With the ability ring from stealth its not hard to hit for 1k+ damage with each of the four blades. With pincushion, throwing blades and leaping shot really synergize well together.

 

Spike trap isn't bad either. The damage is so-so but with the upgrade it doesn't break stealth so you can maximize both laying a trap and a leaping shot from stealth.



#8
SpaceV3gan

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Longbow of the Griffon, Leaping Shot and Stealth are must have. The rest is optional. I normally go for Explosive Shot and either Throwing Blades or Elemental Mines. Whenever it's safe I play cqc pretty much like an Assassin (where the Hunter really shines), auto attacking with the Griffon from behind the enemies is delicious. I find this play style pretty fun and effective - I have 32 promotions on my Hunter playing this way.
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#9
Gya

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Longbow of the Griffon, Leaping Shot and Stealth are must have. The rest is optional. I normally go for Explosive Shot and either Throwing Blades or Elemental Mines. Whenever it's safe I play cqc pretty much like an Assassin (where the Hunter really shines), auto attacking with the Griffon from behind the enemies is delicious. I find this play style pretty fun and effective - I have 32 promotions on my Hunter playing this way.


I'm curious, how does it work with the new trickle spawn design? Without a way to reset stealth on kill, since you'll be in front of the new set of mooks.

#10
Sothalor

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I recommend avoiding Evade if you play off-host at all. All the character displacement abilities are pretty wonky off-host, but Evade in my experience is atrocious. It frequently rubberbands me back to get hit by an attack or the animation will complete - and then port me seemingly d10 meters in a random direction.

 

It's only reliable at failing you during the worst possible moment.


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#11
Jackyl

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No love for poison cloud? I think it's better on the hunter than on the Alchemist, and I love it on her. Stealth behind a group of archers drop the cloud then leaping shot or explosive shot the lot of them. 100% threat reduction makes this simple and effective.
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#12
DrKilledbyDeath

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I like leaping shot, fallback plan, poison cloud and whatever for the 4th. Use fallback, run into a crowd drop poison then use fallback again. Leaping shot for obvious reasons. Maybe explosive shot if I don't feel like using another point on a skill.



#13
Laforgus

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Hunter is very versatile to play because he has many build options and they are all fun to play, one of my favorite is the "Poison Ninja" this is what i get.

 

1- Explosive Shot

2- Poison Cloud (all upgrades and dependencies)

3- Leaping Shot

4- Fall Back Plan

 

My strategy consist on moving (carefully of course) to the group of Enemies, preferably the middle where you get surrounded, when you see them react "wft whos this guys?" use Poison Cloud and then Fall Back Plan. For group Gathered in E. Cage or POTA use same strategy, also Explosive Shot upgrade and Leaping Shot would do good.

 

This is mostly a for fun build since is a "Heavy Risk But The Prize" one, and is even better if you get into Ninja Character as well. This wont kill much by itself(Perilous), but your teammates will take advantage of every wounded enemy you leave, since Poison damage is great, but the enemy have insane amount HP they will mostly be left with 20% HP, so is mostly a Team Combo+Assist Build.

 

Be careful of course because there is a bug around FBP that get you damaged from who knows where, and sometimes teleport you back with an enemy(Here you use Leaping Shot), i once teleported back with a Drufalo during the "Druffy Weekend Madness" it was not pretty, i had to Ride Coaster it throught the whole room.

 

I recommend this to those who want a change, since creating the same build over and over gets you bored. The functionality of this build depends of equipment and how good the player moves, its fun but not 100% invencible.

 

For Routine: "Its a Killing Machine."

For Threatening: Greatly Help your Party. "Score is what matter right?"

For Perilous: "Don't worry having fun its the whole point."


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#14
Innarra

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Stealth + Leaping Shot, or Stealth + Full Draw is really really great, you can 1 shot anything with that combo. 50% damage bonus, auto 100% crit chance. I'm doing 6-7k FD, and about that for LS, seeing around 500 damage each, with 12 arrows connecting into bigger enemies backs.

 

Pick out the most dangerous enemy (usually assassin or ice caster) in a group, and take them out at the start of each pull.



#15
ellpadre

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Got my hunter up to level 20 and love him. He looks so boss in his Veterans Chaser Gear. I've learned a few things.

Stealth+Leapshot wrecks everything. It is so good.

The arrow following leapshot is very useful, I use it to knock down a charging enemy then use the explosive shot to finish him off, usually by now I have stealth back up.

I won't be getting evade again, every time I use it, it is like stephen hawking puts a blackhole in the game that sucks me back 5 feet.

I can see myself playing this class for a while.

Just need better gear, using a 135 dps white bow, can't imagine the carnage with decent accessories, as I currently have known, and a decent bow


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#16
SpaceV3gan

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I'm curious, how does it work with the new trickle spawn design? Without a way to reset stealth on kill, since you'll be in front of the new set of mooks.

The Hunter doesn't generate much Threat. Also, whenever I sneak my Hunter behind enemy lines, I like to be sure I and my team can clear that area within a few seconds. Very rewarding gameplay, but not recommended when playing Perilous with not so strong teams or pugs (I personally would use something else).
As for the new trickle spawn design, I haven't played the Hunter extensively after the spawn had been patched and granted I have stats somewhat above average which help me get away of risky situations, so I can't really give a word on how safe it is. However, from what I played post-spawn patch, it feels just the same. But once again, it is certainly not the safest character to use unless you can trust your team.



#17
Jebbadiah Jenkins

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I was using a pretty stale hunter build the first few times I leveled him up, but the last play through I used a poison stealth build and it was loads of fun.

 

Leaping shot, poison cloud, stealth, explosive shot.

 

It takes a while to get all your abilities and get the build going, but it's so much fun to use once you're there.



#18
Jkregers

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You won't need fallback plan if you are playing threatening. If you are playing perilous, it definitely helps. The hunter is probably the weakest rogue class, so I would focus on a build that is fun for you. By the way, weakest does not mean unusable, he can be a great help. The must-have if probably going to be leaping shot. 



#19
KalGerion_Beast

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My favorite build was fallback plan, spike trap, stealth, and toxic cloud.  Unfortunately a few builds ago spike trap no longer received stealth's damage bonus or knife in the shadows crit, making the build loose a lot of viability against single targets.  Meh, still broken, or maybe its WAI now, idk.  Either way, its not as good as it was.  

 

Currently im enjoying stealth, full draw, leaping shot, and explosive shot.  high damage focused build, with some knockdown if necessary.  Very enjoyable.  Full draw is definitely used less than the other abilities, but I still love it for sniping out single high value targets when beginning an engagement.  



#20
SpaceV3gan

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The hunter is probably the weakest rogue class, so I would focus on a build that is fun for you. By the way, weakest does not mean unusable, he can be a great help. The must-have if probably going to be leaping shot. 

The Hunter is actually the second best rogue in terms of XP output, I wouldn't consider him the weakest rogue by any means.



#21
Dieb

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I'm running fairly well with Leaping Shot / Stealth / Fallback Plan / Spike Trap

 

Lots of good input already - I will add that Spike Trap is very underated as both an "AoE" attack as well as an evasive maneuver. It's just a little tricky to use right - try picturing it more like a cake fight, rather than... an actual trap.

 

I deal crits up to 1,5k damage and it affects + incapacitates multiple targets, specifically archers who usually stand close together. Furthermore, it is an insta cast, i.e. it's armed before your character finishes the animation; so it's also a good countermeasure against charging melee enemies.

 

The upgrades further boost the damage & enable you to drop it without breaking stealth - so I prefer running into a group of mobs and then finish of whomever I didn't blow up altogether with a Leaping Shot /w full Stealth crit bonus. The 12 hits of Leaping Shot also will 3/4 recharge your Stealth ability.

 

I personally dislike Explosive Shot, cause the windup takes forever, deals less damage than spike trap and isn't as versatile. I would only recommend it in combination with Full Draw builds, with which you'd act more like an Archer staying at long range and not make much use of Flanking Bonuses. Also, I think Fallback Plan is kinda mandatory if you want to be both effective and not a burden to your group, since the Hunter is designed to throw reason & aggro management overboard.

 

 

P.S.: You're a mid-range shotgunner close up to your enemies 80% of the time: USE THE FLANKING BONUS.


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#22
ellpadre

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I'm running fairly well with Leaping Shot / Stealth / Fallback Plan / Spike Trap

 

Lots of good input already - I will add that Spike Trap is very underated as both an "AoE" attack as well as an evasive maneuver. It's just a little tricky to use right - try picturing more like throwing it straight into peoples face like a cake fight, rather than... an actual trap.

 

I deal crits up to 1,5k damage and it affects + incapacitates multiple targets, specifically archers who usually stand close together. Furthermore, it is an insta cast, i.e. it's armed before your character finishes the animation; so it's also a good countermeasure against charging melee enemies.

 

The upgrades further boost the damage & enable you to drop it without breaking stealth - so I prefer running into a group of mobs and then finish of whomever I didn't blow up altogether with a Leaping Shot /w full Stealth crit bonus. The 12 hits of Leaping Shot also will 3/4 recharge your Stealth ability.

 

I personally dislike Explosive Shot, cause the windup takes forever, deals less damage than spike trap and isn't as versatile. I would only recommend it in combination with Full Draw builds, with which you'd act more like an Archer staying at long range and not make much use of Flanking Bonuses. Also, I think Fallback Plan is kinda mandatory if you want to be both effective and not a burden to your group, since the Hunter is designed to throw reason & aggro management overboard.

 

 

P.S.: You're a mid-range shotgunner close up to your enemies 80% of the time: USE THE FLANKING BONUS.

Some very good input. I will have to try spike trap during my next promotion. I don't really like the use of fallback plan, and was wondering about the viability of the hook ability. Was thinking in tight situations you could use it to get out of a bind and stun your target at a range



#23
Dieb

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But... but... it's a second health bar, insurance when reviving people selflessly and a general free pass to throw all reason overboard. What's not to love about FBP?

 

I like Hook & Tackle in the SP, but in the MP I found the windup too long for evasive purposes, and the summersault kick stun too brief to justify it taking up a skill slot. Stealth & Sprinting gets you there insanely fast, too. More importantly though, the popular H&T + Leaping Shot combo isn't so great when you consider you're throwing Stealth's armor bypass + Knife In The Shadows guaranteed crit + 20% Flanking Damage bonus ALL out of the window, for an admittedly cool looking gimmick.

 

Not saying people can't do cool things, I just never managed to exactly amazed myself with it.



#24
ellpadre

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But... but... it's a second health bar, insurance when reviving people selflessly and a general free pass to throw all reason overboard. What's not to love about FBP?

 

I like Hook & Tackle in the SP, but in the MP I found the windup too long for evasive purposes, and the summersault kick stun too brief to justify it taking up a skill slot. Stealth & Sprinting gets you there insanely fast, too. More importantly though, the popular H&T + Leaping Shot combo isn't so great when you consider you're throwing Stealth's armor bypass + Knife In The Shadows guaranteed crit + 20% Flanking Damage bonus ALL out of the window, for an admittedly cool looking gimmick.

 

Not saying people can't do cool things, I just never managed to exactly amazed myself with it.

I guess I have never really used it tbh. So I can't say it is good or bad, as I don't no. I will have to try it out properly. What do you mean it is a second health bar?



#25
Dieb

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I was exaggerating. It can be, if you play it right, though.

 

Fallback Plan saves your health state from the exact moment you planted it, and restores it when you jump back. That's why it's so powerful.

 

The teleportation part is just icing on the cake, which can be used strategically if you will.


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