The fight with Gurd and his adds was tougher for me than those 4. One of them nearly died instantly with Cole (Archer, Assasin), Inquisitor S&S, Viv (Fire/KE) and Sera (Tempest/Daggers) in MoD. After that my Inq (dwarf warrior
) tanked all three while my party nuked one after the other. On NM without focus abilities. An aggressive setup with lots of knockdowns, stuns and other CC is the best for this fight imo.
But my gear is nearly maxed out with Cole (5 guard, 5 hidden blades), Sera (5 guard, 5 hidden blades, walking fortress), Viv (5 guard, masterwork) and Inq ( 5 guard, 5 hidden blades, Veilstrike
) and everyone on full basic T4 and T3 offense mats. So, with weaker gear and not at level 27 I assume they can be tough.
Gurd on the other hand, especially these Twohander warrior adds were a lot of work. They nearly onehitted everyone except my Inq. She solo'd Gurd and some adds in the end while everyone was dead.





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