I have always had a concept for a character class whose main focus would be the ability to craft, bargain, identify and use items sort of like a merchant, crafter, loremaster. Bard and Harper Agent seem to be the closest to what I am imagining, except my class would automatically receive feats such as Craft Wondrous Items for free at certain levels. Maybe they would receive a bonus to their crafting/appraise/UMD skills. Int and Cha would be key abilities as the character would be an expert salesperson. I would love to hear input into either this concept or any class concepts you all would like to see.
If you could design a class/prestige class...
#1
Posté 20 avril 2015 - 03:38
#2
Posté 20 avril 2015 - 04:04
- unclejoe1917 aime ceci
#3
Posté 20 avril 2015 - 04:57
I was actually thinking gnome would probably be an appropriate race, even though I probably wouldn't play it that way since I hate gnomes for some reason.
#4
Posté 20 avril 2015 - 05:10
- unclejoe1917 aime ceci
#5
Posté 20 avril 2015 - 08:59
Here is the flavor text for Maesters, their bonus feats are item creating feats and they get an identify ability.
"Maesters are the master crafters of the gnome world, combining technical and magical expertise to create incredible marvels. They specialize in the creation of magic items, bending all their skill and ability toward the construction of items that are their art and livelihood. Maesters are usually wizards, although sorcerers occasionally take up the class. Some bards also have been known to become maesters, but typically not until they have spent a number of years adventuring. NPC maesters rarely stray from their laboratories, which makes them excellent patrons for groups of adventurers. Maesters often need rare minerals, unusual material components for spells, or other substances for the magic items they create, and it’s usually too dangerous to fetch such materials alone. Maesters often hire bodyguards if they’re undertaking a journey, paying their guards with magic items they have built. Other times, they simply send allies on a journey of acquisition, providing them with as much lore about their mission as possible.
Adaptation: While gnomes are renowned for their magical craftsmanship, they don’t have a monopoly on the trade. This class would be appropriate for a secret organization of item-creating arcanists who are not necessarily gnomes. If you change the spell requirement to divine spells, it’s also a good fit for clerics of deities who are known for their peerless magical craftings, such as Moradin."
#6
Posté 20 avril 2015 - 11:58
The barber (from Dragon Magazine #321) has always struck me as an interesting non-combat prestige class.
#7
Posté 21 avril 2015 - 12:22
This seems to be the list of sourcebook classes/prestige classes from all the various editions, and identifies them by sourcebook, a lot have links to pages about the classes, with flavor text and basic abilities and such (the wiki frowns upon posting stats). The actual sourcebooks would provide all lore, feats and such for making/playing the class.
http://forgottenreal...restige_Classes
#8
Posté 21 avril 2015 - 12:50
The barber (from Dragon Magazine #321) has always struck me as an interesting non-combat prestige class.
I just checked Dragon Magazine #321, and it has a very different description and set of class features than the one in the linked web page, so I guess there are two barber classes.
#9
Posté 21 avril 2015 - 01:48
I just checked Dragon Magazine #321, and it has a very different description and set of class features than the one in the linked web page, so I guess there are two barber classes.
I suspect it's the same prestige class, but there have been multiple conversions of it to suit different campaign settings. Here's what looks like a Pathfinder conversion.
I myself had a go at converting the Halfling prestige classes from Dragon Magazine 321 for NWN2 (Arvoreen's Keeper and Arvoreen's Warder). It's an inexact art at best.
#10
Posté 21 avril 2015 - 03:01
That Pathfinder's barber has many of the same supernatural abilities as the one in Dragon, which was also designed for Al-Qadim.
#11
Posté 21 avril 2015 - 03:59





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