Blessed Blades and Horn of Valor damage bonus stacks correct? As in one should get a group 50% bonus if both are used for a period of 10 seconds? (Blades lasts 24 seconds, horn 10 seconds.) Also are they both proximity based or is only blades proximity based?
Templar ability question...
#1
Posté 20 avril 2015 - 04:45
#2
Posté 20 avril 2015 - 04:49
Blades is only inside the lighted circle, Horn I believe is unlimited range. Even if they did stack it wouldn't be worth the slots to use both imo.
#3
Posté 20 avril 2015 - 04:59
Not to mention the stamina cost of keeping those two used, plus you would need people to be near you for the effect to take place.
Now if Blessed Blades had the range of Bodyguard, and followed the templar around rather than be a static placed buff, it would grow in value.
Even if it didn't follow the templar like Bodyguard does, but had it's range it would still be alot more useful than it is today.
- Innarra aime ceci
#4
Posté 20 avril 2015 - 05:02
Not to mention the stamina cost of keeping those two used, plus you would need people to be near you for the effect to take place.
Now if Blessed Blades had the range of Bodyguard, and followed the templar around rather than be a static placed buff, it would grow in value.
Even if it didn't follow the templar like Bodyguard does, but had it's range it would still be alot more useful than it is today.
True that. It's so hard to put it in a place where you can actually use it for more than one enemy- the most use I get out of it is putting it around some ranged teammates who are standing still or fighting a bunch of enemies by myself.
#5
Posté 20 avril 2015 - 05:16
Thanks for the responses. My thought was standing just in front of two or more archers and seeing how much quicker you could get rid of a spawn at range.
#6
Posté 20 avril 2015 - 06:57
Your idea has merit, personally though I would want the stamina for arrow blocking then.
I'm running with Shieldwall, Payback Strike, Unbowed and Bodyguard this promotion, it's doing alright as long as people realize that they need to stay in the glowing circle.
#7
Posté 20 avril 2015 - 07:18
#8
Posté 20 avril 2015 - 07:34
Well, it's not too bad really, although I suppose on perillous you would need unyielding and hp belt+stamina necklace+HoK items for it to be survivable.
It's nice to save people from the Red Templar assassin for instance, even if it hurts, but that is what Unyielding and Unbowed are for, to get you back on your feet.
#9
Posté 20 avril 2015 - 08:19
Well, it's not too bad really, although I suppose on perillous you would need unyielding and hp belt+stamina necklace+HoK items for it to be survivable.
You don't need UY/Belt/Stam Neck, but you do need HoK. Turn the Bolt / Turn the Blade help signifigantly too.
You don't need UB if you can kill the Shadows with Wrath/Purge.
I'm thinking about running something similar next promotion. Horn, shield wall, shield bash, and challenge. Just stand back and protect the girly pew pewers. No way am I running bodyguard and taking damage for them though.
The above is a terrible build. I could list all the reasons, but you'd be better served with better builds that've been Perilous tested with many promotes (30+):
http://forum.bioware...rite-mp-builds/
#10
Posté 20 avril 2015 - 09:16
I usually run Wrath+Purge/Shield Wall and Unbowed but that has usually been on threatening. I recently played a few matches on Perilous and found UB to be pretty lackluster. I have considered going with upgraded BB but I am put off by how small the circle is. Maybe ill just do bodyguard...
#11
Posté 20 avril 2015 - 09:41
Horn does not have unlimited range. A friend and I tested this -- he went back to the Wave entrance, I stood near (but not inside) the Wave exit door. His Templar's horn did not affect me.
#12
Posté 20 avril 2015 - 10:26
The above is a terrible build. I could list all the reasons, but you'd be better served with better builds that've been Perilous tested with many promotes (30+):
http://forum.bioware...rite-mp-builds/
Certainly a forthright answer. I do appreciate that.
It is designed as a threatening only build for a few reasons 1) it's not optimized for Perilous because of no wrath/purge 2)I'm not comfortable using her on perilous 3)I want to try something besides your basic cookie cutter templar build.
To me MP in general feels optimized around threatening difficulty. It provides some challenge but not enough that every build has to be 100% perfect. My proposed build is just a dick off build I realize that, but it is something going different to screw around with and that's ok. If I'm goin to use templar on perilous I use wrath/purge, shield wall, and unbowed, which to me seems the "best" combination overall.
Like I said, I know it isn't a "good" build, it's just something different. TBH mortiel's templar leader build gave me the idea, but I'm not using bodyguard and taking damage for pugs. I'll gladly pick them up after everything is dead though.
#13
Posté 20 avril 2015 - 11:31
To me MP in general feels optimized around threatening difficulty. It provides some challenge but not enough that every build has to be 100% perfect.
I think we're in agreement that BW planned around the routine/threatening, with leaving Perilous to the HC people. I have perilous builds, and now they're considered cookie cutter, but they weren't before. I don't know people that use upgraded Blessed Blades outside of my own recommendation, or bodyguard, or use shield-wall attack cancels.
Due to my gear & promotes, perilous is where threatening was when I started out. . . but when I started out I played with Templar extensively figuring out what worked in Perilous, and what did not.
I used to take UY without BG, while retaining the BG option. You should never use BG 'all the time', but selectively as you choose to. It is quite powerful and useful. You don't actually take signifigant damage with it (even without the upgrade), and you actually gain guard while it is on and shield wall is up.
#14
Posté 21 avril 2015 - 02:39
I think we're in agreement that BW planned around the routine/threatening, with leaving Perilous to the HC people. I have perilous builds, and now they're considered cookie cutter, but they weren't before. I don't know people that use upgraded Blessed Blades outside of my own recommendation, or bodyguard, or use shield-wall attack cancels.
Due to my gear & promotes, perilous is where threatening was when I started out. . . but when I started out I played with Templar extensively figuring out what worked in Perilous, and what did not.
I used to take UY without BG, while retaining the BG option. You should never use BG 'all the time', but selectively as you choose to. It is quite powerful and useful. You don't actually take signifigant damage with it (even without the upgrade), and you actually gain guard while it is on and shield wall is up.
One of these days I'm goin to have to get my promotions up to where some other people's are, they apparently make a very big difference.
Didn't know you could gain guard with BG +shield wall. That alone about makes it worth taking just for easier guard generation.
#15
Posté 21 avril 2015 - 02:43
Didn't know you could gain guard with BG +shield wall. That alone about makes it worth taking just for easier guard generation.
There's a lot of trade secrets players don't know. I try to show players that I play with one thing at a time, but it isn't easily demonstrate-able on the internet. Videos are not interactive, and take time and work to upload. Twitch followers... meh. I don't have enough time to regularly stream like that, especially with people not interested in watching DAI.
#16
Posté 21 avril 2015 - 04:50
Wait, are you saying that damage transfered by bodyguard can be blocked if you have shieldwall activated while the damage happens?
That sounds like a bug...
#17
Posté 21 avril 2015 - 05:04
I don't know people that use upgraded Blessed Blades outside of my own recommendation, or bodyguard, or use shield-wall attack cancels.
Is there an advantage to shield wall attack cancelling over sprint cancelling? Do you get in extra blocks or something?
Unbowed all the way! With the 2 guard passives, that is 75% of your life bar as extra guard. Although, I have a lot of cunning, so I can use it often. It might be less useful to someone with lower critical chance.
#18
Posté 21 avril 2015 - 06:23
Is there an advantage to shield wall attack cancelling over sprint cancelling? Do you get in extra blocks or something?
I meant to ask this as well, although I don't sprint cancel as much with one handed warriors as I do with 2 handers. The dps is just so bad regardless.
#19
Posté 21 avril 2015 - 10:48
Is there an advantage to shield wall attack cancelling over sprint cancelling? Do you get in extra blocks or something?
I meant to ask this as well, although I don't sprint cancel as much with one handed warriors as I do with 2 handers. The dps is just so bad regardless.
Yes, and you can mix it up with different block patterns against high alpha opponents, and whether to use movement or not for the lightning fast forward jab.
#20
Posté 22 avril 2015 - 10:17
Drasca, could you comment more on your note of bodyguard giving guard if shieldblock is activated?
I understand the reasoning from a purely code angle (Since NPC's also only have block/Non-block modes), but it does seem like bad design or a bug that damage can be absorbed if shieldwall is activated, when the point of shieldwall is active blocking.
Example;
Bodyguard is activated, Templar is standing still and is not engaged in anything but has shieldwall active. A_random_Katari001 (thx EQ) gets hit within radius. Damage is transfered to Templar, where shieldwall blocks it at the cost of stamina, and provides guard as if the hit was made by a mob.
Is that what you are saying is happening?
- Drasca aime ceci
#21
Posté 22 avril 2015 - 01:41
I meant to ask this as well, although I don't sprint cancel as much with one handed warriors as I do with 2 handers. The dps is just so bad regardless.
I don't have a ton of promotions but my auto attack crits on my templar do 500+ damage. Just need a good weapon and you can wreck things. That and the more you hit the more you crit and the lower your cooldowns get with flow of battle.
#22
Posté 22 avril 2015 - 03:04
I don't have a ton of promotions but my auto attack crits on my templar do 500+ damage. Just need a good weapon and you can wreck things. That and the more you hit the more you crit and the lower your cooldowns get with flow of battle.
My crits are usually around 400ish range. I use firm tournament axe and superb critical chance ring so getting crits isn't a problem.
I've seen my nuke combo crit for about 4k max damage. I've seen other people hit for 10k+ so I know I'm doing something wrong. Having caliban would make a huge difference because of the difference in damage, and I could run crit damage instead of HoK.
Outside of getting caliban, don't know of an easy way to push damage much higher outside of many mage promotions. Thoughts?
#23
Posté 22 avril 2015 - 03:29
War horn will increase your damage, but other than that it's sadly going to be Caliban and promotions.
#24
Posté 22 avril 2015 - 03:39
Outside of getting caliban, don't know of an easy way to push damage much higher outside of many mage promotions. Thoughts?
The +damage per enemy within 8m shields. Attack Rings, Critical Damage bonus Rings.
Is that what you are saying is happening?
Yes, though I've never gotten much personally. Still happens on occasion though (it isn't a reliable means to gain guard, but it still increases as the templar takes damage through bodyguarding others with SW up)
#25
Posté 22 avril 2015 - 06:43
I never use Horn of Valor, especially now after it's been nerfed (used to be 50% bonus)
Templar build: WoH, SP, Unbowed, and cross between using SW (the xp bonus is great, and easily able to tank bosses) or Blessed Blades for the cooldown reduction.
- Robbiesan et kmeeg aiment ceci





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