Intergalactic Travel in ME:N
#76
Posté 22 avril 2015 - 02:34
- Grieving Natashina aime ceci
#77
Posté 22 avril 2015 - 02:34
Then they'd have to address the endings, making the whole reason they are throwing the Milky Way away pointless.
What if they just want to take the story to Andromeda ... for the hell of it?
#78
Posté 22 avril 2015 - 02:35
Kinda true. I mean, what else major is left? That Leviathans tampered with Crucible design? Pretty much telegraphed anyway in the DLC
Nothing really. The only thing I'd want to do in the Milky Way before leaving it behind for good is to boot the Asari out of the Council for withholding Prothean tech.
#79
Posté 22 avril 2015 - 02:35
What if the ME2's dark energy ends up being the secret to inter-galactic travel?
Then that would be a bizarre thing that happened.
#80
Posté 22 avril 2015 - 02:37
What if the ME2's dark energy ends up being the secret to inter-galactic travel?
Dark Energy is already utilized in the Mass Relays, or at least the Alpha Relay. It didn't have nearly the range needed for intergalactic travel.
What if they just want to take the story to Andromeda ... for the hell of it?
Then they are destroying their lore for just kicks and giggles, which I can't say is better or worse than the reason they are suspected for doing it.
#81
Posté 22 avril 2015 - 02:38
Really? So there isn't a possibility for any mysteries or big conflicts in the 99% of the Milky Way that hasn't been explored yet?
Alright after listening to this the whole day I gotta ask: How would you do a game in the Milky Way?
#82
Posté 22 avril 2015 - 02:40
To be honest, what is left in the Milky Way? Well, yeah the greatest threat to that 1% is gone (potentially). However, storylines end, new ones begin. I don't mind Andromeda, and I'll embrace the new characters (instead of whine and complain, "IT'S NOT MASS EFFECT BECAUSE IT'S NOT IN THE MILKY WAY!")
#83
Posté 22 avril 2015 - 02:41
Personally, I believe that Bioware's best course of action is to set the game in an uncharted region of Milky Way and establish a basis for the move to Andromeda from that region.
Or have ships that flee from the final battle to be swallowed by a wormhole to Andromeda. It will also have the possibility to have a bunch of races in ME:Next that no one will bother to take to the ark ship - Batarians and Geth/Quarians (all based on the choices prior to the endings). The announcement of Orbit seems to indicate that there will be some form of Mass Effect: Keep (Arc?) to address those major choices. And even without the Keep they can add a bunch of races for this setup without invalidating player choices. Batarians and Quarian exiles can come from the Terminus fleet, Krogan too, Humans, Asari, Turians and Salarians are already there, Elcor and Volus too... Hell, we don't know anything about the Crucible wave, for all we know, the creation of wormholes can be a side effect from it and the Normandy is crashed in Andromeda
That's
for sure.
They never really explain what or where that planet was (and most people had bigger things to worry about) and it would be an interesting twist to reveal that it's actually in Andromeda.
On another note, when we consider the Normandy was traveling at FTL and the wave was going even faster than that to hit the Normandy, there's evidently some form of technology that generates faster than their current FTL drive. I have no idea how they would link together, but I feel like there is a chance at foreshadowing travel to Andromeda there as long as they do it right and cover all grounds.
There's no way Bioware doesn't know by now that their scifi fans love picking apart logistics, so maybe they did some even more intense beepideeboop research this time around.
- Vazgen et Dar'Nara aiment ceci
#84
Posté 22 avril 2015 - 02:50
Alright after listening to this the whole day I gotta ask: How would you do a game in the Milky Way?
Honestly, either homogenize the choices enough so that they can have the races still involved but have drastically different dialogue and a few scenes differ for the choices. Or if we are to go by fan theories, Indoctrination Theory works pretty well. Either way, the war is over, the Reapers are gone, and there can be new stories to tell.
Both of those at least keeps the established lore intact, unlike leaving the galaxy because we suddenly have the technology.
#85
Posté 22 avril 2015 - 02:56
Honestly, either homogenize the choices enough so that they can have the races still involved but have drastically different dialogue and a few scenes differ for the choices. Or if we are to go by fan theories, Indoctrination Theory works pretty well. Either way, the war is over, the Reapers are gone, and there can be new stories to tell.
Both of those at least keeps the established lore intact, unlike leaving the galaxy because we suddenly have the technology.
For me homogenization is worse than a fresh start. I rather have a new setting that is not influenced by my choices than making my choices irrelevant. Not to mention it wouldn't work.
How would you solve the Refuse ending?
Also IT was already officially dismissed.
#86
Posté 22 avril 2015 - 02:58
For me homogenization is worse than a fresh start. I rather have a new setting that is not influenced by my choices than making my choices irrelevant. Not to mention it wouldn't work.
How would you solve the Refuse ending?
How would you even homogenize the other three?
#87
Posté 22 avril 2015 - 03:01
For me homogenization is worse than a fresh start. I rather have a new setting that is not influenced by my choices than making my choices irrelevant. Not to mention it wouldn't work.
How would you solve the Refuse ending?
Also IT was already officially dismissed.
They wouldn't be irrelevant. They'd be more "How it happens" than "What happens". How would it not work?
Treat Refuse as the same as Shepard dying in ME2. It wasn't part of the original game, so not everybody even got that as an ending choice.
That's too bad. It's exponentially better than the lore-killing Ark Theory.
How would you even homogenize the other three?
Synthesis: Make the circuits temporary, making it match Control.
Control/Synthesis: After rebuilding the galaxy have Reapers leave due to the fact indoctrination would still happen, making it match Destroy.
There, got all three endings to homogenize in what would take a single in-game discussion and Codex entry to handle.
#88
Posté 22 avril 2015 - 03:01
How would you even homogenize the other three?
It could be done with a lot of corner cutting, but it would be a disgrace. They'd have to leave out the Krogan, Geth, Quarian, Rachni and Shepard-Reapers from the next game, and make Synthesis nothing more than a texture change.
#89
Posté 22 avril 2015 - 03:02
It could be done with a lot of corner cutting, but it would be a disgrace. They'd have to leave out the Krogan, Geth, Quarian, Rachni and Shepard-Reapers from the next game, and make Synthesis nothing more than a texture change.
A lot less corner cutting than throwing it away. Going to Andromeda still faces these challenges.
#90
Posté 22 avril 2015 - 03:02
Synthesis: Make the circuits temporary, making it match Control.
Control/Synthesis: After rebuilding the galaxy have Reapers leave due to the fact indoctrination would still happen, matching Destroy.
There, got all three endings to homogenize in what would take a single in-game discussion and Codex entry to handle.
You're disregarding the choice and giving a 'middle finger' right now. Homogenizing the choices is just as disrespectful. And notice how you're homogenizing it so that only your preferred Destroy is left. What if it was Synthesis left after all the 'homogenizing'?
#91
Posté 22 avril 2015 - 03:04
You're disregarding the choice and giving a 'middle finger' right now. Homogenizing the choices is just as disrespectful.
I think you meant to say more disgraceful.
#92
Posté 22 avril 2015 - 03:05
Well, less than 2 months till E3 2015? I hope Mass Effect will be shown (plot reveal and hopefully trailer). We will know how this was addressed
#93
Posté 22 avril 2015 - 03:05
You're disregarding the choice and giving a 'middle finger' right now. Homogenizing the choices is just as disrespectful.
But throwing it away like trash and/or destroying established lore is respectful?
This would still acknowledge what you did, but give a common starting point for future games. There can be more differentiation. For example, if Control or Synthesis were chosen perhaps you can go to a region of space where the Reapers are living. I was just giving an example of how little effort it would take.
#94
Posté 22 avril 2015 - 03:07
My bet it that it would be like KotOR 2. The beginning would suck, but the game could probably recover if the rest of it was good.
- dreamgazer aime ceci
#95
Posté 22 avril 2015 - 03:08
But throwing it away like trash and/or destroying established lore is respectful?
I don't think you know what lore means.
#96
Posté 22 avril 2015 - 03:08
But throwing it away like trash is respectful?
This would still acknowledge what you did, but give a common starting point for future games. There can be more differentiation. For example, if Control or Synthesis were chosen perhaps you can go to a region of space where the Reapers are living. I was just giving an example of how little effort it would take. And more importantly, not destroy the established lore.
I'm touching this for the last time because it's annoying me now
They are not throwing it way just because they're moving to a new setting, the choices you made in the trilogy are still there for you to relieve as much as you want
If you're disappointed that those choices won't carry over past the trilogy then that's on you not Bioware
#97
Posté 22 avril 2015 - 03:11
I don't think you know what lore means.
Yes, I know what lore means. And suddenly having technology that nobody has and using it to do something that can't be done with the current level of technology available is going against the lore.
#98
Posté 22 avril 2015 - 03:15
Yes, I know what lore means. And suddenly having technology that nobody has and using it to do something that can't be done with the current level of technology available is going against the lore.
You mean like the whole idea behind Mass Effect? Shudder at the thought.
#99
Posté 22 avril 2015 - 03:17
You mean like the whole idea behind Mass Effect? Shudder at the thought.
The technology existed. There is not a single race other than the Reapers who are remotely capable of intergalactic travel. Many don't even think the Reapers are. But we suddenly have better technology than a race that's been around for at least a billion years?
#100
Posté 22 avril 2015 - 03:24
The technology existed. There is not a single race other than the Reapers who are remotely capable of intergalactic travel.
- How do you know that? We might find another Ark survivors of a previous cycle there...
- They were probably reaped before they could/would develop that. Like you and some others like to wave it around: 1% of the Milky Way is discovered. Why would anyone bother with intergalactic travel?
Many don't even think the Reapers are. But we suddenly have better technology than a race that's been around for at least a billion years?
It doesn't matter what they think. There is no definite answer if they can or can't do it. So the option is still open. Which means "we" could do it too with Reaper tech.





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