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Ark Theory and survey rumors aren't true until BioWare says they are.


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#251
Revan Reborn

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For example here is a lake from Final Fantasy that was crystallized mid impact.
 

How about a colony half consumed by a crystallized wave?

Or... we can keep that horrible embarrassment of a Final Fantasy title (You really chose XIII as a model?) far away from anything remotely related to BioWare games. Part of what makes Mass Effect interesting is the fact it is somewhat grounded in realism. If you want something completely over the top and not believable, Star Trek and Star Wars already exist to fill your needs. Or, as you already proved in that photo, take any JRPG set in a science fiction setting and they all generally follow the same model.



#252
Steelcan

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Some of them, yeah.  Like the ones I mentioned.   Far better than the utter disconnection that happens in ME2.  I'm not saying my opinion is the right one, only listing what I preferred.  I think a mix of the mission style in ME2 with better detailed environments and the exploration of ME1 would serve the series well.

 

The technology for the game is there, and this game has been in development for quite some time.  I've seen what they can do as far as the graphics of a surrounding area in DA, and I think it would be stellar (play on words intended) for the ME series.  

I think with a bigger focus on exploration coming in the next ME, I think the more random ME2 style missions will be better suited than ones that either tie loosely into missions or are just bland "drive around in an empty hillscape and snipe people with the Mako cannon"



#253
Revan Reborn

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What do you mean by "actual content" here?

As in the actual point of the quest. There was a lot more depth and variety in the quests in ME1. In ME2, most of the quests were cookie cutter, very brief, and weren't interesting in the slightest. In fact, the side missions in ME2 largely felt out of place because they didn't make sense with the rest of the game. Why was Shepard and team wasting time saving quarians from a wave of varren attacks when he/she was supposed to be stopping the Collector's (actual quest in ME2)? Whereas in ME1, you may come across a bunker filled with husks because human scientists who were analyzing an uncharted world happened to unlock ancient reaper technology they didn't understand (actual quest in ME1). Not only did the quests in ME1 make more sense, but they actually had depth and enriched the experience.


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#254
wolfhowwl

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Or... we can keep that horrible embarrassment of a Final Fantasy title (You really chose XIII as a model?) far away from anything remotely related to BioWare games. Part of what makes Mass Effect interesting is the fact it is somewhat grounded in realism. If you want something completely over the top and not believable, Star Trek and Star Wars already exist to fill your needs. Or, as you already proved in that photo, take any JRPG set in a science fiction setting and they all generally follow the same model.

 

I really don't care where it is from or what anyone thinks of FF. I'm a man in a desert with no water and its visually more interesting than the monochromatic terra-gen crap BioWare made for ME1. Give me something to drink here.

 

also lol @ thinking that Mass Effect, the series with space mages, space lesbians, resurrection, and ****** synthesis isn't on the same schlock level as Star Wars and Star Trek.


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#255
Grieving Natashina

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I think with a bigger focus on exploration coming in the next ME, I think the more random ME2 style missions will be better suited than ones that either tie loosely into missions or are just bland "drive around in an empty hillscape and snipe people with the Mako cannon"

Well, there isn't a canon on the new Mako according to the devs from the convention last year.  That's why a think a mix of the two would work well.  I enjoy exploring, but I also enjoy good ol' fashioned killing quests to break up the monotony.  It's probably going to be less empty than it was in ME1.  It's been 7 years since ME1 has launched, and the tech has jumped leaps and bounds.  We could have exploring without it being as empty.   ;)



#256
Malanek

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As in the actual point of the quest. There was a lot more depth and variety in the quests in ME1. In ME2, most of the quests were cookie cutter, very brief, and weren't interesting in the slightest. In fact, the side missions in ME2 largely felt out of place because they didn't make sense with the rest of the game. Why was Shepard and team wasting time saving quarians from a wave of varren attacks when he/she was supposed to be stopping the Collector's (actual quest in ME2)? Whereas in ME1, you may come across a bunker filled with husks because human scientists who were analyzing an uncharted world happened to unlock ancient reaper technology they didn't understand (actual quest in ME1). Not only did the quests in ME1 make more sense, but they actually had depth and enriched the experience.

Why was Shepard wasting time with any sidequest in ME1 when (s)he was in a race against time to track down Saren? The same argument applies to pretty much all of Biowares games to be honest. Every now and then sidequests feel natural (BG1/2, DA2) but largely they feel so inconsequential next to your primary objective they break immersion.

 

As for the "actual content" I have to disagree. In ME2 you are tracking down prothean artifacts, mercenary bases, saving a crashing ship, finding hidden stashes, investigating weather control, saving a colony from a missile strike etc. They experimented with different gameplay mechanisms like weather obscured vision, timers, vastly different layouts etc. I personally feel the N7 missions in ME2 get kind of a bad and undeserved rep, some are pretty decent.


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#257
StealthGamer92

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As in the actual point of the quest. There was a lot more depth and variety in the quests in ME1. In ME2, most of the quests were cookie cutter, very brief, and weren't interesting in the slightest. In fact, the side missions in ME2 largely felt out of place because they didn't make sense with the rest of the game. Why was Shepard and team wasting time saving quarians from a wave of varren attacks when he/she was supposed to be stopping the Collector's (actual quest in ME2)? Whereas in ME1, you may come across a bunker filled with husks because human scientists who were analyzing an uncharted world happened to unlock ancient reaper technology they didn't understand (actual quest in ME1). Not only did the quests in ME1 make more sense, but they actually had depth and enriched the experience.

That mission had me creeped out waiting for mercs or geth to ambush me, then a door opened itsself and I litteraly jumped up and hit the power wheel as fast as I could to analyze the situation. Missing Survey Team I think it was, to this day I wonder how I'd have reacted if the wheels didn't stop time. Probably unloaded my gun and ran like a coward.



#258
Revan Reborn

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Why was Shepard wasting time with any sidequest in ME1 when (s)he was in a race against time to track down Saren? The same argument applies to pretty much all of Biowares games to be honest. Every now and then sidequests feel natural (BG1/2, DA2) but largely they feel so inconsequential next to your primary objective they break immersion.

 

As for the "actual content" I have to disagree. In ME2 you are tracking down prothean artifacts, mercenary bases, saving a crashing ship, finding hidden stashes, investigating weather control, saving a colony from a missile strike etc. They experimented with different gameplay mechanisms like weather obscured vision, timers, vastly different layouts etc. I personally feel the N7 missions in ME2 get kind of a bad and undeserved rep, some are pretty decent.

There's one point you are forgetting. Shepard didn't know where Saren was. He had vague leads and he was going to inquire about them. While he was obviously directed to Feros or Noveria, that didn't mean he would find anything. Whereas in Mass Effect 2, Shepard clearly knew where the Omega-4 Relay was and he knew he needed to get the codes from a Collector ship. Having side quests in ME1 made a lot more sense than they did in ME2, especially when Shepard knew more and more human colonies were being abducted. That wasn't happening in ME1.

 

The problem with your quests is they all are broken down to simple kill quests or time limits. BioWare can slightly change the context, but it doesn't make the quests anymore interesting than they already are. In ME1, the actual gameplay and sequences of events were much more involved and varied in quests. Part of this was because BioWare had these large worlds they could play around with so it helped build upon the storytelling. They didn't have that with the side quests in ME2. They had linear environments in which they had to give Hollywood-esque popcorn action moments that would last at most ten minutes to keep people engaged. ME2 just lacked depth and really wasn't nearly as interesting as you give it credit in terms of side quests. I love the main story and loyalty missions, but I could never defend the side content at all.



#259
AlanC9

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As in the actual point of the quest. There was a lot more depth and variety in the quests in ME1. In ME2, most of the quests were cookie cutter, very brief, and weren't interesting in the slightest. In fact, the side missions in ME2 largely felt out of place because they didn't make sense with the rest of the game. Why was Shepard and team wasting time saving quarians from a wave of varren attacks when he/she was supposed to be stopping the Collector's (actual quest in ME2)? Whereas in ME1, you may come across a bunker filled with husks because human scientists who were analyzing an uncharted world happened to unlock ancient reaper technology they didn't understand (actual quest in ME1). Not only did the quests in ME1 make more sense, but they actually had depth and enriched the experience.


How does investigating the disappearance of those scientists actually help to stop Saren? Both of those missions are random wastes of time. The difference is that the ME2 missions can happen while Shepard is trying to make himself more capable for the main mission by mining to construct upgrades, or after the main mission is won. In ME1 Shepard has to deliberately decide to waste time.
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#260
AlanC9

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There's one point you are forgetting. Shepard didn't know where Saren was. He had vague leads and he was going to inquire about them. While he was obviously directed to Feros or Noveria, that didn't mean he would find anything. Whereas in Mass Effect 2, Shepard clearly knew where the Omega-4 Relay was and he knew he needed to get the codes from a Collector ship. Having side quests in ME1 made a lot more sense than they did in ME2, especially when Shepard knew more and more human colonies were being abducted. That wasn't happening in ME1.

And Shepard must go to the Collector ship the moment he knows where it is. The problem with ME2's structure is that the Reaper IFF mission isn't forced in the same fashion.

The only ME1 side mission that seems even plausibly related to Saren is the Armstrong series.

#261
Revan Reborn

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How does investigating the disappearance of those scientists actually help to stop Saren? Both of those missions are random wastes of time. The difference is that the ME2 missions can happen while Shepard is trying to make himself more capable for the main mission by mining to construct upgrades, or after the main mission is won. In ME1 Shepard has to deliberately decide to waste time.

I don't believe I ever stated it necessarily helped. The point is it is related to what is happening in ME1, unlike saving a downed quarian ship from "vicious" varrens in ME2. By "mining to construct upgrades," I assume you are referring to the worst planet scanning mini-game BioWare ever made? It was so universally hated that BioWare completely stripped it in ME3 and made it quick and harmless.

 

Shepard isn't wasting time doing anything. He is searching the galaxy for Saren. He has little information to work on, thus exploring makes sense. I highly encourage you to actually go through and explore in ME1. You may find some quests you were not aware of that may actually provide you with more context on the protheans and the reapers (BioWare had a lot of clues in ME1 to the direction of the ME trilogy).


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#262
Malanek

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There's one point you are forgetting. Shepard didn't know where Saren was. He had vague leads and he was going to inquire about them. While he was obviously directed to Feros or Noveria, that didn't mean he would find anything. Whereas in Mass Effect 2, Shepard clearly knew where the Omega-4 Relay was and he knew he needed to get the codes from a Collector ship. Having side quests in ME1 made a lot more sense than they did in ME2, especially when Shepard knew more and more human colonies were being abducted. That wasn't happening in ME1.

I'm not defending ME2 in this regard, even the main missions didn't seem to have good priority. But your argument for ME1 fitting this better is equally wrong. The "vague" leads you mention are your only leads. No it doesn't mean you would find anything, but you go there to investigate. It is better than charging off blindly in a direction where you have no leads.



#263
AlanC9

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I don't believe I ever stated it necessarily helped. The point is it is related to what is happening in ME1, unlike saving a downed quarian ship from "vicious" varrens in ME2. By "mining to construct upgrades," I assume you are referring to the worst planet scanning mini-game BioWare ever made? It was so universally hated that BioWare completely stripped it in ME3 and made it quick and harmless.


Whining about the minigame is beside the point. In ME2 Shepard has a reason to be in those systems. In ME1 he doesn't.
 

Shepard isn't wasting time doing anything. He is searching the galaxy for Saren. He has little information to work on, thus exploring makes sense. I highly encourage you to actually go through and explore in ME1. You may find some quests you were not aware of that may actually provide you with more context on the protheans and the reapers (BioWare had a lot of clues in ME1 to the direction of the ME trilogy).


Oh, please. You really think I haven't done a completionist ME1 run in all these years? They don't make any RP sense, but I sucked it up and did them anyway.

#264
wolfhowwl

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There's one point you are forgetting. Shepard didn't know where Saren was. He had vague leads and he was going to inquire about them. While he was obviously directed to Feros or Noveria, that didn't mean he would find anything. Whereas in Mass Effect 2, Shepard clearly knew where the Omega-4 Relay was and he knew he needed to get the codes from a Collector ship. Having side quests in ME1 made a lot more sense than they did in ME2, especially when Shepard knew more and more human colonies were being abducted. That wasn't happening in ME1.

 

The problem with your quests is they all are broken down to simple kill quests or time limits. BioWare can slightly change the context, but it doesn't make the quests anymore interesting than they already are. In ME1, the actual gameplay and sequences of events were much more involved and varied in quests. Part of this was because BioWare had these large worlds they could play around with so it helped build upon the storytelling. They didn't have that with the side quests in ME2. They had linear environments in which they had to give Hollywood-esque popcorn action moments that would last at most ten minutes to keep people engaged. ME2 just lacked depth and really wasn't nearly as interesting as you give it credit in terms of side quests. I love the main story and loyalty missions, but I could never defend the side content at all.

 

"In ME1, the actual gameplay and sequences of events were much more involved and varied in quests. Part of this was because BioWare had these large worlds they could play around with so it helped build upon the storytelling."

 

Ah yes, the great experience of driving to a copy-pasted dungeon, dismounting, and killing five dudes. Then the next planet has yet another copy-pasted bunker of husks to gun down, this stuff is just amazing.

 

Hey you could even do a detour and prospect for the one millionth platinum deposit in the game!



#265
Revan Reborn

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I'm not defending ME2 in this regard, even the main missions didn't seem to have good priority. But your argument for ME1 fitting this better is equally wrong. The "vague" leads you mention are your only leads. No it doesn't mean you would find anything, but you go there to investigate. It is better than charging off blindly in a direction where you have no leads.

You aren't just blindly charging though. Many of the quests you find in ME1 are in the same solar systems as the main quest elements.

 

I think one of the most involved quests in ME1 that really impressed me was the one which was sort of a precursor to loyalty missions that ME1 had. This particular one was for Tali and she wanted you to go to various geth bases to obtain some information (I can't remember exactly). Anyways, it took you to a large variety of planets and different solar systems throughout the galaxy. It was very in-depth and it gave you some brownie points and nice dialogue with Tali. That one loyalty quest for Tali had more depth and creativity than most of the side quests in ME2.


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#266
Grieving Natashina

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You aren't just blindly charging though. Many of the quests you find in ME1 are in the same solar systems as the main quest elements.

 

I think one of the most involved quests in ME1 that really impressed me was the one which was sort of a precursor to loyalty missions that ME1 had. This particular one was for Tali and she wanted you to go to various geth bases to obtain some information (I can't remember exactly). Anyways, it took you to a large variety of planets and different solar systems throughout the galaxy. It was very in-depth and it gave you some brownie points and nice dialogue with Tali. That one loyalty quest for Tali had more depth and creativity than most of the side quests in ME2.

Don't forget Dr. Saleon for Garrus, and Wrex's family armor.   With Tali, you find the data after you take out the three Geth bases (including the one with the Geth ship.)  It's in the final one.


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#267
Revan Reborn

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Don't forget Dr. Saleon for Garrus, and Wrex's family armor. 

Ah, yep. I remembered the Wrex one. The Garrus mission was actually really nice as it really played into his strong sense of justice and led to a moral dilemma of whether to kill the doctor or let him go. That quest wasn't even that complex either from a gameplay standpoint, but it was how it was crafted and the design of the quest that made it extremely well-done. I'd much rather have more of those kinds of quests that build character development and provide interesting stories rather than another run and gun "Shepard saves the day" ten minute episode.

 

I also remember Paragon/Renegade being much more of a challenge to accumulate in ME1 as some of those conversations I couldn't choose the corresponding choice I wanted due to not having enough in the respective moral meter. ME1 really encouraged you to do multiple playthroughs with the high level cap and not-so-impressive inventory system of collecting weapons and armor.


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#268
Grieving Natashina

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Ah, yep. I remembered the Wrex one. The Garrus mission was actually really nice as it really played into his strong sense of justice and led to a moral dilemma of whether to kill the doctor or let him go. That quest wasn't even that complex either from a gameplay standpoint, but it was how it was crafted and the design of the quest that made it extremely well-done. I'd much rather have more of those kinds of quests that build character development and provide interesting stories rather than another run and gun "Shepard saves the day" ten minute episode.

It even effects Garrus' perspective in ME2.  If you choose to kill Saleon in ME1, then tell him to spare Sidonis in ME2, he'll let out a very brief rant, something to the effect of, "Why was it okay to kill the doctor and not the guy that betrayed my team?  What the hell, Shep?"  He mellows quick, but I was pleasantly surprised to see that bit of dialogue.


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#269
StealthGamer92

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You aren't just blindly charging though. Many of the quests you find in ME1 are in the same solar systems as the main quest elements.

 

I think one of the most involved quests in ME1 that really impressed me was the one which was sort of a precursor to loyalty missions that ME1 had. This particular one was for Tali and she wanted you to go to various geth bases to obtain some information (I can't remember exactly). Anyways, it took you to a large variety of planets and different solar systems throughout the galaxy. It was very in-depth and it gave you some brownie points and nice dialogue with Tali. That one loyalty quest for Tali had more depth and creativity than most of the side quests in ME2.

Hacket sent you to investigate why Geth were setting up shop in the Armstrong Nebula there were 4 missions and after finishing each you intercept a Geth transmission(or something like that) that leads to a 5th base. After taking out the 3 or 4 Colosus suronding this base and the Geth inside a Message appears saying they had some kind of Quarian music playing(I think), back on the ship Tali wants it as her Pilgrimage item then you either give it to her or not. There was also Wrex's Family Armor which if done before Virmire made the Persuade/Intimidate MUCH easier(it unties it from charm/intimidate if my memory is correct).


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#270
themikefest

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It even effects Garrus' perspective in ME2.  If you choose to kill Saleon in ME1, then tell him to spare Sidonis in ME2, he'll let out a very brief rant, something to the effect of, "Why was it okay to kill the doctor and not the guy that betrayed my team?  What the hell, Shep?"  He mellows quick, but I was pleasantly surprised to see that bit of dialogue.

I didn't know that. Why not add it to the 'I discovered' thread?



#271
Grieving Natashina

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How did you know that those listening post missions were related to the rachni until you landed, anyway?

 Caught your edit.  That was half of the fun.  Landing at a new planet and then finding out that the quests for that planet tied into the main plot.  I didn't need to be lead directly to these sidequests that connected with the main story.  Not saying anyone else does either, but I found it to be a nice bonus.   If I explored enough, then I could find them.   It added more of a sense of adventure for me.   As always, to each their own though.  Especially on the ME forums.   :P

 

 

I didn't know that. Why not add it to the 'I discovered' thread?

I can add it after dinner.


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#272
B.Shep

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Yeah, those "loyaly missions" on ME1 were nice and also the sense of exploration even if the base maps ended up being the same 3-4 variations.

 

Exploring different environments would be very cool too(2181 Despoina comes to my mind right now).



#273
Grieving Natashina

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Yeah, those "loyaly missions" on ME1 were nice and also the sense of exploration even if the base maps ended up being the same 3-4 variations.

 

Exploring different environments would be very cool too(2181 Despoina comes to my mind right now).

I mentioned this in a PM to another poster, but the copy/paste environments for the most part in ME1 made sense.  Most of those were facilities that were probably built using a prefabricated blueprint.  That would make it convenient if a group of workers had to go from one planet's facility to another.  The mines are being identical were pretty silly, but I was willing to let that slide.

 

Isn't that the planet were Jacob's loyalty mission takes place? 



#274
Jaquio

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I'm just gonna say that when ME4 comes out, if all of these leaks are proven right, I'm 100% going to necro this thread.



#275
B.Shep

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Nope. 2181 Despoina is the Leviathan's world. http://masseffect.wi...i/2181_Despoina

 

Jacob's loyalty mission takes place on 2175 Aeia. http://masseffect.wi.../wiki/2175_Aeia