Ark Theory and survey rumors aren't true until BioWare says they are.
#301
Posté 24 avril 2015 - 02:02
- SofaJockey et Tela_Vasir aiment ceci
#302
Posté 24 avril 2015 - 02:03
I really don't care where it is from or what anyone thinks of FF. I'm a man in a desert with no water and its visually more interesting than the monochromatic terra-gen crap BioWare made for ME1. Give me something to drink here.
also lol @ thinking that Mass Effect, the series with space mages, space lesbians, resurrection, and ****** synthesis isn't on the same schlock level as Star Wars and Star Trek.
Yah, I mean, they gave us something shiny to look at while we jumped the shark. Now, don't get me wrong... I'm a strong believer in that universe, just as strong as I'm a believer in the Star Wars universe... But let's please not kid ourselves.
"Hey, lookie here boy.... Lookie here! Over here boy!"
"O/HGOODY, OHGOODY, OHGOODY! Hey, look... We've jumped the shark."
Point is... They've kept it there for us to look at.
#303
Posté 24 avril 2015 - 02:10
There's one point you are forgetting. Shepard didn't know where Saren was. He had vague leads and he was going to inquire about them. While he was obviously directed to Feros or Noveria, that didn't mean he would find anything. Whereas in Mass Effect 2, Shepard clearly knew where the Omega-4 Relay was and he knew he needed to get the codes from a Collector ship. Having side quests in ME1 made a lot more sense than they did in ME2, especially when Shepard knew more and more human colonies were being abducted. That wasn't happening in ME1.
The problem with your quests is they all are broken down to simple kill quests or time limits. BioWare can slightly change the context, but it doesn't make the quests anymore interesting than they already are. In ME1, the actual gameplay and sequences of events were much more involved and varied in quests. Part of this was because BioWare had these large worlds they could play around with so it helped build upon the storytelling. They didn't have that with the side quests in ME2. They had linear environments in which they had to give Hollywood-esque popcorn action moments that would last at most ten minutes to keep people engaged. ME2 just lacked depth and really wasn't nearly as interesting as you give it credit in terms of side quests. I love the main story and loyalty missions, but I could never defend the side content at all.
Not from the beginning of the story.
We all knew where the Omega 4 relay was. Sure. However, we all knew that no ship had ever returned from a trip through it also. We learn about 7/8 through the game that we have to have a Reaper IFF to make it through successfully and make it back. Stop waxing over ME2's story elements.
#304
Posté 24 avril 2015 - 02:38
Regarding the survey:
I've been taking a look at this Shinobi character and all he seems to be doing is regurgitating links punctuated with a "wow," or "this is amazing," without any type of verification.
Here a link to what I could find on the survey: http://www.neogaf.co...d.php?t=1031314 Personally, if I'd have been sent a survey I'd have screen printed every page so it wouldn't have needed to be "cleaned up by eatchildren." This isn't to say that someone, somewhere, didn't get a survey, merely that there's most likely been a lot of embellishment. There's nothing wrong with theorizing what is or what isn't true, that's really the purpose of these forums, isn't it.
I suspect E3 will clear things up quite a bit.
#305
Posté 24 avril 2015 - 03:10
Regarding the survey:
I've been taking a look at this Shinobi character and all he seems to be doing is regurgitating links punctuated with a "wow," or "this is amazing," without any type of verification.
Here a link to what I could find on the survey: http://www.neogaf.co...d.php?t=1031314 Personally, if I'd have been sent a survey I'd have screen printed every page so it wouldn't have needed to be "cleaned up by eatchildren." This isn't to say that someone, somewhere, didn't get a survey, merely that there's most likely been a lot of embellishment. There's nothing wrong with theorizing what is or what isn't true, that's really the purpose of these forums, isn't it.
I suspect E3 will clear things up quite a bit.
This is the original post on Reddit, EatChildren just posted an edited version that contained the important points without the marketing fluff.
Regarding the extent that it's been embellished, I don't think it's very much. Obviously this is a marketing survey and they'd be putting a positive and exciting spin on all the features, but I don't think it's at all a case of outright fabrication. The marketing survey that leaked for Dragon Age was completely and utterly accurate in its contents, and it followed a similar style.
I think that for basic stuff like the setting, the number of companions, the new races and the new types of activities like Vault Raids and Strike Missions, if the survey is true then they are true. It's difficult to embellish that sort of information unless the entire thing is all fake.
#306
Posté 24 avril 2015 - 04:05
This is the original post on Reddit, EatChildren just posted an edited version that contained the important points without the marketing fluff.
Regarding the extent that it's been embellished, I don't think it's very much. Obviously this is a marketing survey and they'd be putting a positive and exciting spin on all the features, but I don't think it's at all a case of outright fabrication. The marketing survey that leaked for Dragon Age was completely and utterly accurate in its contents, and it followed a similar style.
I think that for basic stuff like the setting, the number of companions, the new races and the new types of activities like Vault Raids and Strike Missions, if the survey is true then they are true. It's difficult to embellish that sort of information unless the entire thing is all fake.
Yeah, I'd read through that. I just think there are too many specifics and not enough generalization. Like I said, I suspect we will have to wait until E3 to find out how real it is.
- Grieving Natashina aime ceci
#307
Posté 24 avril 2015 - 05:43
All I know is that Bioware explicitly said that ME:N would not be using Inquisition as a template. It wouldn't be wise for Bioware to lie about the very fabric of what their game is going to be about. For all we know they are using the "well the Inquisition survey was correct" argument as a means to trick people further. They DID do a good job mimicking the typical PR fluff BS though, so nice job.
I think it's silly to outright state that taking place in a new galaxy would ruin Mass Effect. At one point Mass Effect meant nothing to anyone, and thus Bioware was allowed to let their vision flourish without arbitrary restrictions placed on by fans. All I see is Bioware trying to do so again, and if done right I see no problem with it. Also considering the possibly huge time skip, who the heck has any right to say that any piece of conceptual technology, be it arc ships or whatever, would be too convenient for the setting? Mass Effect technology, the basis of the entire universe, is exactly that; convenient fantasy deus ex machina science that is used to explain all of its real life logical inconsistencies. Let fiction be fiction, no matter the form, and try to not be limited by either your vision, or feelings on past entries.
The only thing that worries me with going to a new galaxy is the fact that it's possible everything is hostile to you. I don't want a game of just shooting hostile alien life forms like in Halo. I loved being a part of a massive connected galactic community. If the new setting does take place in a completely new galaxy and ditches the milky way completely, I hope its set far enough in the future that denizens of the milky way have integrated into the galactic community of the new one.
For all we know the Reapers reaped more than just the Milky Way Galaxy, and by defeating the Reapers and stopping the cycles, when the MWG citizens arrived in the new galaxy they were regarded as heros and were allowed to integrate seamlessly into the new galaxy's galactic community. The conflict could come from the MWG races trying to establish colonies in the new galaxy (hence the pathfinder) and pissing off some of the local races, which leads into the hostile races finding the Remnants or whatever, and thus you have all the gameplay details shown in the survey, without sacrificing the galactic community and politics that made ME unique to begin with.
I'm sure more creative people have, or can, come up with better ideas. Basically, there are a lot of exciting possibilities, so lets try to not develop tunnel vision.
#308
Posté 24 avril 2015 - 07:58
All I know is that Bioware explicitly said that ME:N would not be using Inquisition as a template. It wouldn't be wise for Bioware to lie about the very fabric of what their game is going to be about. For all we know they are using the "well the Inquisition survey was correct" argument as a means to trick people further. They DID do a good job mimicking the typical PR fluff BS though, so nice job.
I think it's silly to outright state that taking place in a new galaxy would ruin Mass Effect. At one point Mass Effect meant nothing to anyone, and thus Bioware was allowed to let their vision flourish without arbitrary restrictions placed on by fans. All I see is Bioware trying to do so again, and if done right I see no problem with it. Also considering the possibly huge time skip, who the heck has any right to say that any piece of conceptual technology, be it arc ships or whatever, would be too convenient for the setting? Mass Effect technology, the basis of the entire universe, is exactly that; convenient fantasy deus ex machina science that is used to explain all of its real life logical inconsistencies. Let fiction be fiction, no matter the form, and try to not be limited by either your vision, or feelings on past entries.
The only thing that worries me with going to a new galaxy is the fact that it's possible everything is hostile to you. I don't want a game of just shooting hostile alien life forms like in Halo. I loved being a part of a massive connected galactic community. If the new setting does take place in a completely new galaxy and ditches the milky way completely, I hope its set far enough in the future that denizens of the milky way have integrated into the galactic community of the new one.
For all we know the Reapers reaped more than just the Milky Way Galaxy, and by defeating the Reapers and stopping the cycles, when the MWG citizens arrived in the new galaxy they were regarded as heros and were allowed to integrate seamlessly into the new galaxy's galactic community. The conflict could come from the MWG races trying to establish colonies in the new galaxy (hence the pathfinder) and pissing off some of the local races, which leads into the hostile races finding the Remnants or whatever, and thus you have all the gameplay details shown in the survey, without sacrificing the galactic community and politics that made ME unique to begin with.
I'm sure more creative people have, or can, come up with better ideas. Basically, there are a lot of exciting possibilities, so lets try to not develop tunnel vision.
I don't believe there is any "tunnel vision" at all. On the contrary, people are just getting tired of assumptions being built on assumptions and others stating it as facts. We don't know anything. We have a survey that appears to be more of an elaborate troll than something credible. Many points I posted in OP contradict what is stated in the survey. Again, I think speculating too much based on absolutely nothing is dangerous territory and people will disappoint themselves if BioWare does something entirely different.
BSN reminds me of any big business news corporation. They try to get the "big scoop" without all the facts and they immediately start spinning stories the way they want to perceive them. Weeks later all the evidence comes to bear and it turns out the news corporation was entirely wrong. People get fired. The corporation is embarrassed. Rinse and repeat. One way or another, someone is going to be heavily embarrassed by the baseless assertions they are making on theories and supposed leaks. I'd take anything you read not from BioWare with a grain of salt.
#309
Posté 24 avril 2015 - 08:03
I just think there are too many specifics and not enough generalization.
You and me both. I still smell shenanigans, of one form or another.
- Grieving Natashina et Paridave aiment ceci
#310
Posté 24 avril 2015 - 08:40
I don't believe there is any "tunnel vision" at all. On the contrary, people are just getting tired of assumptions being built on assumptions and others stating it as facts. We don't know anything. We have a survey that appears to be more of an elaborate troll than something credible. Many points I posted in OP contradict what is stated in the survey. Again, I think speculating too much based on absolutely nothing is dangerous territory and people will disappoint themselves if BioWare does something entirely different.
BSN reminds me of any big business news corporation. They try to get the "big scoop" without all the facts and they immediately start spinning stories the way they want to perceive them. Weeks later all the evidence comes to bear and it turns out the news corporation was entirely wrong. People get fired. The corporation is embarrassed. Rinse and repeat. One way or another, someone is going to be heavily embarrassed by the baseless assertions they are making on theories and supposed leaks. I'd take anything you read not from BioWare with a grain of salt.
We all love to speculate and talk, no shame in that it's why we're all here. As for the game, i'd rather be pleasantly surprised than crushed because it isn't what I built it up in my head to be. I'll just be excited another mass effect is being made.
#311
Posté 25 avril 2015 - 01:00
We all love to speculate and talk, no shame in that it's why we're all here. As for the game, i'd rather be pleasantly surprised than crushed because it isn't what I built it up in my head to be. I'll just be excited another mass effect is being made.
Certainly. Nobody wants to be disappointed. That is why this is such a heated discussion, especially because of the implications of what this "leak" suggests. I seriously doubt its credibility due to a lack of original ideas and the odd way in which it gives very precise details about certain systems. Again, the contradictions of BioWare stating the next Mass Effect would not use DAI has a template and the fact that the main protagonist will be "somehow related to N7" really undermines the credibility of the survey as a whole. I just can't wait to see what BioWare actually reveals so we can actually have a reasoned discussion on something tangible rather than what is likely a hoax based off a fan-made theory.
#312
Posté 25 avril 2015 - 01:57
Certainly. Nobody wants to be disappointed. That is why this is such a heated discussion, especially because of the implications of what this "leak" suggests. I seriously doubt its credibility due to a lack of original ideas and the odd way in which it gives very precise details about certain systems. Again, the contradictions of BioWare stating the next Mass Effect would not use DAI has a template and the fact that the main protagonist will be "somehow related to N7" really undermines the credibility of the survey as a whole. I just can't wait to see what BioWare actually reveals so we can actually have a reasoned discussion on something tangible rather than what is likely a hoax based off a fan-made theory.
Look dude, the game isn't coming out tomorrow.
I can guarantee you that it won't come out for at least another 8 months. I think we have time for everyone to relax a little bit. Including you.
EDIT : And plus, who wants to have heated discussions over video games?! Raise your hand if you do... Oh no one?
- Torgette aime ceci
#313
Posté 25 avril 2015 - 07:13
Bioware also Stated that DAI rapresents their vision of their next gen RPGs at Gamescon '13, and we know already that exploration will be a Major point in the next ME game. Even if the leak is false ME is stil going to be an open world game with a focus on exploration.Certainly. Nobody wants to be disappointed. That is why this is such a heated discussion, especially because of the implications of what this "leak" suggests. I seriously doubt its credibility due to a lack of original ideas and the odd way in which it gives very precise details about certain systems. Again, the contradictions of BioWare stating the next Mass Effect would not use DAI has a template and the fact that the main protagonist will be "somehow related to N7" really undermines the credibility of the survey as a whole. I just can't wait to see what BioWare actually reveals so we can actually have a reasoned discussion on something tangible rather than what is likely a hoax based off a fan-made theory.
Though I do hope they made a better balance wih the story elements this time.
#314
Posté 25 avril 2015 - 04:47
Bioware also Stated that DAI rapresents their vision of their next gen RPGs at Gamescon '13, and we know already that exploration will be a Major point in the next ME game. Even if the leak is false ME is stil going to be an open world game with a focus on exploration.
Though I do hope they made a better balance wih the story elements this time.
Their vision of next gen RPGs for Dragon Age, yes. It's worth noting that DAI was very different in 2013 compared to what it is when it released. I encourage you to look at the extended 20 minute demos of DAI that were leaked in 2013 and you'll see BioWare cut and changed a lot.
As far as open world, that's not something Mass Effect is taking from Dragon Age. ME1 largely already had it. ME is simply returning to it with the focus on the Mako, which will be starkly different from exploration in DAI. I can guarantee you that. We'll have to see how the environment is used as that will be the ultimate question.
#315
Posté 25 avril 2015 - 05:04
No, at Gamescon they specifically talked about 'Bioware' next-generation rpgs, not DA.Their vision of next gen RPGs for Dragon Age, yes. It's worth noting that DAI was very different in 2013 compared to what it is when it released. I encourage you to look at the extended 20 minute demos of DAI that were leaked in 2013 and you'll see BioWare cut and changed a lot.
As far as open world, that's not something Mass Effect is taking from Dragon Age. ME1 largely already had it. ME is simply returning to it with the focus on the Mako, which will be starkly different from exploration in DAI. I can guarantee you that. We'll have to see how the environment is used as that will be the ultimate question.
I watched the Pax demo back in the day. I do hope that not having Old gen will help development and avoid cutting features for lack of power (of old gen).
True, ME already had open world, and the Mako might lead To a different exploration From DAI. This doesn't mean the ME team won't fail to balance the open world focus with the story.
#316
Posté 25 avril 2015 - 05:19
No, at Gamescon they specifically talked about 'Bioware' next-generation rpgs, not DA.
I watched the Pax demo back in the day. I do hope that not having Old gen will help development and avoid cutting features for lack of power (of old gen).
True, ME already had open world, and the Mako might lead To a different exploration From DAI. This doesn't mean the ME team won't fail to balance the open world focus with the story.
Fair enough. With how often Dr. Ray Muzyka talked about how incredible a game Skyrim was, it's not too surprising BioWare is really pivoting towards open world now. It was a long time in the making. DAI was crippled due to last gen. The next ME won't have as many limitations, but we'll see just how ambitious it is in comparison. Open world is a hard thing to do if you've never really done it before. BGS and R* have been doing it for decades. CDPR seems to be doing a phenomenal job so far with TW3 for their first time, but we'll see. I'm curious what BioWare will do this time around. Hopefully, they know collectibles and a redundant kill quest collecting resources are not the way to go.
- The Elder King aime ceci
#317
Posté 25 avril 2015 - 05:22
Fair enough. With how often Dr. Ray Muzyka talked about how incredible a game Skyrim was, it's not too surprising BioWare is really pivoting towards open world now. It was a long time in the making. DAI was crippled due to last gen. The next ME won't have as many limitations, but we'll see just how ambitious it is in comparison. Open world is a hard thing to do if you've never really done it before. BGS and R* have been doing it for decades. CDPR seems to be doing a phenomenal job so far with TW3 for their first time, but we'll see. I'm curious what BioWare will do this time around. Hopefully, they know collectibles and a redundant kill quest collecting resources are not the way to go.
Agreed 100%.
- Revan Reborn aime ceci
#318
Posté 25 avril 2015 - 07:54
I'm still a little worried with BW trying open world to be honest.
Story vs Open World, you can't do both 100% and I fear BW trades what they are best in (story) for something they never did before (open world) and the resulat is something as underwhelming as big parts of DAI in the end.
#319
Posté 25 avril 2015 - 08:15
Open world games always seem to sacrifice story for the sake of side quest content, and that's the last thing I want the next ME to do. I always pictured next-gen Mass Effect exploration as having many more hub worlds with multiple tiers and buildings, with a sky car you can pilot manually to explore the exotic alien cities and reach new areas of the hubs, or automatically if you don't care for that. I hope the next game does that in some way. I fear the strike missions and focus on exploration to settle colonies will add too much redundant side content that takes away from the main story. I loved how ME1-2 had more main story content than most games have with all their content combined. Then you got to the side content which had no bearing on the plot and could be done at any time to ensure they didn't interfere with the main content.
Dragon Age Inquisition's inclusion of power just made the side content mandatory to an extent, and the whole "fog of war" which is needed to open up new areas sounds like a similar mechanic, if not a bit more interactive. I DO however like the idea of vaults and Khet outposts I will admit. If you are indeed in a race with the Khet to find Remnant technology then it makes sense that you'd want to find the Khet on the worlds you're exploring and mess with their operations. Vaults sound interesting if each one offers a variety in gameplay and a reward, unlike Destiny which were all hoard mode defense missions.
Also, I absolutely beg of Bioware,if you are embracing crafting using alien materials (which sounds awesome) please have more armor sets than Inquisition's pathetic amount. Please no RNG for things besides loot from enemies, please no item levels which guarantees half the loot we find can't even be used until we reach that level... which by then we'll have crafted something way better, making it useless.
#320
Posté 16 juin 2015 - 07:25
I'm just gonna say that when ME4 comes out, if all of these leaks are proven right, I'm 100% going to necro this thread.
A promise is a promise.
- Ithurael aime ceci
#321
Posté 19 juin 2015 - 01:12
So ... I guess it's true now?
#322
Posté 19 juin 2015 - 01:16
The leak is looking increasingly more legit.
- Ithurael aime ceci
#323
Posté 19 juin 2015 - 05:57
The leak is looking increasingly more legit.
I'm convinced the leak was planned and BW was monitoring response to it so they could be prepared at E3 based on what they saw come up from what was discussed all over the web after the leak. Frankly, that would be the intelligent thing to do and it looks like that probably was what it was. Big portions of it appear to have been accurate given what we now know.
The leak copy and pasted, pulled from reddit:
Sometimes I take surveys online for a little extra money.
One day last month I got one with this:
The Next Mass Effect Context:
The next Mass Effect game takes place in the Helius Cluster (a cluster of 100s of solar systems in the Andromeda Galaxy), far removed by time and space from Commander Shepard’s heroic acts and the final events of the Mass Effect trilogy. You are a pathfinder, a combat trained but un-tested explorer leading an expedition into the Helius cluster to establish a new home for humanity. As you explore this sprawling series of solar systems (over 4x the size of Mass Effect 3), collecting resources and building colonies, you will encounter the savagery of untamed lands in the form of cut-throat outlaws and warring alien races. To survive and colonize the wild reaches of space, you will need to grow your arsenal, your ship, your crew and make strategic (and often uneasy) alliances to fight against increasingly menacing foes. Along the way, you will encounter the remains of a once powerful and mysterious alien race, the Remnant, whose forgotten technology holds the key to gaining power in this region of the galaxy. As you uncover who the Remnant were, and the mysteries their ruins contain, you are drawn into a violent race to find the source of their forgotten technology that will determine the fate of humanity.
Collect Resources to Fuel your Growth:
Scour solar systems and planets within the Helius Cluster to find valuable resources and blueprints of long forgotten alien technology that will allow you to craft better equipment and weapons, such as improving your leg armor to allow you to jetpack jump, or upgrading your cryo-beam (laser cannon) to target enemies or do area damage around you to clear out close threats. As you build your arsenal and resource infrastructure, you will be able to explore deeper into the increasingly dangerous and resource-rich solar systems of the Helius Cluster.
A Capable Crew:
Throughout the story, you will recruit seven distinct crew members to fight by your side. Each crew member has a unique personality and specific abilities that open up strategic options as you choose which two of them to bring into each mission. For example, Cora has the ability to deploy a biotic shield that protects everyone in the bubble while still allowing you and your squad to fire out of it. Your crew will grow alongside you as you explore the Helius Cluster, and you can choose how you upgrade your crew’s weapons, gear and abilities to increase their individual combat effectiveness. Create the perfect squad to react to any situation and to support your preferred gameplay style.
Your Crew, Your Story:
Your crew members aren’t merely hired guns – they are part of the living universe in the Helius Cluster that develops in response to your actions and choices. Increase each crew member’s loyalty by pursuing missions that are important to that specific character. For example, when a Krogan colony ship has been stolen by one of the outlaw factions leaving the colonists stranded without resources to survive, your Krogan squad mate, Drack, is determined to strike out against them. If you take the mission and help him track down the outlaws’ hideout to return the ship to its rightful owners, Drack’s loyalty toward you and your squad will increase and Drack will unlock a brand new skill tree.
Explore each individual’s backstory and develop your relationship with them through conversations and unique missions. True to Mass Effect, what you choose to say will directly affect your crew’s loyalty and relationship with you, and will open up different conversations and narrative opportunities at the end of the game depending upon how you approach each encounter.
Deployed Strike Team Missions:
The Helius Cluster is 1000s of light years across, and you can’t be everywhere at once. As you develop more colonies, resource bases and settlements, you have to be able to keep them safe. Spend resources to recruit mercenaries and develop an AI controlled Strike Team that you can deploy to take on randomly generated, time-sensitive missions. Strike Team missions take many forms, including settlement defense and Remnant artifact recovery, which will take real-time to complete. Send your Strike Team out on a mission while you continue playing the main game and they will return, 20 – 30 minutes later, having gained rewards such as XP, currency and equipment based on the success of their mission. Spend money and resources to train your Strike Team and acquire better gear for them, which will increase their success rate and allow them to take on more difficult missions for greater rewards.
Active Strike Team Missions:
When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your Multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass Effect’s multiplayer Horde mode (more details on this later). These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artifact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customized between missions. Additionally, players who join another person’s Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions.
Multiplayer “Horde” Mode:
The next Mass Effect’s “Horde” multiplayer pits you and up to three of your friends against waves of enemy troops on various battlefields throughout the galaxy. Players fight together to survive increasingly difficult enemy attacks and accomplish objectives, like disabling a bomb near a colony base or assassinating a target. Progress through multiplayer missions to gain XP and earn new multiplayer specific weapons, characters, weapon mods, and pieces of equipment, which can be customized between matches. Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.
Establish Settlements:
Search solar systems for rare habitable planets to establish a settlement that could serve as a base for humankind’s new home in the Helius Cluster. As you build permanent settlements, you will make strategic choices on where to focus your new base’s resources. For example: Recon Settlements will clear fog of war from the space map and give the player more strike team missions to choose from, while Mining Settlements will periodically supplement the player’s supply of crafting materials.
Dialogue:
Building upon the rich history of strategic dialogue that has defined the Mass Effect series, you can make meaningful choices in every conversation you have with characters that impact the way your game evolves. The next Mass Effect adds deeper control over your conversations through a greater ability to interrupt and change the course of the conversation as it is happening. During certain conversations, you will be able to take action based choices, such as the option to pull out your gun and force someone to open a door instead of convincing them to do it through conversational guile. Action based choices give you more options for how you approach dialogue with characters in the game and can lead to more extreme outcomes on the story as it evolves around the decisions you make when interacting with a huge cast of NPC characters.
Seamlessly Travel Through the Next Mass Effect Universe:
As you pilot your space ship, Tempest, across the 100s of solar systems that are seamlessly connected in the next Mass Effect, you will encounter new planets filled with valuable resources, intelligent life, conflict, and alien technology that all give you opportunities to increase the power of your character, your ship and your team so that you can build them into a force that perfectly suits your gameplay style. Transitions between activities, like flying your Tempest (space ship) across a solar system to land on a mineral rich planet, then jumping into your Mako (land vehicle) to explore the surface of planet, all happen smoothly without loading screens.
Customize and Share Your Experience:
Discover new things in Andromeda Galaxy, like alien artifacts and natural wonders, that serve as trophies and decorations that you can use to modify the look of your character, Tempest (Space Ship) and Mako (land vehicle). Customize the way your squad and your character look with clothes and aesthetic modifications that you unlock throughout the game. Photos you take from the far reaches of the galaxy can be used to decorate your starship or sold to certain characters.
Remnant Vault Raids: Find and activate Remnant Monoliths to unlock Remnant vaults. Explore abandoned Remnant ruins to find and locate a powerful artifact, but once you remove it you will trigger the vault defenses that will arm traps, activate defense robots and even change the architecture of the vault itself to stop you from escaping. Fight your way out of the vault and you will be rewarded with valuable loot, including powerful gear, crafting resources and Star Keys that can be used to unlock massive orbital facilities in space that grant permanent stat bonuses.
Optional Elite Remnant Vault Raids are scattered around the Helius Cluster located in special orbital facilities that are unlocked by Star Keys. Similar to the standard Remnant Vaults, you enter them to retrieve a special artifact which will trigger the vault defenses that arm traps, activate defense robots and change the architecture of the vault itself to stop you from escaping. However, Elite vaults ratchet up the difficulty of the encounter with increasingly powerful defense robots and traps, as well as roaming outlaws and deadly Khet patrols that are also in search of the elite artifacts. Elite Remnant vaults will test the limits of your combat and puzzle solving acumen, but with greater difficulty comes greater rewards. Gain rare loot, narrative acclaim and huge rewards for completing these daunting challenges.
Khet Outposts:
As you explore planets throughout the Helius Cluster, you will encounter Khet Outposts. These outposts are optional combat experiences where you enter the outpost and fight off waves of enemies. Destroy Khet outposts to earn XP, rewards and thwart their growing power in the region. Your allies will reward you with praise and increased narrative options as you fight to remove the Khet presence from the region.
Drive and upgrade your Mako (land vehicle):
Explore the surfaces of 100s of planets in the Helius Cluster in your versatile land vehicle, the Mako. Whether you are looking for a place to set up a colony, searching for a Remnant vault or attacking a Khet Outpost, you will enjoy getting there in your Mako. Equip and upgrade your Mako in dozens of ways, like adding turbo boosters, upgrading your shield generator or adding a Hostile Detector to your radar to create the ultimate planetary exploration vehicle. Finally, get your Mako looking the way you want with a custom paintjob.
...
They asked my satisfaction with each of those descriptions.
You can choose for yourself whether or not to believe me.
But please look at my posting history first. I'm no troll.
EDIT: And I love Mass Effect.
- Undead Han aime ceci
#324
Posté 19 juin 2015 - 11:39
I'm convinced the leak was planned and BW was monitoring response to it so they could be prepared at E3 based on what they saw come up from what was discussed all over the web after the leak. Frankly, that would be the intelligent thing to do and it looks like that probably was what it was. Big portions of it appear to have been accurate given what we now know.
It might have been planned.
Speaking of leaks, the earlier one (from 2013?) where someone claimed to have been part of a secret fan panel at Pax is starting to look legit as well. It aligns with some of the information for the later leak which claimed the game would be set in Andromeda.
The fan who claimed to have been part of a fan panel at Pax stated they were shown concepts for two new alien species:
First concepts were of two new races. The first one being described as "Arrogant". They were really skinny, almost skeletal. Their bodies vaguely looked like a boney Turian. They had glowing eyes and a neck that frilled up from their chest (once they show it off you'll see how hard it is to describe. Their heads almost remind me of the aliens from Independence Day. The second new race was described as "Ancient, Advanced, and Guardian". They had a similar color scheme to reapers and they looked like classic fantasy/sci-fi golems. Sleek rocky or metallic bodies with bright glowing lines flowing all over them. Some had fragmented pieces and shattered bits floating in place around them.
The more recent leak mentions two new alien species as well, one of which is aggressive and the other part of an old civilization that had partially collapsed. That seems to align with both the description of an arrogant species and one that was ancient and advanced. Also the concept for the arrogant species supposedly shown at Pax was described as somewhat similar in shape to the Turians. Interestingly the recent teaser trailer shows an N7 and two companions fighting aliens whose silhouettes vaguely resemble Turians.
- RavenBlack aime ceci
#325
Posté 20 juin 2015 - 10:34
Sounds like a possibility then if the turian-ish one was in the trailer.
I'm looking forward to some well done worlds to explore. I'm not a huge fan of ME1 exploration but I love the look of MEA and if we get to pick planets to build colonies and especially to visit them, that will be great though I feel like that will be more likely some sort of war room table thing than to actually visit colonies you build (which would really be fun I think and I hope they do that). I like the description of the game from the leak but I hope it doesn't get too muddled down in non combat gameplay. That got a bit tiresome in DAI.
- Undead Han aime ceci





Retour en haut




