I have Fury of the Veil staff and I was wondering for the blade and grip what stats should I go for?
arcane warrior question
#1
Posté 20 avril 2015 - 07:30
#2
Posté 20 avril 2015 - 07:32
Heal on Kill if you don't have the HoK ring already.
#3
Posté 20 avril 2015 - 07:46
#4
Posté 20 avril 2015 - 07:48
Notched Staff Grip and Acolyte Staff Blade with Highest grade Cotton on each (if memory serves me its 2x2 = 4 cotton). Use highest tier cotton as that is a top end staff, until they release new items. That should give you Heal on Kill;
4% = tier 1 cotton.
6% = tier 2 cotton.
8% = tier 3 cotton.
Not sure 2 of the same rarity rings work (read forums for further info). I use 1 purple HoK ring and 8% HoK on staff. You can use a 2nd ring of choice this way.
I like to kill, so HoK works well with my play-style. If you prefer to heal/support and not kill much then you might want different stats to me.
#5
Posté 20 avril 2015 - 07:52
Ok I have 2 rare hok rings so should I still go for hok or willpower?
As far as I've seen, willpower boosts on weapons don't have as much impact as willpower-boosting amulets. Maybe just try going for a bit of both?
#6
Posté 20 avril 2015 - 08:02
On both staff blade & grip, I prefer +% Attack and +% HOK.
(Do NOT use armour penetration)
#7
Posté 20 avril 2015 - 08:08
#8
Posté 20 avril 2015 - 08:10
For the record, Arcane Warriors don't usually need heal on kill. Guardian Spirit and Strength of Spirits should be enough to keep you alive in most situations, assuming you're dealing enough damage. I'd suggest straight attack/willpower instead, but if you want to play it safe, some heal on kill is fine.
- Wavebend aime ceci
#9
Posté 20 avril 2015 - 08:18
Do you really want to play that crutch class though? ![]()
#10
Posté 20 avril 2015 - 08:37
Considering that Fury of the Veil is an endgame item, it would be wise to build upgrades that benefit all staff classes.
Nothing is as big a game changer as Heal on Kill.
Arcane warrior is a really fun class, especially when trying out a build without spiritblade:
1. Chain Lightning,
2. Stone Fist
3. Pull of the Abyss
4. Fade Cloak
Fury of the Veil is excellent for that build. Since lightning + weaken = sleep
(Drasca has got some "combo-king" build/video somewhere)
- Robbiesan et Spectr61 aiment ceci
#11
Posté 20 avril 2015 - 08:52
Considering that Fury of the Veil is an endgame item, it would be wise to build upgrades that benefit all staff classes.
Nothing is as big a game changer as Heal on Kill.
Arcane warrior is a really fun class, especially when trying out a build without spiritblade:
1. Chain Lightning,
2. Stone Fist
3. Pull of the Abyss
4. Fade Cloak
Fury of the Veil is excellent for that build. Since lightning + weaken = sleep
(Drasca has got some "combo-king" build/video somewhere)
+1
this is my "no spirit blade" build also. love that staff as well.
- kmeeg aime ceci
#12
Posté 20 avril 2015 - 10:10
Considering that Fury of the Veil is an endgame item, it would be wise to build upgrades that benefit all staff classes.
Nothing is as big a game changer as Heal on Kill.
Arcane warrior is a really fun class, especially when trying out a build without spiritblade:
1. Chain Lightning,
2. Stone Fist
3. Pull of the Abyss
4. Fade Cloak
Fury of the Veil is excellent for that build. Since lightning + weaken = sleep
(Drasca has got some "combo-king" build/video somewhere)
As far as I remember stone first detonations deal 0 damage, so not that much combo king
#13
Posté 20 avril 2015 - 10:25
Considering that Fury of the Veil is an endgame item, it would be wise to build upgrades that benefit all staff classes.
Nothing is as big a game changer as Heal on Kill.
Arcane warrior is a really fun class, especially when trying out a build without spiritblade:
1. Chain Lightning,
2. Stone Fist
3. Pull of the Abyss
4. Fade Cloak
Fury of the Veil is excellent for that build. Since lightning + weaken = sleep
(Drasca has got some "combo-king" build/video somewhere)
+1
Am an AW noob; but recently tried this build, loads of fun compared to the SB spammer.
- kmeeg aime ceci
#14
Posté 21 avril 2015 - 12:45
As far as I remember stone first detonations deal 0 damage, so not that much combo king
iirc, it deals 500% weapon damage on hit, but I'm not entirely sure if that is AoE damage or single-target damage. Still, very useful in a tight spot. ![]()
#15
Posté 21 avril 2015 - 12:58
Stonefist combos are almost entirely broken. You'll get the message, the graphic effect, and the medal credit, but it does not do any of the damage or combo effects. You can combine the Shocked effect from Chain Lightning with the Weaken from the Stonefist upgrade to put things to sleep, but you will need somebody else to detonate if you want genuine combos.
As to the OP's question about staff upgrades, I'd go Heal on Kill as others have stated and +% Attack. HoK is currently one of the most limited stats you can acquire (there are the rings and Caliban, Death Siphon on two classes, and not much else).
+% Attack is useful because all the offensive abilities use it - it makes you better at the primary micro goal of the game: dropping enemies as quickly and efficiently as possible.
There's also a dearth of other choices for using Metal. Guard Damage Bonus is absolutely useless with mage classes. I think there's % Stagger on Hit, but there you're taking the (small) chance to get an effect proc over greater consistent damage. As AW you already have access to Fade Cloak and Stonefist, so you really don't need it.
#16
Posté 21 avril 2015 - 01:54
As far as I remember stone first detonations deal 0 damage, so not that much combo king
Not too sure about that. While not a super power, it does cause damage, combos, and when upgraded good for putting a group of mooks on their butts.
#17
Posté 21 avril 2015 - 02:44
Considering that Fury of the Veil is an endgame item, it would be wise to build upgrades that benefit all staff classes.
Nothing is as big a game changer as Heal on Kill.
Arcane warrior is a really fun class, especially when trying out a build without spiritblade:
1. Chain Lightning,
2. Stone Fist
3. Pull of the Abyss
4. Fade Cloak
Fury of the Veil is excellent for that build. Since lightning + weaken = sleep
(Drasca has got some "combo-king" build/video somewhere)
+2
Tried this and it so much more satisfying than SB. Pugs like it too because you're not being the typical AW douche who runs as far ahead as possible to kill things.
- Robbiesan et Texasmotiv aiment ceci
#18
Posté 21 avril 2015 - 03:32
+2
Tried this and it so much more satisfying than SB. Pugs like it too because you're not being the typical AW douche who runs as far ahead as possible to kill things.
When AW stays with team and uses PotA a lot, it can make a run that much easier.
#19
Posté 21 avril 2015 - 05:03
Not too sure about that. While not a super power, it does cause damage, combos, and when upgraded good for putting a group of mooks on their butts.
I've checked it and tested it. All you got is "flying combo text". Prove me wrong if it's working now. There is no damage from combo.
That's why I'm pretty worried why some of ppl (including Drasca) gives builds for AW based on stone fist and call it "combo king". It's not that hard to see that you don't get any additional damage from combo.
If you want "combo king" on AW take
chain light
weaken source (pull of the abyss, stone fist, veilstrike)
mind blast.
If you strip stone fist from detonation part it looks quite poor for the 50 mana ability. Veilstrike for example cost 20 mana, has way larger radius and also has a knockdown.
- Robbiesan aime ceci
#20
Posté 21 avril 2015 - 05:48
I've checked it and tested it. All you got is "flying combo text". Prove me wrong if it's working now. There is no damage from combo.
That's why I'm pretty worried why some of ppl (including Drasca) gives builds for AW based on stone fist and call it "combo king". It's not that hard to see that you don't get any additional damage from combo.
If you want "combo king" on AW take
chain light
weaken source (pull of the abyss, stone fist, veilstrike)
mind blast.
If you strip stone fist from detonation part it looks quite poor for the 50 mana ability. Veilstrike for example cost 20 mana, has way larger radius and also has a knockdown.
No, not damage from a combo. iirc it simply creates another condition to give players advantage. As mentioned though I have used Stone Fist a great deal to damage enemies, and get kills on enemies with low enough health, and also the upgraded ability provides knockdown. Won't go so far as to call it a combo king, but after trying other abilities it is still a go to ability for myself. I'm going from my play experience and what has worked best for me.
Veilstrike is a decent power too. What I don't like about it—same with some other 'place it wherever' abilities—is it being sometimes tricky to deploy it (DAIMP clunkiness) at times in the heat of combat; Beerfish can attest to this from his own experience. This is why I really like the staff Fury of the Veil, decent damage + chance to proc veilstrike.
#21
Posté 21 avril 2015 - 09:11
When AW stays with team and uses PotA a lot, it can make a run that much easier.
Everybody loves PotA. Assassins, alchs, eles, necros, katari, and especially reavers all shine when there is a big group of sleeping enemies clumped up just waiting to be destroyed.
- Robbiesan aime ceci
#22
Posté 21 avril 2015 - 09:47
Everybody loves PotA. Assassins, alchs, eles, necros, katari, and especially reavers all shine when there is a big group of sleeping enemies clumped up just waiting to be destroyed.
Yes indeed. As the Reaver it's like munch munch munch, huge bunch of dead enemies just like that.
- DrKilledbyDeath aime ceci
#23
Posté 21 avril 2015 - 09:50
You've got to love how the arguably most useful group assisting move (barrier excluded) is on the class that needs other people the least.
- Robbiesan, Jackyl et Texasmotiv aiment ceci
#24
Posté 21 avril 2015 - 10:01
- DrKilledbyDeath aime ceci
#25
Posté 21 avril 2015 - 10:39
So is PotA still spewing enemies around the map when it ends? Last time I played AW I didn't take it because I was tired of that happening. When other people use it I normally see enemies running on the spot instead of being pulled towards the centre, yet attacking the centre deals damage to them...so while I agree that it's a wonderful ability, more so with all the stacked passives, I'd like it a lot more if the game was stable.





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