We're inching along to a truth here.
Yes, random could be anything. it could be interesting or boring. Now, in real life, it's overwhelmingly boring. The boring outcome is overwhelmingly more likely to 'realistically' happen. But we don't tell stories about that. We don't tell stories about the 999,999 boring random outcomes, we tell stories about the one interesting one. The one in a million. The others aren't important. It doesn't matter how much more likely they are. It's irrelevant.
And we do this, because, as you said, a narrative has an implied interest it in.
People tell stories about plenty of stories. In fact, in recent history, writers have begun to put more of an emphasis on smaller, realistic stories through creative nonfiction. What can be called boring can be the beginning of an interesting story. Even 'life as usual," can be used to tell an interesting story if the writer has the inclination.
Staying inside has as as many thematic implications as going out, it just has to be written well.
it's the exact same thing with meaning.
In real life, when you make a choice, there's a very good chance it really won't matter much. There's a very good chance that the outcome won't have anything to do with your intention. There's a very good chance it will end up being pointless. But that's irrelevant. We don't tell stories about the lives of the 999,999 soldiers who made choices and had them backfire or not matter. They're not important. We tell stories about the one protagonist, the one in a million, where they do matter.
I disagree. I don't mean to imply that everyone's life is like The Butterfly Effect, but I think you can find an interesting story somewhere in everyone's life.
Yea, not every decision will factor into everything or be earth shattering in some way, but cause and effect adds up. Stories take place over a long period of time, they just distill them down to more critical moments. That doesn't necessarily make them one in a million, just crafted in a way that doesn't waste our time. We don't see 999,998 other choices Shepard makes because it wouldn't be very fun.
Of course watching a drop out ranger go on reddit for an hour is going to be uninteresting, that doesn't make his choice to go on reddit uninteresting. It might show that he's avoiding something or that he has a poor work ethic or just that's he's a normal guy like us. A movie wouldn't freeze at the same action for an hour, it would establish the event in a scene and move on.
You're right, if it doesn't add anything to the story, then it shouldn't be there, but that doesn't mean that random events in normal people's lives can't be stories. Interesting narratives and meaningful events can be found in everyone's life, the writer just has to look for them and portray them in a way that isn't excessively boring.
Because just as a narrative has an implied interest in it, a narrative has an implied meaning.
The interview example I gave isn't bad because by itself in isolation, it's bad because it renders the surrounding heroic story pointless. It's okay to have stories where the 'theme,' the 'truth' is how random the world is. I can think of some comedy stories that have basically done this very well. That being said, the choice driven combat RPG would be a spectacularly poor medium for that sort of theme.
Like you said, and like I said earlier, you can have surprises but those surprises cannot betray the themes of motives of the story. Whatever surprises, whatever unexpected content is in a BioWare game, it needs to enunciate the themes of the story, not betray them.
I don't think it would betray the themes of Mass Effect. In fact, it would only strengthen them.
Mass Effect is about choice, big or small. If the game showed us that even tiny decisions factored into our success, then we'd take them a bit more seriously, and if more decisions took an unexpected twist, then we'd be more cautious with our choices.
In your specific example, it would show the necessity of maintaining one's public image. Not only does Shepard need to be a hero, but he needs to be a hero for the public and gain their trust. It might be a bit out of place at the climax of the game (mainly because retaining PR isn't the absolute core theme of the game), but I could easily imagine it happening beforehand.
Should choices randomly turn Shepard into a flying unicorn? Obviously not, but I think its reasonable to want a few twists in our plot.