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I Keep Playing The First Two Hours Over And Over...


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#1
jds1bio

jds1bio
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...but not because of the game, it's just I've had too many lapses in time in between the times I get to play the game.  But throughout these attempts, a few things have stuck out:

 

- The first few character introductions are really well done.  Within a few minutes you were aware of some crucial aspect of each character's viewpoint and motivation without needing to do extensive codex reading first.  Varric's intros in DA2 and DAI could not be more different, which I think is a positive trait.

 

- It was very satisfying to bring the inquisitor from a distance directly to the epicenter. I think is a major win for video game openings in general.

 

- There is a hand-craftedness to BioWare's games that I still appreciate, even though facial and body animations are no longer the state-of-the-art in gaming.

 

- There is "stuff" everywhere, and yet I seem to have to constantly ping for it to find it anyway - not unlike the "rummaging" through bins from, say, BioShock games - except this time I seem to be "foraging" for items and loot.  My feeling is that foraging will end up being just as exhausting, yet just as necessary as rummaging.

 

- Why you would ever say "No" to a potential companion joining up is (and always has been in games over the years) unclear to me.

 

It seems to me that the overall main mechanic of this game is going to be "exploration".  You seem to gain power points by going somewhere and effectively stating "I was here".  There are different ways of stating "I was here" (claiming, closing rifts, sending an envoy via the war table, collecting 29 elfroots to craft something, completing a traditional quest here and here).  How much exploration and foraging extends itself to playing a role, or playing through the game with a particular "build", I am not quite sure yet.

 

But it seems that you can't "turn the page" on the story, so to speak, without stating "I was here" enough times.  I have seen this with needing to visit Val Royeaux, scouting new areas or beginning new quests, a looming decision regarding mages and templars, and others.  But the only indication of possible narrative sequencing is that exploration number, the "power required".  And even that seems relative to where you might be in the world, as opposed to a "page number" like what would be in a book.  I am curious to see how this will all shake out.

 



#2
Dai Grepher

Dai Grepher
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But it seems that you can't "turn the page" on the story, so to speak, without stating "I was here" enough times.  I have seen this with needing to visit Val Royeaux, scouting new areas or beginning new quests, a looming decision regarding mages and templars, and others.  But the only indication of possible narrative sequencing is that exploration number, the "power required".  And even that seems relative to where you might be in the world, as opposed to a "page number" like what would be in a book.  I am curious to see how this will all shake out.

 

Well, I don't know about that. My solo rogue Nightmare playthrough is turning out quite nicely. Though I admit he used the map hole near the Fereldan Frostback to get in to Redcliffe early. He hasn't even met Mother Giselle. (Side note: If you return to Haven without clearing the crossroads, the aid still talks to Giselle even though she isn't standing there.) From here, he can enter the Gull and the Lantern to initiate the mages story arc.

 

But in all seriousness, I don't think it's a matter of going places and saying you were there. My rogue really has ignored most of that, aside from closing rifts on his own, and at one point with the help of Danny the Druffalo.

 

I think the first part of the game is more about establishing the Inquisition as an organization that helps others, be they noble, common, in between, or the common good. It's also about amassing power, information, and influence. Look at it on those terms, rather than just going places.