Aller au contenu

Photo

Does voiced dialogue for the PC actually add, or detract, from the immersion aspect of the game?


  • Veuillez vous connecter pour répondre
49 réponses à ce sujet

#1
SACanuckin Oz

SACanuckin Oz
  • Members
  • 150 messages

I thoroughly enjoyed the warden in DA:O, as I could shape, and imagine him, as I wanted him to be. I played through every origin, some both male and female (e.g. the city elf origin seemed written to be female, the dwarf noble had to be a male, etc.)

 

I also really enjoy Skyrim, where I can shape my character, and all the dialogue is written, so I can decide how my dragonborn sounds, and it lets me imagine him as I want him to be.

 

In DA 2, Hawke had the option to be funny, sarcastic or serious upstanding type, so I could at least shape him that way, and it seemed to affect his character development (although I didn't enjoy all his expansion dialogue, the quest helping Aveline secure her romance was priceless, he seemed so exasperated)..

 

Which brings me to my inquisitor. Kind of bland, really. Beautiful voice (I choose the british sounding guy), and yet I don't feel it really adds anything to my experience (specifically my immersion in the game), especially when the spoken dialogue deviates from what I think the written option is going to deliver.

 

Wondering how many others are either in favour of the spoken dialogue, or like me, prefer to role-play and imagine the voice. I feel I can much easier "own" the character, if I can imagine the voice (probably my own), rather than a pre-packaged voice I can't really connect to (I have the same issue with Geralt in the Witcher games, but at least he is a character with history, and remains unchanged through the story in the Witcher).

 

td;lr - I would prefer no spoken dialogue by my character, and rather see more quality content injected into the game (more meaningful quests, less fetch quests, ect.)


  • M_Helder et CDR Aedan Cousland aiment ceci

#2
Vanth

Vanth
  • Members
  • 491 messages

In my opinion it definitely adds, so much so that I find it hard to play a game without a voiced protagonist. However, in my opinion the variety of response in DA:I was missing, certainly in comparison to DA2.


  • Lethaya aime ceci

#3
DirkJake

DirkJake
  • Members
  • 252 messages

Personally, voiced dialogue improves my immersion to the game, significantly.

 

In DAO, conversations do not feel very engaging. I don't feel as if I am talking to them, but it feels more like I'm just pressing my keyboard to extract dialogues out of a character I'm talking to.

 

Even the mechanism of getting dialogues out of a character is the same, voiced dialogues provide some illusion of active conversions and so help with immersion.


  • uzivatel, CathyMe et Lady Artifice aiment ceci

#4
Captain Wiseass

Captain Wiseass
  • Members
  • 954 messages

Doesn't really affect me either way.



#5
Endurium

Endurium
  • Members
  • 2 147 messages

I prefer voiced so long as I like at least one of the available voices.



#6
trevelyan_shep

trevelyan_shep
  • Members
  • 375 messages

I think I lean more towards a silent protagonist than a voiced one. Mainly because there seemed to be more options when it came to responses in conversations for the PC.



#7
Marika Haliwell

Marika Haliwell
  • Members
  • 235 messages

voiced :) I love Hawke female and my Inquisitor's voice!!! :)



#8
Junebug

Junebug
  • Members
  • 328 messages

Definitely love voiced dialogue more. I think it feels a little more intimate—personal. I didn't enjoy how the Grey Warden was silent while everybody else talked their faces off. It broke immersion for me.



#9
DarkKnightHolmes

DarkKnightHolmes
  • Members
  • 3 605 messages

Don't care either way. If it's voiced, I stay in the moment. If it's not, I still feel involved.

 

I prefer voiceless because you can add more dialogue choices to define a PC's personality but that's also possible with voiced. It's only a problem when the voiced PC starts saying junk that my PC shouldn't be.



#10
MyKingdomCold

MyKingdomCold
  • Members
  • 998 messages
Voiced as long as everyone else is voiced. It's a little odd for me if I'm the only one without avoice

#11
Winged Silver

Winged Silver
  • Members
  • 703 messages

I feel like either method has its own strengths and weaknesses, so it's difficult to say which is preferred. These are my personal observatons from playing each game multiple times:

 

Dragon Age: Origins (the silent protagonist)

Pros:

- Ability to fully decide what the character sounds like

- more options in dialog 

- more resources open to other NPC voice actors doing their thing (connected to the previous point, I believe, since nothing is being spent on a PC voice.)

 

Cons:

- Written text doesn't always indicate how the NPC will react (e.g. telling Alistair "Yes, we're in love" when he questions you about Zevran, and then realizing that that's not a joke (even with the cheesy line), and having to cringe as he sadly breaks it off with you and disapproves a ton). No matter how much you roleplay the way your Warden says something, it doesn't change the fact that the in game NPCs will interpret it a specific way, so that kind of takes away player agency, in that regard.

- Awkward conversation pacing. NPCs will repeat their 'base' question after answering whatever you picked. Can be repetitive.

 

Dragon Age II (the characterized speaker)

Pros:

- Generally cohesive conversations. Because Bioware can script things a certain way, it's possible to pick an option that best exemplifies the personality your Hawke would have, while still allowing the conversation to follow the plot appropriately (usually).

- Entertaining. I really, really enjoyed the insanity of witty Hawke. S/he just said the weirdest things, and it was great. Because of that, I find DAII to be one of the easiest games to replay, out of all of them. I don't necessarily have to puzzle out what character I want to play to be entertained and engaged the whole way through (a lot of wardens died in Ostagar for me... :P)

- Easier to implement as a cameo (I'm not commenting on whether or not I liked seeing Hawke again, or how well it was or wasn't done, I'm just pointing out that the set personalities make it easier to bring back characters, than say someone like the Warden, who never had a given personality)

- More opportunities to see the PC's face. I really enjoy taking screenshots of my characters, and occasionally will use them for references when commissioning art. In Origins, there were certainly opportunities to see the Warden's face, but having the camera pan to your character because they're talking makes this much easier.

 

Cons:

- player agency removed. There is less room to nitpick over how a character would say something. That, or it requires a lot more effort to fit in the discrepancies in the script to one's vision of a character. 

- Awkwardness. No, Hawke. It's not okay to tell the Viscount to look for a silver lining in his son's death. Or whatever the actual phrase was. Point is, the lines aren't always great indicators.

- Potentially bad voice actors. I haven't experienced this myself, but it's reasonable to assume that someone out there hated the voice actor for Hawke so much that it was too distracting to play the game. So having only one VA can be an issue, but I don't think it's one that affects the majority of players, since Bioware is fairly good at finding good VAs.

 

Dragon Age: Inquisition (a neutral speaker)

Pros:

- (Supposedly) less mishaps involving the Inquisitor saying something very wrong. Not always the case for some people (myself included), but I believe that was the intent with the neutrality. 

- More face shots (probably only a pro for me really, but oh well XD)

- Multiple voices. This was very much appreciated since it made replaying the game a bit easier, since I didn't have to absently wonder why my elf and human sounded the same.

- Better icons (in fact I want more). I really appreciated having a slightly better idea about how the Inquisitor was going to say something. I'd even go so far as to say that we could've used them more. I think Bioware should really make use of them, more often in the general chatter.

 

Cons:

- Not enough diversity in the general chatter. I think the Inquisitor could really have benefited from a more paragon/renegade style of dialog. The reason I use that example is because in general, the ME series tends to be pretty linear, but the way you go about things is pretty varied. I believe that had the Inquisitor had the option to punch out everyone who dissented, or be a goody two shoes, all in the name of stopping Corypheus, that might've benefited the game a lot.

- Still issues with the tag line not matching what the Inquisitor says all the time. I think if this could be improved, or some system implemented to give players a better idea of what was going to be said, I think that would help.

- Sometimes not enough ways to say something. I know it sounds silly, but I really wish that for the romance conversation options, we had more than one heart more often. Like, okay yes, I want to hit on that character, but do I really have to resort to using that line? Fiiiine. And so forth. But that might just be my pie in the sky wishlist speaking, more than realistic expectations XD

 

I think, overall, given what Bioware has showed us, I'd say that DAII's Hawke and personalities was my favorite method, simply for being as entertaining as it was. I greatly enjoyed both Origins and Inquisitions' PC, but I felt like I had to do more to make them feel alive to me, which is sometimes nice, and sometimes not. I do think what they started with Inquisition has potential though, and just needs to be tweaked. 

 

Sorry it's so long D: if TL;DR, I overall prefer voiced protagonists.


  • Kantr, PoisonSmog et Lethaya aiment ceci

#12
Lethaya

Lethaya
  • Members
  • 366 messages

I prefer voiced, myself. Although I do definitely agree the protagonist of DA:I VAs could have... I dunno. Some lines had great delivery, but the majority felt bland in their delivery, and, especially after playing through my sarcastic Hawke again before first firing up DA:I, some personality would have certainly gone a long way in helping me get more attached to my PC early on.

 

Overall, the Inquisitor was fine. But do I prefer Hawke and even Shepard? Yes. Even my Warden benefited from the higher variety and wit available in their text responses by comparison, and comes out equal to or maybe just a bit above my Quizzy.



#13
xkg

xkg
  • Members
  • 3 744 messages

I prefer the silent protag by far. Voiced wouldn't bother me so much if I could read word for word what my char is going to say on the dialogue selection screen.

 

Paraphrases and others similar mechanics thumbs_down.png



#14
phaonica

phaonica
  • Members
  • 3 435 messages

I still prefer the silent protagonist. I like being able to imagine my character's line delivery. But I've gotten used to the voiced one.



#15
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 117 messages
The voice usually detracts from the roleplaying experience for me. I desperantly want to be able to decide myself how any given line is delivered, as I can in the silent protagonist games.

But the more neutral delivery of the Inquisitor's lines (as compared to Shepard's or Hawke's) makes the voice in DAI vastly more tolerable than it was in BioWare's previous voiced efforts.

#16
Andraste_Reborn

Andraste_Reborn
  • Members
  • 4 820 messages

I strongly prefer a voiced protagonist in games where everyone else is fully voiced. Having my PC stand there with a blank expression while everyone else talks does not aid in my immersion. (The only game I think pulls off silent-protagonist-with-voiced-NPCs really well is Bloodlines. I think it helps that all conversations are in first persion POV.)

 

I played through every origin, some both male and female (e.g. the city elf origin seemed written to be female, the dwarf noble had to be a male, etc.)

 

My female dwarf noble is still my favourite DA protagonist ever, and I think it plays better that way. (Admittedly you miss out on having a kid, but you get the poignant relationship with Gorrim instead.) Agree that city elf is better as a female, though.



#17
sleeping heart

sleeping heart
  • Members
  • 100 messages

I don't like Voiced protagonist in games where i feel i am the one who should be shaping my character. I find that it limits my imagination thus limiting my interest in 'my' character.

 

Don't get me wrong tho. i think the Voice actors in DA:I where all great. I just prefer the silent protagonist regardless.


  • M_Helder et SharpWalkers aiment ceci

#18
M_Helder

M_Helder
  • Members
  • 48 messages

I'd say the problem here is writing itself.
 

If there were better and more coherent/logical/appropriate (first and foremost to the character we are playing) dialog lines, than my Qunari wouldn't sound so freaking posh.

According to the backstory, I was supposed to live a life of a hardened mercenary, bashing skulls here and there, and yet I talk like a noble lord most of the time. What. The. Hell.

 

In this case, I would completely agree - no voice actor would've been a lot more beneficial to this otherwise bland and one-fits-all personality.



#19
SharpWalkers

SharpWalkers
  • Members
  • 235 messages

I'm fine with voiced PC's.. but I still prefer silent. At least for Dragon Age, I wouldn't Mass Effect 4's protagonist to be silent for example. I'd take silent only because of the often larger pool of replies you can give, fleshing out your own character like that. Though. again, I'm fine with voiced as well.. BUT:

 

I don't like the Dialogue wheel for DA most of all, I think they should move away from that at the least. Give me the full line, not paraphrases that barely work most the time. Move back to the dialogue options at the bottom of the screen. Show the complete line, so I know exactly what I'm about to say.

Another Idea for the dialogue could to add a tone selection, so -someone else mentioned thinking they where joking with Alistair, I think everyone encountered something like that- when you say a line, you might be joking around, you might be dead serious etc. Dependand on the line you would have multiple choices -set choices for all line probably wouldn't work. So on, so forth. 



#20
Char

Char
  • Members
  • 2 037 messages
I love a good voiced protagonist l. Snarky Hawke was brilliant, I loved laughing at the screen at what they would come out with, and some of the banters were priceless. Because the Inquisitor was so neutral the banters with companions often felt a bit flat for me, since three vastly different Inquisitors would be coming out with the same line.
  • Lady Artifice et Lethaya aiment ceci

#21
Chardonney

Chardonney
  • Members
  • 2 199 messages

Definitely adds to it. I love voiced main character and I don't think I could go back to playing a silent one (except for VTMB). It would be simply too boring and I hate dialogue boxes. I still play the 'Vampire the Masquerade: Bloodlines' due to it's sheer awesomeness and oh, how I wish I could hear my characters voice. 



#22
Panda

Panda
  • Members
  • 7 479 messages

For me it adds a lot, it brings up more personality to my character.



#23
Innsmouth Dweller

Innsmouth Dweller
  • Members
  • 1 208 messages

depends.

i do like Shepard and her/his voice really was a nice touch to the story. but i hate the idea of having voiced protag in DA game. simply because voiced protagonist doesn't fit with rpg genre for me. action space opera (interactive movie)? sure. rpg (whatever the setting)? nope, thank you - it's my char and has the voice i imagine her/him to have - listening to words spoken is immersion breaking as hell.


  • M_Helder aime ceci

#24
Felya87

Felya87
  • Members
  • 2 960 messages

The voice doesn't give me nothing. I would not care if the character speak or not. I can read. (I HAVE TO, since DA is not dubbed in Italian, and I'm not fluent enought in english to understand exactly many dialogues).

 

But surely voiced protagonist detracts in the camp of choices.

Warden had many different chance of answer that let me shape much better my character. My Tabris could be a human hating racist. My Lavellan can barely be pro (sometimes) Dalish. Mostly just to annoy Sera.

Shepard had only two choice of dialogue in ME3, and it felt really cheap. Hawke had three dialogue choice, but the tone was too much oppriment, and to not have bleeding ears forced me to take always the same choice (saint, joker, jerk).

 

Overall, I prefer the silent protagonist, even if in DAI it was a little better than in DA2/ME. Can be improved. I miss my anti-human/truly cruel/opportunist dialogues I had in DAO.



#25
TaHol

TaHol
  • Members
  • 412 messages

The problem is not in voiced dialogue. It is in dialogue. You said it yourself, as VA in DA2 did not bother you so much. You think Inquisitor would be less boring without VA? Maybe if there would be no dialogue at all and you would just imagine everything and you have a very vivid imagination.


  • M_Helder aime ceci