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please, no MP in new ME game.


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#51
Dr. Rush

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http://askagamedev.t...ayer-takes-away

 

I've seen other articles like this confirming the same thing. Check part one too if you're interested.

Thanks, I didn't want to go digging around for links, though this has been reported numerous times, by both Bioware devs and devs from other studios.

 

What is funnier is that people who believe otherwise absolutely have no proof themselves. No one can prove that multiplayer dollars "would've" gone to single player. They have no proof, they just assume the worst and use their assumptions as points of rhetoric.

 

Then when developers clearly state and layout how budgeting and scheduling works, they turn their noses up and say "I don't believe them." They are unwilling to believe the truth but willing to believe (and incessantly repeat) their baseless assumptions because it fits their narrative, regardless of how inaccurate it is. 


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#52
CroGamer002

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You're evil, Daro'Xen.


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#53
Mordokai

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Absolutely "love" how BW games should be about story and characters interactions in an RPG environment and then you get BW fans advocating more MP in their games and have THAT connected with SP. With the result of ruining the SP experience for those who want a quality story RPG instead of a dumbed down shooter with co-op functions. BW games at their core are about story and characters not co-op shooters. ME3 had a good story not the best one but still good. If you loved the MP more than SP you guys got the wrong game. Call of Duty or BF is more to your alley. I still prefer Rpgs with a solid story and characters. That is why i'm here and not for MP.

 

RP in RPG stands for "roleplaying". From that perspective, I argue that MEMP is actually better at the whole RP aspect of the game than SP ever was. While you play a predefined character with illusion of choice(because lets face it, everything is decided up front, that has been one of the biggest complaints about the third game and especially endings, but is by no means reserved to those two aspects of the trilogy) in single player, you get a blank slate canvas with each and every character in multi player. That 65 separate and different stories that you have to craft for yourself. What drove the character to this point? What is their motivation in this war? Do they fight for fame and glory? Credits? Their loved ones? Or just basic survival? Where will they go once/if the war is over and they actually manage to survive? How do they cope with the stress of living day to day?

 

For me, multi player managed to capture the spirit of Dungeons and Dragons(you know, pretty much the original RPG) better than single player ever did. If that's not a high praise for a game, I don't know what is.


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#54
Iakus

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SOrry, OP.  While I totally get your concerns, you will never see another Bioware game without MP again.   there's simply too much money to be made in microtransactions.

 

I I'd get used to future games being balanced around MP, Additional "encouragement" to try MP via SP rewards (like a breath scene easter egg) "Streamlined" combat, etc.



#55
Revan Reborn

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SOrry, OP.  While I totally get your concerns, you will never see another Bioware game without MP again.   there's simply too much money to be made in microtransactions.

 

I I'd get used to future games being balanced around MP, Additional "encouragement" to try MP via SP rewards (like a breath scene easter egg) "Streamlined" combat, etc.

I can't wait for the day where the microtransaction MP is more important than the story... BioWare games will truly be at their pivotal point of brilliance...


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#56
MrFob

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SOrry, OP.  While I totally get your concerns, you will never see another Bioware game without MP again.   there's simply too much money to be made in microtransactions.

 

I I'd get used to future games being balanced around MP, Additional "encouragement" to try MP via SP rewards (like a breath scene easter egg) "Streamlined" combat, etc.

 

I'd say yes to your first sentence but no to the second.

I think the MP-SP link can and should be fought (in terms of complaining about it and trying to convince companies not to do it). It's not necessary for the money making process and for the SP crowd, it's really annoying.



#57
SolNebula

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RP in RPG stands for "roleplaying". From that perspective, I argue that MEMP is actually better at the whole RP aspect of the game than SP ever was. While you play a predefined character with illusion of choice(because lets face it, everything is decided up front, that has been one of the biggest complaints about the third game and especially endings, but is by no means reserved to those two aspects of the trilogy) in single player, you get a blank slate canvas with each and every character in multi player. That 65 separate and different stories that you have to craft for yourself. What drove the character to this point? What is their motivation in this war? Do they fight for fame and glory? Credits? Their loved ones? Or just basic survival? Where will they go once/if the war is over and they actually manage to survive? How do they cope with the stress of living day to day?

For me, multi player managed to capture the spirit of Dungeons and Dragons(you know, pretty much the original RPG) better than single player ever did. If that's not a high praise for a game, I don't know what is.

oh the world where are we going if now a grindy horde mode MP is now a rpg.....lol....you are joking right? C'mon that wasn't fun

#58
katamuro

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I liked the MP, if you dont think about getting stuff or going for gold you can easily enjoy yourself on bronze and silver. 



#59
Sekrev

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Absolutely "love" how BW games should be about story and characters interactions in an RPG environment and then you get BW fans advocating more MP in their games and have THAT connected with SP. With the result of ruining the SP experience for those who want a quality story RPG instead of a dumbed down shooter with co-op functions. BW games at their core are about story and characters not co-op shooters. ME3 had a good story not the best one but still good. If you loved the MP more than SP you guys got the wrong game. Call of Duty or BF is more to your alley. I still prefer Rpgs with a solid story and characters. That is why i'm here and not for MP.

 

People advocate 'more' MP in their games (rather, just MP at all as opposed to only SP). Nobody here from what I've read wants all kinds of ties in with SP whatsoever. I wrote before I liked how it was mentioned in SP, making it part of what's going on; and I wrote, as did others, that I do not want to see the SP actually affected by what's happening in MP. If that's enough to ruin SP for you.. well good luck with that, but that's entirely unsubstantiated. As if the mere existence of another aspect of a game would somehow invalidate your SP experience. God forbid it's actually mentioned in said SP campaign that there's some teams putting up a fight somewhere and letting you know you can participate in that should you so choose. MP ruining your story and characters somehow.. lol.

 

I agree with Mordokai actually that the MP part is just as much immersive and part of the universe as the SP is, and actually more so for ME3 to me. Though that's a bit of a special case, seeing as ME3 left me with almost zero incentive to replay and immerse myself in the SP campaign. I'd be more bothered with story railroading, bad writing and autodialogue and stuff like that if I were you. You know, things that actually do harm your SP experience and the story and characters. That's where there's a LOT to improve and pick up on after ME3.

 

As for your other remarks. Mass Effect has always been a bit of a semi-simplified shooter like game, with said RPG environment (the RPG elements in terms of skill/weapon customization actually being weakest in ME2 - a game without MP). So I guess if that's not to your liking you wouldn't have enjoyed any of them. CoD or BF are not even remotely comparable and nowhere near my taste in games, but then again you didn't actually put those there as anything constructive you're just ranting without making any sense. I too prefer my RPGs with a solid story and characters. I also prefer ME to have a co-op element after ME3 which proved BW can more than deliver on that aspect. You can happily ignore that part if you don't want to play it. To me it'll be a ton of fun, immersive, a great community, and will keep me coming back to play long after I've finished with SP content.


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#60
Quarian Master Race

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You're evil, Daro'Xen.

apparently the mods thought so as well.

handle-the-truth.gif


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#61
Balkankerverkoper

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I have no problems with multiplayer, as long it isn't mandatory for having a full single player experience.


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#62
spinachdiaper

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I want ME3's MP evolved for NME, Not DAI's MP garbage grind and bum rush to the end of the level.



#63
StealthGamer92

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I'm with the MP group.  Enjoyed ME3MP a bunch, but horde mode... next MP needs more modes of play.  I also agree that it should have no direct impact on SP.  I would however like the option for co-op play in SP also (just an option).

This. The 1 time I got put on a team that wasn't calling me an "effin noob" it was decent, but a real co-op would definitely be better in my opinion.


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#64
zara

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I agree with the op. Please no multiplayer!



#65
Malanek

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Please, more awesome multi-player in the next Mass Effect game


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#66
goishen

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CoD and BF are two games where I believe the community is part of the problem.  "u n00b!"  "u scuk die in a fire!"

 

Sorry, but that is not my alley.

 

EDIT :  I suppose I should say that I play on PC, and hardly anybody ever talks there.   This is one of the things that makes me happy that it doesn't have a chat window before or during the matches.  If you wanna leave, leave.  Just don't sit around calling me names before you do it.  I mean, I remember the most stern thing anyone ever said to me after a gold match...   (and it's funny that I remember this, but I do)   "Pro tip :  Don't ever bring a geth assault rifle into a gold match."

 

Words to live by.


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#67
dantares83

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Wait...

 

So, let me get this right: it's a "waste of time and resources" to have a multiplayer component at launch, "on the disc" and included with the price of the game, but NOT a waste of time an resources to include it later and assign an entire team to it?

 

 

because i think the budget for MP can be used on the SP portion instead. I think MP budgets should be used on SP instead to improve SP gameplay because that money is allocated anyway. So if they remove MP, i don't see why that budget couldnt be used on SP and then charged us at $59.99.

 

And if they really want MP and people like that kind of gameplay, they can have give new resources for it and charged the game at $29.99. There are people who like these kind of games and there are people who don't. so I do not see why they need to link SP and MP.

 

To those people whom said that even if they remove the MP budget, they are unlikely to go in SP, where is the proof? every company works differently.



#68
Terca

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Be OP

 

>Doesn't read responses

>Disbelieves information given

> Continues with same statements despite arguments to the contrary without offering repose.

 

/thread,


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#69
AlanC9

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because i think the budget for MP can be used on the SP portion instead. I think MP budgets should be used on SP instead to improve SP gameplay because that money is allocated anyway. So if they remove MP, i don't see why that budget couldnt be used on SP and then charged us at $59.99.


Where did you get the idea that the money is allocated anyway? You really think that they start with a pile of money and then add features until the money's used up? Why would the process work like that?

#70
goishen

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Where did you get the idea that the money is allocated anyway? You really think that they start with a pile of money and then add features until the money's used up? Why would the process work like that?

 

 

Because it used to work like that.  It still does, somewhat.  And I'm not gonna pretend to know anything about the video game industry to tell you how the business financials of a huge corporation like EA & BioWare work.



#71
7twozero

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I've put 1300 hours just into the me3mp and I even bought an extra copy of the game just for the mp. At any given time of day there are a bunch of people playing the mp, even now, on pc, ps3, and xbox. The stuff in the leak is exactly what a bunch of people in the mp forums have been hoping for. Bw also made money off the mp. So, I'm hoping and betting that we'll see mp in me4. As long as it's not mandatory, why would people care. Also as has been stated already, the mp dev money doesn't usually come out of the sp dev money.

#72
Sleeper_Tyrant

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Every company works differently? Ok, then this is a news report about how EA works:

http://www.destructo...es-234402.phtml

#73
dantares83

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Every company works differently? Ok, then this is a news report about how EA works:

http://www.destructo...es-234402.phtml

 

oh well, that shucks.

 

anyway, i never said the MP were bad, they were good to kill time and I had fun playing them. But i just wish the resources could be all spent on SP to make the experience better. I am still thinking if ME3 did not have all the MP shenanigans, it would be a much better game.

 

after all, it is the first time BW tries to incorporate MP into SP. and the fact I have to play it for 'better' ending, just make it worse. I was never a fan of MP because some people can be so rude and always 'bully' newbies. I played WoW and I am always killed or rejected for clans etc. etc. So i was disappointed that I have to play MP to get 'better' endings and those take time. The time could have been used to finish the SP faster and for me to move. Yet, everyday, because of the galactic rating dropping as the day goes by, I have to play 30 mins of MP just to get it up. While some days I enjoyed, most days I just think it is a waste of time (esp. if you already have a backlog of games and you want to play ME at least 2 times to get both the paragon and renegade path).



#74
HydroFlame20

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LMAO AWW HOW CUTE but I want MP in the next mass effect as long as its done right and not changed to much on next Gen consoles lobby sizes should increase a bit.

#75
Xerxes52

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I wouldn't mind a horde mode in a similar style to ME3MP (maybe with less RNG for weapons and gear). It would be better if there was also an option to play it with your single player character and AI party when offline.


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