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please, no MP in new ME game.


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#126
SofaJockey

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The main idea though is that the "don't do mp" contingent is largely a fringe minority, and I doubt that I need to worry about Bioware taking any suggestions from them.

 

I agree. As the "don't do mp" contingent is not having to play the multiplayer which many do and enjoy greatly,

it strikes me as both selfish and totally irrelevant feedback, particularly as multiplayer is already confirmed.

 

So outside of 'ok, thanks for that', I see little else to say on the matter.


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#127
Torgette

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I feel like if the next Mass Effect doesn't have a good story or sp then it won't have anything to do with the mp, also I really enjoyed the mp and I hadn't gotten into any mp shooter in 5 years
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#128
Bizantura

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Allready came to terms MP is here to stay, also so many seem to enjoy it so why not.  I only hope Bioware keeps MP and SP separate.


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#129
NM_Che56

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because i think the budget for MP can be used on the SP portion instead. I think MP budgets should be used on SP instead to improve SP gameplay because that money is allocated anyway. So if they remove MP, i don't see why that budget couldnt be used on SP and then charged us at $59.99.

 

And if they really want MP and people like that kind of gameplay, they can have give new resources for it and charged the game at $29.99. There are people who like these kind of games and there are people who don't. so I do not see why they need to link SP and MP.

 

To those people whom said that even if they remove the MP budget, they are unlikely to go in SP, where is the proof? every company works differently.

That's a pretty wild assumption.  You're assuming that buy implementing MP that it automatically means SP suffers for it.  I am not convinced that it does.  Also, given how gamers are feeling nickle and dime'd  as it is, I'm not sure the model you propose would be well received. I'd be willing to bet that *gasp* the internet would react unfavorably to something like that and may...I don't know...send cupcakes.


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#130
Nitrocuban

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Without MP the Mass Effect brand would be dead for 3.5 years now.

MP is what kept people attached to ME after all the ending sh*tstorm and made them stay.

Don't like it? Don't play it. But accept that other do and let them have fun with ME4MP.


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#131
StealthGamer92

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Without MP the Mass Effect brand would be dead for 3.5 years now.

MP is what kept people attached to ME after all the ending sh*tstorm and made them stay.

Don't like it? Don't play it. But accept that other do and let them have fun with ME4MP.

Unfotunately I agree with this OP.



#132
hostaman

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I honestly doubt we'll see a Bioware game without MP from Now on. Hopefully they'll follow DAI in regards of making it separate from SP.
As for its value, while I don't Personally care much about it many people enjoyed it (in ME3 at least. I have no clue about DAI).

 

DAI MP is a distraction

 

ME3 MP is a way of life! 

 

:D



#133
Iakus

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That would split the fanbase and damage the community. Mass Effect isn't a sales juggernaut like Battlefield (although people complain about vanilla vs premium splitting there too).

Split the fanbase and damage the community?  Mass Effect would never do that!   :P



#134
ZipZap2000

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try to make money out of it by assigning an entire team to it so that people who like to play those type of games can have better quality because they dont mind paying for it. It could be a spin-off and Im sure die-hard fans will still buy and try but don't include in the main game!

 

Don't waste any more resources for these MP and destroy a potential good game.

 

Ubisoft: We removed the MP to better focus on bringing you a high quality campaign...

 

Fans: The campaign is broken. 

 

Ubisoft: How's the MP?

 

Fans: Broken...so i paid twice for one game and it's still a bug ridden mess....

 

Ubisoft: Yep....



#135
Fidite Nemini

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Please, no more MP in BioWare games, they add no value whatsoever and takes away resources. [...]

 

 

Don't waste any more resources for these MP and destroy a potential good game.

 

Incorrect. SP and MP are made by different development teams (some interaction occurs, but ultimately you have one team responsible for the SP and one for the MP) and both get their own funding.

 

Not making a MP component will not make the SP better or give the SP team more funding, it will merely substract the MP funding from the total equation. As such, if anything MP does objectively add value, both monetary and gameplay-wise.


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#136
Tonymac

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I feel like if the next Mass Effect doesn't have a good story or sp then it won't have anything to do with the mp, also I really enjoyed the mp and I hadn't gotten into any mp shooter in 5 years

MP was the only thing I liked about ME3 at all; if not for the MP, ME3 was a total write-off.  Which is funny, because I did not want MP when it was discussed back in the day.  



#137
Vortex13

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Removing MP is not going to see the SP portion of the game receive more funds, the resources for the game is not a zero sum budget.

 

The best way to explain this would be to go with the example of a construction crew hired to build a house. The person paying for the construction lays out the funds for the carpenters to build a home and they set to work. Later on, the homeowner comes back and says that they would like to add a garage to the house as well, and they offer more money for the separate construction. If the construction company scoffs at this and tells the homeowner how stupid and worthless garages are, and how much better off the house will be without one the homeowner is not going to give that extra garage money to the construction crew to improve their house. They are not going to take the money the reserved for their garage and devote it all towards the house they have already paid for. 


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#138
chris2365

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For those arguing about taking away resources from single-player, here is how it actually works. Example:

 

Bioware comes to EA and requests 50$ for the Next Mass Effect, as your good old standard Mass Effect game (single-player only)

 

Later in development, Bioware says to EA that they could put in a multi-player mode into the game that would diversify its appeal to the audience and generate extra income through micro-transactions and would keep a larger portion of the users around for longer instead of just beating the game and returning it (the casual fans that make up about 50% of all people who buy games)

 

EA approves of the idea, grants Bioware an extra 25$ to make the multiplayer component.

 

So, as you can see, the budget is not 75$ total - 25$ for MP. It's more 50$ for SP + 25$ conditional for MP development. Bioware would never get that money if it weren't making an MP component.

 

And while I agree that tying multiplayer's readiness rating to the single player campaign wasn't the best idea, MP was a resounding success on its own, with four DLC packs that were released for free and gathered a large following. It finally allowed us to explore new gameplay possibilities, test out new powers, new races, and new combinations that were never possible in SP.

 

So my answer to MP in the next Mass Effect: Yes, Yes and Yes!


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#139
SofaJockey

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* Wonderful answer *

 

Truly this needs bookmarking, I would quote it a lot  :mellow:



#140
Malanek

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I'm 100% convinced that ME3 MP has already improved ME4 SP. The devs learned more about their own game and how it is played from that than all the SP stuff from the first 3 titles put together.

 

The two forms are not quite as distinctive as others have alluded to. A lot of the resources are shared. Assets like art work, animations, weapons, powers, maps and just general game mechanics all are used in each. They would have got a bit of extra funding for the MP component but I suspect that at the time SP probably did subsidise MP a little. However I am sure that MP ended up paying for itself, I was happy to sink $15 on each dlc, even though it was free and I was happy to play for the packs, just because I enjoyed it so much I wanted the game to be financially successful. Some people spent a lot on it.


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#141
AlanC9

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The two forms are not quite as distinctive as others have alluded to. A lot of the resources are shared. Assets like art work, animations, weapons, powers, maps and just general game mechanics all are used in each. They would have got a bit of extra funding for the MP component but I suspect that at the time SP probably did subsidise MP a little. However I am sure that MP ended up paying for itself, I was happy to sink $15 on each dlc, even though it was free and I was happy to play for the packs, just because I enjoyed it so much I wanted the game to be financially successful. Some people spent a lot on it.


I don't know why you'd expect SP to subsidize MP rather than the other way around. SP is the more-expensive and less-profitable component, right? MP can't simultaneously be a sleazy cash-grab and a drain on resources.

#142
Malanek

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I don't know why you'd expect SP to subsidize MP rather than the other way around. SP is the more-expensive and less-profitable component, right? MP can't simultaneously be a sleazy cash-grab and a drain on resources.

Because they had already been working on SP for so long they had already built up so many assets that would go on and be used in MP. Note that I did say at the time. The point is they don't exist completely in isolation, despite what so many people are saying here. I highly doubt they would have been able to make MP without SP already existing. However now they will supporting each other because they were both successful.


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#143
Geth Supremacy

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if its anyting like they did with DAI i agree.  If you aren't going to do it right then just don't do it.  Compared to ME3 that is a disgrace.



#144
chris2365

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Truly this needs bookmarking, I would quote it a lot  :mellow:

 

Just trying to bring the darkness to the light, though based on my avatar, perhaps I am not the most qualified  :lol:



#145
wolfhowwl

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I'm 100% convinced that ME3 MP has already improved ME4 SP. The devs learned more about their own game and how it is played from that than all the SP stuff from the first 3 titles put together.

 

A big thing I hope they took from it is how much better it felt to play on the larger MP maps that gave you multiple ways to approach an enemy mob, flanking routes, and lines of retreat. The combat really benefited from room to breathe as opposed to the corridor heavy campaign.


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#146
chris2365

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A big thing I hope they took from it is how much better it felt to play on the larger MP maps that gave you multiple ways to approach an enemy mob, flanking routes, and lines of retreat. The combat really benefited from room to breathe as opposed to the corridor heavy campaign.

 

Exactly this. ME3's MP should help them a lot with combat in the open world exploration they are focusing on this time. If they implement flank routes, environmental cover, and multiple ways to scout, attack, and retreat during conflict, it would make for a much more enjoyable experience than your standard corridor shooter that ME2 and ME3 fell victim to. ME1 also, but at least it had combat outside and you could use the Mako and environment to make combat more interesting. Combine that with the lessons learned in ME3 MP and we're in business  :) .


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#147
Geth Supremacy

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that feeling when you love MP and you love gameplay and MP is big which means it brings in $$$$ so its going absolutely nowhere.

 

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#148
Vespervin

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I want the multiplayer to return. I enjoy playing Mass Effect with other players.

 

I just hope it doesn't become a player versus player environment. I prefer playing with other players to take on enemy bots. However, horde mode (even with objectives) can get boring so hopefully they innovate a bit and deliver some awesome game-modes.


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#149
TruthSerum

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To this day I still play ME3mp almost daily. 

 

I had The Witcher 3 pre-installed in my XB1 and played it for about an hour on the day of release but damn......I needed my banshee killing fix big time so I just went back to playing some more ME3mp. There really is nothing else out there like it. 



#150
Rosalina is my BabyCakes

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I feel like MP in mass effect was neat.
I am definitely hoping for some type of co-op campaign this time around.

Or something at least a bit more creative and unique from the MP in ME3