Title says it all really. Do you want a return of the morality system from the Shepard trilogy, a slightly different morality system or no morality system at all?
Anyway, please vote in the poll ![]()
Title says it all really. Do you want a return of the morality system from the Shepard trilogy, a slightly different morality system or no morality system at all?
Anyway, please vote in the poll ![]()
Personally I wouldn't want a morality system, it makes choices a lot harder when their not divided into "good" or "bad". It also means your not pressured into going fully one way or the other just to get enough Paragon/Renegade points to unlock dialogue options.
It would depend on whether it was explained, or if players understand, that in ME it's not a "good vs Evil" choice, but rather a "Nice Guy vs Smarta$$" choice.
Good vs Evil could work depending on the story and whether it will branch enough depending on your choice.
Nice Guy vs Smarta$$ works in the ME Trilogy because their really isn't that much of a difference when all is said and done, merely what dialogue you use.
I'd prefer the Good vs Evil, but it would require some monumentally outstanding writing, story boarding and scripting, and create almost double the amount of work for the creation/asset teams, neither of which is likely in a BWEA game.
The original BW guys could,and probably would, be able (and even want) to do it, but we all know EA would ruin it with budgets and deadlines.
So I'd prefer - none if EA is still running the show. And a true Good vs Evil if BW is given free reign to build the game they want.
Title says it all really. Do you want a return of the morality system from the Shepard trilogy, a slightly different morality system or no morality system at all?
Anyway, please vote in the poll
I don't mind a similar system or at least NPCs recognizing your reputation as paragon or a renegade. However I think they should stop having the ideal solution so obvious on the dialogue wheel.
Some actions should be rewarded for taking a paragon approach, other should reward a renegade approach. Don't make it obvious as in "I choose this colored option and everything wil be fine".
Maybe some characters would responde well only to intimidation. Others only to charm.
I don't mind a similar system or at least NPCs recognizing your reputation as paragon or a renegade. However I think they should stop having the ideal solution so obvious on the dialogue wheel.
Some actions should be rewarded for taking a paragon approach, other should reward a renegade approach. Don't make it obvious as in "I choose this colored option and everything wil be fine".
Maybe some characters would responde well only to intimidation. Others only to charm.
I'd prefer a reputation system that isn't what your character is but more about how people see your character. You can reason your actions however you want but that doesn't mean people are going to see it that way or change their view because of your reasons.
That or a personality system like what is in growlanser heritage of war. Though that kept track of far more then just renegade or paragon behavior. With the restrictions that come with the cost of voice acting though I don't see that one happening. Plus I doubt players would like have certain choices blocked out because their character hadn't shown that type of behavior in the past.
Yeah I'd be happy if they did away with the morality system. Too often it rewarding over selecting paragon or renegade choices.
I like making choice based on the decision before me and using neutral options.
I did like da2's friendship/rivalry companion as a reaction to choices.
Yep, I think a mix of reputation + friendship/rivalry would work well. Call it Unity/Division or something if you want, but the renegade/paragon system - while working well for a galactic threat story - should probably be moved on for this new game.
Absolutely. Maybe even if they made a sort-of hybrid between ME's Renegade/Paragon system and DAI's Approval system.
Guest_john_sheparrd_*
I liked how ME3 did with the Reputation system so if ME4 goes that route I will be happy
ME1-ME2's approach sucked though
I hated how I was forced to be Paragon/Renegade at certain points
A Paragon/Renegade system? Nope, nuh uh, not at all. It NEVER worked for me within the Mass Effect universe. The whole concept of a morality system did not seem to fit the Mass Effect universe, and it always felt like a leftover Light Side-Dark Side/Open Palm-Closed Fist mechanic left over from KOTOR and Jade Empire awkwardly shoved into a series that was aiming for more ambiguity.
The reputation mechanic from ME3 worked, and I'm good with the interrupts, but the actual morality scale (especially as it applied to ME2, dear GOD was that horrible) just never really seemed to fit the universe.
I dont want morality system but i do want my effects to impact how people think of me maybe faction choice similar to fallout but with whole species or colonies.
It wouldn't be the same if there was no Paragon/Renegade system. That's one of the things I love most about Mass Effect. It's mainly superficial to the player but it's still lots fun using it to roleplay.
ME4 wouldn't truly be Mass Effect if they discarded it.
Yes.
And then some.
Nope. I don't think it worked that well in ME, and wasn't always consistent. Sometimes choices weren't paragon or renegade, but because Bioware had to label them as such (instead of just presenting two choices), there was all sorts of random choices shoehorned in there.
If choices are presented without a morality metre, it also makes you think about it more, instead of "well this is paragon, so it's obviously the good choice" or "this is renegade so it's the bad guy choice". It becomes purely dependent on your values.
At most, I'd want a reputation system, so what you pick affects how people react to you, but doesn't lock off certain choices or force you to stick to one side of a morality metre.
Nope. I don't think it worked that well in ME, and wasn't always consistent. Sometimes choices weren't paragon or renegade, but because Bioware had to label them as such (instead of just presenting two choices), there was all sorts of random choices shoehorned in there.
If choices are presented without a morality metre, it also makes you think about it more, instead of "well this is paragon, so it's obviously the good choice" or "this is renegade so it's the bad guy choice". It becomes purely dependent on your values.
At most, I'd want a reputation system, so what you pick affects how people react to you, but doesn't lock off certain choices or force you to stick to one side of a morality metre.
Hmm, I wanted Bioware to keep the P/R system until I read this. I like your idea better sounds good.
All I know is that I really enjoyed the renegade scenes and hope they are in the game.
Anyone who thinks that Paragon is always considered the 'good guy choice' by players has missed out on the many people who consider Paragon decisions and protagonist stances to be many negative things: naive, dangerous, disgusting, sappy, distracting, useless, weak, wasteful, and so many etcetcetc. Even as good outcomes come from being Paragon, these people may actually consider many of these outcomes to be less appealing than the alternatives (ex. "I have to share the galaxy with the rachni? Those things? Jesus..").
I do agree that a system to have players think about things more would be nice, but I don't personally regard it as necessary to scrap the concepts of Paragon and Renegade for that. ME2 was the most 'unthinkingly moral stance' game, but ME3 allowed more personal freedom in what you'd actually pick, without thinking that you were going to be highly punished for being deviant.
I'm up for a lack of dependency on a moral meter, but I... actually like A moral meter existing in itself. I like seeing effects of being more one thing than the other, and I'd love characters and factions to recognize my general moral reputation and adjust their tone and even behavior accordingly. Meters for moral status types are good for that.
But yeah, I don't want anything exactly from ME1-ME3 to happen. Instead of scrapping the system though, I'd rather a 3rd path be added, significantly more dubiousness about what is the 'good' path to take, and more reflections of the paths taken throughout the game. I think the time of fully binary RED/BLUE should be over, but that doesn't mean that Red and Blue should completely go away.
Yeah, I guess they could turn P/R system into Diplomatic/Direct one. So if you really want to play as good guy you'd have to use both of them, since you wouldn't want to negotiate with satan as well as breaking everyone who says 'no' to you. These obviously should build up reputation.
Though I don't know how to not encourage sticking to one route in order to open best dialogue options (everything-is-always-open seems like even worse option to me). Make it skills? Or simply don't make locked options best and make player actually think what they want to get?