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Dragon Age: Inquisition Used To Be A Way Different Game


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#1
Elleria

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Stumbled upon DA:I preview by kotaku.com and decided to copy and paste the exact title from it. I just want to ask the vets here what exactly going on with the DA:I that was promised and the final copy?

 

Anyway, here's the source: http://kotaku.com/dr...game-1684304172



#2
X Equestris

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Cut because of the Old Gen consoles' inability to handle it.

Nothing was promised. That was pre-alpha footage, which is subject to change.
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#3
Shechinah

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Well, Kotaku, at the end of the article, says this: "It's a small glimpse into the development of a game, and a reminder that what you see in a preview is often not what you get in the finished product" 

 

Also, what X Equestris says too.


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#4
Kantr

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oh look another topic.



#5
Elleria

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Cut because of the Old Gen consoles' inability to handle it.

Nothing was promised. That was pre-alpha footage, which is subject to change.

I see...

 

From reading the article I just thought that it would have been better if all the features that were narrated in the article were actually implemented in the final copy - feel there are more interactions...

 

Well, Kotaku, at the end of the article, says this: "It's a small glimpse into the development of a game, and a reminder that what you see in a preview is often not what you get in the finished product" 

 

Also, what X Equestris says too.

Yeah I see that. I just want to know the reason why they(Bioware) scrapped these features.



#6
MattH

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Cut because of the Old Gen consoles' inability to handle it.

This is it basically. While i'm sure there were other considerations, the fact that it was cross gen limited it's potential greatly.

 

Luckily, DA4 won't suffer from the same fate.



#7
LightningPoodle

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I hope ME4 isn't coming to the 360 and PS3. I don't want to see a ton of amazing looking content and have my expectations shot down because they decide they want to downgrade everything.


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#8
X Equestris

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I hope ME4 isn't coming to the 360 and PS3. I don't want to see a ton of amazing looking content and have my expectations shot down because they decide they want to downgrade everything.


I'm pretty sure it has already been stated they're only doing ME4 on the new consoles and PC. Certainly most of the big titles of this year are new gen and PC only.

#9
LightningPoodle

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I'm pretty sure it has already been stated they're only doing ME4 on the new consoles and PC. Certainly most of the big titles of this year are new gen and PC only.

 

Oh thank God!



#10
lynroy

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http://www.eurogamer...ign=socialoomph

"One problem the team did have to tackle was maintaining Inquisition's simultaneous development across five platforms, including two console generations.

 

"We established fairly early on we would maintain gameplay parity. Visually, obviously, we knew there would be differences - if there wasn't then we'd have severely missed our mark. PC is a powerhouse now, PS4 and Xbox One have the benefit of a decade of hardware development." The PS3 and Xbox 360 in comparison have "memory limitations", Laidlaw continues, but sometimes the limitations lead to new ideas.

 

"Yes we could have had more enemies on screen, but instead we were able to think about how we could have enemies that work together - buffing each other, for example. Was there a potential for us, if we went beyond Gen 3, to go further? Sure, but we have to build a game that we are able to ship in the box."

 

Sections of the game were adjusted as a result, as it became clear that some ideas were not going to work as originally planned. A version of the game demoed at PAX Prime in 2013, around a year before the game's final release, showed hints of a war simulation system, where players would have to focus on building up and maintaining military strength around their captured keeps.
 

"We had to do some changes," Laidlaw admits. "That was something where we had a good working prototype but we hit a snag due to the technical limitations on it. Having multiple forces fighting works fine on PC but you end up in a situation where having realistic-feeling war on the older consoles is exceedingly challenging."

 

The game used to feature more environmental destruction, too, and a greater number of options for solving missions. Boats could be burnt and bridges collapsed to affect the strength of enemy forces. These items were cut based "a little bit [on the last-gen] platforms, a little bit about the flow of the gameplay," Laidlaw adds. "We didn't want to build a military campaign simulator and have one zone riddled with that but others that don't have keeps be different - we wanted a consistency across the game.

 

"So it was about recognising the things from playtests where we realise we can almost do something but it does fall down at a certain point. And we did reuse some of that - for example, when moving the trebuchets in Haven - so we didn't throw 100 per cent of the systems out.

 

"But do we have a hunger to revisit those systems and explore them? Absolutely. Environmental interaction adds a mental level to the game where you feel like the world is more responsive and aware of your actions - where you can, for example, accidentally set something on fire.""


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#11
KaiserShep

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I hope ME4 isn't coming to the 360 and PS3. I don't want to see a ton of amazing looking content and have my expectations shot down because they decide they want to downgrade everything.

I'd love to be able to milk my PS3 for all it's worth until it dies, but I agree. It's pretty much time to move on, but I'm fairly confident BioWare's already planned on this for any upcoming titles they have in the works.


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#12
Headbasher

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Thanks  :mellow:

 

Wish I would have never seen that.


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#13
Sah291

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Cut because of the Old Gen consoles' inability to handle it.
Nothing was promised. That was pre-alpha footage, which is subject to change.


Yeah I really beileve that is the case.

Seems like it is taking a very long time for the industry to transition. Kind of frustrating.

#14
Sanunes

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Yeah I really beileve that is the case.

Seems like it is taking a very long time for the industry to transition. Kind of frustrating.

 

Its not really a very long time, its been two years and most of the second year seems to be games that were delayed, heck there was never an announced 2013 release for Dragon Age: Inquisition, but at the same time it has been talked about they took another year to add more to the game.



#15
PsychoBlonde

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Yeah, I was kind of sad at the lack of features in a lot of cases.  There's a lot of stuff in the game, but not always a lot you can DO with it.  Even a lot of the animated scenes from the preview stuff never made it into the final game.

 

I still got a great game for the $, don't get me wrong, but it wasn't what I was expecting.  Fortunately for me, I know better than to let my expectations ruin my experience, so I wasn't outraged about it.



#16
Toasted Llama

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I think Inquisition is a perfect example where the devs wanted so much more but were cockblocked because either marketing thought it was a great idea to include previous gen or the whole idea of "most of our fans played on xbox 360/ps3 (and to be fair, ME3 was there too) so we don't want to lose those fans".


As a side note: Personally even if I didn't have my current laptop that can run DA:I decently, I would've waited until I've gotten the next gen version or could run it on a strong PC. And that's just for graphics alone. I am really, really, really, really flabbergasted at the idea to make DA:I last gen compatible.



#17
Lukas Trevelyan

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Console talk aside, I will never understand how 25 minutes of gameplay, where there were literally 2 events that got replaced with equally strong events and 1 feature that didn't make it to the final game, somehow represented the game as a whole and the cut content somehow made Inquisition a completely different game. That's not to mention Pre-Alpha footage is always subject to change- lots of it.


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#18
turuzzusapatuttu

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I hope ME4 isn't coming to the 360 and PS3. I don't want to see a ton of amazing looking content and have my expectations shot down because they decide they want to downgrade everything.

 

PS3 and Xbox 360, you served us well, but it's time to let you go.  :crying:

 

tumblr_m930juTVC31qdku5lo1_500.gif

 

Now get the **** out, it's PS4/Xbox One time!


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#19
Aren

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Same questions,same answers.



#20
In Exile

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Yeah, I was kind of sad at the lack of features in a lot of cases.  There's a lot of stuff in the game, but not always a lot you can DO with it.  Even a lot of the animated scenes from the preview stuff never made it into the final game.

 

I still got a great game for the $, don't get me wrong, but it wasn't what I was expecting.  Fortunately for me, I know better than to let my expectations ruin my experience, so I wasn't outraged about it.

 

Whereas by avoiding all materials that came within 100 feet of a cutscene to avoid spoilers, I had absolutely no expectations at all. Lesson? Avoid all spoilers like they're the bubonic plague and everything will be better. ;) 


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#21
MattH

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Console talk aside, I will never understand how 25 minutes of gameplay, where there were literally 2 events that got replaced with equally strong events and 1 feature that didn't make it to the final game, somehow represented the game as a whole and the cut content somehow made Inquisition a completely different game. That's not to mention Pre-Alpha footage is always subject to change- lots of it.

I disagree with the OP about it being completely different, but a lot of fans were eager to participate in that section of the game and were disappointed it didn't survive the cutting room. The gameplay mechanics would have been a interesting change of pace and felt more worth while to see your choices play out like that. It would also have been neat to be thrown straight into combat, as you can see there are multiple fights going on that you'd have been able to jump in on. It also shows party interaction in cinematics, more detailed NPCs and armor.

 

I'm glad Mike stated it's still something they want to explore for future games though.



#22
PhroXenGold

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I wonder how pissed off people were when Origins didn't include features described in early previews....



#23
Al Foley

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PS3 and Xbox 360, you served us well, but it's time to let you go.  :crying:

 

tumblr_m930juTVC31qdku5lo1_500.gif

 

Now get the **** out, it's PS4/Xbox One time!

We already know that NME is ditching them...



#24
Sanunes

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I wonder how pissed off people were when Origins didn't include features described in early previews....

 

I wonder how upset people are going to be when I point to threads like this one when people start complaining about BioWare not sharing any information about the games they are working on until the last possible moment.


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#25
Melca36

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Funny how people conveniently forget  the two early alpha trailers of Dragon Age 2 and forget how much stuff show in those trailers was NOT in the game

 

See Link

 

http://dragonageconf...out-inquisition

 

I did NOT send this confession but I give props to the person who did. :wizard:

 

See Bethany And Carver running through Darktown? See Hawke Collapsing in grief in regular clothes.  Those were NOT in the released game

 

tumblr_nmkh879UXg1txznnuo1_1280.jpg